add - Plc数据读取-816下班

master
wangsr 2 years ago
parent 924bdf72db
commit c298569b3f

@ -28,10 +28,17 @@
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.SuspendLayout();
//
// ElectronicMachinery_3
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.ClientSize = new System.Drawing.Size(553, 481);
this.Name = "ElectronicMachinery_3";
this.Text = "Form1";
this.ResumeLayout(false);
}
#endregion

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

@ -0,0 +1,558 @@
namespace Mesnac.Action.ChemicalWeighing.EngineeringDebuggingMode.ElectronicMachinaryStateMonitor
{
partial class ElectronicMachineryStateMonitor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.FOR_MOTOR = new System.Windows.Forms.GroupBox();
this.Alarm = new System.Windows.Forms.Label();
this.Run = new System.Windows.Forms.Label();
this.Running = new System.Windows.Forms.Label();
this.AlarmReset = new System.Windows.Forms.Label();
this.StopAuto = new System.Windows.Forms.Label();
this.StartAuto = new System.Windows.Forms.Label();
this.StopManual = new System.Windows.Forms.Label();
this.StartManual = new System.Windows.Forms.Label();
this.AutoMode = new System.Windows.Forms.Label();
this.ManualMode = new System.Windows.Forms.Label();
this.AlarmLable = new System.Windows.Forms.Label();
this.RunLable = new System.Windows.Forms.Label();
this.RunningLable = new System.Windows.Forms.Label();
this.AlarmResetLable = new System.Windows.Forms.Label();
this.StopAutoLable = new System.Windows.Forms.Label();
this.StartAutoLable = new System.Windows.Forms.Label();
this.StopManualLable = new System.Windows.Forms.Label();
this.StartManualLable = new System.Windows.Forms.Label();
this.AutoModeLable = new System.Windows.Forms.Label();
this.ManualModeLable = new System.Windows.Forms.Label();
this.DmChange_FOR_MOTOR = new System.Windows.Forms.ListBox();
this.FOR_MOTOR_S_TO_T = new System.Windows.Forms.GroupBox();
this.FOR_MOTOR_VFD = new System.Windows.Forms.GroupBox();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.label6 = new System.Windows.Forms.Label();
this.label7 = new System.Windows.Forms.Label();
this.label8 = new System.Windows.Forms.Label();
this.label9 = new System.Windows.Forms.Label();
this.label10 = new System.Windows.Forms.Label();
this.label11 = new System.Windows.Forms.Label();
this.label12 = new System.Windows.Forms.Label();
this.label13 = new System.Windows.Forms.Label();
this.label14 = new System.Windows.Forms.Label();
this.label15 = new System.Windows.Forms.Label();
this.label16 = new System.Windows.Forms.Label();
this.label17 = new System.Windows.Forms.Label();
this.FOR_MOTOR.SuspendLayout();
this.FOR_MOTOR_S_TO_T.SuspendLayout();
this.SuspendLayout();
//
// FOR_MOTOR
//
this.FOR_MOTOR.Controls.Add(this.Alarm);
this.FOR_MOTOR.Controls.Add(this.Run);
this.FOR_MOTOR.Controls.Add(this.Running);
this.FOR_MOTOR.Controls.Add(this.AlarmReset);
this.FOR_MOTOR.Controls.Add(this.StopAuto);
this.FOR_MOTOR.Controls.Add(this.StartAuto);
this.FOR_MOTOR.Controls.Add(this.StopManual);
this.FOR_MOTOR.Controls.Add(this.StartManual);
this.FOR_MOTOR.Controls.Add(this.AutoMode);
this.FOR_MOTOR.Controls.Add(this.ManualMode);
this.FOR_MOTOR.Controls.Add(this.AlarmLable);
this.FOR_MOTOR.Controls.Add(this.RunLable);
this.FOR_MOTOR.Controls.Add(this.RunningLable);
this.FOR_MOTOR.Controls.Add(this.AlarmResetLable);
