using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tool
{
///
/// 数据类型
///
public enum DataTypeEnum
{
///
/// 未定义
///
[Description("未定义")]
None = 0,
///
/// Bool
///
[Description("Bool")]
Bool = 1,
///
/// Byte
///
[Description("Byte")]
Byte = 2,
///
/// Int16
///
[Description("Int16")]
Int16 = 3,
///
/// UInt16
///
[Description("UInt16")]
UInt16 = 4,
///
/// Int32
///
[Description("Int32")]
Int32 = 5,
///
/// UInt32
///
[Description("UInt32")]
UInt32 = 6,
///
/// Int64
///
[Description("Int64")]
Int64 = 7,
///
/// UInt64
///
[Description("UInt64")]
UInt64 = 8,
///
/// Float
///
[Description("Float")]
Float = 9,
///
/// Double
///
[Description("Double")]
Double = 10,
///
/// String
///
[Description("String")]
String = 11,
}
}