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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing.Drawing2D;
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using System.Drawing.Text;
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using System.Drawing;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Mesnac.Controls.ChemicalWeighing
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{
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/// <summary>一个简单的管道线控件,只能横竖两种模式,支持流动动画显示</summary>
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[Description("管道流动控件,支持横竖模式,支持显示流动动画,多个控件组合使用出更高级的效果")]
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public class HslPipeLineThree : UserControl
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{
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private ArrowDirection arrowDirection = ArrowDirection.Down;
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private Color centerColor = Color.LightGray;
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private Color edgeColor = Color.DimGray;
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private Pen edgePen = new Pen(Color.DimGray, 1f);
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private bool isPipeLineActive1 = false;
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private bool isPipeLineActive2 = false;
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private bool isPipeLineActive3 = false;
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private int pipeLineWidth = 3;
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private Color colorPipeLineCenter = Color.DodgerBlue;
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private float moveSpeed1 = 0.0f;
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private float moveSpeed2 = 0.0f;
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private float moveSpeed3 = 0.0f;
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private float startOffect1 = 0.0f;
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private float startOffect2 = 0.0f;
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private float startOffect3 = 0.0f;
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private Timer timer = (Timer)null;
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private int pipeWidth = 30;
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private float antLength = 5f;
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/// <summary>必需的设计器变量。</summary>
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private IContainer components = (IContainer)null;
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/// <summary>实例化一个默认的管道线对象</summary>
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public HslPipeLineThree()
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{
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this.InitializeComponent();
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this.SetStyle(ControlStyles.UserPaint | ControlStyles.SupportsTransparentBackColor, true);
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this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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this.timer = new Timer();
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this.timer.Interval = 50;
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this.timer.Tick += new EventHandler(this.Timer_Tick);
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this.timer.Start();
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}
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/// <inheritdoc />
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protected override void OnPaint(PaintEventArgs e)
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{
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e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
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e.Graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
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this.PaintHslControls(e.Graphics, this.Width, this.Height);
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base.OnPaint(e);
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}
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/// <inheritdoc cref="M:HslControls.HslArrow.PaintHslControls(System.Drawing.Graphics,System.Single,System.Single)" />
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public void PaintHslControls(Graphics g, int width, int height)
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{
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if (this.arrowDirection == ArrowDirection.Down)
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this.PaintMain(g, width, height);
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else if (this.arrowDirection == ArrowDirection.Right)
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{
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g.TranslateTransform(0.0f, (float)height);
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g.RotateTransform(-90f);
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this.PaintMain(g, height, width);
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g.RotateTransform(90f);
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g.TranslateTransform(0.0f, (float)-height);
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}
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else if (this.arrowDirection == ArrowDirection.Left)
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{
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g.TranslateTransform((float)width, 0.0f);
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g.RotateTransform(90f);
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this.PaintMain(g, height, width);
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g.RotateTransform(-90f);
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g.TranslateTransform((float)-width, 0.0f);
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}
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else
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{
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g.RotateTransform(-180f);
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g.TranslateTransform((float)-width, (float)-height);
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this.PaintMain(g, width, height);
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g.TranslateTransform((float)width, (float)height);
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g.RotateTransform(180f);
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}
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}
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private void PaintMain(Graphics g, int width, int height)
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{
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ColorBlend colorBlend = new ColorBlend();
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colorBlend.Positions = new float[3] { 0.0f, 0.5f, 1f };
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colorBlend.Colors = new Color[3]
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{
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this.edgeColor,
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this.centerColor,
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this.edgeColor
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};
