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JavaScript

(function() {
var Nr = 10;
// convert two-dimensional indicies to one-dim array indices
var I00 = 0;
var I01 = 1;
var I02 = 2;
var I03 = 3;
var I10 = 4;
var I11 = 5;
var I12 = 6;
var I13 = 7;
var I20 = 8;
var I21 = 9;
var I22 = 10;
var I23 = 11;
var I30 = 12;
var I31 = 13;
var I32 = 14;
var I33 = 15;
// S-Box substitution table
var S_enc = new Array(
0x63, 0x7c, 0x77, 0x7b, 0xf2, 0x6b, 0x6f, 0xc5,
0x30, 0x01, 0x67, 0x2b, 0xfe, 0xd7, 0xab, 0x76,
0xca, 0x82, 0xc9, 0x7d, 0xfa, 0x59, 0x47, 0xf0,
0xad, 0xd4, 0xa2, 0xaf, 0x9c, 0xa4, 0x72, 0xc0,
0xb7, 0xfd, 0x93, 0x26, 0x36, 0x3f, 0xf7, 0xcc,
0x34, 0xa5, 0xe5, 0xf1, 0x71, 0xd8, 0x31, 0x15,
0x04, 0xc7, 0x23, 0xc3, 0x18, 0x96, 0x05, 0x9a,
0x07, 0x12, 0x80, 0xe2, 0xeb, 0x27, 0xb2, 0x75,
0x09, 0x83, 0x2c, 0x1a, 0x1b, 0x6e, 0x5a, 0xa0,
0x52, 0x3b, 0xd6, 0xb3, 0x29, 0xe3, 0x2f, 0x84,
0x53, 0xd1, 0x00, 0xed, 0x20, 0xfc, 0xb1, 0x5b,
0x6a, 0xcb, 0xbe, 0x39, 0x4a, 0x4c, 0x58, 0xcf,
0xd0, 0xef, 0xaa, 0xfb, 0x43, 0x4d, 0x33, 0x85,
0x45, 0xf9, 0x02, 0x7f, 0x50, 0x3c, 0x9f, 0xa8,
0x51, 0xa3, 0x40, 0x8f, 0x92, 0x9d, 0x38, 0xf5,
0xbc, 0xb6, 0xda, 0x21, 0x10, 0xff, 0xf3, 0xd2,
0xcd, 0x0c, 0x13, 0xec, 0x5f, 0x97, 0x44, 0x17,
0xc4, 0xa7, 0x7e, 0x3d, 0x64, 0x5d, 0x19, 0x73,
0x60, 0x81, 0x4f, 0xdc, 0x22, 0x2a, 0x90, 0x88,
0x46, 0xee, 0xb8, 0x14, 0xde, 0x5e, 0x0b, 0xdb,
0xe0, 0x32, 0x3a, 0x0a, 0x49, 0x06, 0x24, 0x5c,
0xc2, 0xd3, 0xac, 0x62, 0x91, 0x95, 0xe4, 0x79,
0xe7, 0xc8, 0x37, 0x6d, 0x8d, 0xd5, 0x4e, 0xa9,
0x6c, 0x56, 0xf4, 0xea, 0x65, 0x7a, 0xae, 0x08,
0xba, 0x78, 0x25, 0x2e, 0x1c, 0xa6, 0xb4, 0xc6,
0xe8, 0xdd, 0x74, 0x1f, 0x4b, 0xbd, 0x8b, 0x8a,
0x70, 0x3e, 0xb5, 0x66, 0x48, 0x03, 0xf6, 0x0e,
0x61, 0x35, 0x57, 0xb9, 0x86, 0xc1, 0x1d, 0x9e,
0xe1, 0xf8, 0x98, 0x11, 0x69, 0xd9, 0x8e, 0x94,
0x9b, 0x1e, 0x87, 0xe9, 0xce, 0x55, 0x28, 0xdf,
0x8c, 0xa1, 0x89, 0x0d, 0xbf, 0xe6, 0x42, 0x68,
0x41, 0x99, 0x2d, 0x0f, 0xb0, 0x54, 0xbb, 0x16);
// inverse S-Box for decryptions
var S_dec = new Array(
0x52, 0x09, 0x6a, 0xd5, 0x30, 0x36, 0xa5, 0x38,
0xbf, 0x40, 0xa3, 0x9e, 0x81, 0xf3, 0xd7, 0xfb,
0x7c, 0xe3, 0x39, 0x82, 0x9b, 0x2f, 0xff, 0x87,
0x34, 0x8e, 0x43, 0x44, 0xc4, 0xde, 0xe9, 0xcb,
0x54, 0x7b, 0x94, 0x32, 0xa6, 0xc2, 0x23, 0x3d,
0xee, 0x4c, 0x95, 0x0b, 0x42, 0xfa, 0xc3, 0x4e,
0x08, 0x2e, 0xa1, 0x66, 0x28, 0xd9, 0x24, 0xb2,
0x76, 0x5b, 0xa2, 0x49, 0x6d, 0x8b, 0xd1, 0x25,
0x72, 0xf8, 0xf6, 0x64, 0x86, 0x68, 0x98, 0x16,
0xd4, 0xa4, 0x5c, 0xcc, 0x5d, 0x65, 0xb6, 0x92,
0x6c, 0x70, 0x48, 0x50, 0xfd, 0xed, 0xb9, 0xda,
0x5e, 0x15, 0x46, 0x57, 0xa7, 0x8d, 0x9d, 0x84,
0x90, 0xd8, 0xab, 0x00, 0x8c, 0xbc, 0xd3, 0x0a,
