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Aucma.Scada/packages/MvvmLightLibs.5.4.1.1/lib/net40/GalaSoft.MvvmLight.xml

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110 KiB
XML

<?xml version="1.0"?>
<doc>
<assembly>
<name>GalaSoft.MvvmLight</name>
</assembly>
<members>
<member name="T:GalaSoft.MvvmLight.Command.RelayCommand">
<summary>
A command whose sole purpose is to relay its functionality to other
objects by invoking delegates. The default return value for the CanExecute
method is 'true'. This class does not allow you to accept command parameters in the
Execute and CanExecute callback methods.
</summary>
<remarks>If you are using this class in WPF4.5 or above, you need to use the
GalaSoft.MvvmLight.CommandWpf namespace (instead of GalaSoft.MvvmLight.Command).
This will enable (or restore) the CommandManager class which handles
automatic enabling/disabling of controls based on the CanExecute delegate.</remarks>
</member>
<member name="M:GalaSoft.MvvmLight.Command.RelayCommand.#ctor(System.Action,System.Boolean)">
<summary>
Initializes a new instance of the RelayCommand class that
can always execute.
</summary>
<param name="execute">The execution logic. IMPORTANT: If the action causes a closure,
you must set keepTargetAlive to true to avoid side effects. </param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is causing a closure. See
http://galasoft.ch/s/mvvmweakaction. </param>
<exception cref="T:System.ArgumentNullException">If the execute argument is null.</exception>
</member>
<member name="M:GalaSoft.MvvmLight.Command.RelayCommand.#ctor(System.Action,System.Func{System.Boolean},System.Boolean)">
<summary>
Initializes a new instance of the RelayCommand class.
</summary>
<param name="execute">The execution logic. IMPORTANT: If the action causes a closure,
you must set keepTargetAlive to true to avoid side effects. </param>
<param name="canExecute">The execution status logic. IMPORTANT: If the func causes a closure,
you must set keepTargetAlive to true to avoid side effects. </param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is causing a closures. See
http://galasoft.ch/s/mvvmweakaction. </param>
<exception cref="T:System.ArgumentNullException">If the execute argument is null.</exception>
</member>
<member name="E:GalaSoft.MvvmLight.Command.RelayCommand.CanExecuteChanged">
<summary>
Occurs when changes occur that affect whether the command should execute.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Command.RelayCommand.RaiseCanExecuteChanged">
<summary>
Raises the <see cref="E:GalaSoft.MvvmLight.Command.RelayCommand.CanExecuteChanged" /> event.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Command.RelayCommand.CanExecute(System.Object)">
<summary>
Defines the method that determines whether the command can execute in its current state.
</summary>
<param name="parameter">This parameter will always be ignored.</param>
<returns>true if this command can be executed; otherwise, false.</returns>
</member>
<member name="M:GalaSoft.MvvmLight.Command.RelayCommand.Execute(System.Object)">
<summary>
Defines the method to be called when the command is invoked.
</summary>
<param name="parameter">This parameter will always be ignored.</param>
</member>
<member name="T:GalaSoft.MvvmLight.Command.RelayCommand`1">
<summary>
A generic command whose sole purpose is to relay its functionality to other
objects by invoking delegates. The default return value for the CanExecute
method is 'true'. This class allows you to accept command parameters in the
Execute and CanExecute callback methods.
</summary>
<typeparam name="T">The type of the command parameter.</typeparam>
<remarks>If you are using this class in WPF4.5 or above, you need to use the
GalaSoft.MvvmLight.CommandWpf namespace (instead of GalaSoft.MvvmLight.Command).
This will enable (or restore) the CommandManager class which handles
automatic enabling/disabling of controls based on the CanExecute delegate.</remarks>
</member>
<member name="M:GalaSoft.MvvmLight.Command.RelayCommand`1.#ctor(System.Action{`0},System.Boolean)">
<summary>
Initializes a new instance of the RelayCommand class that
can always execute.
</summary>
<param name="execute">The execution logic. IMPORTANT: If the action causes a closure,
you must set keepTargetAlive to true to avoid side effects. </param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is causing a closure. See
http://galasoft.ch/s/mvvmweakaction. </param>
<exception cref="T:System.ArgumentNullException">If the execute argument is null.</exception>
</member>
<member name="M:GalaSoft.MvvmLight.Command.RelayCommand`1.#ctor(System.Action{`0},System.Func{`0,System.Boolean},System.Boolean)">
<summary>
Initializes a new instance of the RelayCommand class.
</summary>
<param name="execute">The execution logic. IMPORTANT: If the action causes a closure,
you must set keepTargetAlive to true to avoid side effects. </param>
<param name="canExecute">The execution status logic. IMPORTANT: If the func causes a closure,
you must set keepTargetAlive to true to avoid side effects. </param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is causing a closure. See
http://galasoft.ch/s/mvvmweakaction. </param>
<exception cref="T:System.ArgumentNullException">If the execute argument is null.</exception>
</member>
<member name="E:GalaSoft.MvvmLight.Command.RelayCommand`1.CanExecuteChanged">
<summary>
Occurs when changes occur that affect whether the command should execute.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Command.RelayCommand`1.RaiseCanExecuteChanged">
<summary>
Raises the <see cref="E:GalaSoft.MvvmLight.Command.RelayCommand`1.CanExecuteChanged" /> event.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Command.RelayCommand`1.CanExecute(System.Object)">
<summary>
Defines the method that determines whether the command can execute in its current state.
</summary>
<param name="parameter">Data used by the command. If the command does not require data
to be passed, this object can be set to a null reference</param>
<returns>true if this command can be executed; otherwise, false.</returns>
</member>
<member name="M:GalaSoft.MvvmLight.Command.RelayCommand`1.Execute(System.Object)">
<summary>
Defines the method to be called when the command is invoked.
</summary>
<param name="parameter">Data used by the command. If the command does not require data
to be passed, this object can be set to a null reference</param>
</member>
<member name="T:GalaSoft.MvvmLight.Helpers.DesignerLibrary">
<summary>
Helper class for platform detection.
