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using System;
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using System.Collections.Generic;
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using System.Drawing.Drawing2D;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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namespace Mesnac.Controls.ChemicalWeighing
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{
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/// <summary>整个组件的代码辅助工具,提供了一个基础的类库方法</summary>
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public class HslHelper
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{
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static HslHelper()
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{
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HslHelper.StringFormatDefault = new StringFormat();
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HslHelper.StringFormatCenter = new StringFormat();
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HslHelper.StringFormatCenter.Alignment = StringAlignment.Center;
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HslHelper.StringFormatCenter.LineAlignment = StringAlignment.Center;
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HslHelper.StringFormatLeft = new StringFormat();
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HslHelper.StringFormatLeft.LineAlignment = StringAlignment.Center;
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HslHelper.StringFormatLeft.Alignment = StringAlignment.Near;
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HslHelper.StringFormatRight = new StringFormat();
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HslHelper.StringFormatRight.LineAlignment = StringAlignment.Center;
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HslHelper.StringFormatRight.Alignment = StringAlignment.Far;
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HslHelper.StringFormatTopCenter = new StringFormat();
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HslHelper.StringFormatTopCenter.Alignment = StringAlignment.Center;
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HslHelper.StringFormatTopCenter.LineAlignment = StringAlignment.Near;
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}
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/// <summary>返回中间范围值数据,如果大于最大值,则返回最大值,如果小于最小值,则返回最小值</summary>
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/// <param name="min">最小值</param>
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/// <param name="value">实际值</param>
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/// <param name="max">最大值</param>
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/// <returns>中间值信息</returns>
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public static int Middle(int min, int value, int max)
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{
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if (value > max)
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return max;
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return value < min ? min : value;
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}
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/// <summary>从一个矩形的图形中获取菱形的坐标数组</summary>
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/// <param name="rect">矩形</param>
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/// <returns>数组结果</returns>
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public static Point[] GetRhombusFromRectangle(Rectangle rect) => new Point[5]
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{
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new Point(rect.X, rect.Y + rect.Height / 2),
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new Point(rect.X + rect.Width / 2, rect.Y + rect.Height - 1),
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new Point(rect.X + rect.Width - 1, rect.Y + rect.Height / 2),
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new Point(rect.X + rect.Width / 2, rect.Y),
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new Point(rect.X, rect.Y + rect.Height / 2)
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};
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/// <summary>计算绘图时的相对偏移值</summary>
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/// <param name="max">0-100分的最大值,就是指准备绘制的最大值</param>
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/// <param name="min">0-100分的最小值,就是指准备绘制的最小值</param>
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/// <param name="height">实际绘图区域的高度</param>
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/// <param name="value">需要绘制数据的当前值</param>
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/// <returns>相对于0的位置,还需要增加上面的偏值</returns>
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public static float ComputePaintLocationY(int max, int min, int height, int value) => (double)(max - min) == 0.0 ? (float)height : (float)height - (float)(value - min) * 1f / (float)(max - min) * (float)height;
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/// <summary>计算绘图Y轴时的相对偏移值</summary>