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LinearGradientBrush linearGradientBrush1 = new LinearGradientBrush(new Point(0, 0), new Point(0, this.pipeWidth - 1), this.edgeColor, this.centerColor);
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linearGradientBrush1.InterpolationColors = colorBlend;
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g.FillRectangle((Brush)linearGradientBrush1, new Rectangle(0, 0, width, this.pipeWidth - 1));
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g.DrawLine(this.edgePen, 0, 0, width, 0);
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g.DrawLine(this.edgePen, 0, this.pipeWidth - 1, width, this.pipeWidth - 1);
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linearGradientBrush1.Dispose();
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LinearGradientBrush linearGradientBrush2 = new LinearGradientBrush(new Point((width - this.pipeWidth) / 2, 0), new Point((width + this.pipeWidth) / 2, 0), this.edgeColor, this.centerColor);
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linearGradientBrush2.InterpolationColors = colorBlend;
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g.FillPolygon((Brush)linearGradientBrush2, new PointF[5]
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{
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new PointF((float) (width / 2), (float) (this.pipeWidth / 2)),
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new PointF((float) ((width - this.pipeWidth) / 2), (float) this.pipeWidth),
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new PointF((float) ((width - this.pipeWidth) / 2), (float) height),
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new PointF((float) ((width + this.pipeWidth) / 2 - 1), (float) height),
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new PointF((float) ((width + this.pipeWidth) / 2 - 1), (float) this.pipeWidth)
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});
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linearGradientBrush2.Dispose();
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g.DrawLine(this.edgePen, (width - this.pipeWidth) / 2, this.pipeWidth, (width - this.pipeWidth) / 2, height);
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g.DrawLine(this.edgePen, (width + this.pipeWidth) / 2 - 1, height, (width + this.pipeWidth) / 2 - 1, this.pipeWidth);
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GraphicsPath path1 = new GraphicsPath(FillMode.Alternate);
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GraphicsPath path2 = new GraphicsPath(FillMode.Alternate);
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GraphicsPath path3 = new GraphicsPath(FillMode.Alternate);
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if (this.isPipeLineActive1)
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path1.AddLine(0, this.pipeWidth / 2, width, this.pipeWidth / 2);
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if (this.isPipeLineActive2)
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{
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path2.AddLine(0, this.pipeWidth / 2, (width - this.pipeWidth) / 2, this.pipeWidth / 2);
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path2.AddArc(new Rectangle(width / 2 - this.pipeWidth, this.pipeWidth / 2, this.pipeWidth, this.pipeWidth), 270f, 90f);
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path2.AddLine(width / 2, this.pipeWidth, width / 2, height);
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}
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if (this.isPipeLineActive3)
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{
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path3.AddLine(width / 2, height, width / 2, this.pipeWidth);
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path3.AddArc(new Rectangle(width / 2, this.pipeWidth / 2, this.pipeWidth, this.pipeWidth), 180f, 90f);
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path3.AddLine((width + this.pipeWidth) / 2, this.pipeWidth / 2, width, this.pipeWidth / 2);
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}
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using (Pen pen = new Pen(this.colorPipeLineCenter, (float)this.pipeLineWidth))
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{
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pen.DashStyle = DashStyle.Custom;
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pen.DashPattern = new float[2] { this.antLength, 5f };
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pen.DashOffset = this.startOffect1;
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g.DrawPath(pen, path1);
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pen.DashOffset = this.startOffect2;
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g.DrawPath(pen, path2);
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pen.DashOffset = this.startOffect3;
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g.DrawPath(pen, path3);
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}
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path1.Dispose();
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path2.Dispose();
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path3.Dispose();
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}
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private void PaintRectangleBorder(
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Graphics g,
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Brush brush,
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Pen pen,
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Rectangle rectangle,
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bool left,
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bool right,
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bool up,
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bool down)
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{
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g.FillRectangle(brush, rectangle);
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if (left)
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g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X, rectangle.Y + rectangle.Height - 1);
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if (up)
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g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X + rectangle.Width - 1, rectangle.Y);
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if (right)
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g.DrawLine(pen, rectangle.X + rectangle.Width - 1, rectangle.Y, rectangle.X + rectangle.Width - 1, rectangle.Y + rectangle.Height - 1);
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if (!down)
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return;
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g.DrawLine(pen, rectangle.X, rectangle.Y + rectangle.Height - 1, rectangle.X + rectangle.Width - 1, rectangle.Y + rectangle.Height - 1);
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}
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private void PaintRectangleBorderUpDown(Graphics g, Brush brush, Pen pen, Rectangle rectangle) => this.PaintRectangleBorder(g, brush, pen, rectangle, false, false, true, true);
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private void Timer_Tick(object sender, EventArgs e)
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{
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if (!this.isPipeLineActive1 && !this.isPipeLineActive2 && !this.isPipeLineActive3 || (double)this.moveSpeed1 == 0.0 && (double)this.moveSpeed2 == 0.0 && (double)this.moveSpeed3 == 0.0)