this.FOR_MOTOR.Controls.Add(this.StopAutoLable);
this.FOR_MOTOR.Controls.Add(this.StartAutoLable);
this.FOR_MOTOR.Controls.Add(this.StopManualLable);
this.FOR_MOTOR.Controls.Add(this.StartManualLable);
this.FOR_MOTOR.Controls.Add(this.AutoModeLable);
this.FOR_MOTOR.Controls.Add(this.ManualModeLable);
this.FOR_MOTOR.Location = new System.Drawing.Point(12, 12);
this.FOR_MOTOR.Name = "FOR_MOTOR";
this.FOR_MOTOR.Size = new System.Drawing.Size(152, 146);
this.FOR_MOTOR.TabIndex = 0;
this.FOR_MOTOR.TabStop = false;
this.FOR_MOTOR.Text = "FOR_MOTOR";
//
// Alarm
//
this.Alarm.AutoSize = true;
this.Alarm.Location = new System.Drawing.Point(6, 125);
this.Alarm.Name = "Alarm";
this.Alarm.Size = new System.Drawing.Size(11, 12);
this.Alarm.TabIndex = 28;
this.Alarm.Text = "0";
//
// Run
//
this.Run.AutoSize = true;
this.Run.Location = new System.Drawing.Point(6, 113);
this.Run.Name = "Run";
this.Run.Size = new System.Drawing.Size(11, 12);
this.Run.TabIndex = 27;
this.Run.Text = "0";
//
// Running
//
this.Running.AutoSize = true;
this.Running.Location = new System.Drawing.Point(6, 101);
this.Running.Name = "Running";
this.Running.Size = new System.Drawing.Size(11, 12);
this.Running.TabIndex = 26;
this.Running.Text = "0";
//
// AlarmReset
//
this.AlarmReset.AutoSize = true;
this.AlarmReset.Location = new System.Drawing.Point(6, 89);
this.AlarmReset.Name = "AlarmReset";
this.AlarmReset.Size = new System.Drawing.Size(11, 12);
this.AlarmReset.TabIndex = 25;
this.AlarmReset.Text = "0";
//
// StopAuto
//
this.StopAuto.AutoSize = true;
this.StopAuto.Location = new System.Drawing.Point(6, 77);
this.StopAuto.Name = "StopAuto";
this.StopAuto.Size = new System.Drawing.Size(11, 12);
this.StopAuto.TabIndex = 24;
this.StopAuto.Text = "0";
//
// StartAuto
//
this.StartAuto.AutoSize = true;
this.StartAuto.Location = new System.Drawing.Point(6, 65);
this.StartAuto.Name = "StartAuto";
this.StartAuto.Size = new System.Drawing.Size(11, 12);
this.StartAuto.TabIndex = 23;
this.StartAuto.Text = "0";
//
// StopManual
//
this.StopManual.AutoSize = true;
this.StopManual.Location = new System.Drawing.Point(6, 53);
this.StopManual.Name = "StopManual";
this.StopManual.Size = new System.Drawing.Size(11, 12);
this.StopManual.TabIndex = 22;
this.StopManual.Text = "0";
//
// StartManual
//
this.StartManual.AutoSize = true;
this.StartManual.Location = new System.Drawing.Point(6, 41);
this.StartManual.Name = "StartManual";
this.StartManual.Size = new System.Drawing.Size(11, 12);
this.StartManual.TabIndex = 21;
this.StartManual.Text = "0";
//
// AutoMode
//
this.AutoMode.AutoSize = true;
this.AutoMode.Location = new System.Drawing.Point(6, 29);
this.AutoMode.Name = "AutoMode";
this.AutoMode.Size = new System.Drawing.Size(11, 12);
this.AutoMode.TabIndex = 20;
this.AutoMode.Text = "0";
//
// ManualMode
//
this.ManualMode.AutoSize = true;
this.ManualMode.Location = new System.Drawing.Point(6, 17);
this.ManualMode.Name = "ManualMode";
this.ManualMode.Size = new System.Drawing.Size(11, 12);
this.ManualMode.TabIndex = 19;
this.ManualMode.Text = "0";
//
// AlarmLable
//
this.AlarmLable.AutoSize = true;
this.AlarmLable.Location = new System.Drawing.Point(23, 125);
this.AlarmLable.Name = "AlarmLable";
this.AlarmLable.Size = new System.Drawing.Size(29, 12);
this.AlarmLable.TabIndex = 18;