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/// <param name="max">0-100分的最大值,就是指准备绘制的最大值</param>
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/// <param name="min">0-100分的最小值,就是指准备绘制的最小值</param>
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/// <param name="height">实际绘图区域的高度</param>
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/// <param name="value">需要绘制数据的当前值</param>
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/// <returns>相对于0的位置,还需要增加上面的偏值</returns>
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public static float ComputePaintLocationY(float max, float min, float height, float value)
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{
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if ((double)max - (double)min == 0.0)
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return height;
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float num = max - min;
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if ((double)num == 0.0)
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num = 1f;
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return height - (value - min) / num * height;
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}
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/// <summary>计算绘图X轴时的相对偏移值</summary>
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/// <param name="max">0-100分的最大值,就是指准备绘制的最大值</param>
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/// <param name="min">0-100分的最小值,就是指准备绘制的最小值</param>
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/// <param name="width">实际绘图区域的宽度</param>
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/// <param name="value">需要绘制数据的当前值</param>
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/// <returns>相对于0的位置,还需要增加上面的偏值</returns>
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public static float ComputePaintLocationX(float max, float min, float width, float value)
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{
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if ((double)max - (double)min == 0.0)
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return width;
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float num = max - min;
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if ((double)num == 0.0)
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num = 1f;
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return (value - min) / num * width;
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}
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/// <summary>根据绘制的值计算原始的值信息</summary>
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/// <param name="max">0-100分的最大值,就是指准备绘制的最大值</param>
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/// <param name="min">0-100分的最小值,就是指准备绘制的最小值</param>
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/// <param name="height">实际绘图区域的高度</param>
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/// <param name="paint">实际绘制的位置信息</param>
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/// <returns>实际的值信息</returns>
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public static float ComputeValueFromPaintLocationY(
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float max,
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float min,
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float height,
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float paint)
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{
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if ((double)max - (double)min == 0.0)
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return max;
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float num = max - min;
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if ((double)num == 0.0)
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num = 1f;
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return (height - paint) * num / height + min;
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}
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/// <summary>计算绘图时的相对偏移值</summary>
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/// <param name="referenceAxis">坐标轴信息</param>
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/// <param name="height">实际绘图区域的高度</param>
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/// <param name="value">需要绘制数据的当前值</param>
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/// <returns>相对于0的位置,还需要增加上面的偏值</returns>
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public static float ComputePaintLocationY(
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ReferenceAxis referenceAxis,
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float height,
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float value)
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{
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return HslHelper.ComputePaintLocationY(referenceAxis.Max, referenceAxis.Min, height, value);
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}