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return;
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this.startOffect1 -= this.moveSpeed1;
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if ((double)this.startOffect1 <= -((double)this.antLength * 2.0) || (double)this.startOffect1 >= (double)this.antLength * 2.0)
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this.startOffect1 = 0.0f;
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this.startOffect2 -= this.moveSpeed2;
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if ((double)this.startOffect2 <= -((double)this.antLength * 2.0) || (double)this.startOffect2 >= (double)this.antLength * 2.0)
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this.startOffect2 = 0.0f;
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this.startOffect3 -= this.moveSpeed3;
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if ((double)this.startOffect3 <= -((double)this.antLength * 2.0) || (double)this.startOffect3 >= (double)this.antLength * 2.0)
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this.startOffect3 = 0.0f;
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this.Invalidate();
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}
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/// <summary>获取或设置控件的背景色</summary>
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[Browsable(true)]
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[Description("获取或设置控件的背景色")]
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[Category("HslControls")]
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[DefaultValue(typeof(Color), "Transparent")]
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[EditorBrowsable(EditorBrowsableState.Always)]
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public override Color BackColor
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{
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get => base.BackColor;
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set => base.BackColor = value;
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}
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/// <summary>获取或设置管道控件的边缘颜色</summary>
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[Browsable(true)]
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[Description("获取或设置管道控件的边缘颜色")]
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[Category("HslControls")]
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[DefaultValue(typeof(Color), "DimGray")]
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public Color EdgeColor
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{
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get => this.edgeColor;
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set
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{
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this.edgeColor = value;
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this.edgePen.Dispose();
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this.edgePen = new Pen(value, 1f);
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this.Invalidate();
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}
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}
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/// <summary>获取或设置管道控件的中心颜色</summary>
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[Browsable(true)]
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[Description("获取或设置管道控件的中心颜色")]
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[Category("HslControls")]
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[DefaultValue(typeof(Color), "LightGray")]
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public Color LineCenterColor
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{
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get => this.centerColor;
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set
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{
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this.centerColor = value;
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this.Invalidate();
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}
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}
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/// <summary>获取或设置管道控件是否是横向的还是纵向的</summary>
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[Browsable(true)]
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[Description("获取或设置管道控件是否是横向的还是纵向的")]
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[Category("HslControls")]
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[DefaultValue(typeof(ArrowDirection), "Down")]
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public ArrowDirection PipeLineStyle
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{
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get => this.arrowDirection;
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set
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{
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this.arrowDirection = value;
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this.Invalidate();
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}
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}
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/// <summary>获取或设置管道1号线是否激活液体显示</summary>
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[Browsable(true)]
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[Description("获取或设置管道线是否激活液体显示")]
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[Category("HslControls")]
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[DefaultValue(false)]
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public bool PipeLineActive1
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{
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get => this.isPipeLineActive1;
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set
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{
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this.isPipeLineActive1 = value;
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this.Invalidate();
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}
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}
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/// <summary>获取或设置管道2号线是否激活液体显示</summary>
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[Browsable(true)]
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[Description("获取或设置管道线是否激活液体显示")]
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[Category("HslControls")]
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[DefaultValue(false)]
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public bool PipeLineActive2
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{
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get => this.isPipeLineActive2;
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set
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{
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this.isPipeLineActive2 = value;
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this.Invalidate();
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}
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}
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/// <summary>获取或设置管道3号线是否激活液体显示</summary>
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[Browsable(true)]
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[Description("获取或设置管道线是否激活液体显示")]
