小车封装

master
nodyang 1 year ago
parent a69f8847d8
commit ffc4a8fc8f

@ -212,6 +212,7 @@ namespace Mesnac.Action.ChemicalWeighing.Product.PptPlan
{ {
this.InitUI(); this.InitUI();
this.InitData(); this.InitData();
// InitRecipeVersionData();
} }
private void FrmPlan_Activated(object sender, EventArgs e) private void FrmPlan_Activated(object sender, EventArgs e)

@ -0,0 +1,639 @@
using System;
using System.Collections.Generic;
using System.Drawing.Drawing2D;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace Mesnac.Controls.ChemicalWeighing
{
/// <summary>整个组件的代码辅助工具,提供了一个基础的类库方法</summary>
public class HslHelper
{
static HslHelper()
{
HslHelper.StringFormatDefault = new StringFormat();
HslHelper.StringFormatCenter = new StringFormat();
HslHelper.StringFormatCenter.Alignment = StringAlignment.Center;
HslHelper.StringFormatCenter.LineAlignment = StringAlignment.Center;
HslHelper.StringFormatLeft = new StringFormat();
HslHelper.StringFormatLeft.LineAlignment = StringAlignment.Center;
HslHelper.StringFormatLeft.Alignment = StringAlignment.Near;
HslHelper.StringFormatRight = new StringFormat();
HslHelper.StringFormatRight.LineAlignment = StringAlignment.Center;
HslHelper.StringFormatRight.Alignment = StringAlignment.Far;
HslHelper.StringFormatTopCenter = new StringFormat();
HslHelper.StringFormatTopCenter.Alignment = StringAlignment.Center;
HslHelper.StringFormatTopCenter.LineAlignment = StringAlignment.Near;
}
/// <summary>返回中间范围值数据,如果大于最大值,则返回最大值,如果小于最小值,则返回最小值</summary>
/// <param name="min">最小值</param>
/// <param name="value">实际值</param>
/// <param name="max">最大值</param>
/// <returns>中间值信息</returns>
public static int Middle(int min, int value, int max)
{
if (value > max)
return max;
return value < min ? min : value;
}
/// <summary>从一个矩形的图形中获取菱形的坐标数组</summary>
/// <param name="rect">矩形</param>
/// <returns>数组结果</returns>
public static Point[] GetRhombusFromRectangle(Rectangle rect) => new Point[5]
{
new Point(rect.X, rect.Y + rect.Height / 2),
new Point(rect.X + rect.Width / 2, rect.Y + rect.Height - 1),
new Point(rect.X + rect.Width - 1, rect.Y + rect.Height / 2),
new Point(rect.X + rect.Width / 2, rect.Y),
new Point(rect.X, rect.Y + rect.Height / 2)
};
/// <summary>计算绘图时的相对偏移值</summary>
/// <param name="max">0-100分的最大值就是指准备绘制的最大值</param>
/// <param name="min">0-100分的最小值就是指准备绘制的最小值</param>
/// <param name="height">实际绘图区域的高度</param>
/// <param name="value">需要绘制数据的当前值</param>
/// <returns>相对于0的位置还需要增加上面的偏值</returns>
public static float ComputePaintLocationY(int max, int min, int height, int value) => (double)(max - min) == 0.0 ? (float)height : (float)height - (float)(value - min) * 1f / (float)(max - min) * (float)height;
/// <summary>计算绘图Y轴时的相对偏移值</summary>
/// <param name="max">0-100分的最大值就是指准备绘制的最大值</param>
/// <param name="min">0-100分的最小值就是指准备绘制的最小值</param>
/// <param name="height">实际绘图区域的高度</param>
/// <param name="value">需要绘制数据的当前值</param>
/// <returns>相对于0的位置还需要增加上面的偏值</returns>
public static float ComputePaintLocationY(float max, float min, float height, float value)
{
if ((double)max - (double)min == 0.0)
return height;
float num = max - min;
if ((double)num == 0.0)
num = 1f;
return height - (value - min) / num * height;
}
/// <summary>计算绘图X轴时的相对偏移值</summary>
/// <param name="max">0-100分的最大值就是指准备绘制的最大值</param>
/// <param name="min">0-100分的最小值就是指准备绘制的最小值</param>
/// <param name="width">实际绘图区域的宽度</param>
/// <param name="value">需要绘制数据的当前值</param>
/// <returns>相对于0的位置还需要增加上面的偏值</returns>
public static float ComputePaintLocationX(float max, float min, float width, float value)
{
if ((double)max - (double)min == 0.0)
return width;
float num = max - min;
if ((double)num == 0.0)
num = 1f;
return (value - min) / num * width;
}
/// <summary>根据绘制的值计算原始的值信息</summary>
/// <param name="max">0-100分的最大值就是指准备绘制的最大值</param>
/// <param name="min">0-100分的最小值就是指准备绘制的最小值</param>
/// <param name="height">实际绘图区域的高度</param>
/// <param name="paint">实际绘制的位置信息</param>
/// <returns>实际的值信息</returns>
public static float ComputeValueFromPaintLocationY(
float max,
float min,
float height,
float paint)
{
if ((double)max - (double)min == 0.0)
return max;
float num = max - min;
if ((double)num == 0.0)
num = 1f;
return (height - paint) * num / height + min;
}
/// <summary>计算绘图时的相对偏移值</summary>
/// <param name="referenceAxis">坐标轴信息</param>
/// <param name="height">实际绘图区域的高度</param>
/// <param name="value">需要绘制数据的当前值</param>
/// <returns>相对于0的位置还需要增加上面的偏值</returns>
public static float ComputePaintLocationY(
ReferenceAxis referenceAxis,
float height,
float value)
{
return HslHelper.ComputePaintLocationY(referenceAxis.Max, referenceAxis.Min, height, value);
}
/// <summary>绘制坐标系中的刻度线</summary>
/// <param name="g">绘图对象</param>
/// <param name="penLine">画坐标轴的画笔</param>
/// <param name="penDash"></param>
/// <param name="font"></param>
/// <param name="brush"></param>
/// <param name="sf"></param>
/// <param name="degree"></param>
/// <param name="max"></param>
/// <param name="min"></param>
/// <param name="width"></param>
/// <param name="height"></param>
/// <param name="left"></param>
/// <param name="right"></param>
/// <param name="up"></param>
/// <param name="down"></param>
public static void PaintCoordinateDivide(