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/// <summary>绘制坐标系中的刻度线</summary>
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/// <param name="g">绘图对象</param>
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/// <param name="penLine">画坐标轴的画笔</param>
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/// <param name="penDash"></param>
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/// <param name="font"></param>
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/// <param name="brush"></param>
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/// <param name="sf"></param>
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/// <param name="degree"></param>
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/// <param name="max"></param>
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/// <param name="min"></param>
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/// <param name="width"></param>
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/// <param name="height"></param>
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/// <param name="left"></param>
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/// <param name="right"></param>
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/// <param name="up"></param>
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/// <param name="down"></param>
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public static void PaintCoordinateDivide(
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Graphics g,
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System.Drawing.Pen penLine,
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System.Drawing.Pen penDash,
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Font font,
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System.Drawing.Brush brush,
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StringFormat sf,
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int degree,
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int max,
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int min,
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int width,
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int height,
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int left = 60,
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int right = 8,
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int up = 8,
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int down = 8)
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{
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for (int index = 0; index <= degree; ++index)
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{
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int num1 = (max - min) * index / degree + min;
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int num2 = (int)HslHelper.ComputePaintLocationY(max, min, height - up - down, num1) + up + 1;
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g.DrawLine(penLine, left - 1, num2, left - 4, num2);
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if (index != 0)
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g.DrawLine(penDash, left, num2, width - right, num2);
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g.DrawString(num1.ToString(), font, brush, (RectangleF)new Rectangle(-5, num2 - font.Height / 2, left, font.Height), sf);
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}
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}
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/// <summary>根据指定的方向绘制一个箭头</summary>
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/// <param name="g"></param>
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/// <param name="brush"></param>
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/// <param name="point"></param>
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/// <param name="size"></param>
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/// <param name="direction"></param>
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public static void PaintTriangle(
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Graphics g,
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System.Drawing.Brush brush,
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Point point,
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int size,
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GraphDirection direction)
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{
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Point[] points = new Point[4];
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switch (direction)
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{
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case GraphDirection.Upward:
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points[0] = new Point(point.X - size, point.Y);
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points[1] = new Point(point.X + size, point.Y);
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points[2] = new Point(point.X, point.Y - 2 * size);
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break;