0xf7, 0xe4, 0x58, 0x05, 0xb8, 0xb3, 0x45, 0x06,
0xd0, 0x2c, 0x1e, 0x8f, 0xca, 0x3f, 0x0f, 0x02,
0xc1, 0xaf, 0xbd, 0x03, 0x01, 0x13, 0x8a, 0x6b,
0x3a, 0x91, 0x11, 0x41, 0x4f, 0x67, 0xdc, 0xea,
0x97, 0xf2, 0xcf, 0xce, 0xf0, 0xb4, 0xe6, 0x73,
0x96, 0xac, 0x74, 0x22, 0xe7, 0xad, 0x35, 0x85,
0xe2, 0xf9, 0x37, 0xe8, 0x1c, 0x75, 0xdf, 0x6e,
0x47, 0xf1, 0x1a, 0x71, 0x1d, 0x29, 0xc5, 0x89,
0x6f, 0xb7, 0x62, 0x0e, 0xaa, 0x18, 0xbe, 0x1b,
0xfc, 0x56, 0x3e, 0x4b, 0xc6, 0xd2, 0x79, 0x20,
0x9a, 0xdb, 0xc0, 0xfe, 0x78, 0xcd, 0x5a, 0xf4,
0x1f, 0xdd, 0xa8, 0x33, 0x88, 0x07, 0xc7, 0x31,
0xb1, 0x12, 0x10, 0x59, 0x27, 0x80, 0xec, 0x5f,
0x60, 0x51, 0x7f, 0xa9, 0x19, 0xb5, 0x4a, 0x0d,
0x2d, 0xe5, 0x7a, 0x9f, 0x93, 0xc9, 0x9c, 0xef,
0xa0, 0xe0, 0x3b, 0x4d, 0xae, 0x2a, 0xf5, 0xb0,
0xc8, 0xeb, 0xbb, 0x3c, 0x83, 0x53, 0x99, 0x61,
0x17, 0x2b, 0x04, 0x7e, 0xba, 0x77, 0xd6, 0x26,
0xe1, 0x69, 0x14, 0x63, 0x55, 0x21, 0x0c, 0x7d);
function cvt_hex8 (val) {
var vh = (val>>>4)&0x0f;
return vh.toString(16) + (val&0x0f).toString(16);
}
function cvt_byte (str) {
// get the first hex digit
var val1 = str.charCodeAt(0);
// do some error checking
if (val1 >= 48 && val1 <= 57) {
// have a valid digit 0-9
val1 -= 48;
} else if (val1 >= 65 && val1 <= 70) {
// have a valid digit A-F
val1 -= 55;
} else if (val1 >= 97 && val1 <= 102) {
// have a valid digit A-F
val1 -= 87;
} else {
// not 0-9 or A-F, complain
console.log( str.charAt(1)+" is not a valid hex digit" );
return -1;
}
// get the second hex digit
var val2 = str.charCodeAt(1);
// do some error checking
if ( val2 >= 48 && val2 <= 57 ) {
// have a valid digit 0-9
val2 -= 48;
} else if ( val2 >= 65 && val2 <= 70 ) {
// have a valid digit A-F
val2 -= 55;
} else if ( val2 >= 97 && val2 <= 102 ) {
// have a valid digit A-F
val2 -= 87;
} else {
// not 0-9 or A-F, complain
console.log( str.charAt(2)+" is not a valid hex digit" );
return -1;
}
// all is ok, return the value
return val1*16 + val2;
}
// conversion function for non-constant subscripts
// assume subscript range 0..3
function I(x,y) {
return (x*4) + y;
}
// remove spaces from input
function remove_spaces(instr) {
var i;
var outstr = "";
for(i=0; i<instr.length; i++) {
if ( instr.charAt(i) != " " )
// not a space, include it
outstr += instr.charAt(i);
}
return outstr;
}
// get the message to encrypt/decrypt or the key
// return as a 16-byte array
function get_value(str, isASCII) {
var dbyte = new Array(16);
var i;
var val; // one hex digit
if (isASCII) {
// check length of data
if (str.length > 16) {
console.log("is too long, using the first 16 ASCII characters" );
}
// have ASCII data
// 16 characters?
