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using HslCommunication.Core;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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namespace HslCommunication.ModBus
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{
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/// <summary>
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/// ModBus的异步状态信息
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/// </summary>
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internal class ModBusState
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{
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#region Constructor
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/// <summary>
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/// 实例化一个对象
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/// </summary>
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public ModBusState( )
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{
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hybirdLock = new SimpleHybirdLock( );
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ConnectTime = DateTime.Now;
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HeadByte = new byte[6];
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}
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#endregion
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/// <summary>
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/// 连接的时间
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/// </summary>
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public DateTime ConnectTime { get; private set; }
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/// <summary>
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/// 远端的地址
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/// </summary>
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public IPEndPoint IpEndPoint { get; internal set; }
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/// <summary>
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/// 远端的Ip地址
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/// </summary>
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public string IpAddress { get; internal set; }
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/// <summary>
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/// 工作套接字
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/// </summary>
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public Socket WorkSocket = null;
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/// <summary>
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/// 消息头的缓存
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/// </summary>
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public byte[] HeadByte = new byte[6];
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/// <summary>
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/// 消息头的接收长度
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/// </summary>
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public int HeadByteReceivedLength = 0;
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/// <summary>
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/// 内容数据缓存
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/// </summary>
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public byte[] Content = null;
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/// <summary>
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/// 内容数据接收长度
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/// </summary>
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public int ContentReceivedLength = 0;
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/// <summary>
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/// 回发信息的同步锁
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/// </summary>
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internal SimpleHybirdLock hybirdLock;
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/// <summary>
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/// 指示客户端是否下线,已经下线则为1
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/// </summary>
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private int isSocketOffline = 0;
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/// <summary>
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/// 判断当前的客户端是否已经下线,下线成功的话,就返回True
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/// </summary>
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/// <returns></returns>
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public bool IsModbusOffline( )
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{
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int tmp = System.Threading.Interlocked.CompareExchange( ref isSocketOffline, 1, 0 );
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return tmp == 0;
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}
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/// <summary>
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/// 清除原先的接收状态
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/// </summary>
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public void Clear( )
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{
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Array.Clear( HeadByte, 0, 6 );
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HeadByteReceivedLength = 0;
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Content = null;
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ContentReceivedLength = 0;
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}
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}
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}
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