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373 lines
7.4 KiB
C#
373 lines
7.4 KiB
C#
2 years ago
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Windows.Forms;
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using Mesnac.Controls.Default.Utils;
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namespace Mesnac.Controls.Default
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{
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/// <summary>
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/// Class for the analog meter control
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/// </summary>
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///
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//[ToolboxBitmap(typeof(Meter))]
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[ToolboxBitmap(typeof(Timer))]
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public partial class Meter : UserControl
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{
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#region Properties variables
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private Color bodyColor;
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private Color needleColor;
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private Color scaleColor;
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private bool viewGlass;
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private double currValue;
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private double minValue;
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private double maxValue;
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private int scaleDivisions;
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private int scaleSubDivisions;
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private LBAnalogMeterRenderer renderer;
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#endregion
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#region Class variables
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protected PointF needleCenter;
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protected RectangleF drawRect;
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protected RectangleF glossyRect;
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protected RectangleF needleCoverRect;
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protected float startAngle;
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protected float endAngle;
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protected float drawRatio;
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protected LBAnalogMeterRenderer defaultRenderer;
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#endregion
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#region Costructors
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public Meter()
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{
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// Initialization
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InitializeComponent();
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// Properties initialization
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this.bodyColor = Color.Red;
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this.needleColor = Color.Yellow;
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this.scaleColor = Color.White;
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this.viewGlass = false;
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this.startAngle = 135;
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this.endAngle = 405;
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this.minValue = 0;
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this.maxValue = 100;
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this.currValue = 0;
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this.scaleDivisions = 11;
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this.scaleSubDivisions = 9;
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this.renderer = null;
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// Set the styles for drawing
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this.SetStyle(ControlStyles.DoubleBuffer, true);
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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this.SetStyle(ControlStyles.UserPaint, true);
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// Create the default renderer
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this.defaultRenderer = new LBDefaultAnalogMeterRenderer();
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this.defaultRenderer.AnalogMeter = this;
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CalculateDimensions();
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}
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#endregion
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#region Properties
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//action setup
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private bool _bHaveAction = false;
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public bool bHaveAction
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{
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get
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{
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return _bHaveAction;
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}
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set
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{
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_bHaveAction = value;
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}
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}
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private string _ScaleName = null;
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public string ScaleName
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{
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get
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{
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return _ScaleName;
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}
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set
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{
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_ScaleName = value;
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}
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}
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[
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Category("Appearance"),
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Description("Color of the body of the control")
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]
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public Color BodyColor
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{
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get { return bodyColor; }
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set
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{
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bodyColor = value;
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Invalidate();
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}
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}
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[
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Category("Appearance"),
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Description("Color of the needle")
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]
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public Color NeedleColor
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{
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get { return needleColor; }
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set
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{
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needleColor = value;
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Invalidate();
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}
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}
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[
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Category("Appearance"),
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Description("Show or hide the glass effect")
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]
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public bool ViewGlass
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{
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get { return viewGlass; }
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set
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{
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viewGlass = value;
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Invalidate();
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}
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}
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[
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Category("Appearance"),
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Description("Color of the scale of the control")
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]
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public Color ScaleColor
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{
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get { return scaleColor; }
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set
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{
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scaleColor = value;
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Invalidate();
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}
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}
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[
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Category("Behavior"),
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Description("Value of the data")
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]
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public double Value
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{
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get { return currValue; }
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set
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{
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double val = value;
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if ( val > maxValue )
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val = maxValue;
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if ( val < minValue )
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val = minValue;
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currValue = val;
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Invalidate();
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}
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}
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[
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Category("Behavior"),
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Description("Minimum value of the data")
