using System;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Text;
using System.Windows.Forms;
using System.Windows.Forms;

namespace Mesnac.Controls.ChemicalWeighing
{
    /// <summary>一个简单的管道线控件,只能横竖两种模式,支持流动动画显示</summary>
    [Description("管道流动控件,支持横竖模式,支持显示流动动画,多个控件组合使用出更高级的效果")]
    public class HslPipeLine : UserControl
    {
        private HslDirectionStyle hslPipeLineStyle = HslDirectionStyle.Horizontal;
        private Color centerColor = Color.LightGray;
        private Color edgeColor = Color.DimGray;
        private Pen edgePen = new Pen(Color.DimGray, 1f);
        private HslPipeTurnDirection hslPipeTurnLeft = HslPipeTurnDirection.None;
        private HslPipeTurnDirection hslPipeTurnRight = HslPipeTurnDirection.None;
        private bool isPipeLineActive = false;
        private int pipeLineWidth = 1;
        private Color colorPipeLineCenter = Color.DodgerBlue;
        private float moveSpeed = 0.0f;
        private float startOffect = 0.0f;
        private Timer timer = (Timer)null;
        private float antLength = 5f;
        /// <summary>必需的设计器变量。</summary>
        private IContainer components = (IContainer)null;

        /// <summary>实例化一个默认的管道线对象</summary>
        public HslPipeLine()
        {
            this.InitializeComponent();
            this.SetStyle(ControlStyles.UserPaint | ControlStyles.SupportsTransparentBackColor, true);
            this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
            this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
            this.timer = new Timer();
            this.timer.Interval = 50;
            this.timer.Tick += new EventHandler(this.Timer_Tick);
            this.timer.Start();
        }

        /// <inheritdoc />
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);
            this.SizeChanged += new EventHandler(this.HslPipeLine_SizeChanged);
            this.BackgroundImage = (Image)this.getBackgroundImg(this.Width, this.Height);
        }

        private void HslPipeLine_SizeChanged(object sender, EventArgs e)
        {
            this.BackgroundImage?.Dispose();
            this.BackgroundImage = (Image)this.getBackgroundImg(this.Width, this.Height);
        }

        /// <inheritdoc />
        protected override void OnPaint(PaintEventArgs e)
        {
        
            e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
            e.Graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
            this.PaintHslControls(e.Graphics, this.Width, this.Height);
            base.OnPaint(e);
        }

        /// <inheritdoc cref="M:HslControls.HslArrow.PaintHslControls(System.Drawing.Graphics,System.Single,System.Single)" />
        public void PaintHslControls(Graphics g, int width, int height)
        {
          
