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lj_plc/Controls/Mesnac.Controls.ChemicalWei.../HslPipeLineV.cs

511 lines
22 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Drawing2D;
using System.Drawing.Text;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Mesnac.Controls.ChemicalWeighing
{
/// <summary>一个简单的管道线控件,只能横竖两种模式,支持流动动画显示</summary>
[Description("管道流动控件,支持横竖模式,支持显示流动动画,多个控件组合使用出更高级的效果")]
public class HslPipeLineV : UserControl
{
private HslDirectionStyle hslPipeLineStyle = HslDirectionStyle.Vertical;
private Color centerColor = Color.LightGray;
private Color edgeColor = Color.DimGray;
private Pen edgePen = new Pen(Color.DimGray, 1f);
private HslPipeTurnDirection hslPipeTurnLeft = HslPipeTurnDirection.None;
private HslPipeTurnDirection hslPipeTurnRight = HslPipeTurnDirection.None;
private bool isPipeLineActive = false;
private int pipeLineWidth = 3;
private Color colorPipeLineCenter = Color.DodgerBlue;
private float moveSpeed = 0.0f;
private float startOffect = 0.0f;
private Timer timer = (Timer)null;
private float antLength = 5f;
/// <summary>必需的设计器变量。</summary>
private IContainer components = (IContainer)null;
/// <summary>实例化一个默认的管道线对象</summary>
public HslPipeLineV()
{
this.InitializeComponent();
this.SetStyle(ControlStyles.UserPaint | ControlStyles.SupportsTransparentBackColor, true);
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.timer = new Timer();
this.timer.Interval = 50;
this.timer.Tick += new EventHandler(this.Timer_Tick);
this.timer.Start();
}
/// <inheritdoc />
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
this.SizeChanged += new EventHandler(this.HslPipeLine_SizeChanged);
this.BackgroundImage = (Image)this.getBackgroundImg(this.Width, this.Height);
}
private void HslPipeLine_SizeChanged(object sender, EventArgs e)
{
this.BackgroundImage?.Dispose();
this.BackgroundImage = (Image)this.getBackgroundImg(this.Width, this.Height);
}
/// <inheritdoc />
protected override void OnPaint(PaintEventArgs e)
{
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
e.Graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
this.PaintHslControls(e.Graphics, this.Width, this.Height);
base.OnPaint(e);
}
/// <inheritdoc cref="M:HslControls.HslArrow.PaintHslControls(System.Drawing.Graphics,System.Single,System.Single)" />
public void PaintHslControls(Graphics g, int width, int height)
{
this.PaintMain(g, this.Width, this.Height);
}
private Bitmap getBackgroundImg(int width, int height)
{
Bitmap backgroundImg = new Bitmap(width, height);
Graphics g = Graphics.FromImage((Image)backgroundImg);
g.SmoothingMode = SmoothingMode.AntiAlias;
g.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
ColorBlend colorBlend = new ColorBlend();
colorBlend.Positions = new float[3] { 0.0f, 0.5f, 1f };
colorBlend.Colors = new Color[3]
{
this.edgeColor,
this.centerColor,
this.edgeColor
};
if (this.hslPipeLineStyle == HslDirectionStyle.Horizontal)
{
LinearGradientBrush linearGradientBrush = new LinearGradientBrush(new Point(0, 0), new Point(0, this.Height - 1), this.edgeColor, this.centerColor);
linearGradientBrush.InterpolationColors = colorBlend;
if (this.hslPipeTurnLeft == HslPipeTurnDirection.Up)
this.PaintEllipse(g, colorBlend, new Rectangle(0, -this.Height - 1, 2 * this.Height, 2 * this.Height), 90f, 90f);
else if (this.hslPipeTurnLeft == HslPipeTurnDirection.Down)
this.PaintEllipse(g, colorBlend, new Rectangle(0, 0, 2 * this.Height, 2 * this.Height), 180f, 90f);
else
this.PaintRectangleBorderUpDown(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(0, 0, this.Height, this.Height));
if (this.hslPipeTurnRight == HslPipeTurnDirection.Up)
this.PaintEllipse(g, colorBlend, new Rectangle(this.Width - 1 - this.Height * 2, -this.Height - 1, 2 * this.Height, 2 * this.Height), 0.0f, 90f);
else if (this.hslPipeTurnRight == HslPipeTurnDirection.Down)