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case GraphDirection.Leftward:
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points[0] = new Point(point.X, point.Y - size);
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points[1] = new Point(point.X, point.Y + size);
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points[2] = new Point(point.X - 2 * size, point.Y);
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break;
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case GraphDirection.Rightward:
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points[0] = new Point(point.X, point.Y - size);
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points[1] = new Point(point.X, point.Y + size);
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points[2] = new Point(point.X + 2 * size, point.Y);
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break;
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default:
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points[0] = new Point(point.X - size, point.Y);
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points[1] = new Point(point.X + size, point.Y);
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points[2] = new Point(point.X, point.Y + 2 * size);
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break;
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}
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points[3] = points[0];
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g.FillPolygon(brush, points);
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}
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/// <summary>绘制向左或是向右的箭头,例如 << 或是 >></summary>
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/// <param name="g">画刷资源</param>
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/// <param name="pen">画笔资源</param>
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/// <param name="rectangle">绘制的矩形</param>
|
|
|
|
|
|
|
|
/// <param name="direction">方向信息</param>
|
|
|
|
|
|
|
|
public static void DrawLeftRight(
|
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|
|
|
|
|
|
Graphics g,
|
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|
|
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|
|
System.Drawing.Pen pen,
|
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|
|
|
|
|
|
Rectangle rectangle,
|
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|
|
|
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|
|
GraphDirection direction)
|
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|
|
|
|
|
|
{
|
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|
|
|
if (direction == GraphDirection.Leftward)
|
|
|
|
|
|
|
|
{
|
|
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|
|
g.DrawLines(pen, new Point[3]
|
|
|
|
|
|
|
|
{
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|
|
new Point(rectangle.X + rectangle.Width / 2, rectangle.Y),
|
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|
|
new Point(rectangle.X, rectangle.Y + rectangle.Height / 2),
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|
new Point(rectangle.X + rectangle.Width / 2, rectangle.Y + rectangle.Height)
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|
|
});
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|
|
g.DrawLines(pen, new Point[3]
|
|
|
|
|
|
|
|
{
|
|
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|
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|
|
new Point(rectangle.X + rectangle.Width, rectangle.Y),
|
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|
|
new Point(rectangle.X + rectangle.Width / 2, rectangle.Y + rectangle.Height / 2),
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|
|
new Point(rectangle.X + rectangle.Width, rectangle.Y + rectangle.Height)
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|
|
});
|
|
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|
|
|
|
|
}
|
|
|
|
|
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|
|
else
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (direction != GraphDirection.Rightward)
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|
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|
|
return;
|
|
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|
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|
|
g.DrawLines(pen, new Point[3]
|
|
|
|
|
|
|
|
{
|
|
|
|
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|
|
new Point(rectangle.X, rectangle.Y),
|
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|
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|
|
new Point(rectangle.X + rectangle.Width / 2, rectangle.Y + rectangle.Height / 2),
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|
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|
|
|
|
new Point(rectangle.X, rectangle.Y + rectangle.Height)
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|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
g.DrawLines(pen, new Point[3]
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
new Point(rectangle.X + rectangle.Width / 2, rectangle.Y),
|
|
|
|
|
|
|
|
