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using System;
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using System.Collections.Generic;
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using System.Configuration;
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using System.Linq;
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using System.Text;
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using ICSharpCode.Core;
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using Mesnac.Action.Base;
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using Mesnac.Basic;
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namespace Mesnac.Action.ChemicalWeighing.Sys
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{
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/// <summary>
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/// 定时器运行服务类
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/// </summary>
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public class TimerRunService
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{
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#region 字段定义
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private System.Timers.Timer _timer = null;
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private int _cnt = 0; //重连计数器
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private SocketClient socketClientTest = new SocketClient();
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#endregion
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#region 单例实现
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private static TimerRunService _instance = null;
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private TimerRunService() { }
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public static TimerRunService Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = new TimerRunService();
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}
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return _instance;
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}
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}
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#endregion
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#region 启动定时器运行服务
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/// <summary>
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/// 启动定时器运行服务
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/// </summary>
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public void Start()
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{
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if (this._timer == null)
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{
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this._timer = new System.Timers.Timer();
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this._timer.Interval = 1000;
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this._timer.Elapsed += new System.Timers.ElapsedEventHandler(_timer_Elapsed);
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this._timer.Start();
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}
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}
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#endregion
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#region 停止定时器运行服务
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/// <summary>
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/// 停止定时器运行服务
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/// </summary>
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public void Stop()
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{
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if (this._timer != null)
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{
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this._timer.Stop();
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this._timer.Dispose();
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this._timer = null;
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}
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}
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#endregion
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#region 定时器服务事件处理
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/// <summary>
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/// 定时器服务事件处理
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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protected void _timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
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lock (String.Empty)
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{
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this.SocketReConnect();
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this.ReceiveMsgProcess();
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}
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}
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#endregion
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#region 定时任务
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#region 定时检测Socket通断情况
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public void SocketReConnect()
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{
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#region 实现重连方法
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//if (_cnt >= 20)
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//{
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// ICSharpCode.Core.LoggingService<TimerRunService>.Info("尝试重连失败,请检查服务器端!");
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// _cnt = 0;
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// return;
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//}
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//if (!SocketClient.Instance.connected)
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//{
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// SocketClient.Instance.ReConnect();
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// _cnt++;
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// if (SocketClient.Instance.connected)
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// {
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// _cnt = 0;
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// }
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//}
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#endregion
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#region 检测Socket是否在侦听,如果没有侦听,则重启侦听服务(每5次循环,检测一次端口占用)
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this._cnt++;
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if (this._cnt > 10)
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{
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if (!socketClientTest.connFlag)
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{
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socketClientTest.ReConnect();
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}
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this._cnt = 0;
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}
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#endregion
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}
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#endregion
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#region 定时检测接收信息的情况,处理并下传
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public void ReceiveMsgProcess()
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{
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//判断 当接收到服务器端发送的有效信息时
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if (!string.IsNullOrEmpty(socketClientTest.receiveStr))
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{
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socketClientTest.receiveStr = null;
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}
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}
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#endregion
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#endregion
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}
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}
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