From 8e0bda9d3b3bc12d92eb74b756a2d0d9bb70bfef Mon Sep 17 00:00:00 2001 From: nodyang Date: Thu, 15 Jun 2023 08:42:05 +0800 Subject: [PATCH] =?UTF-8?q?20230614=20=E6=97=A5=E5=B8=B8=E6=8F=90=E4=BA=A4?= =?UTF-8?q?=E4=BB=A3=E7=A0=81?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../HslBottle.cs | 345 ++++++++++++ .../HslConveyer.cs | 299 +++++++++++ .../HslConveyerStyle.cs | 19 + .../HslDirectionStyle.cs | 16 + .../HslPipeLine.cs | 508 ++++++++++++++++++ .../HslPipeLineThree.cs | 448 +++++++++++++++ .../Mesnac.Controls.ChemicalWeighing.csproj | 4 + Main/MCEdit/Data/ComponentProperty.xml | 22 + Main/MCEdit/Data/MCProject/SCWSProject2.mprj | 1 + .../Data/MCProject/nodeForm/FormMachine.xml | 206 +++++++ .../Data/MCProject/nodeForm/FormMain.xml | 7 + .../Data/MCProject/nodeForm/密炼回放.xml | 2 +- .../Data/SharpDevelopControlLibrary.xml | 4 +- 13 files changed, 1879 insertions(+), 2 deletions(-) create mode 100644 Controls/Mesnac.Controls.ChemicalWeighing/HslBottle.cs create mode 100644 Controls/Mesnac.Controls.ChemicalWeighing/HslConveyer.cs create mode 100644 Controls/Mesnac.Controls.ChemicalWeighing/HslConveyerStyle.cs create mode 100644 Controls/Mesnac.Controls.ChemicalWeighing/HslDirectionStyle.cs create mode 100644 Controls/Mesnac.Controls.ChemicalWeighing/HslPipeLine.cs create mode 100644 Controls/Mesnac.Controls.ChemicalWeighing/HslPipeLineThree.cs create mode 100644 Main/MCEdit/Data/MCProject/nodeForm/FormMachine.xml diff --git a/Controls/Mesnac.Controls.ChemicalWeighing/HslBottle.cs b/Controls/Mesnac.Controls.ChemicalWeighing/HslBottle.cs new file mode 100644 index 0000000..01b2a4c --- /dev/null +++ b/Controls/Mesnac.Controls.ChemicalWeighing/HslBottle.cs @@ -0,0 +1,345 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Drawing.Drawing2D; +using System.Drawing.Text; +using System.Drawing; +using System.Linq; +using System.Net; +using System.Text; +using System.Threading.Tasks; +using System.Windows.Forms; + +namespace Mesnac.Controls.ChemicalWeighing +{ + /// 一个类似瓶子的控件对象模型 + [Description("一个类似瓶子,罐子的控件,支持液位显示,支持设置渐变的颜色及文本标题")] + public class HslBottle : UserControl + { + private Color foreColorTop = Color.FromArgb(243, 245, 139); + private Color foreColorEdge = Color.FromArgb(194, 190, 77); + private Color foreColorCenter = Color.FromArgb(226, 221, 98); + private Color backColorTop = Color.FromArgb(151, 232, 244); + private Color backColorEdge = Color.FromArgb(142, 196, 216); + private Color backColorCenter = Color.FromArgb(240, 240, 240); + private double value = 50.0; + private bool isOpen = false; + private string bottleTag = ""; + private StringFormat sf; + private string headTag = "原料1"; + private float dockHeight = 30f; + /// 必需的设计器变量。 + private IContainer components = (IContainer)null; + + /// 实例化一个新的控件对象 + public HslBottle() + { + this.InitializeComponent(); + this.sf = new StringFormat(); + this.sf.Alignment = StringAlignment.Center; + this.sf.LineAlignment = StringAlignment.Center; + this.SetStyle(ControlStyles.UserPaint | ControlStyles.SupportsTransparentBackColor, true); + this.SetStyle(ControlStyles.ResizeRedraw, true); + this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); + this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); + } + + /// 获取或设置控件的背景色 + [Browsable(true)] + [Description("获取或设置控件的背景色")] + [Category("HslControls")] + [DefaultValue(typeof(Color), "Transparent")] + [EditorBrowsable(EditorBrowsableState.Always)] + public override Color BackColor + { + get => base.BackColor; + set => base.BackColor = value; + } + + /// 获取或设置瓶子的液位值。 + [Browsable(true)] + [Description("获取或设置瓶子的液位值。")] + [DefaultValue(typeof(double), "60")] + [Category("HslControls")] + public virtual double Value + { + get => this.value; + set + { + if (value < 0.0 || value > 100.0) + return; + this.value = value; + this.Invalidate(); + } + } + + /// 获取或设置瓶子是否处于打开的状态。 + [Browsable(true)] + [Description("获取或设置瓶子是否处于打开的状态。")] + [DefaultValue(typeof(bool), "false")] + [Category("HslControls")] + public virtual bool IsOpen + { + get => this.isOpen; + set + { + this.isOpen = value; + this.Invalidate(); + } + } + + /// 获取或设置瓶子的标签信息,用于绘制在瓶子上的信息。 + [Browsable(true)] + [Description("获取或设置瓶子的标签信息,用于绘制在瓶子上的信息。")] + [DefaultValue(typeof(string), "")] + [Category("HslControls")] + public virtual string BottleTag + { + get => this.bottleTag; + set + { + this.bottleTag = value; + this.Invalidate(); + } + } + + /// 获取或设置瓶子的备注信息,用于绘制在瓶子顶部的信息。 + [Browsable(true)] + [Description("获取或设置瓶子的备注信息,用于绘制在瓶子顶部的信息。")] + [DefaultValue(typeof(string), "原料1")] + [Category("HslControls")] + public virtual string HeadTag + { + get => this.headTag; + set + { + this.headTag = value; + this.Invalidate(); + } + } + + /// 获取或设置控件底座的高度 + [Browsable(true)] + [DefaultValue(30f)] + [Description("获取或设置控件底座的高度")] + [Category("HslControls")] + public virtual float DockHeight + { + get => this.dockHeight; + set + { + this.dockHeight = value; + this.Invalidate(); + } + } + + /// 获取或设置前景色的边缘颜色内容 + [Browsable(true)] + [DefaultValue(typeof(Color), "[194, 190, 77]")] + [Description("获取或设置前景色的边缘颜色内容")] + [Category("HslControls")] + public virtual Color ForeColorEdge + { + get => this.foreColorEdge; + set + { + this.foreColorEdge = value; + this.Invalidate(); + } + } + + /// 获取或设置前景色的中心颜色内容 + [Browsable(true)] + [DefaultValue(typeof(Color), "[226, 221, 98]")] + [Description("获取或设置前景色的中心颜色内容")] + [Category("HslControls")] + public virtual Color ForeColorCenter + { + get => this.foreColorCenter; + set + { + this.foreColorCenter = value; + this.Invalidate(); + } + } + + /// 获取或设置前景色的顶部颜色内容 + [Browsable(true)] + [DefaultValue(typeof(Color), "[243, 245, 139]")] + [Description("获取或设置前景色的顶部颜色内容")] + [Category("HslControls")] + public virtual Color ForeColorTop + { + get => this.foreColorTop; + set + { + this.foreColorTop = value; + this.Invalidate(); + } + } + + /// 获取或设置背景色的边缘颜色内容 + [Browsable(true)] + [DefaultValue(typeof(Color), "[142, 196, 216]")] + [Description("获取或设置背景色的边缘颜色内容")] + [Category("HslControls")] + public virtual Color BackColorEdge + { + get => this.backColorEdge; + set + { + this.backColorEdge = value; + this.Invalidate(); + } + } + + /// 获取或设置背景色的中心颜色内容 + [Browsable(true)] + [DefaultValue(typeof(Color), "[240, 240, 240]")] + [Description("获取或设置背景色的中心颜色内容")] + [Category("HslControls")] + public virtual Color BackColorCenter + { + get => this.backColorCenter; + set + { + this.backColorCenter = value; + this.Invalidate(); + } + } + + /// 获取或设置背景色的顶部颜色内容 + [Browsable(true)] + [DefaultValue(typeof(Color), "[151, 232, 244]")] + [Description("获取或设置背景色的顶部颜色内容")] + [Category("HslControls")] + public virtual Color BackColorTop + { + get => this.backColorTop; + set + { + this.backColorTop = value; + this.Invalidate(); + } + } + + /// 重绘控件的外观 + /// 事件 + protected override void OnPaint(PaintEventArgs e) + { + Graphics graphics = e.Graphics; + graphics.SmoothingMode = SmoothingMode.HighQuality; + graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit; + this.PaintHslControls(graphics, this.Width, this.Height); + base.OnPaint(e); + } + + /// + public void PaintHslControls(Graphics g, int width, int height) + { + if (width < 15 || this.Height < 15) + return; + int num1 = (double)this.dockHeight < 1.0 ? (int)((double)this.dockHeight * (double)height) : (int)this.dockHeight; + int y1 = 20; + float x = (float)width / 2f; + float y2 = (float)(height - num1) - (float)((double)(height - num1 - y1) * (double)Convert.ToSingle(this.value) / 100.0); + int num2 = width / 50 + 3; + if (string.IsNullOrEmpty(this.headTag)) + y1 = num2; + GraphicsPath path = new GraphicsPath(); + path.AddPolygon(new PointF[6] + { + new PointF(0.0f, (float) y1), + new PointF(0.0f, (float) (height - num1)), + new PointF(x, (float) (height - 1)), + new PointF((float) (width - 1), (float) (height - num1)), + new PointF((float) (width - 1), (float) y1), + new PointF(0.0f, (float) y1) + }); + LinearGradientBrush linearGradientBrush = new LinearGradientBrush(new Point(0, y1), new Point(width - 1, y1), Color.FromArgb(142, 196, 216), Color.FromArgb(240, 240, 240)); + ColorBlend colorBlend = new ColorBlend(); + colorBlend.Positions = new float[3] { 0.0f, 0.5f, 1f }; + colorBlend.Colors = new Color[3] + { + this.backColorEdge, + this.backColorCenter, + this.backColorEdge + }; + linearGradientBrush.InterpolationColors = colorBlend; + g.FillPath((Brush)linearGradientBrush, path); + using (Brush brush = (Brush)new SolidBrush(this.backColorTop)) + g.FillEllipse(brush, 1, y1 - num2, width - 2, num2 * 2); + path.Reset(); + path.AddPolygon(new PointF[6] + { + new PointF(0.0f, y2), + new PointF(0.0f, (float) (height - num1)), + new PointF(x, (float) (height - 1)), + new PointF((float) (width - 1), (float) (height - num1)), + new PointF((float) (width - 1), y2), + new PointF(0.0f, y2) + }); + colorBlend.Colors = new Color[3] + { + this.foreColorEdge, + this.foreColorCenter, + this.foreColorEdge + }; + linearGradientBrush.InterpolationColors = colorBlend; + g.FillPath((Brush)linearGradientBrush, path); + linearGradientBrush.Dispose(); + using (Brush brush = (Brush)new SolidBrush(this.foreColorTop)) + g.FillEllipse(brush, 1f, y2 - (float)num2, (float)(width - 2), (float)(num2 * 2)); + path.Reset(); + path.AddPolygon(new PointF[3] + { + new PointF(0.0f, (float) (height - num1)), + new PointF(x, (float) (height - 1)), + new PointF((float) (width - 1), (float) (height - num1)) + }); + path.AddArc(0, height - num1 - num2, width, num2 * 2, 0.0f, 180f); + using (Brush brush = (Brush)new SolidBrush(this.foreColorEdge)) + g.FillPath(brush, path); + path.Reset(); + path.AddLines(new PointF[4] + { + new PointF((float) width / 4f, (float) (height - num1 / 2)), + new PointF((float) width / 4f, (float) (height - 1)), + new PointF((float) ((double) width * 3.0 / 4.0), (float) (height - 1)), + new PointF((float) ((double) width * 3.0 / 4.0), (float) (height - num1 / 2)) + }); + path.AddArc((float)width / 4f, (float)(height - num1 / 2 - num2 - 1), (float)width / 2f, (float)(num2 * 2), 0.0f, 180f); + g.FillPath(Brushes.DimGray, path); + using (Brush brush = (Brush)new SolidBrush(this.ForeColor)) + { + if (!string.IsNullOrEmpty(this.bottleTag)) + g.DrawString(this.bottleTag, this.Font, brush, (RectangleF)new Rectangle(-10, 26, width + 20, 20), this.sf); + if (!string.IsNullOrEmpty(this.headTag)) + g.DrawString(this.headTag, this.Font, brush, (RectangleF)new Rectangle(-10, 0, width + 20, 20), this.sf); + } + path.Dispose(); + } + + /// 清理所有正在使用的资源。 + /// 如果应释放托管资源,为 true;否则为 false。 + protected override void Dispose(bool disposing) + { + if (disposing && this.components != null) + this.components.Dispose(); + base.Dispose(disposing); + } + + /// + /// 设计器支持所需的方法 - 不要修改 + /// 使用代码编辑器修改此方法的内容。 + /// + private void InitializeComponent() + { + this.SuspendLayout(); + this.AutoScaleMode = AutoScaleMode.None; + this.BackColor = Color.Transparent; + this.Name = nameof(HslBottle); + this.ResumeLayout(false); + } + } +} diff --git a/Controls/Mesnac.Controls.ChemicalWeighing/HslConveyer.cs b/Controls/Mesnac.Controls.ChemicalWeighing/HslConveyer.cs new file mode 100644 index 0000000..bc526df --- /dev/null +++ b/Controls/Mesnac.Controls.ChemicalWeighing/HslConveyer.cs @@ -0,0 +1,299 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Drawing.Drawing2D; +using System.Drawing.Text; +using System.Drawing; +using System.Linq; +using System.Net; +using System.Text; +using System.Threading.Tasks; +using System.Windows.Forms; + +namespace Mesnac.Controls.ChemicalWeighing +{ + /// 一个传送带的控件 + [Description("传送带控件,支持正反方向设置,支持转速设置,颜色设置")] + public class HslConveyer : UserControl + { + private StringFormat sf = (StringFormat)null; + private float moveSpeed = 0.3f; + private float startAngle = 0.0f; + private float startOffect = 0.0f; + private Timer timer = (Timer)null; + private bool isConveyerActive = false; + private float circularRadius = 20f; + private HslConveyerStyle conveyerStyle = HslConveyerStyle.Horizontal; + /// 必需的设计器变量。 + private IContainer components = (IContainer)null; + + /// 实例化一个传送带的控件对象 + public HslConveyer() + { + this.InitializeComponent(); + this.sf = new StringFormat(); + this.sf.Alignment = StringAlignment.Center; + this.sf.LineAlignment = StringAlignment.Center; + this.SetStyle(ControlStyles.UserPaint | ControlStyles.SupportsTransparentBackColor, true); + this.SetStyle(ControlStyles.ResizeRedraw, true); + this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); + this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); + base.ForeColor = Color.FromArgb(142, 196, 216); + this.timer = new Timer(); + this.timer.Interval = 50; + this.timer.Tick += new EventHandler(this.Timer_Tick); + this.timer.Start(); + } + + /// 获取或设置控件的背景色 + [Browsable(true)] + [Description("获取或设置控件的背景色")] + [Category("HslControls")] + [DefaultValue(typeof(Color), "Transparent")] + [EditorBrowsable(EditorBrowsableState.Always)] + public override Color BackColor + { + get => base.BackColor; + set => base.BackColor = value; + } + + /// 获取或设置当前控件的文本 + [Browsable(true)] + [Description("获取或设置当前控件的文本")] + [Category("HslControls")] + [EditorBrowsable(EditorBrowsableState.Always)] + [Bindable(true)] + [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)] + public override string Text + { + get => base.Text; + set + { + base.Text = value; + this.Invalidate(); + } + } + + /// 获取或设置控件的背景色 + [Browsable(true)] + [Description("获取或设置控件的前景色")] + [Category("HslControls")] + [DefaultValue(typeof(Color), "[142, 196, 216]")] + [EditorBrowsable(EditorBrowsableState.Always)] + public override Color ForeColor + { + get => base.ForeColor; + set + { + base.ForeColor = value; + this.Invalidate(); + } + } + + /// 获取或设置传送带流动的速度,0为静止,正数为正向流动,负数为反向流动,一般情况值范围为 -9 ~ 9 + [Browsable(true)] + [Description("获取或设置传送带流动的速度,0为静止,正数为正向流动,负数为反向流动,一般情况值范围为 -9 ~ 9")] + [Category("HslControls")] + [DefaultValue(0.3f)] + public virtual float MoveSpeed + { + get => this.moveSpeed; + set + { + this.moveSpeed = value; + this.Invalidate(); + } + } + + /// 获取或设置管道线是否激活液体显示 + [Browsable(true)] + [Description("获取或设置管道线是否激活液体显示")] + [Category("HslControls")] + [DefaultValue(false)] + public virtual bool ConveyerActive + { + get => this.isConveyerActive; + set + { + this.isConveyerActive = value; + this.Invalidate(); + } + } + + /// 获取或设置两侧的圆圈的半径,当且仅当ConveyerStyle属性不为Horizontal枚举时成立 + [Browsable(true)] + [Description("获取或设置两侧的圆圈的半径,当且仅当ConveyerStyle属性不为Horizontal枚举时成立")] + [Category("HslControls")] + [DefaultValue(HslConveyerStyle.Horizontal)] + public