</summary>
</member>
<member name="T:GalaSoft.MvvmLight.Helpers.IExecuteWithObject">
<summary>
This interface is meant for the <see cref="T:GalaSoft.MvvmLight.Helpers.WeakAction`1" /> class and can be
useful if you store multiple WeakAction{T} instances but don't know in advance
what type T represents.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.IExecuteWithObject.Target">
<summary>
The target of the WeakAction.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.IExecuteWithObject.ExecuteWithObject(System.Object)">
<summary>
Executes an action.
</summary>
<param name="parameter">A parameter passed as an object,
to be casted to the appropriate type.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.IExecuteWithObject.MarkForDeletion">
<summary>
Deletes all references, which notifies the cleanup method
that this entry must be deleted.
</summary>
</member>
<member name="T:GalaSoft.MvvmLight.Helpers.IExecuteWithObjectAndResult">
<summary>
This interface is meant for the <see cref="T:GalaSoft.MvvmLight.Helpers.WeakFunc`1" /> class and can be
useful if you store multiple WeakFunc{T} instances but don't know in advance
what type T represents.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.IExecuteWithObjectAndResult.ExecuteWithObject(System.Object)">
<summary>
Executes a Func and returns the result.
</summary>
<param name="parameter">A parameter passed as an object,
to be casted to the appropriate type.</param>
<returns>The result of the operation.</returns>
</member>
<member name="T:GalaSoft.MvvmLight.Helpers.WeakAction">
<summary>
Stores an <see cref="T:System.Action" /> without causing a hard reference
to be created to the Action's owner. The owner can be garbage collected at any time.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakAction.Method">
<summary>
Gets or sets the <see cref="T:System.Reflection.MethodInfo" /> corresponding to this WeakAction's
method passed in the constructor.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakAction.MethodName">
<summary>
Gets the name of the method that this WeakAction represents.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakAction.ActionReference">
<summary>
Gets or sets a WeakReference to this WeakAction's action's target.
This is not necessarily the same as
<see cref="P:GalaSoft.MvvmLight.Helpers.WeakAction.Reference" />, for example if the
method is anonymous.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakAction.LiveReference">
<summary>
Saves the <see cref="P:GalaSoft.MvvmLight.Helpers.WeakAction.ActionReference"/> as a hard reference. This is
used in relation with this instance's constructor and only if
the constructor's keepTargetAlive parameter is true.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakAction.Reference">
<summary>
Gets or sets a WeakReference to the target passed when constructing
the WeakAction. This is not necessarily the same as
<see cref="P:GalaSoft.MvvmLight.Helpers.WeakAction.ActionReference" />, for example if the
method is anonymous.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakAction.IsStatic">
<summary>
Gets a value indicating whether the WeakAction is static or not.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakAction.#ctor">
<summary>
Initializes an empty instance of the <see cref="T:GalaSoft.MvvmLight.Helpers.WeakAction" /> class.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakAction.#ctor(System.Action,System.Boolean)">
<summary>
Initializes a new instance of the <see cref="T:GalaSoft.MvvmLight.Helpers.WeakAction" /> class.
</summary>
<param name="action">The action that will be associated to this instance.</param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is using closures. See
http://galasoft.ch/s/mvvmweakaction. </param>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakAction.#ctor(System.Object,System.Action,System.Boolean)">
<summary>
Initializes a new instance of the <see cref="T:GalaSoft.MvvmLight.Helpers.WeakAction" /> class.
</summary>
<param name="target">The action's owner.</param>
<param name="action">The action that will be associated to this instance.</param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is using closures. See
http://galasoft.ch/s/mvvmweakaction. </param>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakAction.IsAlive">
<summary>
Gets a value indicating whether the Action's owner is still alive, or if it was collected
by the Garbage Collector already.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakAction.Target">
<summary>
Gets the Action's owner. This object is stored as a
<see cref="T:System.WeakReference" />.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakAction.ActionTarget">
<summary>
The target of the weak reference.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakAction.Execute">
<summary>
Executes the action. This only happens if the action's owner
is still alive.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakAction.MarkForDeletion">
<summary>
Sets the reference that this instance stores to null.
</summary>
</member>
<member name="T:GalaSoft.MvvmLight.Helpers.WeakAction`1">
<summary>
Stores an Action without causing a hard reference
to be created to the Action's owner. The owner can be garbage collected at any time.
</summary>
<typeparam name="T">The type of the Action's parameter.</typeparam>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakAction`1.MethodName">
<summary>
Gets the name of the method that this WeakAction represents.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakAction`1.IsAlive">
<summary>
Gets a value indicating whether the Action's owner is still alive, or if it was collected
by the Garbage Collector already.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakAction`1.#ctor(System.Action{`0},System.Boolean)">
<summary>
Initializes a new instance of the WeakAction class.
</summary>
<param name="action">The action that will be associated to this instance.</param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is using closures. See
http://galasoft.ch/s/mvvmweakaction. </param>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakAction`1.#ctor(System.Object,System.Action{`0},System.Boolean)">
<summary>
Initializes a new instance of the WeakAction class.
</summary>
<param name="target">The action's owner.</param>
<param name="action">The action that will be associated to this instance.</param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is using closures. See
http://galasoft.ch/s/mvvmweakaction. </param>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakAction`1.Execute">
<summary>
Executes the action. This only happens if the action's owner
is still alive. The action's parameter is set to default(T).
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakAction`1.Execute(`0)">
<summary>
Executes the action. This only happens if the action's owner
is still alive.
</summary>
<param name="parameter">A parameter to be passed to the action.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakAction`1.ExecuteWithObject(System.Object)">
<summary>
Executes the action with a parameter of type object. This parameter
will be casted to T. This method implements <see cref="M:GalaSoft.MvvmLight.Helpers.IExecuteWithObject.ExecuteWithObject(System.Object)" />
and can be useful if you store multiple WeakAction{T} instances but don't know in advance
what type T represents.
</summary>
<param name="parameter">The parameter that will be passed to the action after
being casted to T.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakAction`1.MarkForDeletion">
<summary>
Sets all the actions that this WeakAction contains to null,
which is a signal for containing objects that this WeakAction
should be deleted.