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]
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public double MinValue
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{
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get { return minValue; }
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set
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{
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minValue = value;
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Invalidate();
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}
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}
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[
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Category("Behavior"),
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Description("Maximum value of the data")
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]
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public double MaxValue
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{
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get { return maxValue; }
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set
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{
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maxValue = value;
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Invalidate();
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}
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}
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[
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Category("Appearance"),
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Description("Number of the scale divisions")
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]
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public int ScaleDivisions
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{
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get { return scaleDivisions; }
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set
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{
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scaleDivisions = value;
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CalculateDimensions();
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Invalidate();
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}
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}
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[
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Category("Appearance"),
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Description("Number of the scale subdivisions")
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]
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public int ScaleSubDivisions
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{
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get { return scaleSubDivisions; }
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set
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{
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scaleSubDivisions = value;
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CalculateDimensions();
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Invalidate();
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}
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}
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[Browsable(false)]
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public LBAnalogMeterRenderer Renderer
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{
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get { return this.renderer; }
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set
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{
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this.renderer = value;
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if ( this.renderer != null )
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renderer.AnalogMeter = this;
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Invalidate();
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}
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}
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#endregion
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#region Public methods
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public float GetDrawRatio()
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{
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return this.drawRatio;
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}
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public float GetStartAngle()
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{
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return this.startAngle;
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}
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public float GetEndAngle()
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{
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return this.endAngle;
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}
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public PointF GetNeedleCenter()
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{
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return this.needleCenter;
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}
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#endregion
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#region Events delegates
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protected override void OnSizeChanged ( EventArgs e )
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{
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base.OnSizeChanged( e );
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// Calculate dimensions
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CalculateDimensions();
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this.Invalidate();
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}
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protected override void OnPaintBackground( PaintEventArgs e )
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{
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}
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protected override void OnPaint ( PaintEventArgs e )
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{
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RectangleF _rc = new RectangleF(0, 0, this.Width, this.Height );
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e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
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if ( this.renderer == null )
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{
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this.defaultRenderer.DrawBackground( e.Graphics, _rc );
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this.defaultRenderer.DrawBody( e.Graphics, drawRect );
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this.defaultRenderer.DrawThresholds( e.Graphics, drawRect );
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this.defaultRenderer.DrawDivisions( e.Graphics, drawRect );
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this.defaultRenderer.DrawUM( e.Graphics, drawRect );
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this.defaultRenderer.DrawValue( e.Graphics, drawRect );
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this.defaultRenderer.DrawNeedle( e.Graphics, drawRect );
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this.defaultRenderer.DrawNeedleCover( e.Graphics, this.needleCoverRect );
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this.defaultRenderer.DrawGlass( e.Graphics, this.glossyRect );
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}
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}
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#endregion
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#region Virtual functions
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protected virtual void CalculateDimensions()
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{
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// Rectangle
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float x, y, w, h;
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x = 0;
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y = 0;
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w = this.Size.Width;
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h = this.Size.Height;
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// Calculate ratio
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drawRatio = (Math.Min(w,h)) / 200;
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if ( drawRatio == 0.0 )
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drawRatio = 1;
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// Draw rectangle
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drawRect.X = x;
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drawRect.Y = y;
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drawRect.Width = w - 2;
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drawRect.Height = h - 2;
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if ( w < h )
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drawRect.Height = w;
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else if ( w > h )
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drawRect.Width = h;
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if ( drawRect.Width < 10 )
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drawRect.Width = 10;
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if ( drawRect.Height < 10 )
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drawRect.Height = 10;
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// Calculate needle center
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needleCenter.X = drawRect.X + ( drawRect.Width / 2 );
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needleCenter.Y = drawRect.Y + ( drawRect.Height / 2 );
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// Needle cover rect
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needleCoverRect.X = needleCenter.X - ( 20 * drawRatio );
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needleCoverRect.Y = needleCenter.Y - ( 20 * drawRatio );
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needleCoverRect.Width = 40 * drawRatio;
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needleCoverRect.Height = 40 * drawRatio;
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// Glass effect rect
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glossyRect.X = drawRect.X + ( 20 * drawRatio );
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glossyRect.Y = drawRect.Y + ( 10 * drawRatio );
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glossyRect.Width = drawRect.Width - ( 40 * drawRatio );
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glossyRect.Height = needleCenter.Y + ( 30 * drawRatio );
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}
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#endregion
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}
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}
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