this.AlarmLable.Text = "报警";
//
// RunLable
//
this.RunLable.AutoSize = true;
this.RunLable.Location = new System.Drawing.Point(23, 113);
this.RunLable.Name = "RunLable";
this.RunLable.Size = new System.Drawing.Size(53, 12);
this.RunLable.TabIndex = 16;
this.RunLable.Text = "输出运行";
//
// RunningLable
//
this.RunningLable.AutoSize = true;
this.RunningLable.Location = new System.Drawing.Point(23, 101);
this.RunningLable.Name = "RunningLable";
this.RunningLable.Size = new System.Drawing.Size(53, 12);
this.RunningLable.TabIndex = 14;
this.RunningLable.Text = "运行检测";
//
// AlarmResetLable
//
this.AlarmResetLable.AutoSize = true;
this.AlarmResetLable.Location = new System.Drawing.Point(23, 89);
this.AlarmResetLable.Name = "AlarmResetLable";
this.AlarmResetLable.Size = new System.Drawing.Size(53, 12);
this.AlarmResetLable.TabIndex = 12;
this.AlarmResetLable.Text = "报警复位";
//
// StopAutoLable
//
this.StopAutoLable.AutoSize = true;
this.StopAutoLable.Location = new System.Drawing.Point(23, 77);
this.StopAutoLable.Name = "StopAutoLable";
this.StopAutoLable.Size = new System.Drawing.Size(77, 12);
this.StopAutoLable.TabIndex = 10;
this.StopAutoLable.Text = "自动停止指令";
//
// StartAutoLable
//
this.StartAutoLable.AutoSize = true;
this.StartAutoLable.Location = new System.Drawing.Point(23, 65);
this.StartAutoLable.Name = "StartAutoLable";
this.StartAutoLable.Size = new System.Drawing.Size(77, 12);
this.StartAutoLable.TabIndex = 8;
this.StartAutoLable.Text = "自动启动指令";
//
// StopManualLable
//
this.StopManualLable.AutoSize = true;
this.StopManualLable.Location = new System.Drawing.Point(23, 53);
this.StopManualLable.Name = "StopManualLable";
this.StopManualLable.Size = new System.Drawing.Size(77, 12);
this.StopManualLable.TabIndex = 6;
this.StopManualLable.Text = "手动停止指令";
//
// StartManualLable
//
this.StartManualLable.AutoSize = true;
this.StartManualLable.Location = new System.Drawing.Point(23, 41);
this.StartManualLable.Name = "StartManualLable";
this.StartManualLable.Size = new System.Drawing.Size(77, 12);
this.StartManualLable.TabIndex = 4;
this.StartManualLable.Text = "手动启动指令";
//
// AutoModeLable
//
this.AutoModeLable.AutoSize = true;
this.AutoModeLable.Location = new System.Drawing.Point(23, 29);
this.AutoModeLable.Name = "AutoModeLable";
this.AutoModeLable.Size = new System.Drawing.Size(53, 12);
this.AutoModeLable.TabIndex = 2;
this.AutoModeLable.Text = "自动模式";
//
// ManualModeLable
//
this.ManualModeLable.AutoSize = true;
this.ManualModeLable.Location = new System.Drawing.Point(23, 17);
this.ManualModeLable.Name = "ManualModeLable";
this.ManualModeLable.Size = new System.Drawing.Size(53, 12);
this.ManualModeLable.TabIndex = 0;
this.ManualModeLable.Text = "手动模式";
//
// DmChange_FOR_MOTOR
//
this.DmChange_FOR_MOTOR.FormattingEnabled = true;
this.DmChange_FOR_MOTOR.ItemHeight = 12;
this.DmChange_FOR_MOTOR.Items.AddRange(new object[] {
"二级除尘器除尘风机",
"大A组除尘风机",
"大仓B组除尘风机",
"大仓C组除尘风机",
"大仓D组除尘风机",
"磨粉分析机电机",
"磨粉除尘风机电机",
"磨粉罗茨风机电机",
"磨粉皮带正转电机",
"磨粉皮带反转电机"});
this.DmChange_FOR_MOTOR.Location = new System.Drawing.Point(12, 164);
this.DmChange_FOR_MOTOR.Name = "DmChange_FOR_MOTOR";
this.DmChange_FOR_MOTOR.Size = new System.Drawing.Size(152, 148);
this.DmChange_FOR_MOTOR.TabIndex = 1;
this.DmChange_FOR_MOTOR.SelectedIndexChanged += new System.EventHandler(this.DmChange_FOR_MOTOR_SelectedIndexChanged);