</summary>
</member>
<member name="T:GalaSoft.MvvmLight.Helpers.WeakFunc`1">
<summary>
Stores a Func&lt;T&gt; without causing a hard reference
to be created to the Func's owner. The owner can be garbage collected at any time.
</summary>
<typeparam name="TResult">The type of the result of the Func that will be stored
by this weak reference.</typeparam>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakFunc`1.Method">
<summary>
Gets or sets the <see cref="T:System.Reflection.MethodInfo" /> corresponding to this WeakFunc's
method passed in the constructor.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakFunc`1.IsStatic">
<summary>
Get a value indicating whether the WeakFunc is static or not.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakFunc`1.MethodName">
<summary>
Gets the name of the method that this WeakFunc represents.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakFunc`1.FuncReference">
<summary>
Gets or sets a WeakReference to this WeakFunc's action's target.
This is not necessarily the same as
<see cref="P:GalaSoft.MvvmLight.Helpers.WeakFunc`1.Reference" />, for example if the
method is anonymous.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakFunc`1.LiveReference">
<summary>
Saves the <see cref="P:GalaSoft.MvvmLight.Helpers.WeakFunc`1.FuncReference"/> as a hard reference. This is
used in relation with this instance's constructor and only if
the constructor's keepTargetAlive parameter is true.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakFunc`1.Reference">
<summary>
Gets or sets a WeakReference to the target passed when constructing
the WeakFunc. This is not necessarily the same as
<see cref="P:GalaSoft.MvvmLight.Helpers.WeakFunc`1.FuncReference" />, for example if the
method is anonymous.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakFunc`1.#ctor">
<summary>
Initializes an empty instance of the WeakFunc class.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakFunc`1.#ctor(System.Func{`0},System.Boolean)">
<summary>
Initializes a new instance of the WeakFunc class.
</summary>
<param name="func">The Func that will be associated to this instance.</param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is using closures. See
http://galasoft.ch/s/mvvmweakaction. </param>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakFunc`1.#ctor(System.Object,System.Func{`0},System.Boolean)">
<summary>
Initializes a new instance of the WeakFunc class.
</summary>
<param name="target">The Func's owner.</param>
<param name="func">The Func that will be associated to this instance.</param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is using closures. See
http://galasoft.ch/s/mvvmweakaction. </param>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakFunc`1.IsAlive">
<summary>
Gets a value indicating whether the Func's owner is still alive, or if it was collected
by the Garbage Collector already.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakFunc`1.Target">
<summary>
Gets the Func's owner. This object is stored as a
<see cref="T:System.WeakReference" />.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakFunc`1.FuncTarget">
<summary>
Gets the owner of the Func that was passed as parameter.
This is not necessarily the same as
<see cref="P:GalaSoft.MvvmLight.Helpers.WeakFunc`1.Target" />, for example if the
method is anonymous.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakFunc`1.Execute">
<summary>
Executes the action. This only happens if the Func's owner
is still alive.
</summary>
<returns>The result of the Func stored as reference.</returns>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakFunc`1.MarkForDeletion">
<summary>
Sets the reference that this instance stores to null.
</summary>
</member>
<member name="T:GalaSoft.MvvmLight.Helpers.WeakFunc`2">
<summary>
Stores an Func without causing a hard reference
to be created to the Func's owner. The owner can be garbage collected at any time.
</summary>
<typeparam name="T">The type of the Func's parameter.</typeparam>
<typeparam name="TResult">The type of the Func's return value.</typeparam>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakFunc`2.MethodName">
<summary>
Gets or sets the name of the method that this WeakFunc represents.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Helpers.WeakFunc`2.IsAlive">
<summary>
Gets a value indicating whether the Func's owner is still alive, or if it was collected
by the Garbage Collector already.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakFunc`2.#ctor(System.Func{`0,`1},System.Boolean)">
<summary>
Initializes a new instance of the WeakFunc class.
</summary>
<param name="func">The Func that will be associated to this instance.</param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is using closures. See
http://galasoft.ch/s/mvvmweakaction. </param>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakFunc`2.#ctor(System.Object,System.Func{`0,`1},System.Boolean)">
<summary>
Initializes a new instance of the WeakFunc class.
</summary>
<param name="target">The Func's owner.</param>
<param name="func">The Func that will be associated to this instance.</param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is using closures. See
http://galasoft.ch/s/mvvmweakaction. </param>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakFunc`2.Execute">
<summary>
Executes the Func. This only happens if the Func's owner
is still alive. The Func's parameter is set to default(T).
</summary>
<returns>The result of the Func stored as reference.</returns>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakFunc`2.Execute(`0)">
<summary>
Executes the Func. This only happens if the Func's owner
is still alive.
</summary>
<param name="parameter">A parameter to be passed to the action.</param>
<returns>The result of the Func stored as reference.</returns>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakFunc`2.ExecuteWithObject(System.Object)">
<summary>
Executes the Func with a parameter of type object. This parameter
will be casted to T. This method implements <see cref="M:GalaSoft.MvvmLight.Helpers.IExecuteWithObject.ExecuteWithObject(System.Object)" />
and can be useful if you store multiple WeakFunc{T} instances but don't know in advance
what type T represents.
</summary>
<param name="parameter">The parameter that will be passed to the Func after
being casted to T.</param>
<returns>The result of the execution as object, to be casted to T.</returns>
</member>
<member name="M:GalaSoft.MvvmLight.Helpers.WeakFunc`2.MarkForDeletion">
<summary>
Sets all the funcs that this WeakFunc contains to null,
which is a signal for containing objects that this WeakFunc
should be deleted.
</summary>
</member>
<member name="T:GalaSoft.MvvmLight.ICleanup">
<summary>
Defines a common interface for classes that should be cleaned up,
but without the implications that IDisposable presupposes. An instance
implementing ICleanup can be cleaned up without being
disposed and garbage collected.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.ICleanup.Cleanup">
<summary>
Cleans up the instance, for example by saving its state,
removing resources, etc...
</summary>
</member>
<member name="T:GalaSoft.MvvmLight.Messaging.DialogMessage">
<summary>
Use this class to send a message requesting to display a message box with features
corresponding to this message's properties. The Callback property should be used
to notify the message's sender about the user's choice in the message box.