if (str.length >= 16) {
// 16 or more characters
for(i=0; i<16; i++) {
dbyte[i] = str.charCodeAt(i);
}
} else {
// less than 16 characters - fill with NULLs
for(i=0; i<str.length; i++) {
dbyte[i] = str.charCodeAt(i);
}
for( i=str.length; i<16; i++) {
dbyte[i] = 0;
}
}
} else {
// have hex data - remove any spaces they used, then convert
//str = remove_spaces(str);
// check length of data
if ( str.length != 32 ) {
//console.log("\tget_value:\tstr = " + str + "\tisASCII = " + isASCII); //isASCII = false
console.log("length wrong: Is " + str.length + " hex digits, but must be 128 bits (32 hex digits)");
dbyte[0] = -1;
return dbyte;
}
for( i=0; i<16; i++ ) {
// isolate and convert this substring
dbyte[i] = cvt_byte( str.substr(i*2,2) );
if( dbyte[i] < 0 ) {
// have an error
dbyte[0] = -1;
return dbyte;
}
}
}
// return successful conversion
return dbyte;
}
//do the AES GF(2**8) multiplication
// do this by the shift-and-"add" approach
function aes_mul(a, b) {
var res = 0;
while(a > 0) {
if((a&1) != 0)
res = res ^ b; // "add" to the result
a >>>= 1; // shift a to get next higher-order bit
b <<= 1; // shift multiplier also
}
// now reduce it modulo x**8 + x**4 + x**3 + x + 1
var hbit = 0x10000; // bit to test if we need to take action
var modulus = 0x11b00; // modulus - XOR by this to change value
while(hbit >= 0x100) {
if ((res & hbit) != 0) {
res ^= modulus; // XOR with the modulus
}
// prepare for the next loop
hbit >>= 1;
modulus >>= 1;
}
return res;
}
// apply the S-box substitution to the key expansion
function SubWord(word_ary) {
var i;
for(i=0; i<16; i++) {
word_ary[i] = S_enc[word_ary[i]];
}
return word_ary;
}
// rotate the bytes in a word
function RotWord(word_ary) {
return new Array(word_ary[1], word_ary[2], word_ary[3], word_ary[0]);
}
// calculate the first item Rcon[i] = { x^(i-1), 0, 0, 0 }
// note we only return the first item
function Rcon(exp) {
var val = 2;
var result = 1;
// remember to calculate x^(exp-1)
exp--;
// process the exponent using normal shift and multiply
while ( exp > 0 )
{
if ( (exp & 1) != 0 )
result = aes_mul( result, val );
// square the value
val = aes_mul( val, val );
// move to the next bit
exp >>= 1;
}
return result;
}
// round key generation
// return a byte array with the expanded key information
function key_expand( key )
{
var temp = new Array(4);
var i, j;
var w = new Array(4*(Nr+1));
// copy initial key stuff
for( i=0; i<16; i++ )
{
w[i] = key[i];
}
// generate rest of key schedule using 32-bit words
i = 4;
while ( i < 4*(Nr+1)) // blocksize * ( rounds + 1 )
{
// copy word W[i-1] to temp
for( j=0; j<4; j++ )
temp[j] = w[(i-1)*4+j];
if ( i % 4 == 0)
{
// temp = SubWord(RotWord(temp)) ^ Rcon[i/4];
temp = RotWord( temp );
temp = SubWord( temp );
temp[0] ^= Rcon( i>>>2 );
}
// word = word ^ temp
for( j=0; j<4; j++ )
w[i*4+j] = w[(i-4)*4+j] ^ temp[j];
i++;
}
return w;
}
// do S-Box substitution
function SubBytes(state, Sbox)
{
var i;
for( i=0; i<16; i++ )
state[i] = Sbox[ state[i] ];
return state;
}
// shift each row as appropriate
function ShiftRows(state)
{
var t0, t1, t2, t3;