virtual float CircularRadius + { + get => this.circularRadius; + set + { + if ((double)value > (double)(this.Width / 2) || (double)value > (double)(this.Height / 2)) + return; + this.circularRadius = value; + this.Invalidate(); + } + } + + /// 获取或设置传送带的样式,水平,还是上坡,还是下坡 + [Browsable(true)] + [Description("获取或设置传送带的样式,水平,还是上坡,还是下坡")] + [Category("HslControls")] + [DefaultValue(HslConveyerStyle.Horizontal)] + public virtual HslConveyerStyle ConveyerStyle + { + get => this.conveyerStyle; + set + { + this.conveyerStyle = value; + this.Invalidate(); + } + } + + private void Timer_Tick(object sender, EventArgs e) + { + if ((double)this.moveSpeed == 0.0) + return; + if (this.isConveyerActive) + { + this.startOffect -= this.moveSpeed; + if ((double)this.startOffect <= -10.0 || (double)this.startOffect >= 10.0) + this.startOffect = 0.0f; + } + this.startAngle += (float)((double)this.moveSpeed * 180.0 / Math.PI / 10.0); + while ((double)this.startAngle < -360.0) + this.startAngle += 360f; + while ((double)this.startAngle >= 360.0) + this.startAngle -= 360f; + this.Invalidate(); + } + + /// 重绘控件的界面信息 + /// 事件 + protected override void OnPaint(PaintEventArgs e) + { + e.Graphics.SmoothingMode = SmoothingMode.AntiAlias; + e.Graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit; + this.PaintHslControls(e.Graphics, this.Width, this.Height); + base.OnPaint(e); + } + + /// + public void PaintHslControls(Graphics g, int width, int height) + { + + int margin = 5; + int offect = 5; + if (this.conveyerStyle == HslConveyerStyle.Horizontal) + this.PaintMain(g, (float)width, (float)height, (float)margin, (float)offect); + else if (this.conveyerStyle == HslConveyerStyle.Upslope) + { + PointF pointF1 = new PointF((float)(margin + offect) + this.circularRadius, (float)(height - 1 - margin - offect) - this.circularRadius); + PointF pointF2 = new PointF((float)(width - margin - offect - 1) - this.circularRadius, (float)(margin + offect) + this.circularRadius); + float num1 = (float)Math.Sqrt(Math.Pow((double)pointF2.Y - (double)pointF1.Y, 2.0) + Math.Pow((double)pointF2.X - (double)pointF1.X, 2.0)); + float num2 = (float)(Math.Acos(((double)pointF2.X - (double)pointF1.X) / (double)num1) * 180.0 / Math.PI); + g.TranslateTransform(pointF1.X, pointF1.Y); + g.RotateTransform(-num2); + g.TranslateTransform((float)(-margin - offect) - this.circularRadius, (float)(-margin - offect) - this.circularRadius); + this.PaintMain(g, (float)((double)num1 + (double)(2 * margin) + (double)(2 * offect) + 2.0 * (double)this.circularRadius), (float)(2 * margin + 2 * offect) + 2f * this.circularRadius, (float)margin, (float)offect); + g.ResetTransform(); + } + else + { + PointF pointF3 = new PointF((float)(margin + offect) + this.circularRadius, (float)(margin + offect) + this.circularRadius); + PointF pointF4 = new PointF((float)(width - margin - offect - 1) - this.circularRadius, (float)(height - 1 - margin - offect) - this.circularRadius); + float num = (float)Math.Sqrt(Math.Pow((double)pointF4.Y - (double)pointF3.Y, 2.0) + Math.Pow((double)pointF4.X - (double)pointF3.X, 2.0)); + float angle = (float)(Math.Acos(((double)pointF4.X - (double)pointF3.X) / (double)num) * 180.0 / Math.PI); + g.TranslateTransform(pointF3.X, pointF3.Y); + g.RotateTransform(angle); + g.TranslateTransform((float)(-margin - offect) - this.circularRadius, (float)(-margin - offect) - this.circularRadius); + this.PaintMain(g, (float)((double)num + (double)(2 * margin) + (double)(2 * offect) + 2.0 * (double)this.circularRadius), (float)(2 * margin + 2 * offect) + 2f * this.circularRadius, (float)margin, (float)offect); + g.ResetTransform(); + } + } + + private void PaintMain(Graphics g, float width, float height, float margin, float offect) + { + float num1 = (float)(((double)height - (double)margin * 2.0 - (double)offect * 2.0) / 2.0); + float startAngle = this.startAngle; + Pen pen1 = new Pen(this.ForeColor, 1f); + Pen pen2 = new Pen(this.ForeColor, (double)num1 > 100.0 ? 7f : ((double)num1 > 20.0 ? 5f : ((double)num1 > 5.0 ? 3f : 1f))); + pen2.StartCap = LineCap.Round; + pen2.EndCap = LineCap.Round; + Brush brush = (Brush)new SolidBrush(this.ForeColor); + GraphicsPath path = new GraphicsPath(); + path.AddArc(margin, margin, (float)((double)num1 * 2.0 + (double)offect * 2.0), (float)((double)num1 * 2.0 + (double)offect * 2.0), 90f, 180f); + path.AddLine(margin + offect + num1, margin, (float)((double)width - (double)margin - (double)offect - (double)num1 - 1.0), margin); + path.AddArc((float)((double)width - (double)margin - (double)num1 * 2.0 - (double)offect * 2.0), margin, (float)((double)num1 * 2.0 + (double)offect * 2.0), (float)((double)num1 * 2.0 + (double)offect * 2.0), -90f, 180f); + path.CloseFigure(); + g.DrawPath(pen1, path); + g.DrawEllipse(pen1, margin + offect, margin + offect, num1 * 2f, num1 * 2f); + g.DrawEllipse(pen1, (float)((double)width - (double)margin - (double)num1 * 2.0) - offect, margin + offect, num1 * 2f, num1 * 2f); + float num2 = (float)Math.Sqrt(2.0 * (double)offect * (double)num1 + (double)offect * (double)offect); + float num3 = (float)(Math.Asin((double)num1 / ((double)num1 + (double)offect)) * 180.0 / Math.PI); + path.Reset(); + path.AddArc(margin, margin, (float)((double)num1 * 2.0 + (double)offect * 2.0), (float)((double)num1 * 2.0 + (double)offect * 2.0), -num3, num3 * 2f); + path.AddLine(margin + offect + num1 + num2, height - margin - offect, (float)((double)width - (double)margin - (double)offect - (double)num1 - 1.0) - num2, height - margin - offect); + path.AddArc((float)((double)width - (double)margin - (double)num1 * 2.0 - (double)offect * 2.0), margin, (float)((double)num1 * 2.0 + (double)offect * 2.0), (float)((double)num1 * 2.0 + (double)offect * 2.0), 180f - num3, num3 * 2f); + path.CloseFigure(); + g.DrawPath(pen1, path); + g.TranslateTransform(margin + offect + num1, margin + offect + num1); + g.RotateTransform(startAngle); + g.DrawLine(pen2, (float)(-(double)num1 / 2.0), 0.0f, num1 / 2f, 0.0f); + g.DrawLine(pen2, 0.0f, (float)(-(double)num1 / 2.0), 0.0f, num1 / 2f); + g.RotateTransform(-startAngle); + g.TranslateTransform(-margin - offect - num1, -margin - offect - num1); + g.TranslateTransform(width - margin - num1 - offect, margin + offect + num1); + g.RotateTransform(startAngle); + g.DrawLine(pen2, (float)(-(double)num1 / 2.0), 0.0f, num1 / 2f, 0.0f); + g.DrawLine(pen2, 0.0f, (float)(-(double)num1 / 2.0), 0.0f, num1 / 2f); + g.RotateTransform(-startAngle); + g.TranslateTransform(-width + margin + num1 + offect, -margin - offect - num1); + if (this.isConveyerActive) + { + using (Pen pen3 = new Pen(this.ForeColor, 5f)) + { + pen3.DashStyle = DashStyle.Custom; + pen3.DashPattern = new float[2] { 5f, 5f }; + pen3.DashOffset = this.startOffect; + path.Reset(); + path.AddArc(margin + offect / 2f, margin + offect / 2f, num1 * 2f + offect, num1 * 2f + offect, 90f, 180f); + path.AddLine((float)((double)margin + (double)offect + (double)num1 + 1.0), margin + offect / 2f, (float)((double)width - (double)margin - (double)offect - (double)num1 - 2.0), margin + offect / 2f); + path.AddArc((float)((double)width - (double)margin - (double)num1 * 2.0 - (double)offect * 2.0 + (double)offect / 2.0), margin + offect / 2f, num1 * 2f + offect, num1 * 2f + offect, -90f, 180f); + path.CloseFigure(); + g.DrawPath(pen3, path); + } + } + g.DrawString(this.Text, this.Font, brush, new RectangleF(0.0f, 0.0f, width, height), this.sf); + path.Dispose(); + pen1.Dispose(); + pen2.Dispose(); + brush.Dispose(); + } + + /// 清理所有正在使用的资源。 + /// 如果应释放托管资源,为 true;否则为 false。 + protected override void Dispose(bool disposing) + { + if (disposing && this.components != null) + this.components.Dispose(); + base.Dispose(disposing); + } + + /// + /// 设计器支持所需的方法 - 不要修改 + /// 使用代码编辑器修改此方法的内容。 + /// + private void InitializeComponent() + { + this.SuspendLayout(); + this.AutoScaleMode = AutoScaleMode.None; + this.BackColor = Color.Transparent; + this.Name = nameof(HslConveyer); + this.Size = new Size(461, 61); + this.ResumeLayout(false); + } + } +} diff --git a/Controls/Mesnac.Controls.ChemicalWeighing/HslConveyerStyle.cs b/Controls/Mesnac.Controls.ChemicalWeighing/HslConveyerStyle.cs new file mode 100644 index 0000000..dde0f90 --- /dev/null +++ b/Controls/Mesnac.Controls.ChemicalWeighing/HslConveyerStyle.cs @@ -0,0 +1,19 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Mesnac.Controls.ChemicalWeighing +{ + /// 皮带链的样式,选择水平还是下坡,还是上坡 + public enum HslConveyerStyle + { + /// 水平 + Horizontal = 1, + /// 下坡 + Downslope = 2, + /// 上坡 + Upslope = 3, + } +} diff --git a/Controls/Mesnac.Controls.ChemicalWeighing/HslDirectionStyle.cs b/Controls/Mesnac.Controls.ChemicalWeighing/HslDirectionStyle.cs new file mode 100644 index 0000000..894eba2 --- /dev/null +++ b/Controls/Mesnac.Controls.ChemicalWeighing/HslDirectionStyle.cs @@ -0,0 +1,16 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Mesnac.Controls.ChemicalWeighing +{ + public enum HslDirectionStyle + { + /// 控件是横向摆放的 + Horizontal = 1, + /// 控件是纵向摆放的 + Vertical = 2, + } +} diff --git a/Controls/Mesnac.Controls.ChemicalWeighing/HslPipeLine.cs b/Controls/Mesnac.Controls.ChemicalWeighing/HslPipeLine.cs new file mode 100644 index 0000000..8d23948 --- /dev/null +++ b/Controls/Mesnac.Controls.ChemicalWeighing/HslPipeLine.cs @@ -0,0 +1,508 @@ +using System; +using System.ComponentModel; +using System.Data; +using System.Drawing; +using System.Drawing.Drawing2D; +using System.Drawing.Text; +using System.Windows.Forms; +using System.Windows.Forms; + +namespace Mesnac.Controls.ChemicalWeighing +{ + /// 一个简单的管道线控件,只能横竖两种模式,支持流动动画显示 + [Description("管道流动控件,支持横竖模式,支持显示流动动画,多个控件组合使用出更高级的效果")] + public class HslPipeLine : UserControl + { + private HslDirectionStyle hslPipeLineStyle = HslDirectionStyle.Horizontal; + private Color centerColor = Color.LightGray; + private Color edgeColor = Color.DimGray; + private Pen edgePen = new Pen(Color.DimGray, 1f); + private HslPipeTurnDirection hslPipeTurnLeft = HslPipeTurnDirection.None; + private HslPipeTurnDirection hslPipeTurnRight = HslPipeTurnDirection.None; + private bool isPipeLineActive = false; + private int pipeLineWidth = 3; + private Color colorPipeLineCenter = Color.DodgerBlue; + private float moveSpeed = 0.0f; + private float startOffect = 0.0f; + private Timer timer = (Timer)null; + private float antLength = 5f; + /// 必需的设计器变量。 + private IContainer components = (IContainer)null; + + /// 实例化一个默认的管道线对象 + public HslPipeLine() + { + this.InitializeComponent(); + this.SetStyle(ControlStyles.UserPaint | ControlStyles.SupportsTransparentBackColor, true); + this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); + this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); + this.timer = new Timer(); + this.timer.Interval = 50; + this.timer.Tick += new EventHandler(this.Timer_Tick); + this.timer.Start(); + } + + /// + protected override void OnLoad(EventArgs e) + { + base.OnLoad(e); + this.SizeChanged += new EventHandler(this.HslPipeLine_SizeChanged); + this.BackgroundImage = (Image)this.getBackgroundImg(this.Width, this.Height); + } + + private void HslPipeLine_SizeChanged(object sender, EventArgs e) + { + this.BackgroundImage?.Dispose(); + this.BackgroundImage = (Image)this.getBackgroundImg(this.Width, this.Height); + } + + /// + protected override void OnPaint(PaintEventArgs e) + { + + e.Graphics.SmoothingMode = SmoothingMode.HighQuality; + e.Graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit; + this.PaintHslControls(e.Graphics, this.Width, this.Height); + base.OnPaint(e); + } + + /// + public void PaintHslControls(Graphics g, int width, int height) + { + + this.PaintMain(g, this.Width, this.Height); + } + + private Bitmap getBackgroundImg(int width, int height) + { + Bitmap backgroundImg = new Bitmap(width, height); + Graphics g = Graphics.FromImage((Image)backgroundImg); + g.SmoothingMode = SmoothingMode.AntiAlias; + g.TextRenderingHint = TextRenderingHint.ClearTypeGridFit; + ColorBlend colorBlend = new ColorBlend(); + colorBlend.Positions = new float[3] { 0.0f, 0.5f, 1f }; + colorBlend.Colors = new Color[3] + { + this.edgeColor, + this.centerColor, + this.edgeColor + }; + if (this.hslPipeLineStyle == HslDirectionStyle.Horizontal) + { + LinearGradientBrush linearGradientBrush = new LinearGradientBrush(new Point(0, 0), new Point(0, this.Height - 1), this.edgeColor, this.centerColor); + linearGradientBrush.InterpolationColors = colorBlend; + if (this.hslPipeTurnLeft == HslPipeTurnDirection.Up) + this.PaintEllipse(g, colorBlend, new Rectangle(0, -this.Height - 1, 2 * this.Height, 2 * this.Height), 90f, 90f); + else if (this.hslPipeTurnLeft == HslPipeTurnDirection.Down) + this.PaintEllipse(g, colorBlend, new Rectangle(0, 0, 2 * this.Height, 2 * this.Height), 180f, 90f); + else + this.PaintRectangleBorderUpDown(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(0, 0, this.Height, this.Height)); + if (this.hslPipeTurnRight == HslPipeTurnDirection.Up) + this.PaintEllipse(g, colorBlend, new Rectangle(this.Width - 1 - this.Height * 2, -this.Height - 1, 2 * this.Height, 2 * this.Height), 0.0f, 90f); + else if (this.hslPipeTurnRight == HslPipeTurnDirection.Down) + this.PaintEllipse(g, colorBlend, new Rectangle(this.Width - 1 - this.Height * 2, 0, 2 * this.Height, 2 * this.Height), 270f, 90f); + else + this.PaintRectangleBorderUpDown(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(this.Width - this.Height, 0, this.Height, this.Height)); + if (this.Width - this.Height * 2 >= 0) + this.PaintRectangleBorderUpDown(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(this.Height - 1, 0, this.Width - 2 * this.Height + 2, this.Height)); + linearGradientBrush.Dispose(); + } + else + { + LinearGradientBrush linearGradientBrush = new LinearGradientBrush(new Point(0, 0), new Point(this.Width - 1, 0), this.edgeColor, this.centerColor); + linearGradientBrush.InterpolationColors = colorBlend; + if (this.hslPipeTurnLeft == HslPipeTurnDirection.Left) + this.PaintEllipse(g, colorBlend, new Rectangle(-this.Width - 1, 0, 2 * this.Width, 2 * this.Width), 270f, 90f); + else if (this.hslPipeTurnLeft == HslPipeTurnDirection.Right) + this.PaintEllipse(g, colorBlend, new Rectangle(0, 0, 2 * this.Width, 2 * this.Width), 180f, 90f); + else + this.PaintRectangleBorderLeftRight(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(0, 0, this.Width, this.Width)); + if (this.hslPipeTurnRight == HslPipeTurnDirection.Left) + this.PaintEllipse(g, colorBlend, new