You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

433 lines
14 KiB
C#

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

using HslCommunication.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using HslCommunication.Core.Net;
using System.Net;
using System.Net.Sockets;
namespace HslCommunication.Enthernet
{
/// <summary>
/// 一个基于异步高性能的客户端网络类,支持主动接收服务器的消息
/// </summary>
/// <remarks>
/// 详细的使用说明,请参照博客<a href="http://www.cnblogs.com/dathlin/p/7697782.html">http://www.cnblogs.com/dathlin/p/7697782.html</a>
/// </remarks>
/// <example>
/// 此处贴上了Demo项目的服务器配置的示例代码
/// <code lang="cs" source="TestProject\HslCommunicationDemo\FormComplexNet.cs" region="NetComplexClient" title="NetComplexClient示例" />
/// </example>
public class NetComplexClient : NetworkXBase
{
#region Constructor
/// <summary>
/// 实例化一个对象
/// </summary>
public NetComplexClient( )
{
session = new AppSession( );
ServerTime = DateTime.Now;
EndPointServer = new IPEndPoint( IPAddress.Any, 0 );
}
#endregion
#region Private Member
private AppSession session; // 客户端的核心连接对象
private int isConnecting = 0; // 指示客户端是否处于连接服务器中0代表未连接1代表连接中
private bool IsQuie = false; // 指示系统是否准备退出
private Thread thread_heart_check = null; // 心跳线程
#endregion
#region Public Properties
/// <summary>
/// 客户端系统是否启动
/// </summary>
public bool IsClientStart { get; set; }
/// <summary>
/// 重连接失败的次数
/// </summary>
public int ConnectFailedCount { get; private set; }
/// <summary>
/// 客户端登录的标识名称可以为ID号也可以为登录名
/// </summary>
public string ClientAlias { get; set; } = string.Empty;
/// <summary>
/// 远程服务器的IP地址和端口
/// </summary>
public IPEndPoint EndPointServer { get; set; }
/// <summary>
/// 服务器的时间,自动实现和服务器同步
/// </summary>
public DateTime ServerTime { get; private set; }
/// <summary>
/// 系统与服务器的延时时间,单位毫秒
/// </summary>
public int DelayTime { get; private set; }
#endregion
#region Event Handle
/// <summary>
/// 客户端启动成功的事件,重连成功也将触发此事件
/// </summary>
public event Action LoginSuccess;
/// <summary>
/// 连接失败时触发的事件
/// </summary>
public event Action<int> LoginFailed;
/// <summary>
/// 服务器的异常,启动,等等一般消息产生的时候,出发此事件
/// </summary>
public event Action<string> MessageAlerts;
/// <summary>
/// 在客户端断开后并在重连服务器之前触发,用于清理系统资源
/// </summary>
public event Action BeforReConnected;
/// <summary>
/// 当接收到文本数据的时候,触发此事件
/// </summary>
public event Action<AppSession, NetHandle, string> AcceptString;
/// <summary>
/// 当接收到字节数据的时候,触发此事件
/// </summary>
public event Action<AppSession, NetHandle, byte[]> AcceptByte;
#endregion
#region Start Close Support
/// <summary>
/// 关闭该客户端引擎
/// </summary>
public void ClientClose( )
{
IsQuie = true;
if (IsClientStart)
SendBytes( session, HslProtocol.CommandBytes( HslProtocol.ProtocolClientQuit, 0, Token, null ) );
IsClientStart = false; // 关闭客户端
thread_heart_check = null;
LoginSuccess = null; // 清空所有的事件
LoginFailed = null;
MessageAlerts = null;
AcceptByte = null;
AcceptString = null;
try
{
session.WorkSocket?.Shutdown( SocketShutdown.Both );
session.WorkSocket?.Close( );
}
catch
{
}
LogNet?.WriteDebug( ToString( ), "Client Close." );
}
/// <summary>
/// 启动客户端引擎,连接服务器系统
/// </summary>
public void ClientStart()
{
// 如果处于连接中就退出
if (Interlocked.CompareExchange( ref isConnecting, 1, 0 ) != 0) return;
// 启动后台线程连接
new Thread( new ThreadStart( ThreadLogin ) ) { IsBackground = true }.Start( );
// 启动心跳线程在第一次Start的时候
if (thread_heart_check == null)
{
thread_heart_check = new Thread( new ThreadStart( ThreadHeartCheck ) )
{
Priority = ThreadPriority.AboveNormal,
IsBackground = true
};
thread_heart_check.Start( );
}
}
/// <summary>
/// 连接服务器之前的消息提示如果是重连的话就提示10秒等待信息
/// </summary>
private void AwaitToConnect( )
{
if (ConnectFailedCount == 0)
{
MessageAlerts?.Invoke( StringResources.Language.ConnectingServer );
}
else
{
int count = 10;
while (count > 0)
{
if (IsQuie) return;
count--;
MessageAlerts?.Invoke( string.Format( StringResources.Language.ConnectFailedAndWait, count ) );
Thread.Sleep( 1000 );
}
MessageAlerts?.Invoke( string.Format( StringResources.Language.AttemptConnectServer, ConnectFailedCount ) );
}
}
private void ConnectFailed( )
{
ConnectFailedCount++;
Interlocked.Exchange( ref isConnecting, 0 );
LoginFailed?.Invoke( ConnectFailedCount );
LogNet?.WriteDebug( ToString( ), "Connected Failed, Times: " + ConnectFailedCount );
}
private OperateResult<Socket> ConnectServer( )
{
OperateResult<Socket> connectResult = CreateSocketAndConnect( EndPointServer, 10000 );
if (!connectResult.IsSuccess)