new Point(rectangle.X + rectangle.Width, rectangle.Y + rectangle.Height / 2),
|
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|
|
|
|
|
|
new Point(rectangle.X + rectangle.Width / 2, rectangle.Y + rectangle.Height)
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
/// <summary>根据指定的方向绘制一个箭头</summary>
|
|
|
|
|
|
|
|
/// <param name="g"></param>
|
|
|
|
|
|
|
|
/// <param name="brush"></param>
|
|
|
|
|
|
|
|
/// <param name="point"></param>
|
|
|
|
|
|
|
|
/// <param name="size"></param>
|
|
|
|
|
|
|
|
/// <param name="direction"></param>
|
|
|
|
|
|
|
|
public static void PaintTriangle(
|
|
|
|
|
|
|
|
Graphics g,
|
|
|
|
|
|
|
|
System.Drawing.Brush brush,
|
|
|
|
|
|
|
|
PointF point,
|
|
|
|
|
|
|
|
int size,
|
|
|
|
|
|
|
|
GraphDirection direction)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
PointF[] points = new PointF[4];
|
|
|
|
|
|
|
|
switch (direction)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
case GraphDirection.Upward:
|
|
|
|
|
|
|
|
points[0] = new PointF(point.X - (float)size, point.Y);
|
|
|
|
|
|
|
|
points[1] = new PointF(point.X + (float)size, point.Y);
|
|
|
|
|
|
|
|
points[2] = new PointF(point.X, point.Y - (float)(2 * size));
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GraphDirection.Leftward:
|
|
|
|
|
|
|
|
points[0] = new PointF(point.X, point.Y - (float)size);
|
|
|
|
|
|
|
|
points[1] = new PointF(point.X, point.Y + (float)size);
|
|
|
|
|
|
|
|
points[2] = new PointF(point.X - (float)(2 * size), point.Y);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GraphDirection.Rightward:
|
|
|
|
|
|
|
|
points[0] = new PointF(point.X, point.Y - (float)size);
|
|
|
|
|
|
|
|
points[1] = new PointF(point.X, point.Y + (float)size);
|
|
|
|
|
|
|
|
points[2] = new PointF(point.X + (float)(2 * size), point.Y);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
points[0] = new PointF(point.X - (float)size, point.Y);
|
|
|
|
|
|
|
|
points[1] = new PointF(point.X + (float)size, point.Y);
|
|
|
|
|
|
|
|
points[2] = new PointF(point.X, point.Y + (float)(2 * size));
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
points[3] = points[0];
|
|
|
|
|
|
|
|
g.FillPolygon(brush, points);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
|
|
/// 一个通用的数组新增个数方法,会自动判断越界情况,越界的情况下,会自动的截断或是填充 ->
|
|
|
|
|
|
|
|
/// A common array of new methods, will automatically determine the cross-border situation, in the case of cross-border, will be automatically truncated or filled
|
|
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
|
|
/// <typeparam name="T">数据类型</typeparam>
|
|
|
|
|
|
|
|
/// <param name="array">原数据</param>
|
|
|
|
|
|
|
|
/// <param name="data">等待新增的数据</param>
|
|
|
|
|
|
|
|
/// <param name="max">原数据的最大值</param>
|
|
|
|
|
|
|
|
public static void AddArrayData<T>(ref T[] array, T[] data, int max)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (data == null || data.Length == 0)
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (array.Length == max)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
Array.Copy((Array)array, data.Length, (Array)array, 0, array.Length - data.Length);
|
|
|
|
|
|
|
|
Array.Copy((Array)data, 0, (Array)array, array.Length - data.Length, data.Length);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (array.Length + data.Length > max)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
T[] objArray = new T[max];
|
|
|
|
|
|
|
|
for (int index = 0; index < max - data.Length; ++index)
|
|
|
|
|
|
|
|
objArray[index] = array[index + (array.Length - max + data.Length)];
|
|
|
|
|
|
|
|
for (int index = 0; index < data.Length; ++index)
|
|
|
|
|
|
|
|
objArray[objArray.Length - data.Length + index] = data[index];
|
|
|
|
|
|
|
|
array = objArray;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
T[] objArray = new T[array.Length + data.Length];
|
|
|
|
|
|
|
|
for (int index = 0; index < array.Length; ++index)
|
|
|
|
|
|
|
|
objArray[index] = array[index];
|
|
|
|
|
|
|
|
for (int index = 0; index < data.Length; ++index)
|
|
|
|
|
|
|
|
objArray[objArray.Length - data.Length + index] = data[index];
|
|
|
|
|
|
|
|
array = objArray;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>尺寸转换,计算旋转后的尺寸。</summary>
|
|
|
|
|
|
|
|
/// <param name="size"></param>
|
|
|
|
|
|
|
|
/// <param name="angle"></param>
|
|
|
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
|
|
|
public static SizeF ConvertSize(SizeF size, float angle)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
System.Drawing.Drawing2D.Matrix matrix = new System.Drawing.Drawing2D.Matrix();
|
|
|
|
|
|
|
|
matrix.Rotate(angle);
|
|
|
|
|
|
|
|
PointF[] pts = new PointF[4];
|
|
|
|
|
|
|
|
pts[0].X = (float)(-(double)size.Width / 2.0);
|
|
|
|
|
|
|
|
pts[0].Y = (float)(-(double)size.Height / 2.0);
|
|
|
|
|
|
|
|
pts[1].X = (float)(-(double)size.Width / 2.0);
|
|
|
|
|
|
|
|
pts[1].Y = size.Height / 2f;
|
|
|
|
|
|
|
|
pts[2].X = size.Width / 2f;
|
|
|
|
|
|
|
|
pts[2].Y = size.Height / 2f;
|
|
|
|
|
|
|
|
pts[3].X = size.Width / 2f;
|
|
|
|
|
|
|
|
pts[3].Y = (float)(-(double)size.Height / 2.0);
|
|
|
|
|
|
|
|
matrix.TransformPoints(pts);
|
|
|
|
|
|
|
|
float num1 = float.MaxValue;
|
|
|
|
|
|
|
|