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[Category("HslControls")]
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[DefaultValue(false)]
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public bool PipeLineActive3
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{
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get => this.isPipeLineActive3;
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set
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{
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this.isPipeLineActive3 = value;
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this.Invalidate();
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}
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}
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/// <summary>获取或设置管道1号线液体流动的速度,0为静止,正数为正向流动,负数为反向流动</summary>
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[Browsable(true)]
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[Description("获取或设置管道线液体流动的速度,0为静止,正数为正向流动,负数为反向流动")]
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[Category("HslControls")]
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[DefaultValue(0.0f)]
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public float MoveSpeed1
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{
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get => this.moveSpeed1;
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set
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{
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this.moveSpeed1 = value;
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this.startOffect1 = 0.0f;
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this.startOffect2 = 0.0f;
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this.startOffect3 = 0.0f;
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this.Invalidate();
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}
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}
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/// <summary>获取或设置管道2号线液体流动的速度,0为静止,正数为正向流动,负数为反向流动</summary>
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|
[Browsable(true)]
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|
[Description("获取或设置管道线液体流动的速度,0为静止,正数为正向流动,负数为反向流动")]
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[Category("HslControls")]
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[DefaultValue(0.0f)]
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public float MoveSpeed2
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{
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get => this.moveSpeed2;
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set
|
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|
{
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this.moveSpeed2 = value;
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|
this.startOffect1 = 0.0f;
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this.startOffect2 = 0.0f;
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|
this.startOffect3 = 0.0f;
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|
this.Invalidate();
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|
}
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|
}
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/// <summary>获取或设置管道3号线液体流动的速度,0为静止,正数为正向流动,负数为反向流动</summary>
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|
|
[Browsable(true)]
|
|
|
|
|
[Description("获取或设置管道线液体流动的速度,0为静止,正数为正向流动,负数为反向流动")]
|
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|
|
[Category("HslControls")]
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|
[DefaultValue(0.0f)]
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|
|
public float MoveSpeed3
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|
|
|
{
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|
|
get => this.moveSpeed3;
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|
|
set
|
|
|
|
|
{
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|
|
this.moveSpeed3 = value;
|
|
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|
|
this.startOffect1 = 0.0f;
|
|
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|
|
this.startOffect2 = 0.0f;
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|
|
this.startOffect3 = 0.0f;
|
|
|
|
|
this.Invalidate();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
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|
/// <summary>获取或设置液体控制的定时器刷新的间隔,默认是50</summary>
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|
|
[Browsable(true)]
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|
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|
|
[Description("获取或设置液体控制的定时器刷新的间隔,默认是50")]
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|
|
|
[Category("HslControls")]
|
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|
|
|
[DefaultValue(50)]
|
|
|
|
|
public int TimerInterval
|
|
|
|
|
{
|
|
|
|
|
get => this.timer.Interval;
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|
|
|
|
set => this.timer.Interval = value;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>获取或设置中间管道线的宽度信息,默认为3</summary>
|
|
|
|
|
[Browsable(true)]
|
|
|
|
|
[Description("获取或设置中间管道线的宽度信息,默认为3")]
|
|
|
|
|
[Category("HslControls")]
|
|
|
|
|
[DefaultValue(3)]
|
|
|
|
|
public int PipeLineWidth
|
|
|
|
|
{
|
|
|
|
|
get => this.pipeLineWidth;
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
this.pipeLineWidth = value;
|
|
|
|
|
this.Invalidate();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>获取或设置流动状态时管道控件的中心颜色</summary>
|
|
|
|
|
[Browsable(true)]
|
|
|
|
|
[Description("获取或设置流动状态时管道控件的中心颜色")]
|
|
|
|
|
[Category("HslControls")]
|
|
|
|
|
[DefaultValue(typeof(Color), "DodgerBlue")]
|
|
|
|
|
public Color ActiveLineCenterColor
|
|
|
|
|
{
|
|
|
|
|
get => this.colorPipeLineCenter;
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
this.colorPipeLineCenter = value;
|
|
|
|
|
this.Invalidate();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>获取或设置管道的宽度,默认为30</summary>
|
|
|
|
|
[Browsable(true)]
|
|
|
|
|
[Description("获取或设置管道的宽度,默认为30")]
|
|
|
|
|
[Category("HslControls")]
|
|
|
|
|
[DefaultValue(30)]
|
|
|
|
|
public int PipeWidth
|
|
|
|
|
{
|
|
|
|
|
get => this.pipeWidth;
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
this.pipeWidth = value;
|
|
|
|
|
this.Invalidate();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>获取或设置蚂蚁线的长度信息</summary>
|
|
|
|
|
[Browsable(true)]
|
|
|
|
|
[Description("获取或设置蚂蚁线的长度信息")]
|
|
|
|
|
[Category("HslControls")]
|
|
|
|
|
[DefaultValue(5f)]
|
|
|
|
|
public float AntLength
|
|
|
|
|
{
|
|
|
|
|
get => this.antLength;
|
|
|
|
|
set
|
|
|
|
|
{
|
|
|
|
|
this.antLength = value;
|
|
|
|
|
this.Invalidate();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>清理所有正在使用的资源。</summary>
|
|
|
|
|
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
|
|
|
|
protected override void Dispose(bool disposing)
|
|
|
|
|
{
|
|
|
|
|
if (disposing && this.components != null)
|
|
|
|
|
this.components.Dispose();
|
|
|
|
|
base.Dispose(disposing);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 设计器支持所需的方法 - 不要修改
|
|
|
|
|
/// 使用代码编辑器修改此方法的内容。
|
|
|
|
|
/// </summary>
|
|
|
|
|
private void InitializeComponent()
|
|
|
|
|
{
|
|
|
|
|
this.SuspendLayout();
|
|
|
|
|
this.AutoScaleMode = AutoScaleMode.None;
|
|
|
|
|
this.BackColor = Color.Transparent;
|
|
|
|
|
this.Name = nameof(HslPipeLineThree);
|
|
|
|
|
this.Size = new Size(135, 83);
|
|
|
|
|
this.ResumeLayout(false);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|