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a});D(a,"Series/Pie3D/Pie3DPoint.js",[a["Core/Series/SeriesRegistry.js"]],function(a){({seriesTypes:{pie:{prototype:{pointClass:a}}}}=a);const q=a.prototype.haloPath;class w extends a{constructor(){super(...arguments);this.series=void 0}haloPath(){var a;return(null===(a=this.series)||void 0===a?0:a.chart.is3d())?[]:q.apply(this,arguments)}}return w});D(a,"Series/Pie3D/Pie3DSeries.js",[a["Core/Globals.js"],a["Series/Pie3D/Pie3DPoint.js"], +a["Core/Series/SeriesRegistry.js"],a["Core/Utilities.js"]],function(a,A,w,I){const {deg2rad:k}=a;({seriesTypes:{pie:a}}=w);const {extend:q,pick:C}=I;class D extends a{addPoint(){super.addPoint.apply(this,arguments);this.chart.is3d()&&this.update(this.userOptions,!0)}animate(a){if(this.chart.is3d()){let c=this.options.animation;var g=this.center;let h=this.group,k=this.markerGroup;!0===c&&(c={});a?(h.oldtranslateX=C(h.oldtranslateX,h.translateX),h.oldtranslateY=C(h.oldtranslateY,h.translateY),g={translateX:g[0], 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a=this,g=a.options,c=g.depth||0,n=a.chart.options.chart.options3d, +q=n.alpha,t=n.beta,v=g.stacking?(g.stack||0)*c:a._i*c;v+=c/2;!1!==g.grouping&&(v=0);a.data.forEach(function(h){var l=h.shapeArgs;h.shapeType="arc3d";l.z=v;l.depth=.75*c;l.alpha=q;l.beta=t;l.center=a.center;l=(l.end+l.start)/2;h.slicedTranslation={translateX:Math.round(Math.cos(l)*g.slicedOffset*Math.cos(q*k)),translateY:Math.round(Math.sin(l)*g.slicedOffset*Math.cos(q*k))}})}}drawTracker(){super.drawTracker.apply(this,arguments);this.chart.is3d()&&this.points.forEach(function(a){a.graphic&&["out", +"inn","side1","side2"].forEach(g=>{a.graphic&&(a.graphic[g].element.point=a)})})}}q(D.prototype,{pointClass:A});"";return D});D(a,"Series/Pie3D/Pie3DComposition.js",[a["Series/Pie3D/Pie3DPoint.js"],a["Series/Pie3D/Pie3DSeries.js"],a["Core/Series/SeriesRegistry.js"]],function(a,A,w){w.seriesTypes.pie.prototype.pointClass.prototype.haloPath=a.prototype.haloPath;w.seriesTypes.pie=A});D(a,"Series/Scatter3D/Scatter3DPoint.js",[a["Series/Scatter/ScatterSeries.js"],a["Core/Utilities.js"]],function(a,A){const {defined:q}= +A;class D extends a.prototype.pointClass{constructor(){super(...arguments);this.series=this.options=void 0}applyOptions(){super.applyOptions.apply(this,arguments);q(this.z)||(this.z=0);return this}}return D});D(a,"Series/Scatter3D/Scatter3DSeries.js",[a["Core/Math3D.js"],a["Series/Scatter3D/Scatter3DPoint.js"],a["Series/Scatter/ScatterSeries.js"],a["Core/Series/SeriesRegistry.js"],a["Core/Utilities.js"]],function(a,A,w,D,k){const {pointCameraDistance:q}=a,{extend:C,merge:I}=k;class h extends w{constructor(){super(...arguments); +this.points=this.options=this.data=void 0}pointAttribs(a){const c=super.pointAttribs.apply(this,arguments);this.chart.is3d()&&a&&(c.zIndex=q(a,this.chart));return c}}h.defaultOptions=I(w.defaultOptions,{tooltip:{pointFormat:"x: {point.x}
y: {point.y}
z: {point.z}