float num2 = float.MinValue;
|
|
|
|
|
|
|
|
float num3 = float.MaxValue;
|
|
|
|
|
|
|
|
float num4 = float.MinValue;
|
|
|
|
|
|
|
|
foreach (PointF pointF in pts)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if ((double)pointF.X < (double)num1)
|
|
|
|
|
|
|
|
num1 = pointF.X;
|
|
|
|
|
|
|
|
if ((double)pointF.X > (double)num2)
|
|
|
|
|
|
|
|
num2 = pointF.X;
|
|
|
|
|
|
|
|
if ((double)pointF.Y < (double)num3)
|
|
|
|
|
|
|
|
num3 = pointF.Y;
|
|
|
|
|
|
|
|
if ((double)pointF.Y > (double)num4)
|
|
|
|
|
|
|
|
num4 = pointF.Y;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return new SizeF(num2 - num1, num4 - num3);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>绘制旋转文本</summary>
|
|
|
|
|
|
|
|
/// <param name="g"></param>
|
|
|
|
|
|
|
|
/// <param name="s"></param>
|
|
|
|
|
|
|
|
/// <param name="font"></param>
|
|
|
|
|
|
|
|
/// <param name="brush"></param>
|
|
|
|
|
|
|
|
/// <param name="point"></param>
|
|
|
|
|
|
|
|
/// <param name="format"></param>
|
|
|
|
|
|
|
|
/// <param name="angle"></param>
|
|
|
|
|
|
|
|
public static void DrawString(
|
|
|
|
|
|
|
|
Graphics g,
|
|
|
|
|
|
|
|
string s,
|
|
|
|
|
|
|
|
Font font,
|
|
|
|
|
|
|
|
System.Drawing.Brush brush,
|
|
|
|
|
|
|
|
PointF point,
|
|
|
|
|
|
|
|
StringFormat format,
|
|
|
|
|
|
|
|
float angle)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
System.Drawing.Drawing2D.Matrix transform1 = g.Transform;
|
|
|
|
|
|
|
|
System.Drawing.Drawing2D.Matrix transform2 = g.Transform;
|
|
|
|
|
|
|
|
transform2.RotateAt(angle, point);
|
|
|
|
|
|
|
|
g.Transform = transform2;
|
|
|
|
|
|
|
|
g.DrawString(s, font, brush, point, format);
|
|
|
|
|
|
|
|
g.Transform = transform1;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private static int GetPow(int digit)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
int pow = 1;
|
|
|
|
|
|
|
|
for (int index = 0; index < digit; ++index)
|
|
|
|
|
|
|
|
pow *= 10;
|
|
|
|
|
|
|
|
return pow;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>将int数组转换为double数组</summary>
|
|
|
|
|
|
|
|
/// <param name="values">int数组值</param>
|
|
|
|
|
|
|
|
/// <returns>结果值</returns>
|
|
|
|
|
|
|
|
public static double[] TranlateArrayToDouble(int[] values)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (values == null)
|
|
|
|
|
|
|
|
return (double[])null;
|
|
|
|
|
|
|
|
double[] numArray = new double[values.Length];
|
|
|
|
|
|
|
|
for (int index = 0; index < values.Length; ++index)
|
|
|
|
|
|
|
|
numArray[index] = (double)values[index];
|
|
|
|
|
|
|
|
return numArray;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>将float数组转换为double数组值</summary>
|
|
|
|
|
|
|
|
/// <param name="values">float数组值</param>
|
|
|
|
|
|
|
|
/// <returns>结果值</returns>
|
|
|
|
|
|
|
|
public static double[] TranlateArrayToDouble(float[] values)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
double[] numArray = new double[values.Length];
|
|
|
|
|
|
|
|
for (int index = 0; index < values.Length; ++index)
|
|
|
|
|
|
|
|
numArray[index] = (double)values[index];
|
|
|
|
|
|
|
|
return numArray;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>获得数据的上限值,这个上限值是自动计算的。</summary>
|
|
|
|
|
|
|
|
/// <param name="values">数据值</param>
|
|
|
|
|
|
|
|
/// <returns>数据值</returns>
|
|
|
|
|
|
|
|
public static int CalculateMaxSectionFrom(double[] values)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
double a = ((IEnumerable<double>)values).Max();
|
|
|
|
|
|
|
|
if (a <= 5.0)
|
|
|
|
|
|
|
|
return 5;
|
|
|
|
|
|
|
|
if (a <= 9.0)
|
|
|
|
|
|
|
|
return 10;
|
|
|
|
|
|
|
|
int int32 = Convert.ToInt32(Math.Ceiling(a));
|
|
|
|
|
|
|
|
int digit = int32.ToString().Length - 2;
|
|
|
|
|
|
|
|
int num = int.Parse(int32.ToString().Substring(0, 2));
|
|
|
|
|
|
|
|
if (num < 11)
|
|
|
|
|
|
|
|
return 12 * HslHelper.GetPow(digit);
|
|
|
|
|
|
|
|
if (num < 13)
|
|
|
|
|
|
|
|
return 14 * HslHelper.GetPow(digit);
|
|
|
|
|
|
|
|
if (num < 15)
|
|
|
|
|
|
|
|
return 16 * HslHelper.GetPow(digit);
|
|
|
|
|
|
|
|
if (num < 17)
|
|
|
|
|
|
|
|
return 18 * HslHelper.GetPow(digit);
|
|
|
|
|
|
|
|
if (num < 19)
|
|
|
|
|
|
|
|
return 20 * HslHelper.GetPow(digit);
|
|
|
|
|
|
|
|
if (num < 21)
|
|
|
|
|
|
|
|
return 22 * HslHelper.GetPow(digit);
|
|
|
|
|
|
|
|
if (num < 23)
|
|
|
|
|
|
|
|
return 24 * HslHelper.GetPow(digit);
|
|
|
|
|
|
|
|
if (num < 25)
|
|
|
|
|
|
|
|
return 26 * HslHelper.GetPow(digit);
|
|
|
|
|
|
|
|
if (num < 27)
|
|
|
|
|
|
|
|
return 28 * HslHelper.GetPow(digit);
|
|
|
|
|
|
|
|
if (num < 29)
|
|
|
|
|
|
|
|
return 30 * HslHelper.GetPow(digit);
|
|
|
|
|
|
|
|
if (num < 33)
|
|
|
|
|
|
|
|
return 34 * HslHelper.GetPow(digit);
|
|
|
|
|
|
|
|
if (num < 40)
|
|
|
|
|
|
|
|
return 40 * HslHelper.GetPow(digit);
|
|
|
|
|
|
|
|
if (num < 50)
|
|
|
|
|
|
|
|
return 50 * HslHelper.GetPow(digit);
|
|
|
|
|
|
|
|
if (num < 60)
|
|
|
|
|
|
|
|
return 60 * HslHelper.GetPow(digit);
|
|
|
|
|
|
|
|
if (num < 80)
|
|
|
|
|
|
|
|
return 80 * HslHelper.GetPow(digit);
|
|
|
|
|
|
|
|
return num < 95 ? 100 * HslHelper.GetPow(digit) : 100 * HslHelper.GetPow(digit);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <inheritdoc cref="M:HslControls.HslHelper.CalculateMaxSectionFrom(System.Double[])" />