this.PaintEllipse(g, colorBlend, new Rectangle(this.Width - 1 - this.Height * 2, 0, 2 * this.Height, 2 * this.Height), 270f, 90f);
else
this.PaintRectangleBorderUpDown(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(this.Width - this.Height, 0, this.Height, this.Height));
if (this.Width - this.Height * 2 >= 0)
this.PaintRectangleBorderUpDown(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(this.Height - 1, 0, this.Width - 2 * this.Height + 2, this.Height));
linearGradientBrush.Dispose();
}
else
{
LinearGradientBrush linearGradientBrush = new LinearGradientBrush(new Point(0, 0), new Point(this.Width - 1, 0), this.edgeColor, this.centerColor);
linearGradientBrush.InterpolationColors = colorBlend;
if (this.hslPipeTurnLeft == HslPipeTurnDirection.Left)
this.PaintEllipse(g, colorBlend, new Rectangle(-this.Width - 1, 0, 2 * this.Width, 2 * this.Width), 270f, 90f);
else if (this.hslPipeTurnLeft == HslPipeTurnDirection.Right)
this.PaintEllipse(g, colorBlend, new Rectangle(0, 0, 2 * this.Width, 2 * this.Width), 180f, 90f);
else
this.PaintRectangleBorderLeftRight(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(0, 0, this.Width, this.Width));
if (this.hslPipeTurnRight == HslPipeTurnDirection.Left)
this.PaintEllipse(g, colorBlend, new Rectangle(-this.Width - 1, this.Height - this.Width * 2, 2 * this.Width, 2 * this.Width), 0.0f, 90f);
else if (this.hslPipeTurnRight == HslPipeTurnDirection.Right)
this.PaintEllipse(g, colorBlend, new Rectangle(0, this.Height - this.Width * 2, 2 * this.Width, 2 * this.Width), 90f, 90f);
else
this.PaintRectangleBorderLeftRight(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(0, this.Height - this.Width, this.Width, this.Width));
if (this.Height - this.Width * 2 >= 0)
this.PaintRectangleBorderLeftRight(g, (Brush)linearGradientBrush, this.edgePen, new Rectangle(0, this.Width - 1, this.Width, this.Height - this.Width * 2 + 2));
linearGradientBrush.Dispose();
}
return backgroundImg;
}
private void PaintMain(Graphics g, int width, int height)
{
GraphicsPath path = new GraphicsPath(FillMode.Alternate);
if (this.hslPipeLineStyle == HslDirectionStyle.Horizontal)
{
if (this.isPipeLineActive)
{
if (this.Width < this.Height)
{
path.AddLine(0, this.Height / 2, this.Height, this.Height / 2);
}
else
{
if (this.hslPipeTurnLeft == HslPipeTurnDirection.Up)
path.AddArc(new Rectangle(this.Height / 2, -this.Height / 2 - 1, this.Height, this.Height), 180f, -90f);
else if (this.hslPipeTurnLeft == HslPipeTurnDirection.Down)
path.AddArc(new Rectangle(this.Height / 2, this.Height / 2, this.Height, this.Height), 180f, 90f);
else
path.AddLine(0, this.Height / 2, this.Height, this.Height / 2);
if (this.Width - this.Height * 2 >= 0)
path.AddLine(this.Height, this.Height / 2, this.Width - this.Height - 1, this.Height / 2);
if (this.hslPipeTurnRight == HslPipeTurnDirection.Up)
path.AddArc(new Rectangle(this.Width - 1 - this.Height * 3 / 2, -this.Height / 2 - 1, this.Height, this.Height), 90f, -90f);
else if (this.hslPipeTurnRight == HslPipeTurnDirection.Down)
path.AddArc(new Rectangle(this.Width - 1 - this.Height * 3 / 2, this.Height / 2, this.Height, this.Height), 270f, 90f);
else
path.AddLine(this.Width - this.Height, this.Height / 2, this.Width - 1, this.Height / 2);
}
}
}
else if (this.isPipeLineActive)
{
if (this.Width > this.Height)
{
path.AddLine(0, this.Height / 2, this.Height, this.Height / 2);
}
else
{
if (this.hslPipeTurnLeft == HslPipeTurnDirection.Left)
path.AddArc(new Rectangle(-this.Width / 2, this.Width / 2 - 1, this.Width, this.Width), 270f, 90f);
else if (this.hslPipeTurnLeft == HslPipeTurnDirection.Right)
path.AddArc(new Rectangle(this.Width / 2, this.Width / 2 - 1, this.Width, this.Width), 270f, -90f);
else
path.AddLine(this.Width / 2, 0, this.Width / 2, this.Width);
if (this.Height - this.Width * 2 >= 0)
path.AddLine(this.Width / 2, this.Width, this.Width / 2, this.Height - this.Width - 1);