Graphics g,
System.Drawing.Pen penLine,
System.Drawing.Pen penDash,
Font font,
System.Drawing.Brush brush,
StringFormat sf,
int degree,
int max,
int min,
int width,
int height,
int left = 60,
int right = 8,
int up = 8,
int down = 8)
{
for (int index = 0; index <= degree; ++index)
{
int num1 = (max - min) * index / degree + min;
int num2 = (int)HslHelper.ComputePaintLocationY(max, min, height - up - down, num1) + up + 1;
g.DrawLine(penLine, left - 1, num2, left - 4, num2);
if (index != 0)
g.DrawLine(penDash, left, num2, width - right, num2);
g.DrawString(num1.ToString(), font, brush, (RectangleF)new Rectangle(-5, num2 - font.Height / 2, left, font.Height), sf);
}
}
/// <summary>根据指定的方向绘制一个箭头</summary>
/// <param name="g"></param>
/// <param name="brush"></param>
/// <param name="point"></param>
/// <param name="size"></param>
/// <param name="direction"></param>
public static void PaintTriangle(
Graphics g,
System.Drawing.Brush brush,
Point point,
int size,
GraphDirection direction)
{
Point[] points = new Point[4];
switch (direction)
{
case GraphDirection.Upward:
points[0] = new Point(point.X - size, point.Y);
points[1] = new Point(point.X + size, point.Y);
points[2] = new Point(point.X, point.Y - 2 * size);
break;
case GraphDirection.Leftward:
points[0] = new Point(point.X, point.Y - size);
points[1] = new Point(point.X, point.Y + size);
points[2] = new Point(point.X - 2 * size, point.Y);
break;
case GraphDirection.Rightward:
points[0] = new Point(point.X, point.Y - size);
points[1] = new Point(point.X, point.Y + size);
points[2] = new Point(point.X + 2 * size, point.Y);
break;
default:
points[0] = new Point(point.X - size, point.Y);
points[1] = new Point(point.X + size, point.Y);
points[2] = new Point(point.X, point.Y + 2 * size);
break;
}
points[3] = points[0];
g.FillPolygon(brush, points);
}
/// <summary>绘制向左或是向右的箭头,例如 &lt;&lt; 或是 &gt;&gt;</summary>
/// <param name="g">画刷资源</param>
/// <param name="pen">画笔资源</param>
/// <param name="rectangle">绘制的矩形</param>
/// <param name="direction">方向信息</param>
public static void DrawLeftRight(
Graphics g,
System.Drawing.Pen pen,
Rectangle rectangle,
GraphDirection direction)
{
if (direction == GraphDirection.Leftward)
{
g.DrawLines(pen, new Point[3]
{
new Point(rectangle.X + rectangle.Width / 2, rectangle.Y),
new Point(rectangle.X, rectangle.Y + rectangle.Height / 2),
new Point(rectangle.X + rectangle.Width / 2, rectangle.Y + rectangle.Height)
});
g.DrawLines(pen, new Point[3]
{
new Point(rectangle.X + rectangle.Width, rectangle.Y),
new Point(rectangle.X + rectangle.Width / 2, rectangle.Y + rectangle.Height / 2),
new Point(rectangle.X + rectangle.Width, rectangle.Y + rectangle.Height)
});
}
else
{
if (direction != GraphDirection.Rightward)
return;
g.DrawLines(pen, new Point[3]
{
new Point(rectangle.X, rectangle.Y),
new Point(rectangle.X + rectangle.Width / 2, rectangle.Y + rectangle.Height / 2),
new Point(rectangle.X, rectangle.Y + rectangle.Height)
});
g.DrawLines(pen, new Point[3]
{
new Point(rectangle.X + rectangle.Width / 2, rectangle.Y),
new Point(rectangle.X + rectangle.Width, rectangle.Y + rectangle.Height / 2),
new Point(rectangle.X + rectangle.Width / 2, rectangle.Y + rectangle.Height)
});
}
}
/// <summary>根据指定的方向绘制一个箭头</summary>
/// <param name="g"></param>
/// <param name="brush"></param>
/// <param name="point"></param>
/// <param name="size"></param>
/// <param name="direction"></param>
public static void PaintTriangle(
Graphics g,
System.Drawing.Brush brush,
PointF point,
int size,
GraphDirection direction)
{
PointF[] points = new PointF[4];
switch (direction)
{
case GraphDirection.Upward:
points[0] = new PointF(point.X - (float)size, point.Y);
points[1] = new PointF(point.X + (float)size, point.Y);
points[2] = new PointF(point.X, point.Y - (float)(2 * size));
break;
case GraphDirection.Leftward:
points[0] = new PointF(point.X, point.Y - (float)size);
points[1] = new PointF(point.X, point.Y + (float)size);
points[2] = new PointF(point.X - (float)(2 * size), point.Y);
break;
case GraphDirection.Rightward:
points[0] = new PointF(point.X, point.Y - (float)size);
points[1] = new PointF(point.X, point.Y + (float)size);
points[2] = new PointF(point.X + (float)(2 * size), point.Y);
break;
default:
points[0] = new PointF(point.X - (float)size, point.Y);
points[1] = new PointF(point.X + (float)size, point.Y);
points[2] = new PointF(point.X, point.Y + (float)(2 * size));
break;
}
points[3] = points[0];
g.FillPolygon(brush, points);
}
/// <summary>
/// 一个通用的数组新增个数方法,会自动判断越界情况,越界的情况下,会自动的截断或是填充 -&gt;
/// A common array of new methods, will automatically determine the cross-border situation, in the case of cross-border, will be automatically truncated or filled
/// </summary>
/// <typeparam name="T">数据类型</typeparam>
/// <param name="array">原数据</param>
/// <param name="data">等待新增的数据</param>
/// <param name="max">原数据的最大值</param>
public static void AddArrayData<T>(ref T[] array, T[] data, int max)
{
if (data == null || data.Length == 0)
return;
if (array.Length == max)
{
Array.Copy((Array)array, data.Length, (Array)array, 0, array.Length - data.Length);
Array.Copy((Array)data, 0, (Array)array, array.Length - data.Length, data.Length);