{
return connectResult;
}
// 连接成功,发送数据信息
OperateResult sendResult = SendStringAndCheckReceive( connectResult.Content, 1, ClientAlias );
if (!sendResult.IsSuccess)
{
return OperateResult.CreateFailedResult<Socket>( sendResult );
}
MessageAlerts?.Invoke( StringResources.Language.ConnectServerSuccess );
return connectResult;
}
private void LoginSuccessMethod( Socket socket )
{
ConnectFailedCount = 0;
try
{
session.IpEndPoint = (IPEndPoint)socket.RemoteEndPoint;
session.LoginAlias = ClientAlias;
session.WorkSocket = socket;
session.HeartTime = DateTime.Now;
IsClientStart = true;
ReBeginReceiveHead( session, false );
}
catch(Exception ex)
{
LogNet?.WriteException( ToString( ), ex );
}
}
private void ThreadLogin()
{
// 连接的消息等待
AwaitToConnect( );
OperateResult<Socket> connectResult = ConnectServer( );
if (!connectResult.IsSuccess)
{
ConnectFailed( );
// 连接失败,重新连接服务器
ThreadPool.QueueUserWorkItem( new WaitCallback( ReconnectServer ), null );
return;
}
// 登录成功
LoginSuccessMethod( connectResult.Content );
// 登录成功
LoginSuccess?.Invoke( );
Interlocked.Exchange( ref isConnecting, 0 );
Thread.Sleep( 200 );
}
private void ReconnectServer(object obj = null)
{
// 是否连接服务器中,已经在连接的话,则不再连接
if (isConnecting == 1) return;
// 是否退出了系统,退出则不再重连
if (IsQuie) return;
// 触发连接失败,重连系统前错误
BeforReConnected?.Invoke( );
session?.WorkSocket?.Close( );
// 重新启动客户端
ClientStart( );
}
#endregion
#region Send Message Support
/// <summary>
/// 通信出错后的处理
/// </summary>
/// <param name="receive">接收的会话</param>
/// <param name="ex">异常</param>
internal override void SocketReceiveException( AppSession receive, Exception ex )
{
if (ex.Message.Contains( StringResources.Language.SocketRemoteCloseException ))
{
// 异常掉线
ReconnectServer( );
}
else
{
// MessageAlerts?.Invoke("数据接收出错:" + ex.Message);
}
LogNet?.WriteDebug( ToString( ), "Socket Excepiton Occured." );
}
/// <summary>
/// 服务器端用于数据发送文本的方法
/// </summary>
/// <param name="customer">用户自定义的命令头</param>
/// <param name="str">发送的文本</param>
public void Send( NetHandle customer, string str )
{
if (IsClientStart)
{
SendBytes( session, HslProtocol.CommandBytes( customer, Token, str ) );
}
}
/// <summary>
/// 服务器端用于发送字节的方法
/// </summary>
/// <param name="customer">用户自定义的命令头</param>
/// <param name="bytes">实际发送的数据</param>
public void Send( NetHandle customer, byte[] bytes )
{
if (IsClientStart)
{
SendBytes( session, HslProtocol.CommandBytes( customer, Token, bytes ) );
}
}
private void SendBytes( AppSession stateone, byte[] content )
{
SendBytesAsync( stateone, content );
}
#endregion
#region Data Process Center
/// <summary>
/// 客户端的数据处理中心
/// </summary>
/// <param name="session">会话</param>
/// <param name="protocol">消息暗号</param>
/// <param name="customer">用户消息</param>
/// <param name="content">数据内容</param>
internal override void DataProcessingCenter( AppSession session, int protocol, int customer, byte[] content )
{
if (protocol == HslProtocol.ProtocolCheckSecends)
{
DateTime dt = new DateTime( BitConverter.ToInt64( content, 0 ) );
ServerTime = new DateTime( BitConverter.ToInt64( content, 8 ) );
DelayTime = (int)(DateTime.Now - dt).TotalMilliseconds;
this.session.HeartTime = DateTime.Now;
// MessageAlerts?.Invoke("心跳时间:" + DateTime.Now.ToString());
}
else if (protocol == HslProtocol.ProtocolClientQuit)
{
// 申请了退出
}
else if (protocol == HslProtocol.ProtocolUserBytes)
{
// 接收到字节数据
AcceptByte?.Invoke( this.session, customer, content );
}
else if (protocol == HslProtocol.ProtocolUserString)
{
// 接收到文本数据
string str = Encoding.Unicode.GetString( content );
AcceptString?.Invoke( this.session, customer, str );
}
}
#endregion
#region Heart Check
/// <summary>
/// 心跳线程的方法
/// </summary>
private void ThreadHeartCheck()
{
Thread.Sleep( 2000 );
while (true)
{
Thread.Sleep( 1000 );
if (!IsQuie)
{
byte[] send = new byte[16];
BitConverter.GetBytes( DateTime.Now.Ticks ).CopyTo( send, 0 );
SendBytes( session, HslProtocol.CommandBytes( HslProtocol.ProtocolCheckSecends, 0, Token, send ) );
double timeSpan = (DateTime.Now - session.HeartTime).TotalSeconds;
if (timeSpan > 1 * 8)//8次没有收到失去联系
{
if (isConnecting == 0)
{
LogNet?.WriteDebug( ToString( ), $"Heart Check Failed int {timeSpan} Seconds." );
ReconnectServer( );
}
if (!IsQuie) Thread.Sleep( 1000 );
}
}
else
{
break;
}
}
}
#endregion
#region Object Override
/// <summary>
/// 返回对象的字符串表示形式
/// </summary>
/// <returns></returns>
public override string ToString()
{
return "NetComplexClient";
}
#endregion
}
}