Typically, you can use this message typ's recipient will be an element of the View,
and the sender will possibly be a ViewModel.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.DialogMessage.#ctor(System.String,System.Action{System.Windows.MessageBoxResult})">
<summary>
Initializes a new instance of the DialogMessage class.
</summary>
<param name="content">The text displayed by the message box.</param>
<param name="callback">A callback method that should be executed to deliver the result
of the message box to the object that sent the message.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.DialogMessage.#ctor(System.Object,System.String,System.Action{System.Windows.MessageBoxResult})">
<summary>
Initializes a new instance of the DialogMessage class.
</summary>
<param name="sender">The message's original sender.</param>
<param name="content">The text displayed by the message box.</param>
<param name="callback">A callback method that should be executed to deliver the result
of the message box to the object that sent the message.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.DialogMessage.#ctor(System.Object,System.Object,System.String,System.Action{System.Windows.MessageBoxResult})">
<summary>
Initializes a new instance of the DialogMessage class.
</summary>
<param name="sender">The message's original sender.</param>
<param name="target">The message's intended target. This parameter can be used
to give an indication as to whom the message was intended for. Of course
this is only an indication, amd may be null.</param>
<param name="content">The text displayed by the message box.</param>
<param name="callback">A callback method that should be executed to deliver the result
of the message box to the object that sent the message.</param>
</member>
<member name="P:GalaSoft.MvvmLight.Messaging.DialogMessage.Button">
<summary>
Gets or sets the buttons displayed by the message box.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Messaging.DialogMessage.Callback">
<summary>
Gets a callback method that should be executed to deliver the result
of the message box to the object that sent the message.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Messaging.DialogMessage.Caption">
<summary>
Gets or sets the caption for the message box.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Messaging.DialogMessage.DefaultResult">
<summary>
Gets or sets which result is the default in the message box.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Messaging.DialogMessage.Icon">
<summary>
Gets or sets the icon for the message box.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Messaging.DialogMessage.Options">
<summary>
Gets or sets the options for the message box.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.DialogMessage.ProcessCallback(System.Windows.MessageBoxResult)">
<summary>
Utility method, checks if the <see cref="P:GalaSoft.MvvmLight.Messaging.DialogMessage.Callback" /> property is
null, and if it is not null, executes it.
</summary>
<param name="result">The result that must be passed
to the dialog message caller.</param>
</member>
<member name="T:GalaSoft.MvvmLight.Messaging.GenericMessage`1">
<summary>
Passes a generic value (Content) to a recipient.
</summary>
<typeparam name="T">The type of the Content property.</typeparam>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.GenericMessage`1.#ctor(`0)">
<summary>
Initializes a new instance of the GenericMessage class.
</summary>
<param name="content">The message content.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.GenericMessage`1.#ctor(System.Object,`0)">
<summary>
Initializes a new instance of the GenericMessage class.
</summary>
<param name="sender">The message's sender.</param>
<param name="content">The message content.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.GenericMessage`1.#ctor(System.Object,System.Object,`0)">
<summary>
Initializes a new instance of the GenericMessage class.
</summary>
<param name="sender">The message's sender.</param>
<param name="target">The message's intended target. This parameter can be used
to give an indication as to whom the message was intended for. Of course
this is only an indication, amd may be null.</param>
<param name="content">The message content.</param>
</member>
<member name="P:GalaSoft.MvvmLight.Messaging.GenericMessage`1.Content">
<summary>
Gets or sets the message's content.
</summary>
</member>
<member name="T:GalaSoft.MvvmLight.Messaging.IMessenger">
<summary>
The Messenger is a class allowing objects to exchange messages.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.IMessenger.Register``1(System.Object,System.Action{``0},System.Boolean)">
<summary>
Registers a recipient for a type of message TMessage. The action
parameter will be executed when a corresponding message is sent.
<para>Registering a recipient does not create a hard reference to it,
so if this recipient is deleted, no memory leak is caused.</para>
</summary>
<typeparam name="TMessage">The type of message that the recipient registers
for.</typeparam>
<param name="recipient">The recipient that will receive the messages.</param>
<param name="action">The action that will be executed when a message
of type TMessage is sent. IMPORTANT: Note that closures are not supported at the moment
due to the use of WeakActions (see http://stackoverflow.com/questions/25730530/). </param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is using closures. See
http://galasoft.ch/s/mvvmweakaction. </param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.IMessenger.Register``1(System.Object,System.Object,System.Action{``0},System.Boolean)">
<summary>
Registers a recipient for a type of message TMessage.
The action parameter will be executed when a corresponding
message is sent. See the receiveDerivedMessagesToo parameter
for details on how messages deriving from TMessage (or, if TMessage is an interface,
messages implementing TMessage) can be received too.
<para>Registering a recipient does not create a hard reference to it,
so if this recipient is deleted, no memory leak is caused.</para>
</summary>
<typeparam name="TMessage">The type of message that the recipient registers
for.</typeparam>
<param name="recipient">The recipient that will receive the messages.</param>
<param name="token">A token for a messaging channel. If a recipient registers
using a token, and a sender sends a message using the same token, then this
message will be delivered to the recipient. Other recipients who did not
use a token when registering (or who used a different token) will not
get the message. Similarly, messages sent without any token, or with a different
token, will not be delivered to that recipient.</param>
<param name="action">The action that will be executed when a message
of type TMessage is sent.</param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is using closures. See
http://galasoft.ch/s/mvvmweakaction. </param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.IMessenger.Register``1(System.Object,System.Object,System.Boolean,System.Action{``0},System.Boolean)">
<summary>
Registers a recipient for a type of message TMessage.
The action parameter will be executed when a corresponding
message is sent. See the receiveDerivedMessagesToo parameter
for details on how messages deriving from TMessage (or, if TMessage is an interface,
messages implementing TMessage) can be received too.