}
else if (array.Length + data.Length > max)
{
T[] objArray = new T[max];
for (int index = 0; index < max - data.Length; ++index)
objArray[index] = array[index + (array.Length - max + data.Length)];
for (int index = 0; index < data.Length; ++index)
objArray[objArray.Length - data.Length + index] = data[index];
array = objArray;
}
else
{
T[] objArray = new T[array.Length + data.Length];
for (int index = 0; index < array.Length; ++index)
objArray[index] = array[index];
for (int index = 0; index < data.Length; ++index)
objArray[objArray.Length - data.Length + index] = data[index];
array = objArray;
}
}
/// <summary>尺寸转换,计算旋转后的尺寸。</summary>
/// <param name="size"></param>
/// <param name="angle"></param>
/// <returns></returns>
public static SizeF ConvertSize(SizeF size, float angle)
{
System.Drawing.Drawing2D.Matrix matrix = new System.Drawing.Drawing2D.Matrix();
matrix.Rotate(angle);
PointF[] pts = new PointF[4];
pts[0].X = (float)(-(double)size.Width / 2.0);
pts[0].Y = (float)(-(double)size.Height / 2.0);
pts[1].X = (float)(-(double)size.Width / 2.0);
pts[1].Y = size.Height / 2f;
pts[2].X = size.Width / 2f;
pts[2].Y = size.Height / 2f;
pts[3].X = size.Width / 2f;
pts[3].Y = (float)(-(double)size.Height / 2.0);
matrix.TransformPoints(pts);
float num1 = float.MaxValue;
float num2 = float.MinValue;
float num3 = float.MaxValue;
float num4 = float.MinValue;
foreach (PointF pointF in pts)
{
if ((double)pointF.X < (double)num1)
num1 = pointF.X;
if ((double)pointF.X > (double)num2)
num2 = pointF.X;
if ((double)pointF.Y < (double)num3)
num3 = pointF.Y;
if ((double)pointF.Y > (double)num4)
num4 = pointF.Y;
}
return new SizeF(num2 - num1, num4 - num3);
}
/// <summary>绘制旋转文本</summary>
/// <param name="g"></param>
/// <param name="s"></param>
/// <param name="font"></param>
/// <param name="brush"></param>
/// <param name="point"></param>
/// <param name="format"></param>
/// <param name="angle"></param>
public static void DrawString(
Graphics g,
string s,
Font font,
System.Drawing.Brush brush,
PointF point,
StringFormat format,
float angle)
{
System.Drawing.Drawing2D.Matrix transform1 = g.Transform;
System.Drawing.Drawing2D.Matrix transform2 = g.Transform;
transform2.RotateAt(angle, point);
g.Transform = transform2;
g.DrawString(s, font, brush, point, format);
g.Transform = transform1;
}
private static int GetPow(int digit)
{
int pow = 1;
for (int index = 0; index < digit; ++index)
pow *= 10;
return pow;
}
/// <summary>将int数组转换为double数组</summary>
/// <param name="values">int数组值</param>
/// <returns>结果值</returns>
public static double[] TranlateArrayToDouble(int[] values)
{
if (values == null)
return (double[])null;
double[] numArray = new double[values.Length];
for (int index = 0; index < values.Length; ++index)
numArray[index] = (double)values[index];
return numArray;
}
/// <summary>将float数组转换为double数组值</summary>
/// <param name="values">float数组值</param>
/// <returns>结果值</returns>
public static double[] TranlateArrayToDouble(float[] values)
{
double[] numArray = new double[values.Length];
for (int index = 0; index < values.Length; ++index)
numArray[index] = (double)values[index];
return numArray;
}
/// <summary>获得数据的上限值,这个上限值是自动计算的。</summary>
/// <param name="values">数据值</param>
/// <returns>数据值</returns>
public static int CalculateMaxSectionFrom(double[] values)
{
double a = ((IEnumerable<double>)values).Max();
if (a <= 5.0)
return 5;
if (a <= 9.0)
return 10;
int int32 = Convert.ToInt32(Math.Ceiling(a));
int digit = int32.ToString().Length - 2;
int num = int.Parse(int32.ToString().Substring(0, 2));
if (num < 11)
return 12 * HslHelper.GetPow(digit);
if (num < 13)
return 14 * HslHelper.GetPow(digit);
if (num < 15)
return 16 * HslHelper.GetPow(digit);
if (num < 17)
return 18 * HslHelper.GetPow(digit);
if (num < 19)
return 20 * HslHelper.GetPow(digit);
if (num < 21)
return 22 * HslHelper.GetPow(digit);
if (num < 23)
return 24 * HslHelper.GetPow(digit);
if (num < 25)
return 26 * HslHelper.GetPow(digit);
if (num < 27)
return 28 * HslHelper.GetPow(digit);
if (num < 29)
return 30 * HslHelper.GetPow(digit);
if (num < 33)
return 34 * HslHelper.GetPow(digit);
if (num < 40)
return 40 * HslHelper.GetPow(digit);
if (num < 50)
return 50 * HslHelper.GetPow(digit);
if (num < 60)
return 60 * HslHelper.GetPow(digit);
if (num < 80)
return 80 * HslHelper.GetPow(digit);
return num < 95 ? 100 * HslHelper.GetPow(digit) : 100 * HslHelper.GetPow(digit);
}
/// <inheritdoc cref="M:HslControls.HslHelper.CalculateMaxSectionFrom(System.Double[])" />
public static int CalculateMaxSectionFrom(Dictionary<string, double[]> values) => HslHelper.CalculateMaxSectionFrom(values.Select<KeyValuePair<string, double[]>, double>((Func<KeyValuePair<string, double[]>, double>)(m => ((IEnumerable<double>)m.Value).Max())).ToArray<double>());
/// <summary>获取当前颜色更淡的颜色信息</summary>
/// <param name="color">颜色信息</param>
/// <returns>颜色</returns>
public static System.Drawing.Color GetColorLight(System.Drawing.Color color) => HslHelper.GetColorLight(color, 40);
/// <summary>获取当前颜色更深的颜色信息</summary>
/// <param name="color">颜色信息</param>
/// <returns>颜色</returns>
public static System.Drawing.Color GetColorDeep(System.Drawing.Color color) => HslHelper.GetColorLight(color, -40);
