namespace HslCommunication.Controls { partial class UserSwitch { /// /// 必需的设计器变量。 /// private System.ComponentModel.IContainer components = null; /// /// 清理所有正在使用的资源。 /// /// 如果应释放托管资源,为 true;否则为 false。 protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region 组件设计器生成的代码 /// /// 设计器支持所需的方法 - 不要修改 /// 使用代码编辑器修改此方法的内容。 /// private void InitializeComponent() { this.SuspendLayout(); // // UserSwitch // this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 17F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.BackColor = System.Drawing.Color.Transparent; this.Cursor = System.Windows.Forms.Cursors.Hand; this.Font = new System.Drawing.Font("微软雅黑", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4); this.Name = "UserSwitch"; this.Size = new System.Drawing.Size(214, 207); this.Load += new System.EventHandler(this.UserSwitch_Load); this.Click += new System.EventHandler(this.UserSwitch_Click); this.Paint += new System.Windows.Forms.PaintEventHandler(this.UserSwitch_Paint); this.ResumeLayout(false); } #endregion } }