            this.PaintMain(g, this.Width, this.Height);
        }

        private Bitmap getBackgroundImg(int width, int height)
        {
            Bitmap backgroundImg = new Bitmap(width, height);
            Graphics g = Graphics.FromImage((Image)backgroundImg);
            g.SmoothingMode = SmoothingMode.AntiAlias;
            g.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
            ColorBlend colorBlend = new ColorBlend();
            colorBlend.Positions = new float[3] { 0.0f, 0.5f, 1f };
            colorBlend.Colors = new Color[3]
            {
        this.edgeColor,
        this.centerColor,
        this.edgeColor
            };
            if (this.hslPipeLineStyle == HslDirectionStyle.Horizontal)
            {
                LinearGradientBrush linearGradientBrush = new LinearGradientBrush(new Point(0, 0), new Point(0, this.Height - 1), this.edgeColor, this.centerColor);
                linearGradientBrush.InterpolationColors = colorBlend;
                if (this.hslPipeTurnLeft == HslPipeTurnDirection.Up)
                    this.PaintEllipse(g, colorBlend, new Rectangle(0, -this.Height - 1, 2 * this.Height, 2 * this.Height), 90f, 90f);
                else if (this.hslPipeTurnLeft == HslPipeTurnDirection.Down)
                    this.PaintEllipse(g, colorBlend, new Rectangle(0, 0, 2 * this.Height, 2 * this.Height), 180f, 90f);
                else
                    this.PaintRectangleBorderUpDown(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(0, 0, this.Height, this.Height));
                if (this.hslPipeTurnRight == HslPipeTurnDirection.Up)
                    this.PaintEllipse(g, colorBlend, new Rectangle(this.Width - 1 - this.Height * 2, -this.Height - 1, 2 * this.Height, 2 * this.Height), 0.0f, 90f);
                else if (this.hslPipeTurnRight == HslPipeTurnDirection.Down)
                    this.PaintEllipse(g, colorBlend, new Rectangle(this.Width - 1 - this.Height * 2, 0, 2 * this.Height, 2 * this.Height), 270f, 90f);
                else
                    this.PaintRectangleBorderUpDown(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(this.Width - this.Height, 0, this.Height, this.Height));
                if (this.Width - this.Height * 2 >= 0)
                    this.PaintRectangleBorderUpDown(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(this.Height - 1, 0, this.Width - 2 * this.Height + 2, this.Height));
                linearGradientBrush.Dispose();
            }
            else
            {
                LinearGradientBrush linearGradientBrush = new LinearGradientBrush(new Point(0, 0), new Point(this.Width - 1, 0), this.edgeColor, this.centerColor);
                linearGradientBrush.InterpolationColors = colorBlend;
                if (this.hslPipeTurnLeft == HslPipeTurnDirection.Left)
                    this.PaintEllipse(g, colorBlend, new Rectangle(-this.Width - 1, 0, 2 * this.Width, 2 * this.Width), 270f, 90f);
                else if (this.hslPipeTurnLeft == HslPipeTurnDirection.Right)
                    this.PaintEllipse(g, colorBlend, new Rectangle(0, 0, 2 * this.Width, 2 * this.Width), 180f, 90f);
                else
                    this.PaintRectangleBorderLeftRight(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(0, 0, this.Width, this.Width));
                if (this.hslPipeTurnRight == HslPipeTurnDirection.Left)
                    this.PaintEllipse(g, colorBlend, new Rectangle(-this.Width - 1, this.Height - this.Width * 2, 2 * this.Width, 2 * this.Width), 0.0f, 90f);
                else if (this.hslPipeTurnRight == HslPipeTurnDirection.Right)
                    this.PaintEllipse(g, colorBlend, new Rectangle(0, this.Height - this.Width * 2, 2 * this.Width, 2 * this.Width), 90f, 90f);
                else
                    this.PaintRectangleBorderLeftRight(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(0, this.Height - this.Width, this.Width, this.Width));
                if (this.Height - this.Width * 2 >= 0)
                    this.PaintRectangleBorderLeftRight(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(0, this.Width - 1, this.Width, this.Height - this.Width * 2 + 2));
                linearGradientBrush.Dispose();
            }
            return backgroundImg;
        }