/// <summary>获取当前颜色更淡的颜色信息需要指定系数0-1000时是原来的原色100时是纯白色</summary>
/// <param name="color">颜色信息</param>
/// <param name="scale">获取颜色的系数信息</param>
/// <returns>颜色</returns>
public static System.Drawing.Color GetColorLight(System.Drawing.Color color, int scale) => scale > 0 ? System.Drawing.Color.FromArgb((int)color.R + ((int)byte.MaxValue - (int)color.R) * scale / 100, (int)color.G + ((int)byte.MaxValue - (int)color.G) * scale / 100, (int)color.B + ((int)byte.MaxValue - (int)color.B) * scale / 100) : System.Drawing.Color.FromArgb((int)color.R + (int)color.R * scale / 100, (int)color.G + (int)color.G * scale / 100, (int)color.B + (int)color.B * scale / 100);
/// <summary>获取颜色的偏移信息</summary>
/// <param name="color">颜色值</param>
/// <param name="offset">颜色偏移信息</param>
/// <returns>颜色值</returns>
public static System.Drawing.Color GetColorOffset(System.Drawing.Color color, int offset)
{
int red = (int)color.R + offset;
if (red < 0)
red = 0;
if (red > (int)byte.MaxValue)
red = (int)byte.MaxValue;
int green = (int)color.G + offset;
if (green < 0)
green = 0;
if (green > (int)byte.MaxValue)
green = (int)byte.MaxValue;
int blue = (int)color.B + offset;
if (blue < 0)
blue = 0;
if (blue > (int)byte.MaxValue)
blue = (int)byte.MaxValue;
return System.Drawing.Color.FromArgb(red, green, blue);
}
/// <summary>获取当前颜色更淡的颜色信息</summary>
/// <param name="color">颜色信息</param>
/// <returns>颜色</returns>
public static System.Drawing.Color GetColorLightFive(System.Drawing.Color color) => HslHelper.GetColorLight(color, 50);
/// <summary>获取当前颜色更淡的颜色信息</summary>
/// <param name="color">颜色信息</param>
/// <returns>颜色</returns>
public static System.Windows.Media.Color GetColorLight(System.Windows.Media.Color color) => System.Windows.Media.Color.FromRgb((byte)((uint)color.R + (uint)(((int)byte.MaxValue - (int)color.R) * 40 / 100)), (byte)((uint)color.G + (uint)(((int)byte.MaxValue - (int)color.G) * 40 / 100)), (byte)((uint)color.B + (uint)(((int)byte.MaxValue - (int)color.B) * 40 / 100)));
/// <summary>获取当前颜色更淡的颜色信息</summary>
/// <param name="color">颜色信息</param>
/// <returns>颜色</returns>
public static System.Windows.Media.Color GetColorLightFive(System.Windows.Media.Color color) => System.Windows.Media.Color.FromRgb((byte)((uint)color.R + (uint)(((int)byte.MaxValue - (int)color.R) * 50 / 100)), (byte)((uint)color.G + (uint)(((int)byte.MaxValue - (int)color.G) * 50 / 100)), (byte)((uint)color.B + (uint)(((int)byte.MaxValue - (int)color.B) * 50 / 100)));
/// <summary>从字符串表示的点位信息里解析出真正的点位信息</summary>
/// <param name="points">字符串的点位</param>
/// <param name="soureWidth">原来的长度信息</param>
/// <param name="sourceHeight">原来的高度信息</param>
/// <param name="width">实际的宽度信息</param>
/// <param name="height">实际的高度信息</param>
/// <param name="dx">x偏移量信息</param>
/// <param name="dy">y偏移量信息</param>
/// <returns></returns>
public static PointF[] GetPointsFrom(
string points,
float soureWidth,
float sourceHeight,
float width,
float height,
float dx = 0.0f,
float dy = 0.0f)
{
string[] strArray = points.Split(new char[1] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
PointF[] pointsFrom = new PointF[strArray.Length];
for (int index = 0; index < strArray.Length; ++index)
{
int length = strArray[index].IndexOf(',');
float single1 = Convert.ToSingle(strArray[index].Substring(0, length));
float single2 = Convert.ToSingle(strArray[index].Substring(length + 1));
pointsFrom[index] = new PointF(width * (single1 + dx) / soureWidth, height * (single2 + dy) / sourceHeight);
}
return pointsFrom;
}
/// <summary>根据矩形及其各个定点的配置信息,获取圆角的路径信息,可以指定每个定点的圆角情况</summary>
/// <param name="rectangle"></param>
/// <param name="radius"></param>
/// <param name="topLeft"></param>
/// <param name="topRight"></param>
/// <param name="buttomRight"></param>
/// <param name="buttomLeft"></param>
/// <returns></returns>
public static GraphicsPath GetRoundRectange(
Rectangle rectangle,
int radius,
bool topLeft,
bool topRight,
bool buttomRight,
bool buttomLeft)
{
GraphicsPath roundRectange = new GraphicsPath();
Point pt1_1 = new Point(rectangle.X + (topLeft ? radius : 0), rectangle.Y);
Point pt2_1 = new Point(rectangle.X + rectangle.Width - 1 - (topRight ? radius : 0), rectangle.Y);
roundRectange.AddLine(pt1_1, pt2_1);
if (topRight && radius > 0)
roundRectange.AddArc(rectangle.X + rectangle.Width - radius * 2 - 1, rectangle.Y, radius * 2, radius * 2, 270f, 90f);
Point pt1_2 = new Point(rectangle.X + rectangle.Width - 1, rectangle.Y + (topRight ? radius : 0));
Point pt2_2 = new Point(rectangle.X + rectangle.Width - 1, rectangle.Y + rectangle.Height - 1 - (buttomRight ? radius : 0));
roundRectange.AddLine(pt1_2, pt2_2);
if (buttomRight && radius > 0)
roundRectange.AddArc(rectangle.X + rectangle.Width - radius * 2 - 1, rectangle.Y + rectangle.Height - radius * 2 - 1, radius * 2, radius * 2, 0.0f, 90f);
Point pt1_3 = new Point(rectangle.X + rectangle.Width - 1 - (buttomRight ? radius : 0), rectangle.Y + rectangle.Height - 1);
Point pt2_3 = new Point(rectangle.X + (buttomLeft ? radius : 0), rectangle.Y + rectangle.Height - 1);
roundRectange.AddLine(pt1_3, pt2_3);
if (buttomLeft && radius > 0)
