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433 lines
14 KiB
C#

using HslCommunication.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using HslCommunication.Core.Net;
using System.Net;
using System.Net.Sockets;
namespace HslCommunication.Enthernet
{
/// <summary>
/// 一个基于异步高性能的客户端网络类,支持主动接收服务器的消息
/// </summary>
/// <remarks>
/// 详细的使用说明,请参照博客<a href="http://www.cnblogs.com/dathlin/p/7697782.html">http://www.cnblogs.com/dathlin/p/7697782.html</a>
/// </remarks>
/// <example>
/// 此处贴上了Demo项目的服务器配置的示例代码
/// <code lang="cs" source="TestProject\HslCommunicationDemo\FormComplexNet.cs" region="NetComplexClient" title="NetComplexClient示例" />
/// </example>
public class NetComplexClient : NetworkXBase
{
#region Constructor
/// <summary>
/// 实例化一个对象
/// </summary>
public NetComplexClient( )
{
session = new AppSession( );
ServerTime = DateTime.Now;
EndPointServer = new IPEndPoint( IPAddress.Any, 0 );
}
#endregion
#region Private Member
private AppSession session; // 客户端的核心连接对象
private int isConnecting = 0; // 指示客户端是否处于连接服务器中0代表未连接1代表连接中
private bool IsQuie = false; // 指示系统是否准备退出
private Thread thread_heart_check = null; // 心跳线程
#endregion
#region Public Properties
/// <summary>
/// 客户端系统是否启动
/// </summary>
public bool IsClientStart { get; set; }
/// <summary>
/// 重连接失败的次数
/// </summary>
public int ConnectFailedCount { get; private set; }
/// <summary>
/// 客户端登录的标识名称可以为ID号也可以为登录名
/// </summary>
public string ClientAlias { get; set; } = string.Empty;
/// <summary>
/// 远程服务器的IP地址和端口
/// </summary>
public IPEndPoint EndPointServer { get; set; }
/// <summary>
/// 服务器的时间,自动实现和服务器同步
/// </summary>
public DateTime ServerTime { get; private set; }
/// <summary>
/// 系统与服务器的延时时间,单位毫秒
/// </summary>
public int DelayTime { get; private set; }
#endregion
#region Event Handle
/// <summary>
/// 客户端启动成功的事件,重连成功也将触发此事件
/// </summary>
public event Action LoginSuccess;
/// <summary>
/// 连接失败时触发的事件
/// </summary>
public event Action<int> LoginFailed;
/// <summary>
/// 服务器的异常,启动,等等一般消息产生的时候,出发此事件
/// </summary>
public event Action<string> MessageAlerts;
/// <summary>
/// 在客户端断开后并在重连服务器之前触发,用于清理系统资源
/// </summary>
public event Action BeforReConnected;
/// <summary>
/// 当接收到文本数据的时候,触发此事件
/// </summary>
public event Action<AppSession, NetHandle, string> AcceptString;
/// <summary>
/// 当接收到字节数据的时候,触发此事件
/// </summary>
public event Action<AppSession, NetHandle, byte[]> AcceptByte;
#endregion
#region Start Close Support
/// <summary>
/// 关闭该客户端引擎
/// </summary>
public void ClientClose( )
{
IsQuie = true;
if (IsClientStart)
SendBytes( session, HslProtocol.CommandBytes( HslProtocol.ProtocolClientQuit, 0, Token, null ) );
IsClientStart = false; // 关闭客户端
thread_heart_check = null;
LoginSuccess = null; // 清空所有的事件
LoginFailed = null;
MessageAlerts = null;
AcceptByte = null;
AcceptString = null;
try
{
session.WorkSocket?.Shutdown( SocketShutdown.Both );
session.WorkSocket?.Close( );
}
catch
{
}
LogNet?.WriteDebug( ToString( ), "Client Close." );
}
/// <summary>
/// 启动客户端引擎,连接服务器系统
/// </summary>
public void ClientStart()
{
// 如果处于连接中就退出
if (Interlocked.CompareExchange( ref isConnecting, 1, 0 ) != 0) return;
// 启动后台线程连接
new Thread( new ThreadStart( ThreadLogin ) ) { IsBackground = true }.Start( );
// 启动心跳线程在第一次Start的时候
if (thread_heart_check == null)
{
thread_heart_check = new Thread( new ThreadStart( ThreadHeartCheck ) )
{
Priority = ThreadPriority.AboveNormal,
IsBackground = true
};
thread_heart_check.Start( );
}
}
/// <summary>
/// 连接服务器之前的消息提示如果是重连的话就提示10秒等待信息
/// </summary>
private void AwaitToConnect( )
{
if (ConnectFailedCount == 0)
{
MessageAlerts?.Invoke( StringResources.Language.ConnectingServer );
}
else
{
int count = 10;
while (count > 0)
{
if (IsQuie) return;
count--;
MessageAlerts?.Invoke( string.Format( StringResources.Language.ConnectFailedAndWait, count ) );
Thread.Sleep( 1000 );
}
MessageAlerts?.Invoke( string.Format( StringResources.Language.AttemptConnectServer, ConnectFailedCount ) );
}
}
private void ConnectFailed( )
{
ConnectFailedCount++;
Interlocked.Exchange( ref isConnecting, 0 );
LoginFailed?.Invoke( ConnectFailedCount );
LogNet?.WriteDebug( ToString( ), "Connected Failed, Times: " + ConnectFailedCount );
}
private OperateResult<Socket> ConnectServer( )
{
OperateResult<Socket> connectResult = CreateSocketAndConnect( EndPointServer, 10000 );
if (!connectResult.IsSuccess)
{
return connectResult;
}
