namespace HslCommunication.Controls
{
partial class UserSwitch
{
///
/// 必需的设计器变量。
///
private System.ComponentModel.IContainer components = null;
///
/// 清理所有正在使用的资源。
///
/// 如果应释放托管资源,为 true;否则为 false。
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region 组件设计器生成的代码
///
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
///
private void InitializeComponent()
{
this.SuspendLayout();
//
// UserSwitch
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 17F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Transparent;
this.Cursor = System.Windows.Forms.Cursors.Hand;
this.Font = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.Name = "UserSwitch";
this.Size = new System.Drawing.Size(214, 207);
this.Load += new System.EventHandler(this.UserSwitch_Load);
this.Click += new System.EventHandler(this.UserSwitch_Click);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.UserSwitch_Paint);
this.ResumeLayout(false);
}
#endregion
}
}