if (this.hslPipeTurnRight == HslPipeTurnDirection.Left)
path.AddArc(new Rectangle(-this.Width / 2, this.Height - 1 - this.Width * 3 / 2, this.Width, this.Width), 0.0f, 90f);
else if (this.hslPipeTurnRight == HslPipeTurnDirection.Right)
path.AddArc(new Rectangle(this.Width / 2, this.Height - 1 - this.Width * 3 / 2, this.Width, this.Width), -180f, -90f);
else
path.AddLine(this.Width / 2, this.Height - this.Width, this.Width / 2, this.Height - 1);
}
}
using (Pen pen = new Pen(this.colorPipeLineCenter, (float)this.pipeLineWidth))
{
pen.DashStyle = DashStyle.Custom;
pen.DashPattern = new float[2]
{
this.antLength,
this.antLength
};
pen.DashOffset = this.startOffect;
g.DrawPath(pen, path);
}
path.Dispose();
}
private void PaintEllipse(
Graphics g,
ColorBlend colorBlend,
Rectangle rect,
float startAngle,
float sweepAngle)
{
GraphicsPath path = new GraphicsPath();
path.AddEllipse(rect);
PathGradientBrush pathGradientBrush = new PathGradientBrush(path);
pathGradientBrush.CenterPoint = (PointF)new Point(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
pathGradientBrush.InterpolationColors = colorBlend;
g.FillPie((Brush)pathGradientBrush, rect, startAngle, sweepAngle);
g.DrawArc(this.edgePen, rect, startAngle, sweepAngle);
pathGradientBrush.Dispose();
path.Dispose();
}
private void PaintRectangleBorder(
Graphics g,
Brush brush,
Pen pen,
Rectangle rectangle,
bool left,
bool right,
bool up,
bool down)
{
g.FillRectangle(brush, rectangle);
if (left)
g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X, rectangle.Y + rectangle.Height - 1);
if (up)
g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X + rectangle.Width - 1, rectangle.Y);
if (right)
g.DrawLine(pen, rectangle.X + rectangle.Width - 1, rectangle.Y, rectangle.X + rectangle.Width - 1, rectangle.Y + rectangle.Height - 1);
if (!down)
return;
g.DrawLine(pen, rectangle.X, rectangle.Y + rectangle.Height - 1, rectangle.X + rectangle.Width - 1, rectangle.Y + rectangle.Height - 1);
}
private void PaintRectangleBorderLeftRight(
Graphics g,
Brush brush,
Pen pen,
Rectangle rectangle)
{
this.PaintRectangleBorder(g, brush, pen, rectangle, true, true, false, false);
}
private void PaintRectangleBorderUpDown(Graphics g, Brush brush, Pen pen, Rectangle rectangle) => this.PaintRectangleBorder(g, brush, pen, rectangle, false, false, true, true);
private void PaintRectangleBorder(Graphics g, Brush brush, Pen pen, Rectangle rectangle) => this.PaintRectangleBorder(g, brush, pen, rectangle, true, true, true, true);
private void Timer_Tick(object sender, EventArgs e)
{
if (!this.isPipeLineActive || (double)this.moveSpeed == 0.0)
return;
this.startOffect -= this.moveSpeed;
if ((double)this.startOffect <= -((double)this.antLength * 2.0) || (double)this.startOffect >= (double)this.antLength * 2.0)
this.startOffect = 0.0f;
this.Invalidate();
}
private void Timer_Tick2(object status)
{
if (!this.isPipeLineActive)
return;
this.startOffect -= this.moveSpeed;
if ((double)this.startOffect <= -10.0 || (double)this.startOffect >= 10.0)
this.startOffect = 0.0f;
Bitmap bitmap = new Bitmap(this.Width, this.Height);
Graphics g = Graphics.FromImage((Image)bitmap);
g.SmoothingMode = SmoothingMode.HighQuality;
g.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
this.PaintMain(g, this.Width, this.Height);
g.Dispose();
if (this.InvokeRequired)
{
//this.Invoke((m =>
//{
// this.BackgroundImage?.Dispose();
// this.BackgroundImage = (Image)bitmap;
//}), (object)bitmap);
this.Invoke(new EventHandler(delegate (Object sd, EventArgs ag)
{
this.BackgroundImage?.Dispose();
this.BackgroundImage = (Image)bitmap;
}), (object)bitmap);
}
else
{
this.BackgroundImage?.Dispose();
this.BackgroundImage = (Image)bitmap;
}
}
private void Invoke(System.Action value)
{
throw new NotImplementedException();
}
/// <summary>获取或设置控件的背景色</summary>
[Browsable(true)]
[Description("获取或设置控件的背景色")]
[Category("HslControls")]
[DefaultValue(typeof(Color), "Transparent")]
