using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Drawing2D;
using System.Drawing.Text;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Mesnac.Controls.ChemicalWeighing
{
/// 一个简单的管道线控件,只能横竖两种模式,支持流动动画显示
[Description("管道流动控件,支持横竖模式,支持显示流动动画,多个控件组合使用出更高级的效果")]
public class HslPipeLineThree : UserControl
{
private ArrowDirection arrowDirection = ArrowDirection.Down;
private Color centerColor = Color.LightGray;
private Color edgeColor = Color.DimGray;
private Pen edgePen = new Pen(Color.DimGray, 1f);
private bool isPipeLineActive1 = false;
private bool isPipeLineActive2 = false;
private bool isPipeLineActive3 = false;
private int pipeLineWidth = 3;
private Color colorPipeLineCenter = Color.DodgerBlue;
private float moveSpeed1 = 0.0f;
private float moveSpeed2 = 0.0f;
private float moveSpeed3 = 0.0f;
private float startOffect1 = 0.0f;
private float startOffect2 = 0.0f;
private float startOffect3 = 0.0f;
private Timer timer = (Timer)null;
private int pipeWidth = 30;
private float antLength = 5f;
/// 必需的设计器变量。
private IContainer components = (IContainer)null;
/// 实例化一个默认的管道线对象
public HslPipeLineThree()
{
this.InitializeComponent();
this.SetStyle(ControlStyles.UserPaint | ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.timer = new Timer();
this.timer.Interval = 50;
this.timer.Tick += new EventHandler(this.Timer_Tick);
this.timer.Start();
}
///
protected override void OnPaint(PaintEventArgs e)
{
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
e.Graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
this.PaintHslControls(e.Graphics, this.Width, this.Height);
base.OnPaint(e);
}
///
public void PaintHslControls(Graphics g, int width, int height)
{
if (this.arrowDirection == ArrowDirection.Down)
this.PaintMain(g, width, height);
else if (this.arrowDirection == ArrowDirection.Right)
{
g.TranslateTransform(0.0f, (float)height);
g.RotateTransform(-90f);
this.PaintMain(g, height, width);
g.RotateTransform(90f);
g.TranslateTransform(0.0f, (float)-height);
}
else if (this.arrowDirection == ArrowDirection.Left)
{
g.TranslateTransform((float)width, 0.0f);
g.RotateTransform(90f);
this.PaintMain(g, height, width);
g.RotateTransform(-90f);
g.TranslateTransform((float)-width, 0.0f);
}
else
{
g.RotateTransform(-180f);
g.TranslateTransform((float)-width, (float)-height);
this.PaintMain(g, width, height);
g.TranslateTransform((float)width, (float)height);
g.RotateTransform(180f);
}
}
private void PaintMain(Graphics g, int width, int height)
{
ColorBlend colorBlend = new ColorBlend();
colorBlend.Positions = new float[3] { 0.0f, 0.5f, 1f };
colorBlend.Colors = new Color[3]
{
this.edgeColor,
this.centerColor,
this.edgeColor
};
LinearGradientBrush linearGradientBrush1 = new LinearGradientBrush(new Point(0, 0), new Point(0, this.pipeWidth - 1), this.edgeColor, this.centerColor);
linearGradientBrush1.InterpolationColors = colorBlend;
g.FillRectangle((Brush)linearGradientBrush1, new Rectangle(0, 0, width, this.pipeWidth - 1));
g.DrawLine(this.edgePen, 0, 0, width, 0);
g.DrawLine(this.edgePen, 0, this.pipeWidth - 1, width, this.pipeWidth - 1);
linearGradientBrush1.Dispose();
LinearGradientBrush linearGradientBrush2 = new LinearGradientBrush(new Point((width - this.pipeWidth) / 2, 0), new Point((width + this.pipeWidth) / 2, 0), this.edgeColor, this.centerColor);
linearGradientBrush2.InterpolationColors = colorBlend;
g.FillPolygon((Brush)linearGradientBrush2, new PointF[5]
{
new PointF((float) (width / 2), (float) (this.pipeWidth / 2)),
new PointF((float) ((width - this.pipeWidth) / 2), (float) this.pipeWidth),
new PointF((float) ((width - this.pipeWidth) / 2), (float) height),
new PointF((float) ((width + this.pipeWidth) / 2 - 1), (float) height),
new PointF((float) ((width + this.pipeWidth) / 2 - 1), (float) this.pipeWidth)
});
linearGradientBrush2.Dispose();