<para>Registering a recipient does not create a hard reference to it,
so if this recipient is deleted, no memory leak is caused.</para>
</summary>
<typeparam name="TMessage">The type of message that the recipient registers
for.</typeparam>
<param name="recipient">The recipient that will receive the messages.</param>
<param name="token">A token for a messaging channel. If a recipient registers
using a token, and a sender sends a message using the same token, then this
message will be delivered to the recipient. Other recipients who did not
use a token when registering (or who used a different token) will not
get the message. Similarly, messages sent without any token, or with a different
token, will not be delivered to that recipient.</param>
<param name="receiveDerivedMessagesToo">If true, message types deriving from
TMessage will also be transmitted to the recipient. For example, if a SendOrderMessage
and an ExecuteOrderMessage derive from OrderMessage, registering for OrderMessage
and setting receiveDerivedMessagesToo to true will send SendOrderMessage
and ExecuteOrderMessage to the recipient that registered.
<para>Also, if TMessage is an interface, message types implementing TMessage will also be
transmitted to the recipient. For example, if a SendOrderMessage
and an ExecuteOrderMessage implement IOrderMessage, registering for IOrderMessage
and setting receiveDerivedMessagesToo to true will send SendOrderMessage
and ExecuteOrderMessage to the recipient that registered.</para>
</param>
<param name="action">The action that will be executed when a message
of type TMessage is sent.</param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is using closures. See
http://galasoft.ch/s/mvvmweakaction. </param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.IMessenger.Register``1(System.Object,System.Boolean,System.Action{``0},System.Boolean)">
<summary>
Registers a recipient for a type of message TMessage.
The action parameter will be executed when a corresponding
message is sent. See the receiveDerivedMessagesToo parameter
for details on how messages deriving from TMessage (or, if TMessage is an interface,
messages implementing TMessage) can be received too.
<para>Registering a recipient does not create a hard reference to it,
so if this recipient is deleted, no memory leak is caused.</para>
</summary>
<typeparam name="TMessage">The type of message that the recipient registers
for.</typeparam>
<param name="recipient">The recipient that will receive the messages.</param>
<param name="receiveDerivedMessagesToo">If true, message types deriving from
TMessage will also be transmitted to the recipient. For example, if a SendOrderMessage
and an ExecuteOrderMessage derive from OrderMessage, registering for OrderMessage
and setting receiveDerivedMessagesToo to true will send SendOrderMessage
and ExecuteOrderMessage to the recipient that registered.
<para>Also, if TMessage is an interface, message types implementing TMessage will also be
transmitted to the recipient. For example, if a SendOrderMessage
and an ExecuteOrderMessage implement IOrderMessage, registering for IOrderMessage
and setting receiveDerivedMessagesToo to true will send SendOrderMessage
and ExecuteOrderMessage to the recipient that registered.</para>
</param>
<param name="action">The action that will be executed when a message
of type TMessage is sent.</param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is using closures. See
http://galasoft.ch/s/mvvmweakaction. </param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.IMessenger.Send``1(``0)">
<summary>
Sends a message to registered recipients. The message will
reach all recipients that registered for this message type
using one of the Register methods.
</summary>
<typeparam name="TMessage">The type of message that will be sent.</typeparam>
<param name="message">The message to send to registered recipients.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.IMessenger.Send``2(``0)">
<summary>
Sends a message to registered recipients. The message will
reach only recipients that registered for this message type
using one of the Register methods, and that are
of the targetType.
</summary>
<typeparam name="TMessage">The type of message that will be sent.</typeparam>
<typeparam name="TTarget">The type of recipients that will receive
the message. The message won't be sent to recipients of another type.</typeparam>
<param name="message">The message to send to registered recipients.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.IMessenger.Send``1(``0,System.Object)">
<summary>
Sends a message to registered recipients. The message will
reach only recipients that registered for this message type
using one of the Register methods, and that are
of the targetType.
</summary>
<typeparam name="TMessage">The type of message that will be sent.</typeparam>
<param name="message">The message to send to registered recipients.</param>
<param name="token">A token for a messaging channel. If a recipient registers
using a token, and a sender sends a message using the same token, then this
message will be delivered to the recipient. Other recipients who did not
use a token when registering (or who used a different token) will not
get the message. Similarly, messages sent without any token, or with a different
token, will not be delivered to that recipient.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.IMessenger.Unregister(System.Object)">
<summary>
Unregisters a messager recipient completely. After this method
is executed, the recipient will not receive any messages anymore.
</summary>
<param name="recipient">The recipient that must be unregistered.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.IMessenger.Unregister``1(System.Object)">
<summary>
Unregisters a message recipient for a given type of messages only.
After this method is executed, the recipient will not receive messages
of type TMessage anymore, but will still receive other message types (if it
registered for them previously).
</summary>
<typeparam name="TMessage">The type of messages that the recipient wants
to unregister from.</typeparam>
<param name="recipient">The recipient that must be unregistered.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.IMessenger.Unregister``1(System.Object,System.Object)">
<summary>
Unregisters a message recipient for a given type of messages only and for a given token.
After this method is executed, the recipient will not receive messages
of type TMessage anymore with the given token, but will still receive other message types
or messages with other tokens (if it registered for them previously).
</summary>
<param name="recipient">The recipient that must be unregistered.</param>
<param name="token">The token for which the recipient must be unregistered.</param>
<typeparam name="TMessage">The type of messages that the recipient wants
to unregister from.</typeparam>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.IMessenger.Unregister``1(System.Object,System.Action{``0})">
<summary>
Unregisters a message recipient for a given type of messages and for
a given action. Other message types will still be transmitted to the
recipient (if it registered for them previously). Other actions that have
been registered for the message type TMessage and for the given recipient (if
available) will also remain available.
</summary>
<typeparam name="TMessage">The type of messages that the recipient wants
to unregister from.</typeparam>
<param name="recipient">The recipient that must be unregistered.</param>
<param name="action">The action that must be unregistered for
the recipient and for the message type TMessage.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.IMessenger.Unregister``1(System.Object,System.Object,System.Action{``0})">
<summary>
Unregisters a message recipient for a given type of messages, for
a given action and a given token. Other message types will still be transmitted to the
recipient (if it registered for them previously). Other actions that have
been registered for the message type TMessage, for the given recipient and other tokens (if
available) will also remain available.