roundRectange.AddArc(rectangle.X, rectangle.Y + rectangle.Height - radius * 2 - 1, radius * 2, radius * 2, 90f, 90f);
Point pt1_4 = new Point(rectangle.X, rectangle.Y + rectangle.Height - 1 - (buttomLeft ? radius : 0));
Point pt2_4 = new Point(rectangle.X, rectangle.Y + (topLeft ? radius : 0));
roundRectange.AddLine(pt1_4, pt2_4);
if (topLeft && radius > 0)
roundRectange.AddArc(rectangle.X, rectangle.Y, radius * 2, radius * 2, 180f, 90f);
return roundRectange;
}
private static string FloatMatchEvaluator(Match m) => m.Value.Length == 5 ? m.Value.Substring(0, 3) : m.Value.Substring(0, 2);
/// <summary>获取浮点数值的格式化文本信息,如果发生了异常,则返回错误消息</summary>
/// <param name="format">格式化信息</param>
/// <param name="value">值信息</param>
/// <param name="remainZero">是否保留0的信息</param>
/// <returns>等待显示的文本</returns>
public static string GetFormatString(string format, float value, bool remainZero = false)
{
try
{
string input = string.Format(format, (object)value);
return remainZero ? input : Regex.Replace(input, "[Ee][+-][0]+", new MatchEvaluator(HslHelper.FloatMatchEvaluator));
}
catch
{
return "Wrong";
}
}
/// <summary>矩形中间的字符串对齐机制</summary>
public static StringFormat StringFormatCenter { get; set; }
/// <summary>矩形的左侧中间的对齐机制</summary>
public static StringFormat StringFormatLeft { get; set; }
/// <summary>矩形的右侧的中间对齐机制</summary>
public static StringFormat StringFormatRight { get; set; }
/// <summary>矩形的的默认的左上角对齐的机制</summary>
public static StringFormat StringFormatDefault { get; set; }
/// <summary>矩形的下方中间的对齐的机制</summary>
public static StringFormat StringFormatTopCenter { get; set; }
}
}

@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mesnac.Controls.ChemicalWeighing
{
/// <summary>管道线的端点朝向</summary>
public enum HslPipeTurnDirection
{
/// <summary>向上</summary>
Up = 1,
/// <summary>向下</summary>
Down = 2,
/// <summary>向左</summary>
Left = 3,
/// <summary>向右</summary>
Right = 4,
/// <summary>无效果</summary>
None = 5,
}
}

@ -0,0 +1,360 @@
using Mesnac.Basic;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Drawing2D;
using System.Drawing.Text;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Mesnac.Controls.ChemicalWeighing
{
[Description("一个卡车控件,支持两种样式,支持车体升降操作")]
public class HslTruck : UserControl
{
private HslPipeTurnDirection directionStyle = HslPipeTurnDirection.Left;
private float widthDesign = 530f;
private float heightDesign = 325f;
private StringFormat sf = (StringFormat)null;
private float truckAngle = 0.0f;
private int styleMode = 1;
private Color themeColor = Color.FromArgb(235, 209, 159);
private Color boderColor = Color.Silver;
private Pen borderPen = new Pen(Color.FromArgb(150, 150, 150));
private Color edgeColor = Color.FromArgb(176, 176, 176);
private Color centerColor = Color.FromArgb(229, 229, 229);
/// <summary>必需的设计器变量。</summary>
private IContainer components = (IContainer)null;
public HslTruck()
{
this.InitializeComponent();
this.sf = new StringFormat();
this.sf.Alignment = StringAlignment.Center;
this.sf.LineAlignment = StringAlignment.Center;
this.SetStyle(ControlStyles.UserPaint | ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
}
/// <summary>获取或设置控件的背景色</summary>
[Browsable(true)]
[Description("获取或设置控件的背景色")]
[Category("HslControls")]
[DefaultValue(typeof(Color), "Transparent")]
[EditorBrowsable(EditorBrowsableState.Always)]
public override Color BackColor
{
get => base.BackColor;
set => base.BackColor = value;
}
/// <summary>获取或设置分类器控件的边缘颜色</summary>
[Browsable(true)]
[Description("获取或设置分类器控件的边缘颜色")]
[Category("HslControls")]
[DefaultValue(typeof(Color), "[176, 176, 176]")]
public Color EdgeColor
{
get => this.edgeColor;
set
{
this.edgeColor = value;
this.Invalidate();
}
}
/// <summary>获取或设置当前的卡车的倾斜角度合适范围为0-21</summary>
[Browsable(true)]
[Description("获取或设置当前的卡车的倾斜角度合适范围为0-21")]
[Category("HslControls")]
[DefaultValue(0.0f)]
public float TruckAngle
{
get => this.truckAngle;
set
{
this.truckAngle = value;
this.Invalidate();
}
}
/// <summary>获取或设置分类器控件的中心颜色</summary>
[Browsable(true)]
[Description("获取或设置分类器控件的中心颜色")]
[Category("HslControls")]
[DefaultValue(typeof(Color), "[229, 229, 229]")]
public Color CenterColor
{
get => this.centerColor;
set
{
this.centerColor = value;
this.Invalidate();
}
}
/// <summary>获取或设置分类器控件的边缘颜色</summary>
[Browsable(true)]
[Description("获取或设置分类器控件的边缘颜色")]
[Category("HslControls")]
[DefaultValue(typeof(Color), "Silver")]
public Color BorderColor
{
get => this.boderColor;
set
{
this.boderColor = value;
this.borderPen.Dispose();
this.borderPen = new Pen(this.boderColor);
this.Invalidate();
}
}
/// <summary>获取或设置卡车的主题颜色</summary>
[Browsable(true)]
[Description("获取或设置卡车的主题颜色")]
[Category("HslControls")]
[DefaultValue(typeof(Color), "[235, 209, 159]")]
public Color ThemeColor
{
get => this.themeColor;
set
{
this.themeColor = value;
this.Invalidate();
}
}
/// <summary>获取或设置卡车的状态有两个选择12</summary>
[Browsable(true)]
[Description("获取或设置卡车的状态有两个选择12")]
[Category("HslControls")]
[DefaultValue(1)]
public int TruckStyle
{
get => this.styleMode;
set
{
this.styleMode = value;
this.Invalidate();
}
}
/// <summary>获取或设置卡车的朝向,仅支持朝右边或是左边</summary>
[Browsable(true)]
[Description("获取或设置卡车的朝向,仅支持朝右边或是左边")]
[Category("HslControls")]
[DefaultValue(typeof(HslPipeTurnDirection), "Right")]
public HslPipeTurnDirection TurnDirection