g.DrawLine(this.edgePen, (width - this.pipeWidth) / 2, this.pipeWidth, (width - this.pipeWidth) / 2, height);
g.DrawLine(this.edgePen, (width + this.pipeWidth) / 2 - 1, height, (width + this.pipeWidth) / 2 - 1, this.pipeWidth);
GraphicsPath path1 = new GraphicsPath(FillMode.Alternate);
GraphicsPath path2 = new GraphicsPath(FillMode.Alternate);
GraphicsPath path3 = new GraphicsPath(FillMode.Alternate);
if (this.isPipeLineActive1)
path1.AddLine(0, this.pipeWidth / 2, width, this.pipeWidth / 2);
if (this.isPipeLineActive2)
{
path2.AddLine(0, this.pipeWidth / 2, (width - this.pipeWidth) / 2, this.pipeWidth / 2);
path2.AddArc(new Rectangle(width / 2 - this.pipeWidth, this.pipeWidth / 2, this.pipeWidth, this.pipeWidth), 270f, 90f);
path2.AddLine(width / 2, this.pipeWidth, width / 2, height);
}
if (this.isPipeLineActive3)
{
path3.AddLine(width / 2, height, width / 2, this.pipeWidth);
path3.AddArc(new Rectangle(width / 2, this.pipeWidth / 2, this.pipeWidth, this.pipeWidth), 180f, 90f);
path3.AddLine((width + this.pipeWidth) / 2, this.pipeWidth / 2, width, this.pipeWidth / 2);
}
using (Pen pen = new Pen(this.colorPipeLineCenter, (float)this.pipeLineWidth))
{
pen.DashStyle = DashStyle.Custom;
pen.DashPattern = new float[2] { this.antLength, 5f };
pen.DashOffset = this.startOffect1;
g.DrawPath(pen, path1);
pen.DashOffset = this.startOffect2;
g.DrawPath(pen, path2);
pen.DashOffset = this.startOffect3;
g.DrawPath(pen, path3);
}
path1.Dispose();
path2.Dispose();
path3.Dispose();
}
private void PaintRectangleBorder(
Graphics g,
Brush brush,
Pen pen,
Rectangle rectangle,
bool left,
bool right,
bool up,
bool down)
{
g.FillRectangle(brush, rectangle);
if (left)
g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X, rectangle.Y + rectangle.Height - 1);
if (up)
g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X + rectangle.Width - 1, rectangle.Y);
if (right)
g.DrawLine(pen, rectangle.X + rectangle.Width - 1, rectangle.Y, rectangle.X + rectangle.Width - 1, rectangle.Y + rectangle.Height - 1);
if (!down)
return;
g.DrawLine(pen, rectangle.X, rectangle.Y + rectangle.Height - 1, rectangle.X + rectangle.Width - 1, rectangle.Y + rectangle.Height - 1);
}
private void PaintRectangleBorderUpDown(Graphics g, Brush brush, Pen pen, Rectangle rectangle) => this.PaintRectangleBorder(g, brush, pen, rectangle, false, false, true, true);
private void Timer_Tick(object sender, EventArgs e)
{
if (!this.isPipeLineActive1 && !this.isPipeLineActive2 && !this.isPipeLineActive3 || (double)this.moveSpeed1 == 0.0 && (double)this.moveSpeed2 == 0.0 && (double)this.moveSpeed3 == 0.0)
return;
this.startOffect1 -= this.moveSpeed1;
if ((double)this.startOffect1 <= -((double)this.antLength * 2.0) || (double)this.startOffect1 >= (double)this.antLength * 2.0)
this.startOffect1 = 0.0f;
this.startOffect2 -= this.moveSpeed2;
if ((double)this.startOffect2 <= -((double)this.antLength * 2.0) || (double)this.startOffect2 >= (double)this.antLength * 2.0)
this.startOffect2 = 0.0f;
this.startOffect3 -= this.moveSpeed3;
if ((double)this.startOffect3 <= -((double)this.antLength * 2.0) || (double)this.startOffect3 >= (double)this.antLength * 2.0)
this.startOffect3 = 0.0f;
this.Invalidate();
}
/// 获取或设置控件的背景色
[Browsable(true)]
[Description("获取或设置控件的背景色")]
[Category("HslControls")]
[DefaultValue(typeof(Color), "Transparent")]
[EditorBrowsable(EditorBrowsableState.Always)]
public override Color BackColor
{
get => base.BackColor;
set => base.BackColor = value;
}
/// 获取或设置管道控件的边缘颜色
[Browsable(true)]
[Description("获取或设置管道控件的边缘颜色")]
[Category("HslControls")]
[DefaultValue(typeof(Color), "DimGray")]
public Color EdgeColor
{
get => this.edgeColor;
set
{
this.edgeColor = value;
this.edgePen.Dispose();
this.edgePen = new Pen(value, 1f);
this.Invalidate();
}
}
/// 获取或设置管道控件的中心颜色
[Browsable(true)]
[Description("获取或设置管道控件的中心颜色")]
[Category("HslControls")]
