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CaiQie/RfidWeb/Properties/Resources.Designer.cs

214 lines
8.0 KiB
C#

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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
//------------------------------------------------------------------------------
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namespace RfidWeb.Properties {
using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("RfidWeb.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
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/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
get {
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return resourceCulture;
}
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set {
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resourceCulture = value;
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
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internal static System.Drawing.Bitmap btn {
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get {
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object obj = ResourceManager.GetObject("btn", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap btn_sel1 {
get {
object obj = ResourceManager.GetObject("btn_sel1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap frm21 {
get {
object obj = ResourceManager.GetObject("frm21", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap frmBei {
get {
object obj = ResourceManager.GetObject("frmBei", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap frmMain {
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get {
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object obj = ResourceManager.GetObject("frmMain", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap log {
get {
object obj = ResourceManager.GetObject("log", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap mesnac {
get {
object obj = ResourceManager.GetObject("mesnac", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap {
get {
object obj = ResourceManager.GetObject("右箭头", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap {
get {
object obj = ResourceManager.GetObject("左箭头", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap {
get {
object obj = ResourceManager.GetObject("海威图标在上", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap {
get {
object obj = ResourceManager.GetObject("海威物联", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap {
get {
object obj = ResourceManager.GetObject("消音开", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap {
get {
object obj = ResourceManager.GetObject("照明关", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
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}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] {
get {
object obj = ResourceManager.GetObject("照明开", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap {
get {
object obj = ResourceManager.GetObject("脱机", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
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}
}