// top row (row 0) isn't shifted
// next row (row 1) rotated left 1 place
t0 = state[I10];
t1 = state[I11];
t2 = state[I12];
t3 = state[I13];
state[I10] = t1;
state[I11] = t2;
state[I12] = t3;
state[I13] = t0;
// next row (row 2) rotated left 2 places
t0 = state[I20];
t1 = state[I21];
t2 = state[I22];
t3 = state[I23];
state[I20] = t2;
state[I21] = t3;
state[I22] = t0;
state[I23] = t1;
// bottom row (row 3) rotated left 3 places
t0 = state[I30];
t1 = state[I31];
t2 = state[I32];
t3 = state[I33];
state[I30] = t3;
state[I31] = t0;
state[I32] = t1;
state[I33] = t2;
return state;
}
// inverset shift each row as appropriate
function InvShiftRows(state)
{
var t0, t1, t2, t3;
// top row (row 0) isn't shifted
// next row (row 1) rotated left 1 place
t0 = state[I10];
t1 = state[I11];
t2 = state[I12];
t3 = state[I13];
state[I10] = t3;
state[I11] = t0;
state[I12] = t1;
state[I13] = t2;
// next row (row 2) rotated left 2 places
t0 = state[I20];
t1 = state[I21];
t2 = state[I22];
t3 = state[I23];
state[I20] = t2;
state[I21] = t3;
state[I22] = t0;
state[I23] = t1;
// bottom row (row 3) rotated left 3 places
t0 = state[I30];
t1 = state[I31];
t2 = state[I32];
t3 = state[I33];
state[I30] = t1;
state[I31] = t2;
state[I32] = t3;
state[I33] = t0;
return state;
}
// process column info
function MixColumns(state)
{
var col;
var c0, c1, c2, c3;
for( col=0; col<4; col++ )
{
c0 = state[I(0,col)];
c1 = state[I(1,col)];
c2 = state[I(2,col)];
c3 = state[I(3,col)];
// do mixing, and put back into array
state[I(0,col)] = aes_mul(2,c0) ^ aes_mul(3,c1) ^ c2 ^ c3;
state[I(1,col)] = c0 ^ aes_mul(2,c1) ^ aes_mul(3,c2) ^ c3;
state[I(2,col)] = c0 ^ c1 ^ aes_mul(2,c2) ^ aes_mul(3,c3);
state[I(3,col)] = aes_mul(3,c0) ^ c1 ^ c2 ^ aes_mul(2,c3);
}
return state;
}
// inverse process column info
function InvMixColumns(state)
{
var col;
var c0, c1, c2, c3;
for( col=0; col<4; col++ )
{
c0 = state[I(0,col)];
c1 = state[I(1,col)];
c2 = state[I(2,col)];
c3 = state[I(3,col)];
// do inverse mixing, and put back into array
state[I(0,col)] = aes_mul(0x0e,c0) ^ aes_mul(0x0b,c1)
^ aes_mul(0x0d,c2) ^ aes_mul(0x09,c3);
state[I(1,col)] = aes_mul(0x09,c0) ^ aes_mul(0x0e,c1)
^ aes_mul(0x0b,c2) ^ aes_mul(0x0d,c3);
state[I(2,col)] = aes_mul(0x0d,c0) ^ aes_mul(0x09,c1)
^ aes_mul(0x0e,c2) ^ aes_mul(0x0b,c3);
state[I(3,col)] = aes_mul(0x0b,c0) ^ aes_mul(0x0d,c1)
^ aes_mul(0x09,c2) ^ aes_mul(0x0e,c3);
}
return state;
}
// insert subkey information
function AddRoundKey( state, w, base )
{
var col;
for( col=0; col<4; col++ )
{
state[I(0,col)] ^= w[base+col*4];
state[I(1,col)] ^= w[base+col*4+1];
state[I(2,col)] ^= w[base+col*4+2];
state[I(3,col)] ^= w[base+col*4+3];
}
return state;
}
// return a transposed array
function transpose( msg )
{
var row, col;
var state = new Array( 16 );
for( row=0; row<4; row++ )
for( col=0; col<4; col++ )
state[I(row,col)] = msg[I(col,row)];
return state;
}
// final AES state
var AES_output = new Array(16);
// format AES output
// -- uses the global array DES_output
function format_AES_output(bASCII)
{
var i;
var bits;
var str="";
// what type of data do we have to work with?