{
get => this.directionStyle;
set
{
this.directionStyle = value;
this.Invalidate();
}
}
/// <inheritdoc />
protected override void OnPaint(PaintEventArgs e)
{
Graphics graphics = e.Graphics;
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
this.PaintHslControls(graphics, this.Width, this.Height);
base.OnPaint(e);
}
/// <inheritdoc cref="M:HslControls.HslArrow.PaintHslControls(System.Drawing.Graphics,System.Single,System.Single)" />
public void PaintHslControls(Graphics g, int width, int height)
{
//if (!Authorization.iashdiadasbdnajsdhjaf())
// return;
if (this.directionStyle == HslPipeTurnDirection.Left)
{
g.ScaleTransform(-1f, 1f);
g.TranslateTransform((float)-width, 0.0f);
}
if (width > 15 && height > 15)
{
if ((double)width > (double)this.widthDesign / (double)this.heightDesign * (double)height)
this.PaintMain(g, this.widthDesign / this.heightDesign * (float)height, (float)height);
else
this.PaintMain(g, (float)width, this.heightDesign / this.widthDesign * (float)width);
}
if (this.directionStyle != HslPipeTurnDirection.Left)
return;
g.TranslateTransform((float)width, 0.0f);
g.ScaleTransform(-1f, 1f);
}
private RectangleF TransRectangleF(RectangleF rectangle, float width, float height) => new RectangleF(rectangle.X * width / this.widthDesign, rectangle.Y * height / this.heightDesign, rectangle.Width * width / this.widthDesign, rectangle.Height * height / this.heightDesign);
private PointF[] TransPoints(PointF[] points, float width, float height)
{
PointF[] pointFArray = new PointF[points.Length];
for (int index = 0; index < points.Length; ++index)
pointFArray[index] = new PointF(points[index].X * width / this.widthDesign, points[index].Y * height / this.heightDesign);
return pointFArray;
}
private void PaintPolygon(Graphics g, string points, Color color, float width, float height)
{
PointF[] pointsFrom = HslHelper.GetPointsFrom(points, this.widthDesign, this.heightDesign, width, height);
using (SolidBrush solidBrush = new SolidBrush(color))
g.FillPolygon((Brush)solidBrush, pointsFrom);
g.DrawPolygon(this.borderPen, pointsFrom);
}
private void PaintMain(Graphics g, float width, float height)
{
ColorBlend colorBlend = new ColorBlend();
colorBlend.Positions = new float[3] { 0.0f, 0.35f, 1f };
colorBlend.Colors = new Color[3]
{
this.edgeColor,
this.centerColor,
this.edgeColor
};
this.PaintPolygon(g, "244,274 410,274 410,283 244,283", this.themeColor, width, height);
this.PaintPolygon(g, "410,125 485,125 529,188 529,283 410,283 410,125", this.themeColor, width, height);
using (SolidBrush solidBrush = new SolidBrush(Color.FromArgb(251, 253, 252)))
g.FillPolygon((Brush)solidBrush, HslHelper.GetPointsFrom("430,137 482,137 509,180 509,195 430,195 430,137", this.widthDesign, this.heightDesign, width, height));
using (SolidBrush solidBrush = new SolidBrush(Color.FromArgb(232, 244, 237)))
g.FillPolygon((Brush)solidBrush, HslHelper.GetPointsFrom("430,137 482,137 454,195 430,195 430,137", this.widthDesign, this.heightDesign, width, height));
using (Pen pen = new Pen(Color.FromArgb(81, 81, 81), 3f))
g.DrawPolygon(pen, HslHelper.GetPointsFrom("430,137 482,137 509,180 509,195 430,195 430,137", this.widthDesign, this.heightDesign, width, height));
using (SolidBrush solidBrush = new SolidBrush(Color.FromArgb(81, 81, 81)))
g.FillEllipse((Brush)solidBrush, this.TransRectangleF((RectangleF)new Rectangle(511, 200, 6, 6), width, height));
using (Pen pen = new Pen(Color.FromArgb(212, 186, 137), 5f))
{
g.DrawLines(pen, HslHelper.GetPointsFrom("413,209 527,209 527,280 413,280 413,209", this.widthDesign, this.heightDesign, width, height));
g.DrawArc(pen, this.TransRectangleF(new RectangleF(430f, 258f, 58f, 52f), width, height), 180f, 180f);
g.DrawPolygon(pen, HslHelper.GetPointsFrom(string.Format("350,268 {0},{1}", (object)(Math.Cos((double)this.truckAngle * 2.0 * Math.PI / 360.0) * 298.0 + 52.0), (object)(258.0 - Math.Sin((double)this.truckAngle * 2.0 * Math.PI / 360.0) * 298.0)), this.widthDesign, this.heightDesign, width, height));
}
this.PaintPolygon(g, "510,179 516,179 516,194 510,194 510,179", Color.FromArgb(81, 81, 81), width, height);
this.PaintPolygon(g, "513,203 515,203 515,194 513,194 513,203", HslHelper.GetColorLight(Color.FromArgb(81, 81, 81)), width, height);
this.PaintPolygon(g, "52,260 396,260 396,275 52,275 52,260", Color.FromArgb(81, 81, 81), width, height);
this.PaintTair(g, 460f, 293f, width, height);
this.PaintTair(g, 102f, 293f, width, height);
this.PaintTair(g, 162f, 293f, width, height);
g.TranslateTransform(52f * width / this.widthDesign, 259f * height / this.heightDesign);
if ((double)this.truckAngle != 0.0)
g.RotateTransform(-this.truckAngle);
if (this.styleMode == 1)
{
this.PaintPolygon(g, "0,-139 348,-139 348,0 0,0 0,-139", Color.FromArgb(233, 233, 233), width, height);
this.PaintPolygon(g, "8,-131 340,-131 340,-8 8,-8 8,-131", this.themeColor, width, height);
float[] numArray = new float[15]
{
30f,
40f,
50f,
95f,
105f,
115f,
160f,
170f,
180f,
225f,
235f,
245f,
290f,
300f,
310f
};
for (int index = 0; index < numArray.Length; ++index)