//
// FOR_MOTOR_S_TO_T
//
this.FOR_MOTOR_S_TO_T.Controls.Add(this.label17);
this.FOR_MOTOR_S_TO_T.Controls.Add(this.label5);
this.FOR_MOTOR_S_TO_T.Controls.Add(this.label16);
this.FOR_MOTOR_S_TO_T.Controls.Add(this.label4);
this.FOR_MOTOR_S_TO_T.Controls.Add(this.label3);
this.FOR_MOTOR_S_TO_T.Controls.Add(this.label15);
this.FOR_MOTOR_S_TO_T.Controls.Add(this.label2);
this.FOR_MOTOR_S_TO_T.Controls.Add(this.label1);
this.FOR_MOTOR_S_TO_T.Controls.Add(this.label14);
this.FOR_MOTOR_S_TO_T.Controls.Add(this.label6);
this.FOR_MOTOR_S_TO_T.Controls.Add(this.label7);
this.FOR_MOTOR_S_TO_T.Controls.Add(this.label13);
this.FOR_MOTOR_S_TO_T.Controls.Add(this.label8);
this.FOR_MOTOR_S_TO_T.Controls.Add(this.label9);
this.FOR_MOTOR_S_TO_T.Controls.Add(this.label12);
this.FOR_MOTOR_S_TO_T.Controls.Add(this.label10);
this.FOR_MOTOR_S_TO_T.Controls.Add(this.label11);
this.FOR_MOTOR_S_TO_T.Location = new System.Drawing.Point(170, 14);
this.FOR_MOTOR_S_TO_T.Name = "FOR_MOTOR_S_TO_T";
this.FOR_MOTOR_S_TO_T.Size = new System.Drawing.Size(188, 259);
this.FOR_MOTOR_S_TO_T.TabIndex = 2;
this.FOR_MOTOR_S_TO_T.TabStop = false;
this.FOR_MOTOR_S_TO_T.Text = "FOR_MOTOR_S_TO_T";
//
// FOR_MOTOR_VFD
//
this.FOR_MOTOR_VFD.Cursor = System.Windows.Forms.Cursors.Arrow;
this.FOR_MOTOR_VFD.Location = new System.Drawing.Point(364, 19);
this.FOR_MOTOR_VFD.Name = "FOR_MOTOR_VFD";
this.FOR_MOTOR_VFD.Size = new System.Drawing.Size(187, 172);
this.FOR_MOTOR_VFD.TabIndex = 3;
this.FOR_MOTOR_VFD.TabStop = false;
this.FOR_MOTOR_VFD.Text = "FOR_MOTOR_VFD";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(6, 17);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(41, 12);
this.label1.TabIndex = 0;
this.label1.Text = "label1";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(6, 29);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(41, 12);
this.label2.TabIndex = 1;
this.label2.Text = "label2";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(6, 41);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(41, 12);
this.label3.TabIndex = 2;
this.label3.Text = "label3";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(6, 53);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(41, 12);
this.label4.TabIndex = 3;
this.label4.Text = "label4";
//
// label5
//
this.label5.AutoSize = true;
this.label5.Location = new System.Drawing.Point(6, 65);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(41, 12);
this.label5.TabIndex = 4;
this.label5.Text = "label5";
//
// label6
//
this.label6.AutoSize = true;
this.label6.Location = new System.Drawing.Point(6, 77);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(41, 12);
this.label6.TabIndex = 5;
this.label6.Text = "label6";
//
// label7
//
this.label7.AutoSize = true;
this.label7.Location = new System.Drawing.Point(6, 89);
this.label7.Name = "label7";
this.label7.Size = new System.Drawing.Size(41, 12);
this.label7.TabIndex = 6;
this.label7.Text = "label7";
//
// label8
//
this.label8.AutoSize = true;
this.label8.Location = new System.Drawing.Point(6, 101);
this.label8.Name = "label8";
this.label8.Size = new System.Drawing.Size(41, 12);
this.label8.TabIndex = 7;
this.label8.Text = "label8";
//
// label9
//
this.label9.AutoSize = true;
this.label9.Location = new System.Drawing.Point(6, 113);