[EditorBrowsable(EditorBrowsableState.Always)]
public override Color BackColor
{
get => base.BackColor;
set => base.BackColor = value;
}
/// <summary>获取或设置管道控件的边缘颜色</summary>
[Browsable(true)]
[Description("获取或设置管道控件的边缘颜色")]
[Category("HslControls")]
[DefaultValue(typeof(Color), "DimGray")]
public Color EdgeColor
{
get => this.edgeColor;
set
{
this.edgeColor = value;
this.edgePen.Dispose();
this.edgePen = new Pen(value, 1f);
this.Invalidate();
this.HslPipeLine_SizeChanged((object)this, new EventArgs());
}
}
/// <summary>获取或设置管道控件的中心颜色</summary>
[Browsable(true)]
[Description("获取或设置管道控件的中心颜色")]
[Category("HslControls")]
[DefaultValue(typeof(Color), "LightGray")]
public Color LineCenterColor
{
get => this.centerColor;
set
{
this.centerColor = value;
this.Invalidate();
this.HslPipeLine_SizeChanged((object)this, new EventArgs());
}
}
/// <summary>获取或设置管道控件左侧或是上方的端点朝向</summary>
[Browsable(true)]
[Description("获取或设置管道控件左侧或是上方的端点朝向")]
[Category("HslControls")]
[DefaultValue(typeof(HslPipeTurnDirection), "None")]
public HslPipeTurnDirection PipeTurnLeft
{
get => this.hslPipeTurnLeft;
set
{
this.hslPipeTurnLeft = value;
this.HslPipeLine_SizeChanged((object)null, (EventArgs)null);
this.Invalidate();
}
}
/// <summary>获取或设置管道控件右侧或是下方的端点朝向</summary>
[Browsable(true)]
[Description("获取或设置管道控件左侧或是上方的端点朝向")]
[Category("HslControls")]
[DefaultValue(typeof(HslPipeTurnDirection), "None")]
public HslPipeTurnDirection PipeTurnRight
{
get => this.hslPipeTurnRight;
set
{
this.hslPipeTurnRight = value;
this.HslPipeLine_SizeChanged((object)null, (EventArgs)null);
this.Invalidate();
}
}
/// <summary>获取或设置管道控件是否是横向的还是纵向的</summary>
[Browsable(true)]
[Description("获取或设置管道控件是否是横向的还是纵向的")]
[Category("HslControls")]
[DefaultValue(typeof(HslDirectionStyle), "Vertical")]
public HslDirectionStyle PipeLineStyle
{
get => this.hslPipeLineStyle;
set
{
this.hslPipeLineStyle = value;
this.Invalidate();
}
}
/// <summary>获取或设置管道线是否激活液体显示</summary>
[Browsable(true)]
[Description("获取或设置管道线是否激活液体显示")]
[Category("HslControls")]
[DefaultValue(false)]
public bool PipeLineActive
{
get => this.isPipeLineActive;
set
{
this.isPipeLineActive = value;
this.Invalidate();
}
}
/// <summary>获取或设置管道线液体流动的速度0为静止正数为正向流动负数为反向流动</summary>
[Browsable(true)]
[Description("获取或设置管道线液体流动的速度0为静止正数为正向流动负数为反向流动")]
[Category("HslControls")]
[DefaultValue(0.0f)]
public float MoveSpeed
{
get => this.moveSpeed;
set
{
this.moveSpeed = value;
this.Invalidate();
}
}
/// <summary>获取或设置液体控制的定时器刷新的间隔默认是50</summary>
[Browsable(true)]
[Description("获取或设置液体控制的定时器刷新的间隔默认是50")]
[Category("HslControls")]
[DefaultValue(50)]
public int TimerInterval
{
get => this.timer.Interval;
set => this.timer.Interval = value;
}
/// <summary>获取或设置中间管道线的宽度信息默认为3</summary>
[Browsable(true)]
[Description("获取或设置中间管道线的宽度信息默认为3")]
[Category("HslControls")]
[DefaultValue(3)]
public int PipeLineWidth
{
get => this.pipeLineWidth;
set
{
this.pipeLineWidth = value;
this.Invalidate();
}
}
/// <summary>获取或设置流动状态时管道控件的中心颜色</summary>
[Browsable(true)]
[Description("获取或设置流动状态时管道控件的中心颜色")]
[Category("HslControls")]
[DefaultValue(typeof(Color), "DodgerBlue")]
public Color ActiveLineCenterColor
{
get => this.colorPipeLineCenter;
set
{
this.colorPipeLineCenter = value;
this.Invalidate();
}
}
/// <summary>获取或设置蚂蚁线的长度信息</summary>
[Browsable(true)]
[Description("获取或设置蚂蚁线的长度信息")]
[Category("HslControls")]
[DefaultValue(5f)]
public float AntLength
{
get => this.antLength;
set
{
this.antLength = value;
this.Invalidate();
}
}
/// <summary>清理所有正在使用的资源。</summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && this.components != null)
this.components.Dispose();
base.Dispose(disposing);
}
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
this.AutoScaleMode = AutoScaleMode.None;
this.BackColor = Color.Transparent;
this.Name = nameof(HslPipeLine);
this.Size = new Size(335, 21);
this.ResumeLayout(false);
}
}
}