Rectangle(-this.Width - 1, this.Height - this.Width * 2, 2 * this.Width, 2 * this.Width), 0.0f, 90f); + else if (this.hslPipeTurnRight == HslPipeTurnDirection.Right) + this.PaintEllipse(g, colorBlend, new Rectangle(0, this.Height - this.Width * 2, 2 * this.Width, 2 * this.Width), 90f, 90f); + else + this.PaintRectangleBorderLeftRight(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(0, this.Height - this.Width, this.Width, this.Width)); + if (this.Height - this.Width * 2 >= 0) + this.PaintRectangleBorderLeftRight(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(0, this.Width - 1, this.Width, this.Height - this.Width * 2 + 2)); + linearGradientBrush.Dispose(); + } + return backgroundImg; + } + + private void PaintMain(Graphics g, int width, int height) + { + GraphicsPath path = new GraphicsPath(FillMode.Alternate); + if (this.hslPipeLineStyle == HslDirectionStyle.Horizontal) + { + if (this.isPipeLineActive) + { + if (this.Width < this.Height) + { + path.AddLine(0, this.Height / 2, this.Height, this.Height / 2); + } + else + { + if (this.hslPipeTurnLeft == HslPipeTurnDirection.Up) + path.AddArc(new Rectangle(this.Height / 2, -this.Height / 2 - 1, this.Height, this.Height), 180f, -90f); + else if (this.hslPipeTurnLeft == HslPipeTurnDirection.Down) + path.AddArc(new Rectangle(this.Height / 2, this.Height / 2, this.Height, this.Height), 180f, 90f); + else + path.AddLine(0, this.Height / 2, this.Height, this.Height / 2); + if (this.Width - this.Height * 2 >= 0) + path.AddLine(this.Height, this.Height / 2, this.Width - this.Height - 1, this.Height / 2); + if (this.hslPipeTurnRight == HslPipeTurnDirection.Up) + path.AddArc(new Rectangle(this.Width - 1 - this.Height * 3 / 2, -this.Height / 2 - 1, this.Height, this.Height), 90f, -90f); + else if (this.hslPipeTurnRight == HslPipeTurnDirection.Down) + path.AddArc(new Rectangle(this.Width - 1 - this.Height * 3 / 2, this.Height / 2, this.Height, this.Height), 270f, 90f); + else + path.AddLine(this.Width - this.Height, this.Height / 2, this.Width - 1, this.Height / 2); + } + } + } + else if (this.isPipeLineActive) + { + if (this.Width > this.Height) + { + path.AddLine(0, this.Height / 2, this.Height, this.Height / 2); + } + else + { + if (this.hslPipeTurnLeft == HslPipeTurnDirection.Left) + path.AddArc(new Rectangle(-this.Width / 2, this.Width / 2 - 1, this.Width, this.Width), 270f, 90f); + else if (this.hslPipeTurnLeft == HslPipeTurnDirection.Right) + path.AddArc(new Rectangle(this.Width / 2, this.Width / 2 - 1, this.Width, this.Width), 270f, -90f); + else + path.AddLine(this.Width / 2, 0, this.Width / 2, this.Width); + if (this.Height - this.Width * 2 >= 0) + path.AddLine(this.Width / 2, this.Width, this.Width / 2, this.Height - this.Width - 1); + if (this.hslPipeTurnRight == HslPipeTurnDirection.Left) + path.AddArc(new Rectangle(-this.Width / 2, this.Height - 1 - this.Width * 3 / 2, this.Width, this.Width), 0.0f, 90f); + else if (this.hslPipeTurnRight == HslPipeTurnDirection.Right) + path.AddArc(new Rectangle(this.Width / 2, this.Height - 1 - this.Width * 3 / 2, this.Width, this.Width), -180f, -90f); + else + path.AddLine(this.Width / 2, this.Height - this.Width, this.Width / 2, this.Height - 1); + } + } + using (Pen pen = new Pen(this.colorPipeLineCenter, (float)this.pipeLineWidth)) + { + pen.DashStyle = DashStyle.Custom; + pen.DashPattern = new float[2] + { + this.antLength, + this.antLength + }; + pen.DashOffset = this.startOffect; + g.DrawPath(pen, path); + } + path.Dispose(); + } + + private void PaintEllipse( + Graphics g, + ColorBlend colorBlend, + Rectangle rect, + float startAngle, + float sweepAngle) + { + GraphicsPath path = new GraphicsPath(); + path.AddEllipse(rect); + PathGradientBrush pathGradientBrush = new PathGradientBrush(path); + pathGradientBrush.CenterPoint = (PointF)new Point(rect.X + rect.Width / 2, rect.Y + rect.Height / 2); + pathGradientBrush.InterpolationColors = colorBlend; + g.FillPie((Brush)pathGradientBrush, rect, startAngle, sweepAngle); + g.DrawArc(this.edgePen, rect, startAngle, sweepAngle); + pathGradientBrush.Dispose(); + path.Dispose(); + } + + private void PaintRectangleBorder( + Graphics g, + Brush brush, + Pen pen, + Rectangle rectangle, + bool left, + bool right, + bool up, + bool down) + { + g.FillRectangle(brush, rectangle); + if (left) + g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X, rectangle.Y + rectangle.Height - 1); + if (up) + g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X + rectangle.Width - 1, rectangle.Y); + if (right) + g.DrawLine(pen, rectangle.X + rectangle.Width - 1, rectangle.Y, rectangle.X + rectangle.Width - 1, rectangle.Y + rectangle.Height - 1); + if (!down) + return; + g.DrawLine(pen, rectangle.X, rectangle.Y + rectangle.Height - 1, rectangle.X + rectangle.Width - 1, rectangle.Y + rectangle.Height - 1); + } + + private void PaintRectangleBorderLeftRight( + Graphics g, + Brush brush, + Pen pen, + Rectangle rectangle) + { + this.PaintRectangleBorder(g, brush, pen, rectangle, true, true, false, false); + } + + private void PaintRectangleBorderUpDown(Graphics g, Brush brush, Pen pen, Rectangle rectangle) => this.PaintRectangleBorder(g, brush, pen, rectangle, false, false, true, true); + + private void PaintRectangleBorder(Graphics g, Brush brush, Pen pen, Rectangle rectangle) => this.PaintRectangleBorder(g, brush, pen, rectangle, true, true, true, true); + + private void Timer_Tick(object sender, EventArgs e) + { + if (!this.isPipeLineActive || (double)this.moveSpeed == 0.0) + return; + this.startOffect -= this.moveSpeed; + if ((double)this.startOffect <= -((double)this.antLength * 2.0) || (double)this.startOffect >= (double)this.antLength * 2.0) + this.startOffect = 0.0f; + this.Invalidate(); + } + + private void Timer_Tick2(object status) + { + if (!this.isPipeLineActive) + return; + this.startOffect -= this.moveSpeed; + if ((double)this.startOffect <= -10.0 || (double)this.startOffect >= 10.0) + this.startOffect = 0.0f; + Bitmap bitmap = new Bitmap(this.Width, this.Height); + Graphics g = Graphics.FromImage((Image)bitmap); + g.SmoothingMode = SmoothingMode.HighQuality; + g.TextRenderingHint = TextRenderingHint.ClearTypeGridFit; + this.PaintMain(g, this.Width, this.Height); + g.Dispose(); + if (this.InvokeRequired) + { + //this.Invoke((m => + //{ + // this.BackgroundImage?.Dispose(); + // this.BackgroundImage = (Image)bitmap; + //}), (object)bitmap); + + + this.Invoke(new EventHandler(delegate (Object sd, EventArgs ag) + { + this.BackgroundImage?.Dispose(); + this.BackgroundImage = (Image)bitmap; + }), (object)bitmap); + + + } + else + { + this.BackgroundImage?.Dispose(); + this.BackgroundImage = (Image)bitmap; + } + } + + private void Invoke(System.Action value) + { + throw new NotImplementedException(); + } + + /// 获取或设置控件的背景色 + [Browsable(true)] + [Description("获取或设置控件的背景色")] + [Category("HslControls")] + [DefaultValue(typeof(Color), "Transparent")] + [EditorBrowsable(EditorBrowsableState.Always)] + public override Color BackColor + { + get => base.BackColor; + set => base.BackColor = value; + } + + /// 获取或设置管道控件的边缘颜色 + [Browsable(true)] + [Description("获取或设置管道控件的边缘颜色")] + [Category("HslControls")] + [DefaultValue(typeof(Color), "DimGray")] + public