        private void PaintMain(Graphics g, int width, int height)
        {
            GraphicsPath path = new GraphicsPath(FillMode.Alternate);
            if (this.hslPipeLineStyle == HslDirectionStyle.Horizontal)
            {
                if (this.isPipeLineActive)
                {
                    if (this.Width < this.Height)
                    {
                        path.AddLine(0, this.Height / 2, this.Height, this.Height / 2);
                    }
                    else
                    {
                        if (this.hslPipeTurnLeft == HslPipeTurnDirection.Up)
                            path.AddArc(new Rectangle(this.Height / 2, -this.Height / 2 - 1, this.Height, this.Height), 180f, -90f);
                        else if (this.hslPipeTurnLeft == HslPipeTurnDirection.Down)
                            path.AddArc(new Rectangle(this.Height / 2, this.Height / 2, this.Height, this.Height), 180f, 90f);
                        else
                            path.AddLine(0, this.Height / 2, this.Height, this.Height / 2);
                        if (this.Width - this.Height * 2 >= 0)
                            path.AddLine(this.Height, this.Height / 2, this.Width - this.Height - 1, this.Height / 2);
                        if (this.hslPipeTurnRight == HslPipeTurnDirection.Up)
                            path.AddArc(new Rectangle(this.Width - 1 - this.Height * 3 / 2, -this.Height / 2 - 1, this.Height, this.Height), 90f, -90f);
                        else if (this.hslPipeTurnRight == HslPipeTurnDirection.Down)
                            path.AddArc(new Rectangle(this.Width - 1 - this.Height * 3 / 2, this.Height / 2, this.Height, this.Height), 270f, 90f);
                        else
                            path.AddLine(this.Width - this.Height, this.Height / 2, this.Width - 1, this.Height / 2);
                    }
                }
            }
            else if (this.isPipeLineActive)
            {
                if (this.Width > this.Height)
                {
                    path.AddLine(0, this.Height / 2, this.Height, this.Height / 2);
                }
                else
                {
                    if (this.hslPipeTurnLeft == HslPipeTurnDirection.Left)
                        path.AddArc(new Rectangle(-this.Width / 2, this.Width / 2 - 1, this.Width, this.Width), 270f, 90f);
                    else if (this.hslPipeTurnLeft == HslPipeTurnDirection.Right)
                        path.AddArc(new Rectangle(this.Width / 2, this.Width / 2 - 1, this.Width, this.Width), 270f, -90f);
                    else
                        path.AddLine(this.Width / 2, 0, this.Width / 2, this.Width);
                    if (this.Height - this.Width * 2 >= 0)
                        path.AddLine(this.Width / 2, this.Width, this.Width / 2, this.Height - this.Width - 1);
                    if (this.hslPipeTurnRight == HslPipeTurnDirection.Left)
                        path.AddArc(new Rectangle(-this.Width / 2, this.Height - 1 - this.Width * 3 / 2, this.Width, this.Width), 0.0f, 90f);
                    else if (this.hslPipeTurnRight == HslPipeTurnDirection.Right)
                        path.AddArc(new Rectangle(this.Width / 2, this.Height - 1 - this.Width * 3 / 2, this.Width, this.Width), -180f, -90f);
                    else
                        path.AddLine(this.Width / 2, this.Height - this.Width, this.Width / 2, this.Height - 1);
                }
            }
            using (Pen pen = new Pen(this.colorPipeLineCenter, (float)this.pipeLineWidth))
            {
                pen.DashStyle = DashStyle.Custom;
                pen.DashPattern = new float[2]
                {
          this.antLength,
          this.antLength
                };
                pen.DashOffset = this.startOffect;
                g.DrawPath(pen, path);
            }
            path.Dispose();
        }

        private void PaintEllipse(
          Graphics g,
          ColorBlend colorBlend,
          Rectangle rect,
          float startAngle,
          float sweepAngle)
        {
            GraphicsPath path = new GraphicsPath();
            path.AddEllipse(rect);
            PathGradientBrush pathGradientBrush = new PathGradientBrush(path);
            pathGradientBrush.CenterPoint = (PointF)new Point(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
            pathGradientBrush.InterpolationColors = colorBlend;
            g.FillPie((Brush)pathGradientBrush, rect, startAngle, sweepAngle);
            g.DrawArc(this.edgePen, rect, startAngle, sweepAngle);
            pathGradientBrush.Dispose();
            path.Dispose();
        }

        private void PaintRectangleBorder(
          Graphics g,
          Brush brush,
          Pen pen,
          Rectangle rectangle,
          bool left,
          bool right,
          bool up,
          bool down)
        {
            g.FillRectangle(brush, rectangle);
            if (left)
                g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X, rectangle.Y + rectangle.Height - 1);
            if (up)
                g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X + rectangle.Width - 1, rectangle.Y);
            if (right)
                g.DrawLine(pen, rectangle.X + rectangle.Width - 1, rectangle.Y, rectangle.X + rectangle.Width - 1, rectangle.Y + rectangle.Height - 1);
            if (!down)
                return;
            g.DrawLine(pen, rectangle.X, rectangle.Y + rectangle.Height - 1, rectangle.X + rectangle.Width - 1, rectangle.Y + rectangle.Height - 1);
        }

        private void PaintRectangleBorderLeftRight(
          Graphics g,
          Brush brush,
          Pen pen,
          Rectangle rectangle)
        {
            this.PaintRectangleBorder(g, brush, pen, rectangle, true, true, false, false);
        }