</summary>
<typeparam name="TMessage">The type of messages that the recipient wants
to unregister from.</typeparam>
<param name="recipient">The recipient that must be unregistered.</param>
<param name="token">The token for which the recipient must be unregistered.</param>
<param name="action">The action that must be unregistered for
the recipient and for the message type TMessage.</param>
</member>
<member name="T:GalaSoft.MvvmLight.Messaging.MessageBase">
<summary>
Base class for all messages broadcasted by the Messenger.
You can create your own message types by extending this class.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.MessageBase.#ctor">
<summary>
Initializes a new instance of the MessageBase class.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.MessageBase.#ctor(System.Object)">
<summary>
Initializes a new instance of the MessageBase class.
</summary>
<param name="sender">The message's original sender.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.MessageBase.#ctor(System.Object,System.Object)">
<summary>
Initializes a new instance of the MessageBase class.
</summary>
<param name="sender">The message's original sender.</param>
<param name="target">The message's intended target. This parameter can be used
to give an indication as to whom the message was intended for. Of course
this is only an indication, amd may be null.</param>
</member>
<member name="P:GalaSoft.MvvmLight.Messaging.MessageBase.Sender">
<summary>
Gets or sets the message's sender.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Messaging.MessageBase.Target">
<summary>
Gets or sets the message's intended target. This property can be used
to give an indication as to whom the message was intended for. Of course
this is only an indication, amd may be null.
</summary>
</member>
<member name="T:GalaSoft.MvvmLight.Messaging.Messenger">
<summary>
The Messenger is a class allowing objects to exchange messages.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Messaging.Messenger.Default">
<summary>
Gets the Messenger's default instance, allowing
to register and send messages in a static manner.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.Messenger.Register``1(System.Object,System.Action{``0},System.Boolean)">
<summary>
Registers a recipient for a type of message TMessage. The action
parameter will be executed when a corresponding message is sent.
<para>Registering a recipient does not create a hard reference to it,
so if this recipient is deleted, no memory leak is caused.</para>
</summary>
<typeparam name="TMessage">The type of message that the recipient registers
for.</typeparam>
<param name="recipient">The recipient that will receive the messages.</param>
<param name="action">The action that will be executed when a message
of type TMessage is sent. IMPORTANT: If the action causes a closure,
you must set keepTargetAlive to true to avoid side effects. </param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is using closures. See
http://galasoft.ch/s/mvvmweakaction. </param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.Messenger.Register``1(System.Object,System.Object,System.Action{``0},System.Boolean)">
<summary>
Registers a recipient for a type of message TMessage.
The action parameter will be executed when a corresponding
message is sent. See the receiveDerivedMessagesToo parameter
for details on how messages deriving from TMessage (or, if TMessage is an interface,
messages implementing TMessage) can be received too.
<para>Registering a recipient does not create a hard reference to it,
so if this recipient is deleted, no memory leak is caused.</para>
<para>However if you use closures and set keepTargetAlive to true, you might
cause a memory leak if you don't call <see cref="M:GalaSoft.MvvmLight.Messaging.Messenger.Unregister(System.Object)"/> when you are cleaning up.</para>
</summary>
<typeparam name="TMessage">The type of message that the recipient registers
for.</typeparam>
<param name="recipient">The recipient that will receive the messages.</param>
<param name="token">A token for a messaging channel. If a recipient registers
using a token, and a sender sends a message using the same token, then this
message will be delivered to the recipient. Other recipients who did not
use a token when registering (or who used a different token) will not
get the message. Similarly, messages sent without any token, or with a different
token, will not be delivered to that recipient.</param>
<param name="action">The action that will be executed when a message
of type TMessage is sent. IMPORTANT: If the action causes a closure,
you must set keepTargetAlive to true to avoid side effects. </param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is using closures. See
http://galasoft.ch/s/mvvmweakaction. </param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.Messenger.Register``1(System.Object,System.Object,System.Boolean,System.Action{``0},System.Boolean)">
<summary>
Registers a recipient for a type of message TMessage.
The action parameter will be executed when a corresponding
message is sent. See the receiveDerivedMessagesToo parameter
for details on how messages deriving from TMessage (or, if TMessage is an interface,
messages implementing TMessage) can be received too.
<para>Registering a recipient does not create a hard reference to it,
so if this recipient is deleted, no memory leak is caused.</para>
</summary>
<typeparam name="TMessage">The type of message that the recipient registers
for.</typeparam>
<param name="recipient">The recipient that will receive the messages.</param>
<param name="token">A token for a messaging channel. If a recipient registers
using a token, and a sender sends a message using the same token, then this
message will be delivered to the recipient. Other recipients who did not
use a token when registering (or who used a different token) will not
get the message. Similarly, messages sent without any token, or with a different
token, will not be delivered to that recipient.</param>
<param name="receiveDerivedMessagesToo">If true, message types deriving from
TMessage will also be transmitted to the recipient. For example, if a SendOrderMessage
and an ExecuteOrderMessage derive from OrderMessage, registering for OrderMessage
and setting receiveDerivedMessagesToo to true will send SendOrderMessage
and ExecuteOrderMessage to the recipient that registered.
<para>Also, if TMessage is an interface, message types implementing TMessage will also be
transmitted to the recipient. For example, if a SendOrderMessage
and an ExecuteOrderMessage implement IOrderMessage, registering for IOrderMessage
and setting receiveDerivedMessagesToo to true will send SendOrderMessage
and ExecuteOrderMessage to the recipient that registered.</para>
</param>
<param name="action">The action that will be executed when a message
of type TMessage is sent. IMPORTANT: If the action causes a closure,
you must set keepTargetAlive to true to avoid side effects. </param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is using closures. See
http://galasoft.ch/s/mvvmweakaction. </param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.Messenger.Register``1(System.Object,System.Boolean,System.Action{``0},System.Boolean)">
<summary>
Registers a recipient for a type of message TMessage.
The action parameter will be executed when a corresponding
message is sent. See the receiveDerivedMessagesToo parameter
for details on how messages deriving from TMessage (or, if TMessage is an interface,
messages implementing TMessage) can be received too.