Color EdgeColor + { + get => this.edgeColor; + set + { + this.edgeColor = value; + this.edgePen.Dispose(); + this.edgePen = new Pen(value, 1f); + this.Invalidate(); + this.HslPipeLine_SizeChanged((object)this, new EventArgs()); + } + } + + /// 获取或设置管道控件的中心颜色 + [Browsable(true)] + [Description("获取或设置管道控件的中心颜色")] + [Category("HslControls")] + [DefaultValue(typeof(Color), "LightGray")] + public Color LineCenterColor + { + get => this.centerColor; + set + { + this.centerColor = value; + this.Invalidate(); + this.HslPipeLine_SizeChanged((object)this, new EventArgs()); + } + } + + /// 获取或设置管道控件左侧或是上方的端点朝向 + [Browsable(true)] + [Description("获取或设置管道控件左侧或是上方的端点朝向")] + [Category("HslControls")] + [DefaultValue(typeof(HslPipeTurnDirection), "None")] + public HslPipeTurnDirection PipeTurnLeft + { + get => this.hslPipeTurnLeft; + set + { + this.hslPipeTurnLeft = value; + this.HslPipeLine_SizeChanged((object)null, (EventArgs)null); + this.Invalidate(); + } + } + + /// 获取或设置管道控件右侧或是下方的端点朝向 + [Browsable(true)] + [Description("获取或设置管道控件左侧或是上方的端点朝向")] + [Category("HslControls")] + [DefaultValue(typeof(HslPipeTurnDirection), "None")] + public HslPipeTurnDirection PipeTurnRight + { + get => this.hslPipeTurnRight; + set + { + this.hslPipeTurnRight = value; + this.HslPipeLine_SizeChanged((object)null, (EventArgs)null); + this.Invalidate(); + } + } + + /// 获取或设置管道控件是否是横向的还是纵向的 + [Browsable(true)] + [Description("获取或设置管道控件是否是横向的还是纵向的")] + [Category("HslControls")] + [DefaultValue(typeof(HslDirectionStyle), "Vertical")] + public HslDirectionStyle PipeLineStyle + { + get => this.hslPipeLineStyle; + set + { + this.hslPipeLineStyle = value; + this.Invalidate(); + } + } + + /// 获取或设置管道线是否激活液体显示 + [Browsable(true)] + [Description("获取或设置管道线是否激活液体显示")] + [Category("HslControls")] + [DefaultValue(false)] + public bool PipeLineActive + { + get => this.isPipeLineActive; + set + { + this.isPipeLineActive = value; + this.Invalidate(); + } + } + + /// 获取或设置管道线液体流动的速度,0为静止,正数为正向流动,负数为反向流动 + [Browsable(true)] + [Description("获取或设置管道线液体流动的速度,0为静止,正数为正向流动,负数为反向流动")] + [Category("HslControls")] + [DefaultValue(0.0f)] + public float MoveSpeed + { + get => this.moveSpeed; + set + { + this.moveSpeed = value; + this.Invalidate(); + } + } + + /// 获取或设置液体控制的定时器刷新的间隔,默认是50 + [Browsable(true)] + [Description("获取或设置液体控制的定时器刷新的间隔,默认是50")] + [Category("HslControls")] + [DefaultValue(50)] + public int TimerInterval + { + get => this.timer.Interval; + set => this.timer.Interval = value; + } + + /// 获取或设置中间管道线的宽度信息,默认为3 + [Browsable(true)] + [Description("获取或设置中间管道线的宽度信息,默认为3")] + [Category("HslControls")] + [DefaultValue(3)] + public int PipeLineWidth + { + get => this.pipeLineWidth; + set + { + this.pipeLineWidth = value; + this.Invalidate(); + } + } + + /// 获取或设置流动状态时管道控件的中心颜色 + [Browsable(true)] + [Description("获取或设置流动状态时管道控件的中心颜色")] + [Category("HslControls")] + [DefaultValue(typeof(Color), "DodgerBlue")] + public Color ActiveLineCenterColor + { + get => this.colorPipeLineCenter; + set + { + this.colorPipeLineCenter = value; + this.Invalidate(); + } + } + + /// 获取或设置蚂蚁线的长度信息 + [Browsable(true)] + [Description("获取或设置蚂蚁线的长度信息")] + [Category("HslControls")] + [DefaultValue(5f)] + public float AntLength + { + get => this.antLength; + set + { + this.antLength = value; + this.Invalidate(); + } + } + + /// 清理所有正在使用的资源。 + /// 如果应释放托管资源,为 true;否则为 false。 + protected override void Dispose(bool disposing) + { + if (disposing && this.components != null) + this.components.Dispose(); + base.Dispose(disposing); + } + + /// + /// 设计器支持所需的方法 - 不要修改 + /// 使用代码编辑器修改此方法的内容。 + /// + private void InitializeComponent() + { + this.SuspendLayout(); + this.AutoScaleMode = AutoScaleMode.None; + this.BackColor = Color.Transparent; + this.Name = nameof(HslPipeLine); + this.Size = new Size(335, 21); + this.ResumeLayout(false); + } + } +} diff --git a/Controls/Mesnac.Controls.ChemicalWeighing/HslPipeLineThree.cs b/Controls/Mesnac.Controls.ChemicalWeighing/HslPipeLineThree.cs new file mode 100644 index 0000000..a6a75e8 --- /dev/null +++ b/Controls/Mesnac.Controls.ChemicalWeighing/HslPipeLineThree.cs @@ -0,0 +1,448 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Drawing.Drawing2D; +using System.Drawing.Text; +using System.Drawing; +using System.Linq; +using System.Net; +using System.Text; +using System.Threading.Tasks; +using System.Windows.Forms; + +namespace Mesnac.Controls.ChemicalWeighing +{ + /// 一个简单的管道线控件,只能横竖两种模式,支持流动动画显示 + [Description("管道流动控件,支持横竖模式,支持显示流动动画,多个控件组合使用出更高级的效果")] + public class HslPipeLineThree : UserControl + { + private ArrowDirection arrowDirection = ArrowDirection.Down; + private Color centerColor = Color.LightGray; + private Color edgeColor = Color.DimGray; + private Pen edgePen = new Pen(Color.DimGray, 1f); + private bool isPipeLineActive1 = false; + private bool isPipeLineActive2 = false; + private bool isPipeLineActive3 = false; + private int pipeLineWidth = 3; + private Color colorPipeLineCenter = Color.DodgerBlue; + private float moveSpeed1 = 0.0f; + private float moveSpeed2 = 0.0f; + private float moveSpeed3 = 0.0f; + private float startOffect1 = 0.0f; + private float startOffect2 = 0.0f; + private float startOffect3 = 0.0f; + private Timer timer = (Timer)null; + private int pipeWidth = 30; + private float antLength = 5f; + /// 必需的设计器变量。 + private IContainer components = (IContainer)null; + + /// 实例化一个默认的管道线对象 + public HslPipeLineThree() + { + this.InitializeComponent(); + this.SetStyle(ControlStyles.UserPaint | ControlStyles.SupportsTransparentBackColor, true); + this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); + this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); + this.timer = new Timer(); + this.timer.Interval = 50; + this.timer.Tick += new EventHandler(this.Timer_Tick); + this.timer.Start(); + } + + /// + protected override void OnPaint(PaintEventArgs e) + { + e.Graphics.SmoothingMode = SmoothingMode.HighQuality; + e.Graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit; + this.PaintHslControls(e.Graphics, this.Width, this.Height); + base.OnPaint(e); + } + + /// + public void PaintHslControls(Graphics g, int width, int height) + { + + if (this.arrowDirection == ArrowDirection.Down) + this.PaintMain(g, width, height); + else if (this.arrowDirection == ArrowDirection.Right) + { + g.TranslateTransform(0.0f, (float)height); + g.RotateTransform(-90f); + this.PaintMain(g, height, width); + g.RotateTransform(90f); + g.TranslateTransform(0.0f, (float)-height); + } + else if (this.arrowDirection == ArrowDirection.Left) + { + g.TranslateTransform((float)width, 0.0f); + g.RotateTransform(90f); + this.PaintMain(g, height, width); + g.RotateTransform(-90f); + g.TranslateTransform((float)-width, 0.0f); + } + else + { + g.RotateTransform(-180f); + g.TranslateTransform((float)-width, (float)-height); + this.PaintMain(g, width, height); + g.TranslateTransform((float)width, (float)height); + g.RotateTransform(180f); + } + } + + private void PaintMain(Graphics g, int width, int height) + { + ColorBlend colorBlend = new ColorBlend(); + colorBlend.Positions = new float[3] { 0.0f, 0.5f, 1f }; + colorBlend.Colors = new Color[3] + { + this.edgeColor, + this.centerColor, + this.edgeColor + }; + LinearGradientBrush