        private void PaintRectangleBorderUpDown(Graphics g, Brush brush, Pen pen, Rectangle rectangle) => this.PaintRectangleBorder(g, brush, pen, rectangle, false, false, true, true);

        private void PaintRectangleBorder(Graphics g, Brush brush, Pen pen, Rectangle rectangle) => this.PaintRectangleBorder(g, brush, pen, rectangle, true, true, true, true);

        private void Timer_Tick(object sender, EventArgs e)
        {
            if (!this.isPipeLineActive || (double)this.moveSpeed == 0.0)
                return;
            this.startOffect -= this.moveSpeed;
            if ((double)this.startOffect <= -((double)this.antLength * 2.0) || (double)this.startOffect >= (double)this.antLength * 2.0)
                this.startOffect = 0.0f;
            this.Invalidate();
        }

        private void Timer_Tick2(object status)
        {
            if (!this.isPipeLineActive)
                return;
            this.startOffect -= this.moveSpeed;
            if ((double)this.startOffect <= -10.0 || (double)this.startOffect >= 10.0)
                this.startOffect = 0.0f;
            Bitmap bitmap = new Bitmap(this.Width, this.Height);
            Graphics g = Graphics.FromImage((Image)bitmap);
            g.SmoothingMode = SmoothingMode.HighQuality;
            g.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
            this.PaintMain(g, this.Width, this.Height);
            g.Dispose();
            if (this.InvokeRequired)
            {
                //this.Invoke((m =>
                //{
                //    this.BackgroundImage?.Dispose();
                //    this.BackgroundImage = (Image)bitmap;
                //}), (object)bitmap);


                this.Invoke(new EventHandler(delegate (Object sd, EventArgs ag)
                {
                    this.BackgroundImage?.Dispose();
                    this.BackgroundImage = (Image)bitmap;
                }), (object)bitmap);


            }
            else
            {
                this.BackgroundImage?.Dispose();
                this.BackgroundImage = (Image)bitmap;
            }
        }

        private void Invoke(System.Action value)
        {
            throw new NotImplementedException();
        }

        /// <summary>获取或设置控件的背景色</summary>
        [Browsable(true)]
        [Description("获取或设置控件的背景色")]
        [Category("HslControls")]
        [DefaultValue(typeof(Color), "Transparent")]
        [EditorBrowsable(EditorBrowsableState.Always)]
        public override Color BackColor
        {
            get => base.BackColor;
            set => base.BackColor = value;
        }

        /// <summary>获取或设置管道控件的边缘颜色</summary>
        [Browsable(true)]
        [Description("获取或设置管道控件的边缘颜色")]
        [Category("HslControls")]
        [DefaultValue(typeof(Color), "DimGray")]
        public Color EdgeColor
        {
            get => this.edgeColor;
            set
            {
                this.edgeColor = value;
                this.edgePen.Dispose();
                this.edgePen = new Pen(value, 1f);
                this.Invalidate();
                this.HslPipeLine_SizeChanged((object)this, new EventArgs());
            }
        }

        /// <summary>获取或设置管道控件的中心颜色</summary>
        [Browsable(true)]
        [Description("获取或设置管道控件的中心颜色")]
        [Category("HslControls")]
        [DefaultValue(typeof(Color), "LightGray")]
        public Color LineCenterColor
        {
            get => this.centerColor;
            set
            {
                this.centerColor = value;
                this.Invalidate();
                this.HslPipeLine_SizeChanged((object)this, new EventArgs());
            }
        }

        /// <summary>获取或设置管道控件左侧或是上方的端点朝向</summary>
        [Browsable(true)]
        [Description("获取或设置管道控件左侧或是上方的端点朝向")]
        [Category("HslControls")]
        [DefaultValue(typeof(HslPipeTurnDirection), "None")]
        public HslPipeTurnDirection PipeTurnLeft
        {
            get => this.hslPipeTurnLeft;
            set
            {
                this.hslPipeTurnLeft = value;
                this.HslPipeLine_SizeChanged((object)null, (EventArgs)null);
                this.Invalidate();
            }
        }

