using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Tool { /// /// 数据类型 /// public enum DataTypeEnum { /// /// 未定义 /// [Description("未定义")] None = 0, /// /// Bool /// [Description("Bool")] Bool = 1, /// /// Byte /// [Description("Byte")] Byte = 2, /// /// Int16 /// [Description("Int16")] Int16 = 3, /// /// UInt16 /// [Description("UInt16")] UInt16 = 4, /// /// Int32 /// [Description("Int32")] Int32 = 5, /// /// UInt32 /// [Description("UInt32")] UInt32 = 6, /// /// Int64 /// [Description("Int64")] Int64 = 7, /// /// UInt64 /// [Description("UInt64")] UInt64 = 8, /// /// Float /// [Description("Float")] Float = 9, /// /// Double /// [Description("Double")] Double = 10, /// /// String /// [Description("String")] String = 11, } }