linearGradientBrush1 = new LinearGradientBrush(new Point(0, 0), new Point(0, this.pipeWidth - 1), this.edgeColor, this.centerColor); + linearGradientBrush1.InterpolationColors = colorBlend; + g.FillRectangle((Brush)linearGradientBrush1, new Rectangle(0, 0, width, this.pipeWidth - 1)); + g.DrawLine(this.edgePen, 0, 0, width, 0); + g.DrawLine(this.edgePen, 0, this.pipeWidth - 1, width, this.pipeWidth - 1); + linearGradientBrush1.Dispose(); + LinearGradientBrush linearGradientBrush2 = new LinearGradientBrush(new Point((width - this.pipeWidth) / 2, 0), new Point((width + this.pipeWidth) / 2, 0), this.edgeColor, this.centerColor); + linearGradientBrush2.InterpolationColors = colorBlend; + g.FillPolygon((Brush)linearGradientBrush2, new PointF[5] + { + new PointF((float) (width / 2), (float) (this.pipeWidth / 2)), + new PointF((float) ((width - this.pipeWidth) / 2), (float) this.pipeWidth), + new PointF((float) ((width - this.pipeWidth) / 2), (float) height), + new PointF((float) ((width + this.pipeWidth) / 2 - 1), (float) height), + new PointF((float) ((width + this.pipeWidth) / 2 - 1), (float) this.pipeWidth) + }); + linearGradientBrush2.Dispose(); + g.DrawLine(this.edgePen, (width - this.pipeWidth) / 2, this.pipeWidth, (width - this.pipeWidth) / 2, height); + g.DrawLine(this.edgePen, (width + this.pipeWidth) / 2 - 1, height, (width + this.pipeWidth) / 2 - 1, this.pipeWidth); + GraphicsPath path1 = new GraphicsPath(FillMode.Alternate); + GraphicsPath path2 = new GraphicsPath(FillMode.Alternate); + GraphicsPath path3 = new GraphicsPath(FillMode.Alternate); + if (this.isPipeLineActive1) + path1.AddLine(0, this.pipeWidth / 2, width, this.pipeWidth / 2); + if (this.isPipeLineActive2) + { + path2.AddLine(0, this.pipeWidth / 2, (width - this.pipeWidth) / 2, this.pipeWidth / 2); + path2.AddArc(new Rectangle(width / 2 - this.pipeWidth, this.pipeWidth / 2, this.pipeWidth, this.pipeWidth), 270f, 90f); + path2.AddLine(width / 2, this.pipeWidth, width / 2, height); + } + if (this.isPipeLineActive3) + { + path3.AddLine(width / 2, height, width / 2, this.pipeWidth); + path3.AddArc(new Rectangle(width / 2, this.pipeWidth / 2, this.pipeWidth, this.pipeWidth), 180f, 90f); + path3.AddLine((width + this.pipeWidth) / 2, this.pipeWidth / 2, width, this.pipeWidth / 2); + } + using (Pen pen = new Pen(this.colorPipeLineCenter, (float)this.pipeLineWidth)) + { + pen.DashStyle = DashStyle.Custom; + pen.DashPattern = new float[2] { this.antLength, 5f }; + pen.DashOffset = this.startOffect1; + g.DrawPath(pen, path1); + pen.DashOffset = this.startOffect2; + g.DrawPath(pen, path2); + pen.DashOffset = this.startOffect3; + g.DrawPath(pen, path3); + } + path1.Dispose(); + path2.Dispose(); + path3.Dispose(); + } + + private void PaintRectangleBorder( + Graphics g, + Brush brush, + Pen pen, + Rectangle rectangle, + bool left, + bool right, + bool up, + bool down) + { + g.FillRectangle(brush, rectangle); + if (left) + g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X, rectangle.Y + rectangle.Height - 1); + if (up) + g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X + rectangle.Width - 1, rectangle.Y); + if (right) + g.DrawLine(pen, rectangle.X + rectangle.Width - 1, rectangle.Y, rectangle.X + rectangle.Width - 1, rectangle.Y + rectangle.Height - 1); + if (!down) + return; + g.DrawLine(pen, rectangle.X, rectangle.Y + rectangle.Height - 1, rectangle.X + rectangle.Width - 1, rectangle.Y + rectangle.Height - 1); + } + + private void PaintRectangleBorderUpDown(Graphics g, Brush brush, Pen pen, Rectangle rectangle) => this.PaintRectangleBorder(g, brush, pen, rectangle, false, false, true, true); + + private void Timer_Tick(object sender, EventArgs e) + { + if (!this.isPipeLineActive1 && !this.isPipeLineActive2 && !this.isPipeLineActive3 || (double)this.moveSpeed1 == 0.0 && (double)this.moveSpeed2 == 0.0 && (double)this.moveSpeed3 == 0.0) + return; + this.startOffect1 -= this.moveSpeed1; + if ((double)this.startOffect1 <= -((double)this.antLength * 2.0) || (double)this.startOffect1 >= (double)this.antLength * 2.0) + this.startOffect1 = 0.0f; + this.startOffect2 -= this.moveSpeed2; + if ((double)this.startOffect2 <= -((double)this.antLength * 2.0) || (double)this.startOffect2 >= (double)this.antLength * 2.0) + this.startOffect2 = 0.0f; + this.startOffect3 -= this.moveSpeed3; + if ((double)this.startOffect3 <= -((double)this.antLength * 2.0) || (double)this.startOffect3 >= (double)this.antLength * 2.0) + this.startOffect3 = 0.0f; + this.Invalidate(); + } + + /// 获取或设置控件的背景色 + [Browsable(true)] + [Description("获取或设置控件的背景色")] + [Category("HslControls")] + [DefaultValue(typeof(Color), "Transparent")] + [EditorBrowsable(EditorBrowsableState.Always)] + public override Color BackColor + { + get => base.BackColor; + set => base.BackColor = value; + } + + /// 获取或设置管道控件的边缘颜色 + [Browsable(true)] + [Description("获取或设置管道控件的边缘颜色")] + [Category("HslControls")] + [DefaultValue(typeof(Color), "DimGray")] + public Color EdgeColor + { + get => this.edgeColor; + set + { + this.edgeColor = value; + this.edgePen.Dispose(); + this.edgePen = new Pen(value, 1f); + this.Invalidate(); + } + } + + /// 获取或设置管道控件的中心颜色 + [Browsable(true)] + [Description("获取或设置管道控件的中心颜色")] + [Category("HslControls")] + [DefaultValue(typeof(Color), "LightGray")] + public Color LineCenterColor + { + get => this.centerColor; + set + { + this.centerColor = value; + this.Invalidate(); + } + } + + /// 获取或设置管道控件是否是横向的还是纵向的 + [Browsable(true)] + [Description("获取或设置管道控件是否是横向的还是纵向的")] + [Category("HslControls")] + [DefaultValue(typeof(ArrowDirection), "Down")] + public ArrowDirection PipeLineStyle + { + get => this.arrowDirection; + set + { + this.arrowDirection = value; + this.Invalidate(); + } + } + + /// 获取或设置管道1号线是否激活液体显示 + [Browsable(true)] + [Description("获取或设置管道线是否激活液体显示")] + [Category("HslControls")] + [DefaultValue(false)] + public bool PipeLineActive1 + { + get => this.isPipeLineActive1; + set + { + this.isPipeLineActive1 = value; + this.Invalidate(); + } + } + + /// 获取或设置管道2号线是否激活液体显示 + [Browsable(true)] + [Description("获取或设置管道线是否激活液体显示")] + [Category("HslControls")] + [DefaultValue(false)] + public bool PipeLineActive2 + { + get => this.isPipeLineActive2; + set + { + this.isPipeLineActive2 = value; + this.Invalidate(); + } + } + + /// 获取或设置管道3号线是否激活液体显示 + [Browsable(true)] + [Description("获取或设置管道线是否激活液体显示")] + [Category("HslControls")] + [DefaultValue(false)] + public bool PipeLineActive3 + { + get => this.isPipeLineActive3; + set + { + this.isPipeLineActive3 = value; + this.Invalidate(); + } + } + + /// 获取或设置管道1号线液体流动的速度,0为静止,正数为正向流动,负数为反向流动 + [Browsable(true)] + [Description("获取或设置管道线液体流动的速度,0为静止,正数为正向流动,负数为反向流动")] + [Category("HslControls")] + [DefaultValue(0.0f)] + public float MoveSpeed1 + { + get => this.moveSpeed1; + set + { + this.moveSpeed1 = value; + this.startOffect1 = 0.0f; + this.startOffect2 = 0.0f; + this.startOffect3 = 0.0f; + this.Invalidate(); + } + } + + /// 获取或设置管道2号线液体流动的速度,0为静止,正数为正向流动,负数为反向流动 + [Browsable(true)] + [Description("获取或设置管道线液体流动的速度,0为静止,正数为正向流动,负数为反向流动")] + [Category("HslControls")] + [DefaultValue(0.0f)] + public float MoveSpeed2 + { + get => this.moveSpeed2; + set + { + this.moveSpeed2 = value; + this.startOffect1 = 