this.label9.Name = "label9";
this.label9.Size = new System.Drawing.Size(41, 12);
this.label9.TabIndex = 8;
this.label9.Text = "label9";
//
// label10
//
this.label10.AutoSize = true;
this.label10.Location = new System.Drawing.Point(6, 125);
this.label10.Name = "label10";
this.label10.Size = new System.Drawing.Size(47, 12);
this.label10.TabIndex = 9;
this.label10.Text = "label10";
//
// label11
//
this.label11.AutoSize = true;
this.label11.Location = new System.Drawing.Point(6, 137);
this.label11.Name = "label11";
this.label11.Size = new System.Drawing.Size(47, 12);
this.label11.TabIndex = 10;
this.label11.Text = "label11";
//
// label12
//
this.label12.AutoSize = true;
this.label12.Location = new System.Drawing.Point(6, 149);
this.label12.Name = "label12";
this.label12.Size = new System.Drawing.Size(47, 12);
this.label12.TabIndex = 11;
this.label12.Text = "label12";
//
// label13
//
this.label13.AutoSize = true;
this.label13.Location = new System.Drawing.Point(6, 161);
this.label13.Name = "label13";
this.label13.Size = new System.Drawing.Size(47, 12);
this.label13.TabIndex = 12;
this.label13.Text = "label13";
//
// label14
//
this.label14.AutoSize = true;
this.label14.Location = new System.Drawing.Point(6, 173);
this.label14.Name = "label14";
this.label14.Size = new System.Drawing.Size(47, 12);
this.label14.TabIndex = 13;
this.label14.Text = "label14";
//
// label15
//
this.label15.AutoSize = true;
this.label15.Location = new System.Drawing.Point(6, 185);
this.label15.Name = "label15";
this.label15.Size = new System.Drawing.Size(47, 12);
this.label15.TabIndex = 14;
this.label15.Text = "label15";
//
// label16
//
this.label16.AutoSize = true;
this.label16.Location = new System.Drawing.Point(6, 197);
this.label16.Name = "label16";
this.label16.Size = new System.Drawing.Size(47, 12);
this.label16.TabIndex = 15;
this.label16.Text = "label16";
//
// label17
//
this.label17.AutoSize = true;
this.label17.Location = new System.Drawing.Point(6, 209);
this.label17.Name = "label17";
this.label17.Size = new System.Drawing.Size(47, 12);
this.label17.TabIndex = 16;
this.label17.Text = "label17";
//
// ElectronicMachineryStateMonitor
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(989, 549);
this.Controls.Add(this.FOR_MOTOR_VFD);
this.Controls.Add(this.FOR_MOTOR_S_TO_T);
this.Controls.Add(this.DmChange_FOR_MOTOR);
this.Controls.Add(this.FOR_MOTOR);
this.Name = "ElectronicMachineryStateMonitor";
this.Text = "Form1";
this.FOR_MOTOR.ResumeLayout(false);
this.FOR_MOTOR.PerformLayout();
this.FOR_MOTOR_S_TO_T.ResumeLayout(false);
this.FOR_MOTOR_S_TO_T.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.GroupBox FOR_MOTOR;
private System.Windows.Forms.Label AlarmLable;
private System.Windows.Forms.Label RunLable;
private System.Windows.Forms.Label RunningLable;
private System.Windows.Forms.Label AlarmResetLable;
private System.Windows.Forms.Label StopAutoLable;
private System.Windows.Forms.Label StartAutoLable;
private System.Windows.Forms.Label StopManualLable;
private System.Windows.Forms.Label StartManualLable;
private System.Windows.Forms.Label AutoModeLable;
private System.Windows.Forms.Label ManualModeLable;
private System.Windows.Forms.Label Alarm;
private System.Windows.Forms.Label Run;
private System.Windows.Forms.Label Running;