|
|
|
|
|
|
|
|
public static int CalculateMaxSectionFrom(Dictionary<string, double[]> values) => HslHelper.CalculateMaxSectionFrom(values.Select<KeyValuePair<string, double[]>, double>((Func<KeyValuePair<string, double[]>, double>)(m => ((IEnumerable<double>)m.Value).Max())).ToArray<double>());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>获取当前颜色更淡的颜色信息</summary>
|
|
|
|
|
|
|
|
/// <param name="color">颜色信息</param>
|
|
|
|
|
|
|
|
/// <returns>颜色</returns>
|
|
|
|
|
|
|
|
public static System.Drawing.Color GetColorLight(System.Drawing.Color color) => HslHelper.GetColorLight(color, 40);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>获取当前颜色更深的颜色信息</summary>
|
|
|
|
|
|
|
|
/// <param name="color">颜色信息</param>
|
|
|
|
|
|
|
|
/// <returns>颜色</returns>
|
|
|
|
|
|
|
|
public static System.Drawing.Color GetColorDeep(System.Drawing.Color color) => HslHelper.GetColorLight(color, -40);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>获取当前颜色更淡的颜色信息,需要指定系数0-100,0时是原来的原色,100时是纯白色</summary>
|
|
|
|
|
|
|
|
/// <param name="color">颜色信息</param>
|
|
|
|
|
|
|
|
/// <param name="scale">获取颜色的系数信息</param>
|
|
|
|
|
|
|
|
/// <returns>颜色</returns>
|
|
|
|
|
|
|
|
public static System.Drawing.Color GetColorLight(System.Drawing.Color color, int scale) => scale > 0 ? System.Drawing.Color.FromArgb((int)color.R + ((int)byte.MaxValue - (int)color.R) * scale / 100, (int)color.G + ((int)byte.MaxValue - (int)color.G) * scale / 100, (int)color.B + ((int)byte.MaxValue - (int)color.B) * scale / 100) : System.Drawing.Color.FromArgb((int)color.R + (int)color.R * scale / 100, (int)color.G + (int)color.G * scale / 100, (int)color.B + (int)color.B * scale / 100);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>获取颜色的偏移信息</summary>
|
|
|
|
|
|
|
|
/// <param name="color">颜色值</param>
|
|
|
|
|
|
|
|
/// <param name="offset">颜色偏移信息</param>
|
|
|
|
|
|
|
|
/// <returns>颜色值</returns>
|
|
|
|
|
|
|
|
public static System.Drawing.Color GetColorOffset(System.Drawing.Color color, int offset)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
int red = (int)color.R + offset;
|
|
|
|
|
|
|
|
if (red < 0)
|
|
|
|
|
|
|
|
red = 0;
|
|
|
|
|
|
|
|
if (red > (int)byte.MaxValue)
|
|
|
|
|
|
|
|
red = (int)byte.MaxValue;
|
|
|
|
|
|
|
|
int green = (int)color.G + offset;
|
|
|
|
|
|
|
|
if (green < 0)
|
|
|
|
|
|
|
|
green = 0;
|
|
|
|
|
|
|
|
if (green > (int)byte.MaxValue)
|
|
|
|
|
|
|
|
green = (int)byte.MaxValue;
|
|
|
|
|
|
|
|
int blue = (int)color.B + offset;
|
|
|
|
|
|
|
|
if (blue < 0)
|
|
|
|
|
|
|
|
blue = 0;
|
|
|
|
|
|
|
|
if (blue > (int)byte.MaxValue)
|
|
|
|
|
|
|
|
blue = (int)byte.MaxValue;
|
|
|
|
|
|
|
|
return System.Drawing.Color.FromArgb(red, green, blue);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>获取当前颜色更淡的颜色信息</summary>
|
|
|
|
|
|
|
|
/// <param name="color">颜色信息</param>
|
|
|
|
|
|
|
|
/// <returns>颜色</returns>
|
|
|
|
|
|
|
|
public static System.Drawing.Color GetColorLightFive(System.Drawing.Color color) => HslHelper.GetColorLight(color, 50);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>获取当前颜色更淡的颜色信息</summary>
|
|
|
|
|
|
|
|
/// <param name="color">颜色信息</param>
|
|
|
|
|
|
|
|
/// <returns>颜色</returns>
|
|
|
|
|
|
|
|
public static System.Windows.Media.Color GetColorLight(System.Windows.Media.Color color) => System.Windows.Media.Color.FromRgb((byte)((uint)color.R + (uint)(((int)byte.MaxValue - (int)color.R) * 40 / 100)), (byte)((uint)color.G + (uint)(((int)byte.MaxValue - (int)color.G) * 40 / 100)), (byte)((uint)color.B + (uint)(((int)byte.MaxValue - (int)color.B) * 40 / 100)));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>获取当前颜色更淡的颜色信息</summary>
|
|
|
|
|
|
|
|
/// <param name="color">颜色信息</param>
|
|
|
|
|
|
|
|
/// <returns>颜色</returns>
|
|
|
|
|
|
|
|
public static System.Windows.Media.Color GetColorLightFive(System.Windows.Media.Color color) => System.Windows.Media.Color.FromRgb((byte)((uint)color.R + (uint)(((int)byte.MaxValue - (int)color.R) * 50 / 100)), (byte)((uint)color.G + (uint)(((int)byte.MaxValue - (int)color.G) * 50 / 100)), (byte)((uint)color.B + (uint)(((int)byte.MaxValue - (int)color.B) * 50 / 100)));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>从字符串表示的点位信息里解析出真正的点位信息</summary>
|
|
|
|
|
|
|
|
/// <param name="points">字符串的点位</param>
|
|
|
|
|
|
|
|
/// <param name="soureWidth">原来的长度信息</param>
|
|
|
|
|
|
|
|
/// <param name="sourceHeight">原来的高度信息</param>
|
|
|
|
|
|
|
|
/// <param name="width">实际的宽度信息</param>
|
|
|
|
|
|
|
|
/// <param name="height">实际的高度信息</param>
|
|
|
|
|
|
|
|
/// <param name="dx">x偏移量信息</param>
|
|
|
|
|
|
|
|
/// <param name="dy">y偏移量信息</param>
|
|
|
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
|
|
|
public static PointF[] GetPointsFrom(
|
|
|
|
|
|
|
|
string points,
|
|
|
|
|
|
|
|
float soureWidth,
|
|
|
|
|
|
|
|
float sourceHeight,
|
|
|
|
|
|
|
|
float width,
|
|
|
|
|
|
|
|
float height,
|
|
|
|
|
|
|
|
float dx = 0.0f,
|
|
|
|
|
|
|
|
float dy = 0.0f)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
string[] strArray = points.Split(new char[1] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
|
|
|
|
