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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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namespace HslCommunication.Enthernet
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{
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/// <summary>
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/// UDP客户端的类,只负责发送数据到服务器,该数据经过封装
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/// </summary>
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public class NetUdpClient : Core.Net.NetworkUdpBase
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{
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/// <summary>
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/// 实例化对象,指定发送的服务器地址和端口号
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/// </summary>
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/// <param name="ipAddress">服务器的Ip地址</param>
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/// <param name="port">端口号</param>
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public NetUdpClient( string ipAddress,int port )
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{
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IpAddress = ipAddress;
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Port = port;
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}
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/// <summary>
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/// 客户端向服务器进行请求,请求字符串数据,忽略了自定义消息反馈
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/// </summary>
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/// <param name="customer">用户的指令头</param>
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/// <param name="send">发送数据</param>
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/// <returns>带返回消息的结果对象</returns>
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public OperateResult<string> ReadFromServer( NetHandle customer, string send = null )
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{
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var read = ReadFromServerBase( HslProtocol.CommandBytes( customer, Token, send ) );
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if (!read.IsSuccess) return OperateResult.CreateFailedResult<string>( read );
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return OperateResult.CreateSuccessResult( Encoding.Unicode.GetString( read.Content ) );
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}
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/// <summary>
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/// 客户端向服务器进行请求,请求字节数据
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/// </summary>
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/// <param name="customer">用户的指令头</param>
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/// <param name="send">发送的字节内容</param>
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/// <returns>带返回消息的结果对象</returns>
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public OperateResult<byte[]> ReadFromServer( NetHandle customer, byte[] send )
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{
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return ReadFromServerBase( HslProtocol.CommandBytes( customer, Token, send ) );
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}
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/// <summary>
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/// 客户端向服务器进行请求,请求字符串数据,并返回状态信息
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/// </summary>
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/// <param name="customer">用户的指令头</param>
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/// <param name="send">发送数据</param>
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/// <returns>带返回消息的结果对象</returns>
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public OperateResult<NetHandle, string> ReadCustomerFromServer( NetHandle customer, string send = null )
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{
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var read = ReadCustomerFromServerBase( HslProtocol.CommandBytes( customer, Token, send ) );
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if (!read.IsSuccess) return OperateResult.CreateFailedResult<NetHandle, string>( read );
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return OperateResult.CreateSuccessResult( read.Content1, Encoding.Unicode.GetString( read.Content2 ) );
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}
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/// <summary>
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/// 客户端向服务器进行请求,请求字符串数据,并返回状态信息
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/// </summary>
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/// <param name="customer">用户的指令头</param>
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/// <param name="send">发送数据</param>
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/// <returns>带返回消息的结果对象</returns>
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public OperateResult<NetHandle, byte[]> ReadCustomerFromServer( NetHandle customer, byte[] send )
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{
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return ReadCustomerFromServerBase( HslProtocol.CommandBytes( customer, Token, send ) );
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}
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/// <summary>
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/// 需要发送的底层数据
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/// </summary>
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/// <param name="send">需要发送的底层数据</param>
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/// <returns>带返回消息的结果对象</returns>
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private OperateResult<byte[]> ReadFromServerBase( byte[] send )
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{
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var read = ReadCustomerFromServerBase( send );
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if (!read.IsSuccess) return OperateResult.CreateFailedResult<byte[]>( read );
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return OperateResult.CreateSuccessResult( read.Content2 );
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}
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/// <summary>
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/// 需要发送的底层数据
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/// </summary>
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/// <param name="send">需要发送的底层数据</param>
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/// <returns>带返回消息的结果对象</returns>
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private OperateResult<NetHandle, byte[]> ReadCustomerFromServerBase( byte[] send )
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{
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// 核心数据交互
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var read = ReadFromCoreServer( send );
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if (!read.IsSuccess) return OperateResult.CreateFailedResult<NetHandle, byte[]>( read );
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// 提炼数据信息
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byte[] headBytes = new byte[HslProtocol.HeadByteLength];
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byte[] contentBytes = new byte[read.Content.Length - HslProtocol.HeadByteLength];
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Array.Copy( read.Content, 0, headBytes, 0, HslProtocol.HeadByteLength );
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if (contentBytes.Length > 0) Array.Copy( read.Content, HslProtocol.HeadByteLength, contentBytes, 0, read.Content.Length - HslProtocol.HeadByteLength );
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int customer = BitConverter.ToInt32( headBytes, 4 );
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contentBytes = HslProtocol.CommandAnalysis( headBytes, contentBytes );
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return OperateResult.CreateSuccessResult( (NetHandle)customer, contentBytes );
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}
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#region Object Override
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/// <summary>
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/// 获取本对象的字符串表示形式
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/// </summary>
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/// <returns>字符串信息</returns>
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public override string ToString( )
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{
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return $"NetUdpClient[{IpAddress}:{Port}]";
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}
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#endregion
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}
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}
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