private System.Windows.Forms.Label AlarmReset;
private System.Windows.Forms.Label StopAuto;
private System.Windows.Forms.Label StartAuto;
private System.Windows.Forms.Label StopManual;
private System.Windows.Forms.Label StartManual;
private System.Windows.Forms.Label AutoMode;
private System.Windows.Forms.Label ManualMode;
private System.Windows.Forms.ListBox DmChange_FOR_MOTOR;
private System.Windows.Forms.GroupBox FOR_MOTOR_S_TO_T;
private System.Windows.Forms.GroupBox FOR_MOTOR_VFD;
private System.Windows.Forms.Label label17;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label16;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label15;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label14;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.Label label7;
private System.Windows.Forms.Label label13;
private System.Windows.Forms.Label label8;
private System.Windows.Forms.Label label9;
private System.Windows.Forms.Label label12;
private System.Windows.Forms.Label label10;
private System.Windows.Forms.Label label11;
}
}

@ -0,0 +1,125 @@
using Mesnac.Action.ChemicalWeighing.Entity;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Mesnac.Action.ChemicalWeighing.EngineeringDebuggingMode.ElectronicMachinaryStateMonitor
{
public partial class ElectronicMachineryStateMonitor : Form
{
string DmName_FOR_MOTOR = "DM1GDP01";
public ElectronicMachineryStateMonitor()
{
InitializeComponent();
StateMonitor_FOR_MOTOR(DmName_FOR_MOTOR);
}
private void DmChange_FOR_MOTOR_SelectedIndexChanged(object sender, EventArgs e)
{
switch (DmChange_FOR_MOTOR.Text)
{
case "二级除尘器除尘风机":
DmName_FOR_MOTOR = "DM1GDP01";
break;
case "大A组除尘风机":
DmName_FOR_MOTOR = "DM1ASIG01";
break;
case "大仓B组除尘风机":
DmName_FOR_MOTOR = "DM1BSIG01";
break;
case "大仓C组除尘风机":
DmName_FOR_MOTOR = "DM1CSIG01";
break;
case "大仓D组除尘风机":
DmName_FOR_MOTOR = "DM1DSIG01";
break;
case "磨粉分析机电机":
DmName_FOR_MOTOR = "DM1GDS01";
break;
case "磨粉除尘风机电机":
DmName_FOR_MOTOR = "DM1GDS02";
break;
case "磨粉罗茨风机电机":
DmName_FOR_MOTOR = "DM1GDS03";
break;
case "磨粉皮带正转电机":
DmName_FOR_MOTOR = "DM1GDS04";
break;
case "磨粉皮带反转电机":
DmName_FOR_MOTOR = "DM1GDS05";
break;
}
StateMonitor_FOR_MOTOR(DmName_FOR_MOTOR);
}
private void StateMonitor_FOR_MOTOR(String dmName)
{
ManualMode.Text = GetDataToString(dmName, "_ManualMode");
AutoMode.Text = GetDataToString(dmName, "_AutoMode");
StartManual.Text = GetDataToString(dmName, "_StartManual");
StopManual.Text = GetDataToString(dmName, "_StopManual");
StartAuto.Text = GetDataToString(dmName, "_StartAuto");
StopAuto.Text = GetDataToString(dmName, "_StopAuto");
AlarmReset.Text = GetDataToString(dmName, "_AlarmReset");
Running.Text = GetDataToString(dmName, "_Running");
Run.Text = GetDataToString(dmName, "_Run");
Alarm.Text = GetDataToString(dmName, "_Alarm");
}
/// <summary>
/// 根据属性名和现在选择的数据块名得到PLC数据块的具体引用
/// </summary>
/// <param name="dmValue">数据块属性名</param>
/// <returns></returns>
private DataKeyValue GetDataNameValue(string dmName, string dmValue)
{
return new DataKeyValue(dmName + dmValue);
}
/// <summary>
/// 从PLC中读取值
/// </summary>
/// <param name="dmValue">要读取的属性</param>
/// <returns></returns>
private string GetDataToString(string dmName, string dmValue)
{
return GetDataNameValue(dmName ,dmValue).NowValue.ToString();
}
}
}

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