"}});C(h.prototype,{axisTypes:["xAxis","yAxis","zAxis"],directTouch:!0,parallelArrays:["x","y","z"],pointArrayMap:["x","y","z"],pointClass:A});D.registerSeriesType("scatter3d",h);"";return h});D(a,"masters/highcharts-3d.src.js", +[a["Core/Globals.js"],a["Core/Renderer/SVG/SVGRenderer3D.js"],a["Core/Chart/Chart3D.js"],a["Core/Axis/ZAxis.js"],a["Core/Axis/Axis3DComposition.js"],a["Series/Area3D/Area3DSeries.js"]],function(a,A,w,D,k,J){A.compose(a.SVGRenderer);w.compose(a.Chart,a.Fx);D.compose(a.Chart);k.compose(a.Axis,a.Tick);J.compose(a.seriesTypes.area)})}); +//# sourceMappingURL=highcharts-3d.js.map \ No newline at end of file diff --git a/hw-ui/src/views/board/model/index.vue b/hw-ui/src/views/board/model/index.vue index 73d27f7..a71c4b9 100644 --- a/hw-ui/src/views/board/model/index.vue +++ b/hw-ui/src/views/board/model/index.vue @@ -22,11 +22,12 @@ export default { mounted() { const scene = new THREE.Scene(); scene.background = new THREE.Color(0x000000) - const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 100000); + const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000000000); - camera.position.set(40, 0, 500); - camera.lookAt(0, 0, 0); + // camera.position.set(1, 1, 1); + camera.position.set(289, 1559, 1298); + camera.lookAt(285, -66, -15); camera.updateProjectionMatrix(); const renderer = new THREE.WebGLRenderer({ @@ -37,6 +38,7 @@ export default { const controls = new OrbitControls(camera, renderer.domElement); controls.rotateSpeed = -controls.rotateSpeed; + // controls.enableZoom = false const pointLight = new THREE.PointLight(0xffffff, 1); //光源颜色 光照强度 pointLight.decay = 0.0; //设置光源不随距离衰减 默认2.0 @@ -59,7 +61,6 @@ export default { } else { str = '/1' } - console.log(str) let mtlLoader = new MTLLoader(); mtlLoader.load(`/model${str}/${v}/${v}.mtl`, materials => { @@ -69,13 +70,11 @@ export default { loader.load( `/model${str}/${v}/${v}.obj`, object => { + object.name = v scene.add(object); + console.log(object) // 更新渲染器 renderer.render(scene, camera); - if (v === 'quanzidongchaobaojizhaungpeixian') { str = '' - } else { - console.log(object) - } }, xhr => { if ((xhr.loaded / xhr.total * 100) === 100) { @@ -87,9 +86,9 @@ export default { }) }) } - loadF(['quanzidongchaobaojizhaungpeixian']) - loadF(['1-1']) - // loadF(['1-1', '1-2', '1-3', '1-4', '2-1-1', '2-2-1', '2-2-2', '2-3-1','3-3','3-4','3-5','3-6','3-7','3-8']) + // loadF(['quanzidongchaobaojizhaungpeixian']) + // loadF(['1-1']) + loadF(['1-1', '1-2', '1-3', '1-4', '2-1-1', '2-2-1', '2-2-2', '2-3-1', '3-3', '3-4', '3-5', '3-6', '3-7', '3-8']) // loadF(['1-1','1-2','1-3','1-4','1changfang','2-1-1','2-2-1','2-2-2','2-3-1','3-1','3-2','3-2-1 200','3-3','3-4','3-5','3-6','3-7','3-8',]) @@ -98,12 +97,42 @@ export default { requestAnimationFrame(animate); renderer.render(scene, camera); } - setInterval(()=>{ - console.log(camera) - },1000) + + setInterval(() => { + // console.log(camera) + }, 1000) animate(); + + // 创建一个raycaster实例 + var raycaster = new THREE.Raycaster(); + +// 创建一个二维空间的向量用于存储鼠标点击的屏幕位置 + var mouse = new THREE.Vector2(); + +// 监听鼠标点击事件 + document.addEventListener('click', function (event) { + // 将鼠标位置转换为二维向量 + mouse.x = (event.clientX / window.innerWidth) * 2 - 1; + mouse.y = -(event.clientY / window.innerHeight) * 2 + 1; + + // 使用鼠标的位置和相机进行raycasting + raycaster.setFromCamera(mouse, camera); + + // 计算物体和鼠标点的交点 + var intersects = raycaster.intersectObjects(scene.children); + + // 如果有交点 + if (intersects.length > 0) { + // 获取第一个交点的对象 + var obj = intersects[0].object; + console.log('Clicked object:', obj); + alert(obj.parent?.name || obj.name) + // 你可以在这里添加你想要的逻辑,比如高亮被点击的模型等 + } + }, false); + }, methods: {} }