this.PaintPolygon(g, string.Format("{0},-131 {1},-131 {2},-8 {3},-8 {4},-131", (object)numArray[index], (object)(float)((double)numArray[index] + 5.0), (object)(float)((double)numArray[index] + 5.0), (object)numArray[index], (object)numArray[index]), HslHelper.GetColorLight(this.themeColor), width, height);
}
else if (this.styleMode == 2)
{
RectangleF rect1 = this.TransRectangleF(new RectangleF(-10f, -130f, 20f, 121f), width, height);
LinearGradientBrush linearGradientBrush = new LinearGradientBrush(new PointF(rect1.X, rect1.Y), new PointF(rect1.X, rect1.Y + rect1.Height), Color.FromArgb(142, 196, 216), Color.FromArgb(240, 240, 240));
linearGradientBrush.InterpolationColors = colorBlend;
g.FillEllipse((Brush)linearGradientBrush, rect1);
using (Pen pen = new Pen(this.edgeColor, 1f))
g.DrawEllipse(pen, rect1);
g.FillPolygon((Brush)linearGradientBrush, HslHelper.GetPointsFrom("348,-130 355,-120 355,-10 348,0 348,-130", this.widthDesign, this.heightDesign, width, height));
g.DrawPolygon(this.borderPen, HslHelper.GetPointsFrom("348,-130 355,-120 355,-10 348,0 348,-130", this.widthDesign, this.heightDesign, width, height));
linearGradientBrush.Dispose();
RectangleF rect2 = this.TransRectangleF(new RectangleF(0.0f, -139f, 348f, 140f), width, height);
g.FillRectangle((Brush)new LinearGradientBrush(new PointF(rect2.X, rect2.Y), new PointF(rect2.X, rect2.Y + rect2.Height), Color.FromArgb(142, 196, 216), Color.FromArgb(240, 240, 240))
{
InterpolationColors = colorBlend
}, rect2);
g.DrawRectangle(this.borderPen, rect2.X, rect2.Y, rect2.Width, rect2.Height);
this.PaintPolygon(g, "0,-139 348,-139 348,-134 0,-134 0,-139", this.BorderColor, width, height);
this.PaintPolygon(g, "0,-75 348,-75 348,-65 0,-65 0,-75", this.themeColor, width, height);
this.PaintPolygon(g, "0,-50 348,-50 348,-40 0,-40 0,-50", this.themeColor, width, height);
}
if ((double)this.truckAngle != 0.0)
g.RotateTransform(this.truckAngle);
g.TranslateTransform(-52f * width / this.widthDesign, -259f * height / this.heightDesign);
}
private void PaintTair(Graphics g, float x, float y, float width, float height)
{
SolidBrush solidBrush = new SolidBrush(Color.FromArgb(55, 55, 55));
RectangleF rectangle = new RectangleF(x - 30f, y - 30f, 60f, 60f);
g.FillEllipse((Brush)solidBrush, this.TransRectangleF(rectangle, width, height));
rectangle = new RectangleF(x - 20f, y - 20f, 40f, 40f);
ColorBlend colorBlend = new ColorBlend();
colorBlend.Positions = new float[3] { 0.0f, 0.45f, 1f };
colorBlend.Colors = new Color[3]
{
Color.FromArgb(150, 150, 150),
Color.FromArgb(220, 220, 220),
Color.FromArgb(150, 150, 150)
};
PointF[] pointsFrom = HslHelper.GetPointsFrom(string.Format("{0},{1} {2},{3}", (object)(float)((double)x + 15.0), (object)(float)((double)y - 20.0), (object)(float)((double)x - 15.0), (object)(float)((double)y + 20.0)), this.widthDesign, this.heightDesign, width, height);
LinearGradientBrush linearGradientBrush = new LinearGradientBrush(pointsFrom[0], pointsFrom[1], Color.FromArgb(142, 196, 216), Color.FromArgb(240, 240, 240));
linearGradientBrush.InterpolationColors = colorBlend;
g.FillEllipse((Brush)linearGradientBrush, this.TransRectangleF(rectangle, width, height));
linearGradientBrush.Dispose();
rectangle = new RectangleF(x - 7f, y - 7f, 14f, 14f);
using (Pen pen = new Pen((Brush)solidBrush, 2f))
g.DrawEllipse(pen, this.TransRectangleF(rectangle, width, height));
rectangle = new RectangleF(x - 11f, y - 15f, 8f, 8f);
g.FillEllipse((Brush)solidBrush, this.TransRectangleF(rectangle, width, height));
rectangle = new RectangleF(x - 16f, y + 1f, 8f, 8f);
g.FillEllipse((Brush)solidBrush, this.TransRectangleF(rectangle, width, height));
rectangle = new RectangleF(x - 3f, y + 10f, 8f, 8f);
g.FillEllipse((Brush)solidBrush, this.TransRectangleF(rectangle, width, height));
rectangle = new RectangleF(x + 8f, y + 2f, 8f, 8f);
g.FillEllipse((Brush)solidBrush, this.TransRectangleF(rectangle, width, height));
rectangle = new RectangleF(x + 5f, y - 14f, 8f, 8f);
g.FillEllipse((Brush)solidBrush, this.TransRectangleF(rectangle, width, height));
solidBrush.Dispose();
}
/// <summary>清理所有正在使用的资源。</summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && this.components != null)
this.components.Dispose();
base.Dispose(disposing);
}
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
this.AutoScaleMode = AutoScaleMode.None;
this.BackColor = Color.Transparent;
this.Name = nameof(HslTruck);
this.Size = new Size(329, 185);
this.ResumeLayout(false);
}
}
}

@ -89,6 +89,11 @@
<Compile Include="GanHunJi.Designer.cs"> <Compile Include="GanHunJi.Designer.cs">
<DependentUpon>GanHunJi.cs</DependentUpon> <DependentUpon>GanHunJi.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="HslHelper.cs" />
<Compile Include="HslPipeTurnDirection.cs" />
<Compile Include="HslTruck.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="LeftTong.cs"> <Compile Include="LeftTong.cs">
<SubType>UserControl</SubType> <SubType>UserControl</SubType>
</Compile> </Compile>
@ -125,6 +130,8 @@
<Compile Include="PControl.Designer.cs"> <Compile Include="PControl.Designer.cs">
<DependentUpon>PControl.cs</DependentUpon> <DependentUpon>PControl.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="ReferenceAxis.cs" />
<Compile Include="ReferenceAxisConverter.cs" />
<Compile Include="RightTong.cs"> <Compile Include="RightTong.cs">
