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267 lines
7.9 KiB
C#
267 lines
7.9 KiB
C#
using System;
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using System.Drawing;
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using System.IO;
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using System.Reflection;
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using System.Windows.Forms;
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namespace Mesnac.Controls.Feeding
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{
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/// <summary>
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/// 炭黑秤
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/// </summary>
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[ToolboxBitmap( typeof( CBWeight ) , "ICONS.CBIMWeight.bmp" )]//新添加的代码
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public partial class CBWeight : FeedingControl
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{
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bool bNewPic = false;
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string _statusName;
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private string _actOutStatusName;
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private OnOffStatuses _actOutStatus;
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private double _setValue = 1;
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private double _weightValue;
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private string _setValueName;
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private string _weightValueName;
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public enum Statuses
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{
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ssNull = 0,
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ssValue1 = 1, ssValue2 = 2, ssValue3 = 3, ssValue4 = 4, ssValue5 = 5,
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ssValue6 = 6, ssValue7 = 7, ssValue8 = 8, ssValue9 = 9, ssValue10 = 10,
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ssValue11 = 11, ssValue12 = 12, ssValue13 = 13, ssValue14 = 14, ssValue15 = 15,
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ssUnload = 16, ssWeight = 17, ssFull = 18, ssAlarm = 19,
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}
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Statuses _status;
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string[] sImages;
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public CBWeight():base()
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{
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InitializeComponent();
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Init();
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ReloadStream();
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this.Reload();
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}
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protected override void Init()
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{
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base.Init();
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_imageStream = null;
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sImages = new string[ 20 ];
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sImages[ 0 ] = "Mesnac.Controls.Feeding.Resources.thc.thc00.png";//
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sImages[ 1 ] = "Mesnac.Controls.Feeding.Resources.thc.thc05.png";//
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sImages[ 2 ] = "Mesnac.Controls.Feeding.Resources.thc.thc06.png";//
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sImages[ 3 ] = "Mesnac.Controls.Feeding.Resources.thc.thc07.png";//
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sImages[ 4 ] = "Mesnac.Controls.Feeding.Resources.thc.thc08.png";//
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sImages[ 5 ] = "Mesnac.Controls.Feeding.Resources.thc.thc09.png";//
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sImages[ 6 ] = "Mesnac.Controls.Feeding.Resources.thc.thc10.png";//
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sImages[ 7 ] = "Mesnac.Controls.Feeding.Resources.thc.thc11.png";//
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sImages[ 8 ] = "Mesnac.Controls.Feeding.Resources.thc.thc12.png";//
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sImages[ 9 ] = "Mesnac.Controls.Feeding.Resources.thc.thc13.png";//
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sImages[ 10 ] = "Mesnac.Controls.Feeding.Resources.thc.thc14.png";//
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sImages[ 11 ] = "Mesnac.Controls.Feeding.Resources.thc.thc15.png";//
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sImages[ 12 ] = "Mesnac.Controls.Feeding.Resources.thc.thc16.png";//
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sImages[ 13 ] = "Mesnac.Controls.Feeding.Resources.thc.thc17.png";//
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sImages[ 14 ] = "Mesnac.Controls.Feeding.Resources.thc.thc18.png";//
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sImages[ 15 ] = "Mesnac.Controls.Feeding.Resources.thc.thc19.png";//
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//sImages[ 16 ] = "Mesnac.Controls.Feeding.Resources.thc.thc03.png";//
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sImages[ 16 ] = "Mesnac.Controls.Feeding.Resources.thc.thc_unload.gif";
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sImages[ 17 ] = "Mesnac.Controls.Feeding.Resources.thc.thc01.png";//
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sImages[ 18 ] = "Mesnac.Controls.Feeding.Resources.thc.thc02.png";//
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sImages[ 19 ] = "Mesnac.Controls.Feeding.Resources.thc.thc04.png";//
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_status = Statuses.ssValue8;
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}
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private void ReloadStream()
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{
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//CloseStream();
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int nIndex = (int)_status;
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_imageStream = _assembly.GetManifestResourceStream(sImages[nIndex]);
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}
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public Statuses Status
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{
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get
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{
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return _status;
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}
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set
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{
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if (bFirstCreated == true)
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{
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bFirstCreated = false;
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}
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bool flag = false;
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//if (_status != value &&(this.Size.Width != 150 || this.Size.Height != 150) )
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if (_status != value)
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{
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flag = true;
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if (this.DesignMode == true)
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{
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bNewPic = true;
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}
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}
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if ( (int)value < 0 )
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{
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_status = (Statuses)0;
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}
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else if ( (int)value > 19 )
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{
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_status = (Statuses)19;
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}
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else
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{
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_status = value;
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}
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if (flag)
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{
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ReloadStream();
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this.Reload();
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}
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}
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}
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protected void Reload()
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{
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if (_imageStream != null)
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{
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Image img = Image.FromStream(_imageStream);
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if (bNewPic == true)
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{
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this.Size = img.Size;
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bNewPic = false;
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}
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this.pictureBox1.Image = img;
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this.pictureBox1.Refresh();
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}
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}
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private void CBWeight_Load(object sender, EventArgs e)
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{
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if (bFirstCreated == true && this.DesignMode == true)
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{
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bNewPic = true;
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bFirstCreated = false;
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}
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}
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#region 卸料状态
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/// <summary>
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/// 卸料动画属性
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/// </summary>
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public string ActOutStatusName
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{
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get { return _actOutStatusName; }
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set { _actOutStatusName = value; }
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}
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/// <summary>
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/// 卸料状态
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/// </summary>
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public OnOffStatuses ActOutStatus
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{
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get { return _actOutStatus; }
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set
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{
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if ((int)value > 1)
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{
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this._actOutStatus = OnOffStatuses.On;
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}
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else if ((int)value < 0)
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{
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this._actOutStatus = OnOffStatuses.Off;
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}
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else
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{
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this._actOutStatus = value;
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}
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if (this._actOutStatus == OnOffStatuses.On)
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{
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this._status = Statuses.ssUnload;
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}
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else
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{
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this._status = Statuses.ssNull;
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}
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ReloadStream();
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this.Reload();
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}
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}
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#endregion
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#region 称量值与设定值
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/// <summary>
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/// 设定值动画属性
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/// </summary>
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public string SetValueName
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{
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get { return _setValueName; }
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set { _setValueName = value; }
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}
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/// <summary>
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/// 称量值动画属性
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/// </summary>
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public string WeightValueName
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{
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get { return _weightValueName; }
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set { _weightValueName = value; }
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}
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/// <summary>
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/// 设定值
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/// </summary>
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public double SetValue
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{
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get { return _setValue; }
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set
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{
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_setValue = value;
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if (this._setValue == 0)
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{
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this._setValue = 1;
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}
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this.Status = (Statuses)Math.Floor((this._weightValue * 15) / this._setValue);
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ReloadStream();
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this.Reload();
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}
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}
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/// <summary>
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/// 称量值
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/// </summary>
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public double WeightValue
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{
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get { return _weightValue; }
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set
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{
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_weightValue = value;
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if (this._weightValue > this._setValue)
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{
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this._weightValue = this._setValue;
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}
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this.Status = (Statuses)(Math.Floor((this._weightValue * 15) / this._setValue) == 0 && this._weightValue > 0.0 ? 1 : Math.Floor((this._weightValue * 15) / this._setValue));
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ReloadStream();
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this.Reload();
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}
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}
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#endregion
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}
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}
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