if (bASCII)
{
// convert each set of bits back to ASCII
for( i=0; i<16; i++ )
str += String.fromCharCode( AES_output[i] );
}
else
{
// output hexdecimal data (insert spaces)
str = cvt_hex8( AES_output[0] );
for( i=1; i<16; i++ )
{
str += "" + cvt_hex8( AES_output[i] );
}
}
return str;
}
// do encrytion
function aes_encrypt(str, key, bASCII)
{
//console.log(" aes_encrypt:\tstr = " + str + "\tkey = " + key + "\t bASCII = " + bASCII);
var w = new Array( 4*(Nr+1) ); // subkey information
var state = new Array( 16 ); // working state
var round;
//accumulated_output_info = "";
// get the message from the user
// also check if it is ASCII or hex
var msg = get_value(str, bASCII);
// problems??
if ( msg[0] < 0 )
{
return;
}
// get the key from the user
var key = get_value(key, false);
// problems??
if ( key[0] < 0 )
{
return;
}
// expand the key
w = key_expand( key );
// initial state = message in columns (transposed from what we input)
state = transpose( msg );
// display the round key - Transpose due to the way it is stored/used
state = AddRoundKey(state, w, 0);
for( round=1; round<Nr; round++ )
{
state = SubBytes(state, S_enc);
state = ShiftRows(state);
state = MixColumns(state);
// display the round key - Transpose due to the way it is stored/used
// note here the spec uses 32-bit words, we are using bytes, so an extra *4
state = AddRoundKey(state, w, round*4*4);
}
SubBytes(state, S_enc);
ShiftRows(state);
AddRoundKey(state, w, Nr*4*4);
// process output
AES_output = transpose( state );
var szOutput = format_AES_output(!bASCII);
return szOutput;
}
// do decryption
function aes_decrypt(str, key, bASCII)
{
//console.log(" aes_decrypt:\tstr = " + str + "\tkey = " + key + "\tbASCII = " + bASCII);
var w = new Array( 4*(Nr+1) ); // subkey information
var state = new Array( 16 ); // working state
var round;
//accumulated_output_info = "";
// get the message from the user
// also check if it is ASCII or hex
var msg = get_value(str, bASCII);
// problems??
if ( msg[0] < 0 )
{
return;
}
// get the key from the user
var key = get_value(key, false);
// problems??
if ( key[0] < 0 )
{
return;
}
// expand the key
w = key_expand( key );
// initial state = message
state = transpose( msg );
// display the round key - Transpose due to the way it is stored/used
state = AddRoundKey(state, w, Nr*4*4);
for( round=Nr-1; round>=1; round-- )
{
state = InvShiftRows(state);
state = SubBytes(state, S_dec);
// display the round key - Transpose due to the way it is stored/used
// note here the spec uses 32-bit words, we are using bytes, so an extra *4
state = AddRoundKey(state, w, round*4*4);
state = InvMixColumns(state);
}
InvShiftRows(state);
SubBytes(state, S_dec);
AddRoundKey(state, w, 0);
// process output
AES_output = transpose( state );
var szOutput = format_AES_output(!bASCII);
return szOutput;
}
window.aes_encrypt = aes_encrypt;
window.aes_decrypt = aes_decrypt;
window.console = window.console || {
log: function() {}
};
}());