<SubType>UserControl</SubType> <SubType>UserControl</SubType>
</Compile> </Compile>

@ -0,0 +1,145 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
namespace Mesnac.Controls.ChemicalWeighing
{
/// <summary>参考坐标系的轴信息</summary>
[TypeConverter(typeof(ReferenceAxisConverter))]
public class ReferenceAxis
{
private float _max;
private float _min;
private string _unit;
private string _format;
private Color _color;
private UserControl _control;
private Pen _pen;
/// <summary>实例化一个默认的对象</summary>
public ReferenceAxis()
{
this.Max = 100f;
this.Min = 0.0f;
this.Color = Color.LightGray;
this.Format = "{0}";
}
/// <summary>实例化一个默认的对象</summary>
public ReferenceAxis(UserControl userControl)
: this()
{
this._control = userControl;
}
/// <summary>实例化一个默认的对象</summary>
/// <param name="max">最大值</param>
/// <param name="min">最小值</param>
public ReferenceAxis(float max, float min)
{
this.Max = max;
this.Min = min;
}
/// <summary>最大值</summary>
[Category("HslControls")]
[Description("获取或设置当前的Y轴的最大值")]
[Browsable(true)]
[DefaultValue(100f)]
public float Max
{
get => this._max;
set
{
this._max = value;
this._control?.Invalidate();
}
}
/// <summary>最小值</summary>
[Category("HslControls")]
[Description("获取或设置当前的Y轴的最小值")]
[Browsable(true)]
[DefaultValue(0.0f)]
public float Min
{
get => this._min;
set
{
this._min = value;
this._control?.Invalidate();
}
}
/// <summary>单位信息</summary>
[Category("HslControls")]
[Description("获取或设置当前的Y轴的单位值")]
[Browsable(true)]
[DefaultValue("")]
public string Unit
{
get => this._unit;
set
{
this._unit = value;
this._control?.Invalidate();
}
}
/// <summary>获取或设置当前的坐标系的颜色信息</summary>
[Category("HslControls")]
[Description("获取或设置当前的坐标系的颜色信息")]
[Browsable(true)]
[DefaultValue(typeof(Color), "LightGray")]
public Color Color
{
get => this._color;
set
{
this._color = value;
this.Brush?.Dispose();
this.Brush = (Brush)new SolidBrush(this._color);
this._pen?.Dispose();
this._pen = new Pen(this._color, 1f);
this._control?.Invalidate();
}
}
/// <summary>获取或设置当前坐标轴数字的格式化信息,默认为 {0}, 直接转字符串</summary>
[Category("HslControls")]
[Description("获取或设置当前坐标轴数字的格式化信息,默认为 {0}, 直接转字符串")]
[Browsable(true)]
[DefaultValue("{0}")]
public string Format
{
get => this._format;
set
{
this._format = value;
this._control?.Invalidate();
}
}
/// <summary>获取画笔信息</summary>
/// <returns>画笔信息</returns>
public Pen GetPen()
{
if (this._pen != null)
return this._pen;
this._pen = new Pen(this.Color, 1f);
return this._pen;
}
/// <summary>画刷资源</summary>
[Browsable(false)]
public Brush Brush { get; set; }
}
}

@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mesnac.Controls.ChemicalWeighing
{
/// <summary>参考坐标轴的转换器</summary>
public class ReferenceAxisConverter : TypeConverter
{
/// <inheritdoc />
public override PropertyDescriptorCollection GetProperties(
ITypeDescriptorContext context,
object value,
Attribute[] attributes)
{
return TypeDescriptor.GetProperties(value, attributes);
}
/// <inheritdoc />
public override bool GetPropertiesSupported(ITypeDescriptorContext context) => true;
}
}

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@ -1,5 +1,6 @@
<Object type="Mesnac.Gui.Common.FrmRunTemplate, Mesnac.Gui.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" name="Form1" children="Controls"> <Object type="Mesnac.Gui.Common.FrmRunTemplate, Mesnac.Gui.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" name="Form1" children="Controls">
<Object type="Mesnac.Controls.ChemicalWeighing.HslTruck, Mesnac.Controls.ChemicalWeighing, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" name="HslTruck1" children="Controls" />
<Object type="System.Windows.Forms.Panel, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" name="Panel5" children="Controls"> <Object type="System.Windows.Forms.Panel, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" name="Panel5" children="Controls">
<Object type="Mesnac.Controls.Feeding.FaMen, Mesnac.Controls.Feeding, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" name="FaMen71" children="Controls"> <Object type="Mesnac.Controls.Feeding.FaMen, Mesnac.Controls.Feeding, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" name="FaMen71" children="Controls">
<Property name="StatusName" /> <Property name="StatusName" />

@ -113,6 +113,7 @@
<ToolComponent chineseName="人工小料口左" assembly="3" enabled="True" class="Mesnac.Controls.ChemicalWeighing.LeftTong" /> <ToolComponent chineseName="人工小料口左" assembly="3" enabled="True" class="Mesnac.Controls.ChemicalWeighing.LeftTong" />
<ToolComponent chineseName="人工小料口右" assembly="3" enabled="True" class="Mesnac.Controls.ChemicalWeighing.RightTong" /> <ToolComponent chineseName="人工小料口右" assembly="3" enabled="True" class="Mesnac.Controls.ChemicalWeighing.RightTong" />
<ToolComponent chineseName="备料桶" assembly="3" enabled="True" class="Mesnac.Controls.ChemicalWeighing.BeiLiaoTong" /> <ToolComponent chineseName="备料桶" assembly="3" enabled="True" class="Mesnac.Controls.ChemicalWeighing.BeiLiaoTong" />
<ToolComponent chineseName="自定义小车" assembly="3" enabled="True" class="Mesnac.Controls.ChemicalWeighing.HslTruck" />
</Category> </Category>
</Categories> </Categories>

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