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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Tool
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{
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/// <summary>
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/// 数据类型
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/// </summary>
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public enum DataTypeEnum
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{
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/// <summary>
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/// 未定义
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/// </summary>
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[Description("未定义")]
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None = 0,
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/// <summary>
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/// Bool
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/// </summary>
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[Description("Bool")]
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Bool = 1,
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/// <summary>
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/// Byte
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/// </summary>
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[Description("Byte")]
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Byte = 2,
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/// <summary>
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/// Int16
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/// </summary>
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[Description("Int16")]
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Int16 = 3,
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/// <summary>
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/// UInt16
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/// </summary>
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[Description("UInt16")]
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UInt16 = 4,
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/// <summary>
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/// Int32
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/// </summary>
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[Description("Int32")]
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Int32 = 5,
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/// <summary>
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/// UInt32
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/// </summary>
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[Description("UInt32")]
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UInt32 = 6,
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/// <summary>
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/// Int64
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/// </summary>
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[Description("Int64")]
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Int64 = 7,
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/// <summary>
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/// UInt64
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/// </summary>
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[Description("UInt64")]
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UInt64 = 8,
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/// <summary>
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/// Float
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/// </summary>
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[Description("Float")]
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Float = 9,
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/// <summary>
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/// Double
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/// </summary>
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[Description("Double")]
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Double = 10,
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/// <summary>
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/// String
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/// </summary>
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[Description("String")]
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String = 11,
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}
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}
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