0.0f; + this.startOffect2 = 0.0f; + this.startOffect3 = 0.0f; + this.Invalidate(); + } + } + + /// 获取或设置管道3号线液体流动的速度,0为静止,正数为正向流动,负数为反向流动 + [Browsable(true)] + [Description("获取或设置管道线液体流动的速度,0为静止,正数为正向流动,负数为反向流动")] + [Category("HslControls")] + [DefaultValue(0.0f)] + public float MoveSpeed3 + { + get => this.moveSpeed3; + set + { + this.moveSpeed3 = value; + this.startOffect1 = 0.0f; + this.startOffect2 = 0.0f; + this.startOffect3 = 0.0f; + this.Invalidate(); + } + } + + /// 获取或设置液体控制的定时器刷新的间隔,默认是50 + [Browsable(true)] + [Description("获取或设置液体控制的定时器刷新的间隔,默认是50")] + [Category("HslControls")] + [DefaultValue(50)] + public int TimerInterval + { + get => this.timer.Interval; + set => this.timer.Interval = value; + } + + /// 获取或设置中间管道线的宽度信息,默认为3 + [Browsable(true)] + [Description("获取或设置中间管道线的宽度信息,默认为3")] + [Category("HslControls")] + [DefaultValue(3)] + public int PipeLineWidth + { + get => this.pipeLineWidth; + set + { + this.pipeLineWidth = value; + this.Invalidate(); + } + } + + /// 获取或设置流动状态时管道控件的中心颜色 + [Browsable(true)] + [Description("获取或设置流动状态时管道控件的中心颜色")] + [Category("HslControls")] + [DefaultValue(typeof(Color), "DodgerBlue")] + public Color ActiveLineCenterColor + { + get => this.colorPipeLineCenter; + set + { + this.colorPipeLineCenter = value; + this.Invalidate(); + } + } + + /// 获取或设置管道的宽度,默认为30 + [Browsable(true)] + [Description("获取或设置管道的宽度,默认为30")] + [Category("HslControls")] + [DefaultValue(30)] + public int PipeWidth + { + get => this.pipeWidth; + set + { + this.pipeWidth = value; + this.Invalidate(); + } + } + + /// 获取或设置蚂蚁线的长度信息 + [Browsable(true)] + [Description("获取或设置蚂蚁线的长度信息")] + [Category("HslControls")] + [DefaultValue(5f)] + public float AntLength + { + get => this.antLength; + set + { + this.antLength = value; + this.Invalidate(); + } + } + + /// 清理所有正在使用的资源。 + /// 如果应释放托管资源,为 true;否则为 false。 + protected override void Dispose(bool disposing) + { + if (disposing && this.components != null) + this.components.Dispose(); + base.Dispose(disposing); + } + + /// + /// 设计器支持所需的方法 - 不要修改 + /// 使用代码编辑器修改此方法的内容。 + /// + private void InitializeComponent() + { + this.SuspendLayout(); + this.AutoScaleMode = AutoScaleMode.None; + this.BackColor = Color.Transparent; + this.Name = nameof(HslPipeLineThree); + this.Size = new Size(135, 83); + this.ResumeLayout(false); + } + } +} diff --git a/Controls/Mesnac.Controls.ChemicalWeighing/Mesnac.Controls.ChemicalWeighing.csproj b/Controls/Mesnac.Controls.ChemicalWeighing/Mesnac.Controls.ChemicalWeighing.csproj index ed326e8..b59a880 100644 --- a/Controls/Mesnac.Controls.ChemicalWeighing/Mesnac.Controls.ChemicalWeighing.csproj +++ b/Controls/Mesnac.Controls.ChemicalWeighing/Mesnac.Controls.ChemicalWeighing.csproj @@ -92,6 +92,10 @@ UserControl + + UserControl + + diff --git a/Main/MCEdit/Data/ComponentProperty.xml b/Main/MCEdit/Data/ComponentProperty.xml index 552d12b..45df44a 100644 --- a/Main/MCEdit/Data/ComponentProperty.xml +++ b/Main/MCEdit/Data/ComponentProperty.xml @@ -1532,5 +1532,27 @@ + + + + + + + + + + + + + + + + + + + + + + diff --git a/Main/MCEdit/Data/MCProject/SCWSProject2.mprj b/Main/MCEdit/Data/MCProject/SCWSProject2.mprj index d5423ad..3dd7702 100644 --- a/Main/MCEdit/Data/MCProject/SCWSProject2.mprj +++ b/Main/MCEdit/Data/MCProject/SCWSProject2.mprj @@ -23,6 +23,7 @@ + diff --git a/Main/MCEdit/Data/MCProject/nodeForm/FormMachine.xml b/Main/MCEdit/Data/MCProject/nodeForm/FormMachine.xml new file mode 100644 index 0000000..989bd03 --- /dev/null +++ b/Main/MCEdit/Data/MCProject/nodeForm/FormMachine.xml @@ -0,0 +1,206 @@ + + + + + + 100 + n + + 194, 190, 77 + 226, 221, 98 + 243, 245, 139 + 142, 196, 216 + 240, 240, 240 + 151, 232, 244 + 72, 184 + HslBottle4 + 28, 92 + + + Horizontal + True + 0.5 + 1 + 81, 158 + HslPipeLine4 + 10, 29 + + + True + 0.5 + 500 + 1 + 137, 91 + HslPipeLine3 + 13, 85 + + + Horizontal + True + 0.5 + 1 + 81, 105 + HslPipeLine2 + 10, 29 + + + 56, 132 + GanHunJi1 + 60, 24 + + + + fmTurnOff + 27, 88 + FaMen1 + 10, 10 + + + Horizontal + True + 0.5 + 500 + 1 + 27, 88 + HslPipeLine1 + 10, 99 + + + 50 + r# + + 194, 190, 77 + 226, 221, 98 + 243, 245, 139 + 142, 196, 216 + 240, 240, 240 + White + 133, 21 + HslBottle3 + 19, 69 + + + 100 + M + + 194, 190, 77 + 226, 221, 98 + 243, 245, 139 + 142, 196, 216 + 240, 240, 240 + 151, 232, 244 + 72, 21 + HslBottle2 + 28, 92 + + + 50 + l# + + 194, 190, 77 + 226, 221, 98 + 243, 245, 139 + 142, 196, 216 + 240, 240, 240 + White + 21, 21 + HslBottle1 + 22, 67 + + 703, 374 + Panel3 + 389, 313 + + + + CWSS_PLC.DB100.PLC_ConnectState + sssStop + 16, 3 + StateButton1 + 50, 54 + + + + + Red + DarkGray + + + False + + + + None + True + True + 系统急停 + 黑体, 9.75pt + ControlLightLight + 16, 149 + MCLabel171 + 63, 13 + + + + + Red + DarkGray + + + False + + + + None + True + True + PLC连接状态 + 黑体, 9.75pt + ControlLightLight + 6, 62 + MCLabel154 + 84, 13 + + + CWSS_PLC.DB100.PLC_SystemStop + sssStop + 16, 92 + SystemStateShow1 + 55, 54 + + 1480, 12 + Panel2 + 91, 174 + + 32, 72, 98 + Fill + 0, 0 + Panel1 + 1593, 730 + + + 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AAEAAAD/////AQAAAAAAAAAMAgAAAEtNZXNuYWMuQ29udHJvbHMuQmFzZSwgVmVyc2lvbj0xLjAuMC4wLCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPW51bGwEAQAAAJMBU3lzdGVtLkNvbGxlY3Rpb25zLkdlbmVyaWMuTGlzdGAxW1tNZXNuYWMuQ29udHJvbHMuQmFzZS5EZXNpZ25BY3Rpb24sIE1lc25hYy5Db250cm9scy5CYXNlLCBWZXJzaW9uPTEuMC4wLjAsIEN1bHR1cmU9bmV1dHJhbCwgUHVibGljS2V5VG9rZW49bnVsbF1dAwAAAAZfaXRlbXMFX3NpemUIX3ZlcnNpb24EAAAjTWVzbmFjLkNvbnRyb2xzLkJhc2UuRGVzaWduQWN0aW9uW10CAAAACAgJAwAAAAAAAAAAAAAABwMAAAAAAQAAAAAAAAAEIU1lc25hYy5Db250cm9scy5CYXNlLkRlc2lnbkFjdGlvbgIAAAAL + + + AAEAAAD/////AQAAAAAAAAAMAgAAAEtNZXNuYWMuQ29udHJvbHMuQmFzZSwgVmVyc2lvbj0xLjAuMC4wLCBDdWx0dXJlPW5ldXRyYWwsIFB1YmxpY0tleVRva2VuPW51bGwEAQAAAJMBU3lzdGVtLkNvbGxlY3Rpb25zLkdlbmVyaWMuTGlzdGAxW1tNZXNuYWMuQ29udHJvbHMuQmFzZS5EZXNpZ25BY3Rpb24sIE1lc25hYy5Db250cm9scy5CYXNlLCBWZXJzaW9uPTEuMC4wLjAsIEN1bHR1cmU9bmV1dHJhbCwgUHVibGljS2V5VG9rZW49bnVsbF1dAwAAAAZfaXRlbXMFX3NpemUIX3ZlcnNpb24EAAAjTWVzbmFjLkNvbnRyb2xzLkJhc2UuRGVzaWduQWN0aW9uW10CAAAACAgJAwAAAAAAAAAAAAAABwMAAAAAAQAAAAAAAAAEIU1lc25hYy5Db250cm9scy5CYXNlLkRlc2lnbkFjdGlvbgIAAAAL + + True + False + False + Control + 1609, 769 + WindowsDefaultLocation + 干湿机器 + Normal + + Tile + 宋体, 9pt + ControlText + FormMachine + diff --git a/Main/MCEdit/Data/MCProject/nodeForm/FormMain.xml b/Main/MCEdit/Data/MCProject/nodeForm/FormMain.xml index f211f1e..97d8471 100644 --- a/Main/MCEdit/Data/MCProject/nodeForm/FormMain.xml +++ b/Main/MCEdit/Data/MCProject/nodeForm/FormMain.xml @@ -1,5 +1,12 @@ + + + TurnOff + 1196, 290 + clfbdcf1 + 26, 6 + ptLeftToRight diff --git a/Main/MCEdit/Data/MCProject/nodeForm/密炼回放.xml b/Main/MCEdit/Data/MCProject/nodeForm/密炼回放.xml index 4bca825..f577b96 100644 --- a/Main/MCEdit/Data/MCProject/nodeForm/密炼回放.xml +++ b/Main/MCEdit/Data/MCProject/nodeForm/密炼回放.xml @@ -1651,7 +1651,7 @@ 除尘_ValveFeed2 ptLeftToRight ptTurnOff - + OnoffValve4 134, 284 StraightTubeH24 177, 5 diff --git a/Main/MCEdit/Data/SharpDevelopControlLibrary.xml b/Main/MCEdit/Data/SharpDevelopControlLibrary.xml index c640691..31b8110 100644 --- a/Main/MCEdit/Data/SharpDevelopControlLibrary.xml +++ b/Main/MCEdit/Data/SharpDevelopControlLibrary.xml @@ -117,7 +117,9 @@ - + + + //