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@ -1,27 +1,77 @@
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import { MTLLoader } from 'three/examples/jsm/loaders/MTLLoader'
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import { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader'
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import * as THREE from 'three'
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import { camera, renderer, scene, tishengjiLocation } from '@/views/board/model/setThree'
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import { camera, labelRenderer, renderer, scene } from '@/views/board/model/setThree'
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import * as TWEEN from '@tweenjs/tween.js'
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let floor3AGVGroup
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let floor3AGV
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let floor3AGVData = {
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let timeOrSpeed = true
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let isAGVAnimation = false
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let AGVanimationLine = []
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const AGVanimation = async() => {
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try {
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if (AGVanimationLine.length > 0) {
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await AGVanimationLine[0]()
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AGVanimationLine.shift()
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if (AGVanimationLine.length > 0) {
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AGVanimation(AGVanimationLine)
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} else {
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isAGVAnimation = false
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}
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}
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} catch (e) {
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console.log(e)
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}
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}
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function AGVanimate() {
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if (AGVanimationLine.length > 0 && isAGVAnimation === false) {
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isAGVAnimation = true
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AGVanimation(AGVanimationLine)
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}
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requestAnimationFrame(AGVanimate)
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TWEEN.update()
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renderer.render(scene, camera)
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labelRenderer.render(scene, camera)
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}
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AGVanimate()
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let floorData = {
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floor3Data: {
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x: 100,
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z: 100
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},
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floor5Data: {
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x: 1314,
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z: 636
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}
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}
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let agvData = {
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floor3AGVGroup: null,
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floor3AGV: null,
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floor3AGVData: {
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x: 0,
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z: 0,
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rotate: 0
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},
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floor4AGVGroup: null,
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floor4AGV: null,
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floor5CCAGVGroup: null,
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floor5CCAGV: null,
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floor5BFAGVGroup: null,
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floor5BFAGV: null,
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floor5BFAGVGroupLocation: {},
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floor5BFAGVData: {
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x: 0,
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y: 0,
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rotate: 0
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},
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floor5CTUGroup: null,
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floor5CTU: null
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}
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let floor3Data = {
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x: 100,
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y: 100
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}
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let floor4AGVGroup
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let floor5CCAGVGroup
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let floor5BFAGVGroup
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let floor5CTUGroup
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let floor4AGV
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let floor5CCAGV
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let floor5BFAGV
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let floor5CTU
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const getFloor5BFAGV = () => {
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let mtlLoader = new MTLLoader()
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@ -33,28 +83,27 @@ const getFloor5BFAGV = () => {
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loader.load(
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`/model/beifushiAGV005/beifushiAGV005.obj`,
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object => {
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console.log(object)
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object.children[0].geometry.computeBoundingBox()
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let axis = new THREE.Vector3()
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axis.addVectors(object.children[0].geometry.boundingBox.min, object.children[0].geometry.boundingBox.max)
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axis.multiplyScalar(0.5)
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axis.applyMatrix4(object.children[0].matrixWorld)
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console.log(axis)
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floor3AGVGroup = new THREE.Group()
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agvData.floor5BFAGVGroup = new THREE.Group()
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console.log(object)
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floor3AGVGroup.add(object)
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agvData.floor5BFAGVGroup.add(object)
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axis.z += 11.6
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// floor3AGVGroup.position.set(0, 0, 0);
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// const offset = axis.clone().sub(new THREE.Vector3(0, 0, 0));
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floor3AGVGroup.position.set(axis.x, axis.y, axis.z)
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agvData.floor5BFAGVGroup.position.set(axis.x, axis.y, axis.z)
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agvData.floor5BFAGVGroupLocation = axis
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object.position.set(-axis.x, -axis.y, -axis.z)
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scene.add(floor3AGVGroup)
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agvData.floor5BFAGVData.x = axis.x
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agvData.floor5BFAGVData.z = axis.z
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scene.add(agvData.floor5BFAGVGroup)
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object.name = 'tishengji_tuopan'
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// scene.add(object)
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floor3AGV = object
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agvData.floor5BFAGV = object
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// 更新渲染器
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renderer.render(scene, camera)
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}
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@ -63,18 +112,196 @@ const getFloor5BFAGV = () => {
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}
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getFloor5BFAGV()
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const floor3AGVAnimation = (newLocation = 0, time = 2000) => {
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let AGVGroupEnum = {
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'5BFAGV': 'floor5BFAGVGroupLocation'
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}
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let AGVDataEnum = {
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'5BFAGV': 'floor5BFAGVData'
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}
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let groupEnum = {
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'5BFAGV': 'floor5BFAGVGroup'
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}
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let floorEnum = {
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'5BFAGV': 'floor5Data'
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}
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let rotateF = (e) => {
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e %= 360
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if (e > 180) {
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return e - 360
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}
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if (e < -180) {
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return e + 360
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}
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return e
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}
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const AGVAnimationF = (item, type, newLocation = 0, time = 2000) => {
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let s = 1
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newLocation %= 360
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let AGVGroupLocationData = AGVGroupEnum[item]
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let AGVLocationData = AGVDataEnum[item]
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let group = groupEnum[item]
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let floor = floorEnum[item]
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switch (type) {
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case 'x': {
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return new Promise(async(resolve, reject) => {
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let location = agvData[AGVGroupLocationData].x - (newLocation / 100) * floorData[floor].x
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if ((agvData[group].position.x - location) > 0) {
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await AGVAnimationF(item, 'rotate', 0)
