删除代码

1023
nodyang@aliyun.com 2 weeks ago
parent ca3134c52a
commit 7ec06bb4ea

@ -190,7 +190,6 @@
//
// btnExit
//
this.btnExit.BackgroundImage = global::RfidWeb.Properties.Resources.btn;
this.btnExit.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.btnExit.Font = new System.Drawing.Font("宋体", 30F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.btnExit.Location = new System.Drawing.Point(22, 812);

@ -0,0 +1,45 @@
namespace RfidWeb.Frm
{
partial class UserAlarmShow
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region 组件设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// UserAlarmShow
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Name = "UserAlarmShow";
this.Size = new System.Drawing.Size(910, 935);
this.ResumeLayout(false);
}
#endregion
}
}

@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace RfidWeb.Frm
{
public partial class UserAlarmShow : UserControl
{
public UserAlarmShow()
{
InitializeComponent();
}
}
}

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

@ -60,16 +60,6 @@ namespace RfidWeb.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap _2024_11_12_170621_851 {
get {
object obj = ResourceManager.GetObject("2024-11-12_170621_851", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@ -80,36 +70,6 @@ namespace RfidWeb.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap btn {
get {
object obj = ResourceManager.GetObject("btn", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap btn_sel1 {
get {
object obj = ResourceManager.GetObject("btn_sel1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap frm21 {
get {
object obj = ResourceManager.GetObject("frm21", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@ -140,16 +100,6 @@ namespace RfidWeb.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap mesnac {
get {
object obj = ResourceManager.GetObject("mesnac", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
@ -180,16 +130,6 @@ namespace RfidWeb.Properties {
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap {
get {
object obj = ResourceManager.GetObject("海威物联", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>

@ -118,12 +118,6 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="log" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\log.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="海威物联" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\海威物联.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="海威图标在上" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\海威图标在上.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
@ -133,11 +127,9 @@
<data name="frmMain" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\frmMain.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="2024-11-12_170621_851" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\2024-11-12_170621_851.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="mesnac" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\mesnac1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<data name="照明开" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\照明开.png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<comment>照明开</comment>
</data>
<data name="frmBei" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\frmBei.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
@ -148,25 +140,15 @@
<data name="左箭头" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\左箭头.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="btn_sel1" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\btn_sel1.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="照明开" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\照明开.png;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<comment>照明开</comment>
</data>
<data name="消音开" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\消音开.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="btn" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\btn.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="frm21" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\frm21.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="照明关" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\照明关.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="log" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\log.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="2024-11-12_170754_114" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\2024-11-12_170754_114.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>

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@ -154,6 +154,12 @@
<Compile Include="Frm\FormRegister.Designer.cs">
<DependentUpon>FormRegister.cs</DependentUpon>
</Compile>
<Compile Include="Frm\UserAlarmShow.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Frm\UserAlarmShow.Designer.cs">
<DependentUpon>UserAlarmShow.cs</DependentUpon>
</Compile>
<Compile Include="Frm\UserMain.cs">
<SubType>UserControl</SubType>
</Compile>
@ -188,6 +194,9 @@
<EmbeddedResource Include="Frm\FormRegister.resx">
<DependentUpon>FormRegister.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Frm\UserAlarmShow.resx">
<DependentUpon>UserAlarmShow.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Frm\UserMain.resx">
<DependentUpon>UserMain.cs</DependentUpon>
</EmbeddedResource>
@ -234,21 +243,9 @@
<ItemGroup>
<None Include="Resources\frmMain.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\mesnac1.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\frm21.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\frmBei.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\btn.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\btn_sel1.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\消音开.png" />
</ItemGroup>
@ -259,10 +256,8 @@
<None Include="Resources\左箭头.png" />
<None Include="Resources\右箭头.png" />
<Content Include="read.txt" />
<None Include="Resources\海威物联.jpg" />
<None Include="Resources\海威图标在上.jpg" />
<None Include="Resources\log.png" />
<None Include="Resources\2024-11-12_170621_851.png" />
<None Include="Resources\2024-11-12_170754_114.png" />
<Content Include="Resources\照明开.png" />
<None Include="Resources\脱机.png" />

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