using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Windows.Forms;
namespace HslCommunication.BasicFramework
{
/******************************************************************************
*
* 系统的一些动画特效,颜色渐变,位置移动等等
*
*
*
*
*******************************************************************************/
///
/// 系统框架支持的一些常用的动画特效
///
public class SoftAnimation
{
///
/// 最小的时间片段
///
private static int TimeFragment { get; set; } = 20;
///
/// 调整控件背景色,采用了线性的颜色插补方式,实现了控件的背景色渐变,需要指定控件,颜色,以及渐变的时间
///
/// 控件
/// 设置的颜色
/// 时间
public static void BeginBackcolorAnimation(Control control, Color color, int time)
{
if (control.BackColor != color)
{
Func getcolor = m => m.BackColor;
Action setcolor = (m, n) => m.BackColor = n;
ThreadPool.QueueUserWorkItem(new WaitCallback(ThreadPoolColorAnimation),
new object[] { control, color, time, getcolor, setcolor });
}
}
private static byte GetValue(byte Start, byte End, int i, int count)
{
if (Start == End) return Start;
return (byte)((End - Start) * i / count + Start);
}
private static float GetValue(float Start, float End, int i, int count)
{
if (Start == End) return Start;
return (End - Start) * i / count + Start;
}
private static void ThreadPoolColorAnimation(object obj)
{
object[] objs = obj as object[];
Control control = objs[0] as Control;
Color color = (Color)objs[1];
int time = (int)objs[2];
Func getColor = (Func)objs[3];
Action setcolor = (Action)objs[4];
int count = (time + TimeFragment - 1) / TimeFragment;
Color color_old = getColor(control);
try
{
for (int i = 0; i < count; i++)
{
control.Invoke(new Action(() =>
{
setcolor(control, Color.FromArgb(
GetValue(color_old.R, color.R, i, count),
GetValue(color_old.G, color.G, i, count),
GetValue(color_old.B, color.B, i, count)));
}));
Thread.Sleep(TimeFragment);
}
control?.Invoke(new Action(() =>
{
setcolor(control, color);
}));
}
catch
{
}
}
private static void ThreadPoolFloatAnimation(object obj)
{
object[] objs = obj as object[];
Control control = objs[0] as Control;
lock (control)
{
float value = (float)objs[1];
int time = (int)objs[2];
Func getValue = (Func)objs[3];
Action setValue = (Action)objs[4];
int count = (time + TimeFragment - 1) / TimeFragment;
float value_old = getValue(control);
for (int i = 0; i < count; i++)
{
if (control.IsHandleCreated && !control.IsDisposed)
{
control.Invoke(new Action(() =>
{
setValue(control, GetValue(value_old, value, i, count));
}));
}
else
{
return;
}
Thread.Sleep(TimeFragment);
}
if (control.IsHandleCreated && !control.IsDisposed)
{
control.Invoke(new Action(() =>
{
setValue(control, value);
}));
}
}
}
}
}