[DefaultValue(typeof(Color), "LightGray")]
public Color LineCenterColor
{
get => this.centerColor;
set
{
this.centerColor = value;
this.Invalidate();
}
}
/// 获取或设置管道控件是否是横向的还是纵向的
[Browsable(true)]
[Description("获取或设置管道控件是否是横向的还是纵向的")]
[Category("HslControls")]
[DefaultValue(typeof(ArrowDirection), "Down")]
public ArrowDirection PipeLineStyle
{
get => this.arrowDirection;
set
{
this.arrowDirection = value;
this.Invalidate();
}
}
/// 获取或设置管道1号线是否激活液体显示
[Browsable(true)]
[Description("获取或设置管道线是否激活液体显示")]
[Category("HslControls")]
[DefaultValue(false)]
public bool PipeLineActive1
{
get => this.isPipeLineActive1;
set
{
this.isPipeLineActive1 = value;
this.Invalidate();
}
}
/// 获取或设置管道2号线是否激活液体显示
[Browsable(true)]
[Description("获取或设置管道线是否激活液体显示")]
[Category("HslControls")]
[DefaultValue(false)]
public bool PipeLineActive2
{
get => this.isPipeLineActive2;
set
{
this.isPipeLineActive2 = value;
this.Invalidate();
}
}
/// 获取或设置管道3号线是否激活液体显示
[Browsable(true)]
[Description("获取或设置管道线是否激活液体显示")]
[Category("HslControls")]
[DefaultValue(false)]
public bool PipeLineActive3
{
get => this.isPipeLineActive3;
set
{
this.isPipeLineActive3 = value;
this.Invalidate();
}
}
/// 获取或设置管道1号线液体流动的速度,0为静止,正数为正向流动,负数为反向流动
[Browsable(true)]
[Description("获取或设置管道线液体流动的速度,0为静止,正数为正向流动,负数为反向流动")]
[Category("HslControls")]
[DefaultValue(0.0f)]
public float MoveSpeed1
{
get => this.moveSpeed1;
set
{
this.moveSpeed1 = value;
this.startOffect1 = 0.0f;
this.startOffect2 = 0.0f;
this.startOffect3 = 0.0f;
this.Invalidate();
}
}
/// 获取或设置管道2号线液体流动的速度,0为静止,正数为正向流动,负数为反向流动
[Browsable(true)]
[Description("获取或设置管道线液体流动的速度,0为静止,正数为正向流动,负数为反向流动")]
[Category("HslControls")]
[DefaultValue(0.0f)]
public float MoveSpeed2
{
get => this.moveSpeed2;
set
{
this.moveSpeed2 = value;
this.startOffect1 = 0.0f;
this.startOffect2 = 0.0f;
this.startOffect3 = 0.0f;
this.Invalidate();
}
}
/// 获取或设置管道3号线液体流动的速度,0为静止,正数为正向流动,负数为反向流动
[Browsable(true)]
[Description("获取或设置管道线液体流动的速度,0为静止,正数为正向流动,负数为反向流动")]
[Category("HslControls")]
[DefaultValue(0.0f)]
public float MoveSpeed3
{
get => this.moveSpeed3;
set
{
this.moveSpeed3 = value;
this.startOffect1 = 0.0f;
this.startOffect2 = 0.0f;
this.startOffect3 = 0.0f;
this.Invalidate();
}
}
/// 获取或设置液体控制的定时器刷新的间隔,默认是50
[Browsable(true)]
[Description("获取或设置液体控制的定时器刷新的间隔,默认是50")]
[Category("HslControls")]
[DefaultValue(50)]
public int TimerInterval
{
get => this.timer.Interval;
set => this.timer.Interval = value;
}
/// 获取或设置中间管道线的宽度信息,默认为3
[Browsable(true)]
[Description("获取或设置中间管道线的宽度信息,默认为3")]
[Category("HslControls")]
[DefaultValue(3)]
public int PipeLineWidth
{
get => this.pipeLineWidth;
set
{
this.pipeLineWidth = value;
this.Invalidate();
}
}
/// 获取或设置流动状态时管道控件的中心颜色
[Browsable(true)]
[Description("获取或设置流动状态时管道控件的中心颜色")]
[Category("HslControls")]
[DefaultValue(typeof(Color), "DodgerBlue")]
public Color ActiveLineCenterColor
{
get => this.colorPipeLineCenter;
set
{
this.colorPipeLineCenter = value;
this.Invalidate();
}
}
/// 获取或设置管道的宽度,默认为30
[Browsable(true)]
[Description("获取或设置管道的宽度,默认为30")]
[Category("HslControls")]
[DefaultValue(30)]
public int PipeWidth
{
get => this.pipeWidth;
set
{
this.pipeWidth = value;
this.Invalidate();
}
}
/// 获取或设置蚂蚁线的长度信息
[Browsable(true)]
[Description("获取或设置蚂蚁线的长度信息")]
[Category("HslControls")]
[DefaultValue(5f)]
public float AntLength
{
get => this.antLength;
set
{
this.antLength = value;
this.Invalidate();
}
}
/// 清理所有正在使用的资源。
/// 如果应释放托管资源,为 true;否则为 false。
protected override void Dispose(bool disposing)
{
if (disposing && this.components != null)
this.components.Dispose();
base.Dispose(disposing);
}
///
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
///
private void InitializeComponent()
{
this.SuspendLayout();
this.AutoScaleMode = AutoScaleMode.None;
this.BackColor = Color.Transparent;
this.Name = nameof(HslPipeLineThree);
this.Size = new Size(135, 83);
this.ResumeLayout(false);
}
}
}