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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.Drawing;
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using System.ComponentModel;
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namespace Mesnac.Controls.Feeding
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{
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/// <summary>
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/// 小料称量状态
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/// </summary>
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[ToolboxBitmap(typeof(System.Windows.Forms.Label))]
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public class SmallMaterialStatus : Label
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{
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#region 字段定义
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private int _firstPloy = 0;
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private int _sendingPloy = 0;
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private int _endAndWaitPloy = 0;
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private int _endWeight = 0;
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private int _weightAuto = 0;
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private string _firstPloyName;
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private string _sendingPloyName;
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private string _endAndWaitPloyName;
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private string _endWeightName;
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private string _weightAutoName;
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private Dictionary<string, string> _statusValueList = new Dictionary<string, string>() { { "FirstPloy", "正在称量小料" }, { "SendingPloy", "正在送小料..." }, { "EndAndWaitPloy", "等待送小料" }, { "WeightAuto", "称量正确" } };
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#endregion
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#region 属性定义
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/// <summary>
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/// 正在称第一种小料
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/// </summary>
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[Description("正在称第一种小料"), Category("PLC")]
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public int FirstPloy
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{
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get { return _firstPloy; }
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set { _firstPloy = value; this.RefereshText(); }
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}
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/// <summary>
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/// 正在送小料
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/// </summary>
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[Description("正在送小料"), Category("PLC")]
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public int SendingPloy
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{
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get { return _sendingPloy; }
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set { _sendingPloy = value; this.RefereshText(); }
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}
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/// <summary>
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/// 称量结束等待送小料
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/// </summary>
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[Description("称量结束等待送小料"), Category("PLC")]
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public int EndAndWaitPloy
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{
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get { return _endAndWaitPloy; }
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set { _endAndWaitPloy = value; this.RefereshText(); }
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}
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/// <summary>
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/// 结束称量
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/// </summary>
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[Description("结束称量"), Category("PLC")]
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public int EndWeight
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{
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get { return _endWeight; }
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set { _endWeight = value; this.RefereshText(); }
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}
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/// <summary>
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/// 秤自动
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/// </summary>
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[Description("秤自动"), Category("PLC")]
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public int WeightAuto
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{
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get { return _weightAuto; }
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set { _weightAuto = value; this.RefereshText(); }
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}
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#endregion
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#region 动画属性定义
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/// <summary>
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/// 正在称第一种小料动画属性
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/// </summary>
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public string FirstPloyName
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{
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get { return _firstPloyName; }
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set { _firstPloyName = value; }
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}
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/// <summary>
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/// 正在送小料动画属性
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/// </summary>
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public string SendingPloyName
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{
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get { return _sendingPloyName; }
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set { _sendingPloyName = value; }
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}
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/// <summary>
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/// 称量结束等待送小料动画属性
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/// </summary>
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public string EndAndWaitPloyName
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{
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get { return _endAndWaitPloyName; }
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set { _endAndWaitPloyName = value; }
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}
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/// <summary>
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/// 结束称量动画属性
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/// </summary>
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public string EndWeightName
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{
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get { return _endWeightName; }
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set { _endWeightName = value; }
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}
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/// <summary>
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/// 秤自动动画属性
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/// </summary>
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public string WeightAutoName
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{
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get { return _weightAutoName; }
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set { _weightAutoName = value; }
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}
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#endregion
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#region 业务逻辑处理,根据各属性值确定小料状态
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/// <summary>
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/// 根据各属性值确定小料状态
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/// </summary>
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private void RefereshText()
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{
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string tmp = String.Empty;
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if (this._firstPloy == 1)
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{
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tmp = this._statusValueList["FirstPloy"]; //"正在称量小料";
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}
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if (this._sendingPloy == 1)
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{
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tmp = this._statusValueList["SendingPloy"]; //"正在送小料...";
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}
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if (this._endAndWaitPloy == 1)
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{
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tmp = this._statusValueList["EndAndWaitPloy"]; //"等待送小料";
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}
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if (this._endWeight == 0)
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{
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if (this._weightAuto == 1)
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{
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tmp = this._statusValueList["WeightAuto"]; //"称量正确";
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}
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}
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this.Text = tmp;
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}
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#endregion
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/// <summary>
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/// 状态值列表,键固定
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/// </summary>
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[Description("状态值集合"), Category("状态")]
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public Dictionary<string, string> StatusValueList
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{
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get { return _statusValueList; }
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set { _statusValueList = value; }
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}
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}
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}
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