|
|
|
|
PointF[] pointsFrom = new PointF[strArray.Length];
|
|
|
|
|
|
|
|
for (int index = 0; index < strArray.Length; ++index)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
int length = strArray[index].IndexOf(',');
|
|
|
|
|
|
|
|
float single1 = Convert.ToSingle(strArray[index].Substring(0, length));
|
|
|
|
|
|
|
|
float single2 = Convert.ToSingle(strArray[index].Substring(length + 1));
|
|
|
|
|
|
|
|
pointsFrom[index] = new PointF(width * (single1 + dx) / soureWidth, height * (single2 + dy) / sourceHeight);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return pointsFrom;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>根据矩形及其各个定点的配置信息,获取圆角的路径信息,可以指定每个定点的圆角情况</summary>
|
|
|
|
|
|
|
|
/// <param name="rectangle"></param>
|
|
|
|
|
|
|
|
/// <param name="radius"></param>
|
|
|
|
|
|
|
|
/// <param name="topLeft"></param>
|
|
|
|
|
|
|
|
/// <param name="topRight"></param>
|
|
|
|
|
|
|
|
/// <param name="buttomRight"></param>
|
|
|
|
|
|
|
|
/// <param name="buttomLeft"></param>
|
|
|
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
|
|
|
public static GraphicsPath GetRoundRectange(
|
|
|
|
|
|
|
|
Rectangle rectangle,
|
|
|
|
|
|
|
|
int radius,
|
|
|
|
|
|
|
|
bool topLeft,
|
|
|
|
|
|
|
|
bool topRight,
|
|
|
|
|
|
|
|
bool buttomRight,
|
|
|
|
|
|
|
|
bool buttomLeft)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
GraphicsPath roundRectange = new GraphicsPath();
|
|
|
|
|
|
|
|
Point pt1_1 = new Point(rectangle.X + (topLeft ? radius : 0), rectangle.Y);
|
|
|
|
|
|
|
|
Point pt2_1 = new Point(rectangle.X + rectangle.Width - 1 - (topRight ? radius : 0), rectangle.Y);
|
|
|
|
|
|
|
|
roundRectange.AddLine(pt1_1, pt2_1);
|
|
|
|
|
|
|
|
if (topRight && radius > 0)
|
|
|
|
|
|
|
|
roundRectange.AddArc(rectangle.X + rectangle.Width - radius * 2 - 1, rectangle.Y, radius * 2, radius * 2, 270f, 90f);
|
|
|
|
|
|
|
|
Point pt1_2 = new Point(rectangle.X + rectangle.Width - 1, rectangle.Y + (topRight ? radius : 0));
|
|
|
|
|
|
|
|
Point pt2_2 = new Point(rectangle.X + rectangle.Width - 1, rectangle.Y + rectangle.Height - 1 - (buttomRight ? radius : 0));
|
|
|
|
|
|
|
|
roundRectange.AddLine(pt1_2, pt2_2);
|
|
|
|
|
|
|
|
if (buttomRight && radius > 0)
|
|
|
|
|
|
|
|
roundRectange.AddArc(rectangle.X + rectangle.Width - radius * 2 - 1, rectangle.Y + rectangle.Height - radius * 2 - 1, radius * 2, radius * 2, 0.0f, 90f);
|
|
|
|
|
|
|
|
Point pt1_3 = new Point(rectangle.X + rectangle.Width - 1 - (buttomRight ? radius : 0), rectangle.Y + rectangle.Height - 1);
|
|
|
|
|
|
|
|
Point pt2_3 = new Point(rectangle.X + (buttomLeft ? radius : 0), rectangle.Y + rectangle.Height - 1);
|
|
|
|
|
|
|
|
roundRectange.AddLine(pt1_3, pt2_3);
|
|
|
|
|
|
|
|
if (buttomLeft && radius > 0)
|
|
|
|
|
|
|
|
roundRectange.AddArc(rectangle.X, rectangle.Y + rectangle.Height - radius * 2 - 1, radius * 2, radius * 2, 90f, 90f);
|
|
|
|
|
|
|
|
Point pt1_4 = new Point(rectangle.X, rectangle.Y + rectangle.Height - 1 - (buttomLeft ? radius : 0));
|
|
|
|
|
|
|
|
Point pt2_4 = new Point(rectangle.X, rectangle.Y + (topLeft ? radius : 0));
|
|
|
|
|
|
|
|
roundRectange.AddLine(pt1_4, pt2_4);
|
|
|
|
|
|
|
|
if (topLeft && radius > 0)
|
|
|
|
|
|
|
|
roundRectange.AddArc(rectangle.X, rectangle.Y, radius * 2, radius * 2, 180f, 90f);
|
|
|
|
|
|
|
|
return roundRectange;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
private static string FloatMatchEvaluator(Match m) => m.Value.Length == 5 ? m.Value.Substring(0, 3) : m.Value.Substring(0, 2);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>获取浮点数值的格式化文本信息,如果发生了异常,则返回错误消息</summary>
|
|
|
|
|
|
|
|
/// <param name="format">格式化信息</param>
|
|
|
|
|
|
|
|
/// <param name="value">值信息</param>
|
|
|
|
|
|
|
|
/// <param name="remainZero">是否保留0的信息</param>
|
|
|
|
|
|
|
|
/// <returns>等待显示的文本</returns>
|
|
|
|
|
|
|
|
public static string GetFormatString(string format, float value, bool remainZero = false)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
try
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
string input = string.Format(format, (object)value);
|
|
|
|
|
|
|
|
return remainZero ? input : Regex.Replace(input, "[Ee][+-][0]+", new MatchEvaluator(HslHelper.FloatMatchEvaluator));
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
catch
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return "Wrong";
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>矩形中间的字符串对齐机制</summary>
|
|
|
|
|
|
|
|
public static StringFormat StringFormatCenter { get; set; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>矩形的左侧中间的对齐机制</summary>
|
|
|
|
|
|
|
|
public static StringFormat StringFormatLeft { get; set; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>矩形的右侧的中间对齐机制</summary>
|
|
|
|
|
|
|
|
public static StringFormat StringFormatRight { get; set; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>矩形的的默认的左上角对齐的机制</summary>
|
|
|
|
|
|
|
|
public static StringFormat StringFormatDefault { get; set; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>矩形的下方中间的对齐的机制</summary>
|
|
|
|
|
|
|
|
public static StringFormat StringFormatTopCenter { get; set; }
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|