<para>Registering a recipient does not create a hard reference to it,
so if this recipient is deleted, no memory leak is caused.</para>
</summary>
<typeparam name="TMessage">The type of message that the recipient registers
for.</typeparam>
<param name="recipient">The recipient that will receive the messages.</param>
<param name="receiveDerivedMessagesToo">If true, message types deriving from
TMessage will also be transmitted to the recipient. For example, if a SendOrderMessage
and an ExecuteOrderMessage derive from OrderMessage, registering for OrderMessage
and setting receiveDerivedMessagesToo to true will send SendOrderMessage
and ExecuteOrderMessage to the recipient that registered.
<para>Also, if TMessage is an interface, message types implementing TMessage will also be
transmitted to the recipient. For example, if a SendOrderMessage
and an ExecuteOrderMessage implement IOrderMessage, registering for IOrderMessage
and setting receiveDerivedMessagesToo to true will send SendOrderMessage
and ExecuteOrderMessage to the recipient that registered.</para>
</param>
<param name="action">The action that will be executed when a message
of type TMessage is sent. IMPORTANT: If the action causes a closure,
you must set keepTargetAlive to true to avoid side effects. </param>
<param name="keepTargetAlive">If true, the target of the Action will
be kept as a hard reference, which might cause a memory leak. You should only set this
parameter to true if the action is using closures. See
http://galasoft.ch/s/mvvmweakaction. </param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.Messenger.Send``1(``0)">
<summary>
Sends a message to registered recipients. The message will
reach all recipients that registered for this message type
using one of the Register methods.
</summary>
<typeparam name="TMessage">The type of message that will be sent.</typeparam>
<param name="message">The message to send to registered recipients.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.Messenger.Send``2(``0)">
<summary>
Sends a message to registered recipients. The message will
reach only recipients that registered for this message type
using one of the Register methods, and that are
of the targetType.
</summary>
<typeparam name="TMessage">The type of message that will be sent.</typeparam>
<typeparam name="TTarget">The type of recipients that will receive
the message. The message won't be sent to recipients of another type.</typeparam>
<param name="message">The message to send to registered recipients.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.Messenger.Send``1(``0,System.Object)">
<summary>
Sends a message to registered recipients. The message will
reach only recipients that registered for this message type
using one of the Register methods, and that are
of the targetType.
</summary>
<typeparam name="TMessage">The type of message that will be sent.</typeparam>
<param name="message">The message to send to registered recipients.</param>
<param name="token">A token for a messaging channel. If a recipient registers
using a token, and a sender sends a message using the same token, then this
message will be delivered to the recipient. Other recipients who did not
use a token when registering (or who used a different token) will not
get the message. Similarly, messages sent without any token, or with a different
token, will not be delivered to that recipient.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.Messenger.Unregister(System.Object)">
<summary>
Unregisters a messager recipient completely. After this method
is executed, the recipient will not receive any messages anymore.
</summary>
<param name="recipient">The recipient that must be unregistered.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.Messenger.Unregister``1(System.Object)">
<summary>
Unregisters a message recipient for a given type of messages only.
After this method is executed, the recipient will not receive messages
of type TMessage anymore, but will still receive other message types (if it
registered for them previously).
</summary>
<param name="recipient">The recipient that must be unregistered.</param>
<typeparam name="TMessage">The type of messages that the recipient wants
to unregister from.</typeparam>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.Messenger.Unregister``1(System.Object,System.Object)">
<summary>
Unregisters a message recipient for a given type of messages only and for a given token.
After this method is executed, the recipient will not receive messages
of type TMessage anymore with the given token, but will still receive other message types
or messages with other tokens (if it registered for them previously).
</summary>
<param name="recipient">The recipient that must be unregistered.</param>
<param name="token">The token for which the recipient must be unregistered.</param>
<typeparam name="TMessage">The type of messages that the recipient wants
to unregister from.</typeparam>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.Messenger.Unregister``1(System.Object,System.Action{``0})">
<summary>
Unregisters a message recipient for a given type of messages and for
a given action. Other message types will still be transmitted to the
recipient (if it registered for them previously). Other actions that have
been registered for the message type TMessage and for the given recipient (if
available) will also remain available.
</summary>
<typeparam name="TMessage">The type of messages that the recipient wants
to unregister from.</typeparam>
<param name="recipient">The recipient that must be unregistered.</param>
<param name="action">The action that must be unregistered for
the recipient and for the message type TMessage.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.Messenger.Unregister``1(System.Object,System.Object,System.Action{``0})">
<summary>
Unregisters a message recipient for a given type of messages, for
a given action and a given token. Other message types will still be transmitted to the
recipient (if it registered for them previously). Other actions that have
been registered for the message type TMessage, for the given recipient and other tokens (if
available) will also remain available.
</summary>
<typeparam name="TMessage">The type of messages that the recipient wants
to unregister from.</typeparam>
<param name="recipient">The recipient that must be unregistered.</param>
<param name="token">The token for which the recipient must be unregistered.</param>
<param name="action">The action that must be unregistered for
the recipient and for the message type TMessage.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.Messenger.OverrideDefault(GalaSoft.MvvmLight.Messaging.IMessenger)">
<summary>
Provides a way to override the Messenger.Default instance with
a custom instance, for example for unit testing purposes.
</summary>
<param name="newMessenger">The instance that will be used as Messenger.Default.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.Messenger.Reset">
<summary>
Sets the Messenger's default (static) instance to null.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.Messenger.ResetAll">
<summary>
Provides a non-static access to the static <see cref="M:GalaSoft.MvvmLight.Messaging.Messenger.Reset"/> method.
Sets the Messenger's default (static) instance to null.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.Messenger.RequestCleanup">
<summary>
Notifies the Messenger that the lists of recipients should
be scanned and cleaned up.
Since recipients are stored as <see cref="T:System.WeakReference"/>,
recipients can be garbage collected even though the Messenger keeps
them in a list. During the cleanup operation, all "dead"
recipients are removed from the lists. Since this operation
can take a moment, it is only executed when the application is
idle. For this reason, a user of the Messenger class should use
<see cref="M:GalaSoft.MvvmLight.Messaging.Messenger.RequestCleanup"/> instead of forcing one with the
<see cref="M:GalaSoft.MvvmLight.Messaging.Messenger.Cleanup" /> method.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.Messenger.Cleanup">
<summary>
Scans the recipients' lists for "dead" instances and removes them.
