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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Speech.Synthesis;
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using System.Text;
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using System.Threading.Tasks;
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namespace SlnMesnac.Common
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{
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public class SpeechStr
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{
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private static readonly Lazy<SpeechStr> lazy = new Lazy<SpeechStr>(() => new SpeechStr());
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private readonly SpeechSynthesizer synthesizer;
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public static SpeechStr Instance
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{
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get
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{
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return lazy.Value;
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}
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}
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public SpeechStr()
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{
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synthesizer = new SpeechSynthesizer();
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// 可选:配置语音合成器
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synthesizer.Rate = 1; // 设置语速
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synthesizer.Volume = 100; // 设置音量
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}
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// 异步播放文本的方法
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public async Task SpeakAsync(string text)
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{
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if (string.IsNullOrEmpty(text))
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{
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throw new ArgumentException("Text cannot be null or empty.", nameof(text));
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}
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await Task.Run(() => synthesizer.SpeakAsync(text));
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}
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// 同步播放文本的方法
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public void Speak(string text)
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{
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if (string.IsNullOrEmpty(text))
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{
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throw new ArgumentException("Text cannot be null or empty.", nameof(text));
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}
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synthesizer.Speak(text);
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}
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public void StopSpeaking()
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{
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synthesizer.SpeakAsyncCancelAll();
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}
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}
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}
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