@ -0,0 +1,39 @@
namespace Mesnac.Action.ChemicalWeighing.EngineeringDebuggingMode.ValveStateMonitor
{
partial class ValveStateMonitor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Mesnac.Action.ChemicalWeighing.EngineeringDebuggingMode.ValveStateMonitor
{
public partial class ValveStateMonitor : Form
{
public ValveStateMonitor()
{
InitializeComponent();
}
}
}

@ -212,6 +212,12 @@
<Compile Include="DeviceParamManage\InitDeviceParamInfo.cs" />
<Compile Include="DeviceParamManage\SelectDeviceParamInfo.cs" />
<Compile Include="DeviceParamManage\WriteDeviceParamInfo.cs" />
<Compile Include="EngineeringDebuggingMode\ElectronicMachineryStateMonitor\ElectronicMachineryStateMonitor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="EngineeringDebuggingMode\ElectronicMachineryStateMonitor\ElectronicMachineryStateMonitor.Designer.cs">
<DependentUpon>ElectronicMachineryStateMonitor.cs</DependentUpon>
</Compile>
<Compile Include="EngineeringDebuggingMode\ElectronicMachinery\ElectronicMachinery.cs">
<SubType>Form</SubType>
</Compile>
@ -237,6 +243,12 @@
<Compile Include="EngineeringDebuggingMode\ValveStateControl\ValveStateControl.Designer.cs">
<DependentUpon>ValveStateControl.cs</DependentUpon>
</Compile>
<Compile Include="EngineeringDebuggingMode\ValveStateMonitor\ValveStateMonitor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="EngineeringDebuggingMode\ValveStateMonitor\ValveStateMonitor.Designer.cs">
<DependentUpon>ValveStateMonitor.cs</DependentUpon>
</Compile>
<Compile Include="Entity\RecordSaveDataInfo.cs" />
<Compile Include="Entity\Report\LR_BarcodeLog.cs" />
<Compile Include="Entity\Report\Report_GelDoser.cs" />
@ -690,12 +702,18 @@
<EmbeddedResource Include="BinManage\FrmBin.resx">
<DependentUpon>FrmBin.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="EngineeringDebuggingMode\ElectronicMachineryStateMonitor\ElectronicMachineryStateMonitor.resx">
<DependentUpon>ElectronicMachineryStateMonitor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="EngineeringDebuggingMode\ElectronicMachinery\ElectronicMachinery.resx">
<DependentUpon>ElectronicMachinery.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="EngineeringDebuggingMode\ElectronicMachinery\ElectronicMachinery_2.resx">
<DependentUpon>ElectronicMachinery_2.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="EngineeringDebuggingMode\ElectronicMachinery\ElectronicMachinery_3.resx">
<DependentUpon>ElectronicMachinery_3.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="EngineeringDebuggingMode\ValveStateControl\ValveStateControl.resx">
<DependentUpon>ValveStateControl.cs</DependentUpon>
</EmbeddedResource>

@ -6,6 +6,7 @@ using System.Text;
using System.Windows.Forms;
using ICSharpCode.Core;
using Mesnac.Action.Base;
using Mesnac.Action.ChemicalWeighing.EngineeringDebuggingMode.ElectronicMachinaryStateMonitor;
using Mesnac.Action.ChemicalWeighing.EngineeringDebuggingMode.ElectronicMachinery;
using Mesnac.Action.ChemicalWeighing.EngineeringDebuggingMode.ValveStateControl;
using Mesnac.Action.ChemicalWeighing.Entity;
@ -40,7 +41,7 @@ namespace Mesnac.Action.ChemicalWeighing.Test
// dbHelper.CommandText = sql;
ElectronicMachinery_2 Form = new ElectronicMachinery_2();
ElectronicMachineryStateMonitor Form = new ElectronicMachineryStateMonitor();
Form.Show();

Loading…
Cancel
Save