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} else {
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await AGVAnimationF(item, 'rotate', 180)
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}
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if (agvData[AGVLocationData].x === location) {
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resolve()
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}
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let distance = location - agvData[AGVLocationData].x
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let time1 = setInterval(() => {
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if ((distance > 0 && agvData[group].position.x >= location) || (distance < 0 && agvData[group].position.x <= location)) {
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agvData[group].position.x = location
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agvData[AGVLocationData].x = location
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resolve()
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clearInterval(time1)
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clearTimeout(time3)
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} else {
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if (timeOrSpeed) {
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if ((agvData[group].position.x - location) < 0) {
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agvData[group].position.x += s
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} else {
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agvData[group].position.x -= s
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}
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} else {
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agvData[group].position.x += distance / (time / 16)
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}
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agvData[AGVLocationData].x = agvData[group].position.x
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}
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}, 16)
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let intervalTime
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if (timeOrSpeed) {
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intervalTime = (distance / ((((agvData[group].position.x - location) < 0) ? 1 : -1) * s) * 16) + 1000
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} else {
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intervalTime = time + 1000
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}
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let time3 = setTimeout(() => {
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agvData[group].position.x = location
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agvData[AGVLocationData].x = location
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resolve()
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clearInterval(time1)
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clearTimeout(time3)
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}, intervalTime)
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})
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}
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case 'z': {
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return new Promise(async(resolve, reject) => {
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let location = agvData[AGVGroupLocationData].z + (newLocation / 100) * floorData[floor].z
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if ((agvData[group].position.z - location) > 0) {
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await AGVAnimationF(item, 'rotate', 270)
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} else {
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await AGVAnimationF(item, 'rotate', 90)
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}
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if (agvData[AGVLocationData].z === location) {
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resolve()
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}
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let distance = location - agvData[AGVLocationData].z
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let time1 = setInterval(() => {
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if ((distance > 0 && agvData[group].position.z >= location) || (distance < 0 && agvData[group].position.z <= location)) {
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agvData[group].position.z = location
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agvData[AGVLocationData].z = location
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resolve()
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clearInterval(time1)
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clearTimeout(time3)
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} else {
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if (timeOrSpeed) {
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if ((agvData[group].position.z - location) < 0) {
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agvData[group].position.z += s
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} else {
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agvData[group].position.z -= s
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}
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} else {
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agvData[group].position.z += distance / (time / 16)
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}
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agvData[AGVLocationData].z = agvData[group].position.z
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}
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}, 16)
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let intervalTime
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if (timeOrSpeed) {
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intervalTime = (distance / ((((agvData[group].position.z - location) < 0) ? 1 : -1) * s) * 16) + 1000
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} else {
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intervalTime = time + 1000
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}
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let time3 = setTimeout(() => {
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agvData[group].position.z = location
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agvData[AGVLocationData].z = location
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resolve()
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clearInterval(time1)
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clearTimeout(time3)
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}, intervalTime)
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})
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}
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case 'rotate': {
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return new Promise((resolve, reject) => {
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let nowRotate = parseFloat((agvData[group].rotation.y / (Math.PI / 180)).toFixed(2))
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nowRotate = rotateF(nowRotate)
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newLocation = rotateF(newLocation)
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let distance = newLocation - nowRotate
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distance = rotateF(distance)
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let nowRotateNum = agvData[group].rotation.y
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let endRotateNum = nowRotateNum + (distance * (Math.PI / 180))
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let bool = (nowRotateNum - endRotateNum) > 0
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let time1 = setInterval(() => {
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if ((bool && nowRotateNum < endRotateNum) || (!bool && nowRotateNum > endRotateNum)) {
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agvData[group].rotation.y = (newLocation * (Math.PI / 180))
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resolve()
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clearInterval(time1)
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clearTimeout(time2)
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} else {
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agvData[group].rotation.y += ((distance / (500 / 16)) * (Math.PI / 180))
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nowRotateNum += ((distance / (500 / 16)) * (Math.PI / 180))
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}
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}, 16)
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let time2 = setTimeout(() => {
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agvData[group].rotation.y = (newLocation * (Math.PI / 180))
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resolve()
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clearInterval(time1)
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clearTimeout(time2)
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}, 500 + 1000)
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})
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}
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default : {
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return new Promise((resolve, reject) => {
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resolve()
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})
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}
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}
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}
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const AGVAnimation = (item, type, newLocation = 0, time = 2000) => {
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AGVanimationLine.push(() => AGVAnimationF(item, type, newLocation, time))
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}
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setInterval(() => {
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if (floor3AGVGroup) {
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floor3AGVGroup.rotateY(90 * (Math.PI / 180))
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if (agvData.floor5BFAGVGroup) {
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}
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}, 1000)
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setInterval(() => {
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if (floor3AGVGroup) {
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// floor3AGVGroup.position.x -= 0.1
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let num1 = Math.random()
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// let num1 = 0.6
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// let num1 = 0.4
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if (num1 > 0.5) {
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let num2 = Math.random() * 100
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AGVAnimation('5BFAGV', 'x', num2)
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} else {
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let num2 = Math.random() * 100
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AGVAnimation('5BFAGV', 'z', num2)
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}
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}, 1000)
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export {
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agvData,
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AGVAnimation
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}
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}, 16)
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