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@ -8,7 +8,7 @@ import * as THREE from 'three';
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import {OBJLoader} from 'three/examples/jsm/loaders/OBJLoader.js';
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import {MTLLoader} from 'three/examples/jsm/loaders/MTLLoader.js';
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import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls.js';
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import {CSS2DRenderer} from "three/examples/jsm/renderers/CSS2DRenderer";
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import {CSS2DObject, CSS2DRenderer} from "three/examples/jsm/renderers/CSS2DRenderer";
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const vw = (document.documentElement.clientWidth || document.body.clientWidth) / 100
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@ -89,38 +89,27 @@ export default {
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}
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// loadF(['quanzidongchaobaojizhaungpeixian'])
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// loadF(['1-1'])
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loadF(['1-1', '1-2', '1-3', '1-4', '2-1-1', '2-2-1', '2-2-2', '2-3-1', '3-3', '3-4', '3-5', '3-6', '3-7', '3-8'])
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loadF(['1-1', '1-2', '1-3'])
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// loadF(['1-1', '1-2', '1-3', '1-4', '2-1-1', '2-2-1', '2-2-2', '2-3-1', '3-3', '3-4', '3-5', '3-6', '3-7', '3-8'])
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// loadF(['1-1','1-2','1-3','1-4','1changfang','2-1-1','2-2-1','2-2-2','2-3-1','3-1','3-2','3-2-1 200','3-3','3-4','3-5','3-6','3-7','3-8',])
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// 渲染循环
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function animate() {
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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}
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setInterval(() => {
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// console.log(camera)
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}, 1000)
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animate();
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const labelRenderer = new CSS2DRenderer();
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labelRenderer.setSize(window.innerWidth, window.innerHeight);
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labelRenderer.domElement.style.position = 'absolute';
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labelRenderer.domElement.style.top = 0;
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labelRenderer.domElement.style.pointerEvents = 'none';
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document.body.appendChild(labelRenderer.domElement);
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// 创建CSS2DObject
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const label = document.createElement('div');
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label.style.color = 'red';
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label.style.color = '#fff';
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label.innerHTML = '这是提示窗口';
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const labelObject = new CSS2DObject(label);
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labelObject.position.set(0, 1, 0); // 根据需要调整位置
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labelObject.position.set(289, 1559, 1298); // 根据需要调整位置
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scene.add(labelObject);
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// 创建一个raycaster实例
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var raycaster = new THREE.Raycaster();
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@ -154,6 +143,20 @@ export default {
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}
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}, false);
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// 渲染循环
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function animate() {
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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labelRenderer.render(scene, camera);
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}
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setInterval(() => {
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// console.log(camera)
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}, 1000)
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animate();
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},
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methods: {}
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}
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