// 连接成功,发送数据信息
OperateResult sendResult = SendStringAndCheckReceive( connectResult.Content, 1, ClientAlias );
if (!sendResult.IsSuccess)
{
return OperateResult.CreateFailedResult<Socket>( sendResult );
}
MessageAlerts?.Invoke( StringResources.Language.ConnectServerSuccess );
return connectResult;
}
private void LoginSuccessMethod( Socket socket )
{
ConnectFailedCount = 0;
try
{
session.IpEndPoint = (IPEndPoint)socket.RemoteEndPoint;
session.LoginAlias = ClientAlias;
session.WorkSocket = socket;
session.HeartTime = DateTime.Now;
IsClientStart = true;
ReBeginReceiveHead( session, false );
}
catch(Exception ex)
{
LogNet?.WriteException( ToString( ), ex );
}
}
private void ThreadLogin()
{
// 连接的消息等待
AwaitToConnect( );
OperateResult<Socket> connectResult = ConnectServer( );
if (!connectResult.IsSuccess)
{
ConnectFailed( );
// 连接失败,重新连接服务器
ThreadPool.QueueUserWorkItem( new WaitCallback( ReconnectServer ), null );
return;
}
// 登录成功
LoginSuccessMethod( connectResult.Content );
// 登录成功
LoginSuccess?.Invoke( );
Interlocked.Exchange( ref isConnecting, 0 );
Thread.Sleep( 200 );
}
private void ReconnectServer(object obj = null)
{
// 是否连接服务器中,已经在连接的话,则不再连接
if (isConnecting == 1) return;
// 是否退出了系统,退出则不再重连
if (IsQuie) return;
// 触发连接失败,重连系统前错误
BeforReConnected?.Invoke( );
session?.WorkSocket?.Close( );
// 重新启动客户端
ClientStart( );
}
#endregion
#region Send Message Support
/// <summary>
/// 通信出错后的处理
/// </summary>
/// <param name="receive">接收的会话</param>
/// <param name="ex">异常</param>
internal override void SocketReceiveException( AppSession receive, Exception ex )
{
if (ex.Message.Contains( StringResources.Language.SocketRemoteCloseException ))
{
// 异常掉线
ReconnectServer( );
}
else
{
// MessageAlerts?.Invoke("数据接收出错:" + ex.Message);
}
LogNet?.WriteDebug( ToString( ), "Socket Excepiton Occured." );
}
/// <summary>
/// 服务器端用于数据发送文本的方法
/// </summary>
/// <param name="customer">用户自定义的命令头</param>
/// <param name="str">发送的文本</param>
public void Send( NetHandle customer, string str )
{
if (IsClientStart)
{
SendBytes( session, HslProtocol.CommandBytes( customer, Token, str ) );
}
}
/// <summary>
/// 服务器端用于发送字节的方法
/// </summary>
/// <param name="customer">用户自定义的命令头</param>
/// <param name="bytes">实际发送的数据</param>
public void Send( NetHandle customer, byte[] bytes )
{
if (IsClientStart)
{
SendBytes( session, HslProtocol.CommandBytes( customer, Token, bytes ) );
}
}
private void SendBytes( AppSession stateone, byte[] content )
{
SendBytesAsync( stateone, content );
}
#endregion
#region Data Process Center
/// <summary>
/// 客户端的数据处理中心
/// </summary>
/// <param name="session">会话</param>
/// <param name="protocol">消息暗号</param>
/// <param name="customer">用户消息</param>
/// <param name="content">数据内容</param>
internal override void DataProcessingCenter( AppSession session, int protocol, int customer, byte[] content )
{
if (protocol == HslProtocol.ProtocolCheckSecends)
{
DateTime dt = new DateTime( BitConverter.ToInt64( content, 0 ) );
ServerTime = new DateTime( BitConverter.ToInt64( content, 8 ) );
DelayTime = (int)(DateTime.Now - dt).TotalMilliseconds;
this.session.HeartTime = DateTime.Now;
// MessageAlerts?.Invoke("心跳时间:" + DateTime.Now.ToString());
}
else if (protocol == HslProtocol.ProtocolClientQuit)
{
// 申请了退出
}
else if (protocol == HslProtocol.ProtocolUserBytes)
{
// 接收到字节数据
AcceptByte?.Invoke( this.session, customer, content );
}
else if (protocol == HslProtocol.ProtocolUserString)
{
// 接收到文本数据
string str = Encoding.Unicode.GetString( content );
AcceptString?.Invoke( this.session, customer, str );
}
}
#endregion
#region Heart Check
/// <summary>
/// 心跳线程的方法
/// </summary>
private void ThreadHeartCheck()
{
Thread.Sleep( 2000 );
while (true)
{
Thread.Sleep( 1000 );
if (!IsQuie)
{
byte[] send = new byte[16];
BitConverter.GetBytes( DateTime.Now.Ticks ).CopyTo( send, 0 );
SendBytes( session, HslProtocol.CommandBytes( HslProtocol.ProtocolCheckSecends, 0, Token, send ) );
double timeSpan = (DateTime.Now - session.HeartTime).TotalSeconds;
if (timeSpan > 1 * 8)//8次没有收到失去联系
{
if (isConnecting == 0)
{
LogNet?.WriteDebug( ToString( ), $"Heart Check Failed int {timeSpan} Seconds." );
ReconnectServer( );
}
if (!IsQuie) Thread.Sleep( 1000 );
}
}
else
{
break;
}
}
}
#endregion
#region Object Override
/// <summary>
/// 返回对象的字符串表示形式
/// </summary>
/// <returns></returns>
public override string ToString()
{
return "NetComplexClient";
}
#endregion
}
}