        /// <summary>获取或设置管道控件右侧或是下方的端点朝向</summary>
        [Browsable(true)]
        [Description("获取或设置管道控件左侧或是上方的端点朝向")]
        [Category("HslControls")]
        [DefaultValue(typeof(HslPipeTurnDirection), "None")]
        public HslPipeTurnDirection PipeTurnRight
        {
            get => this.hslPipeTurnRight;
            set
            {
                this.hslPipeTurnRight = value;
                this.HslPipeLine_SizeChanged((object)null, (EventArgs)null);
                this.Invalidate();
            }
        }

        /// <summary>获取或设置管道控件是否是横向的还是纵向的</summary>
        [Browsable(true)]
        [Description("获取或设置管道控件是否是横向的还是纵向的")]
        [Category("HslControls")]
        [DefaultValue(typeof(HslDirectionStyle), "Vertical")]
        public HslDirectionStyle PipeLineStyle
        {
            get => this.hslPipeLineStyle;
            set
            {
                this.hslPipeLineStyle = value;
                this.Invalidate();
            }
        }

        /// <summary>获取或设置管道线是否激活液体显示</summary>
        [Browsable(true)]
        [Description("获取或设置管道线是否激活液体显示")]
        [Category("HslControls")]
        [DefaultValue(false)]
        public bool PipeLineActive
        {
            get => this.isPipeLineActive;
            set
            {
                this.isPipeLineActive = value;
                this.Invalidate();
            }
        }

        /// <summary>获取或设置管道线液体流动的速度,0为静止,正数为正向流动,负数为反向流动</summary>
        [Browsable(true)]
        [Description("获取或设置管道线液体流动的速度,0为静止,正数为正向流动,负数为反向流动")]
        [Category("HslControls")]
        [DefaultValue(0.0f)]
        public float MoveSpeed
        {
            get => this.moveSpeed;
            set
            {
                this.moveSpeed = value;
                this.Invalidate();
            }
        }

        /// <summary>获取或设置液体控制的定时器刷新的间隔,默认是50</summary>
        [Browsable(true)]
        [Description("获取或设置液体控制的定时器刷新的间隔,默认是50")]
        [Category("HslControls")]
        [DefaultValue(50)]
        public int TimerInterval
        {
            get => this.timer.Interval;
            set => this.timer.Interval = value;
        }

        /// <summary>获取或设置中间管道线的宽度信息,默认为1</summary>
        [Browsable(true)]
        [Description("获取或设置中间管道线的宽度信息,默认为1")]
        [Category("HslControls")]
        [DefaultValue(1)]
        public int PipeLineWidth
        {
            get => this.pipeLineWidth;
            set
            {
                this.pipeLineWidth = value;
                this.Invalidate();
            }
        }

        /// <summary>获取或设置流动状态时管道控件的中心颜色</summary>
        [Browsable(true)]
        [Description("获取或设置流动状态时管道控件的中心颜色")]
        [Category("HslControls")]
        [DefaultValue(typeof(Color), "DodgerBlue")]
        public Color ActiveLineCenterColor
        {
            get => this.colorPipeLineCenter;
            set
            {
                this.colorPipeLineCenter = value;
                this.Invalidate();
            }
        }

        /// <summary>获取或设置蚂蚁线的长度信息</summary>
        [Browsable(true)]
        [Description("获取或设置蚂蚁线的长度信息")]
        [Category("HslControls")]
        [DefaultValue(5f)]
        public float AntLength
        {
            get => this.antLength;
            set
            {
                this.antLength = value;
                this.Invalidate();
            }
        }

        /// <summary>清理所有正在使用的资源。</summary>
        /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && this.components != null)
                this.components.Dispose();
            base.Dispose(disposing);
        }

        /// <summary>
        /// 设计器支持所需的方法 - 不要修改
        /// 使用代码编辑器修改此方法的内容。
        /// </summary>
        private void InitializeComponent()
        {
            this.SuspendLayout();
            this.AutoScaleMode = AutoScaleMode.None;
            this.BackColor = Color.Transparent;
            this.Name = nameof(HslPipeLine);
            this.Size = new Size(335, 21);
            this.ResumeLayout(false);
        }
    }
}