Since recipients are stored as <see cref="T:System.WeakReference"/>,
recipients can be garbage collected even though the Messenger keeps
them in a list. During the cleanup operation, all "dead"
recipients are removed from the lists. Since this operation
can take a moment, it is only executed when the application is
idle. For this reason, a user of the Messenger class should use
<see cref="M:GalaSoft.MvvmLight.Messaging.Messenger.RequestCleanup"/> instead of forcing one with the
<see cref="M:GalaSoft.MvvmLight.Messaging.Messenger.Cleanup" /> method.
</summary>
</member>
<member name="T:GalaSoft.MvvmLight.Messaging.NotificationMessage">
<summary>
Passes a string message (Notification) to a recipient.
<para>Typically, notifications are defined as unique strings in a static class. To define
a unique string, you can use Guid.NewGuid().ToString() or any other unique
identifier.</para>
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessage.#ctor(System.String)">
<summary>
Initializes a new instance of the NotificationMessage class.
</summary>
<param name="notification">A string containing any arbitrary message to be
passed to recipient(s)</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessage.#ctor(System.Object,System.String)">
<summary>
Initializes a new instance of the NotificationMessage class.
</summary>
<param name="sender">The message's sender.</param>
<param name="notification">A string containing any arbitrary message to be
passed to recipient(s)</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessage.#ctor(System.Object,System.Object,System.String)">
<summary>
Initializes a new instance of the NotificationMessage class.
</summary>
<param name="sender">The message's sender.</param>
<param name="target">The message's intended target. This parameter can be used
to give an indication as to whom the message was intended for. Of course
this is only an indication, amd may be null.</param>
<param name="notification">A string containing any arbitrary message to be
passed to recipient(s)</param>
</member>
<member name="P:GalaSoft.MvvmLight.Messaging.NotificationMessage.Notification">
<summary>
Gets a string containing any arbitrary message to be
passed to recipient(s).
</summary>
</member>
<member name="T:GalaSoft.MvvmLight.Messaging.NotificationMessageAction">
<summary>
Provides a message class with a built-in callback. When the recipient
is done processing the message, it can execute the callback to
notify the sender that it is done. Use the <see cref="M:GalaSoft.MvvmLight.Messaging.NotificationMessageAction.Execute" />
method to execute the callback.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessageAction.#ctor(System.String,System.Action)">
<summary>
Initializes a new instance of the
<see cref="T:GalaSoft.MvvmLight.Messaging.NotificationMessageAction" /> class.
</summary>
<param name="notification">An arbitrary string that will be
carried by the message.</param>
<param name="callback">The callback method that can be executed
by the recipient to notify the sender that the message has been
processed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessageAction.#ctor(System.Object,System.String,System.Action)">
<summary>
Initializes a new instance of the
<see cref="T:GalaSoft.MvvmLight.Messaging.NotificationMessageAction" /> class.
</summary>
<param name="sender">The message's sender.</param>
<param name="notification">An arbitrary string that will be
carried by the message.</param>
<param name="callback">The callback method that can be executed
by the recipient to notify the sender that the message has been
processed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessageAction.#ctor(System.Object,System.Object,System.String,System.Action)">
<summary>
Initializes a new instance of the
<see cref="T:GalaSoft.MvvmLight.Messaging.NotificationMessageAction" /> class.
</summary>
<param name="sender">The message's sender.</param>
<param name="target">The message's intended target. This parameter can be used
to give an indication as to whom the message was intended for. Of course
this is only an indication, amd may be null.</param>
<param name="notification">An arbitrary string that will be
carried by the message.</param>
<param name="callback">The callback method that can be executed
by the recipient to notify the sender that the message has been
processed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessageAction.Execute">
<summary>
Executes the callback that was provided with the message.
</summary>
</member>
<member name="T:GalaSoft.MvvmLight.Messaging.NotificationMessageAction`1">
<summary>
Provides a message class with a built-in callback. When the recipient
is done processing the message, it can execute the callback to
notify the sender that it is done. Use the <see cref="M:GalaSoft.MvvmLight.Messaging.NotificationMessageAction`1.Execute(`0)" />
method to execute the callback. The callback method has one parameter.
<seealso cref="T:GalaSoft.MvvmLight.Messaging.NotificationMessageAction"/>.
</summary>
<typeparam name="TCallbackParameter">The type of the callback method's
only parameter.</typeparam>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessageAction`1.#ctor(System.String,System.Action{`0})">
<summary>
Initializes a new instance of the
<see cref="T:GalaSoft.MvvmLight.Messaging.NotificationMessageAction`1" /> class.
</summary>
<param name="notification">An arbitrary string that will be
carried by the message.</param>
<param name="callback">The callback method that can be executed
by the recipient to notify the sender that the message has been
processed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessageAction`1.#ctor(System.Object,System.String,System.Action{`0})">
<summary>
Initializes a new instance of the
<see cref="T:GalaSoft.MvvmLight.Messaging.NotificationMessageAction`1" /> class.
</summary>
<param name="sender">The message's sender.</param>
<param name="notification">An arbitrary string that will be
carried by the message.</param>
<param name="callback">The callback method that can be executed
by the recipient to notify the sender that the message has been
processed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessageAction`1.#ctor(System.Object,System.Object,System.String,System.Action{`0})">
<summary>
Initializes a new instance of the
<see cref="T:GalaSoft.MvvmLight.Messaging.NotificationMessageAction`1" /> class.
</summary>
<param name="sender">The message's sender.</param>
<param name="target">The message's intended target. This parameter can be used
to give an indication as to whom the message was intended for. Of course
this is only an indication, amd may be null.</param>
<param name="notification">An arbitrary string that will be
carried by the message.</param>
<param name="callback">The callback method that can be executed
by the recipient to notify the sender that the message has been
processed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessageAction`1.Execute(`0)">
<summary>
Executes the callback that was provided with the message.
</summary>
<param name="parameter">A parameter requested by the message's
sender and providing additional information on the recipient's
state.</param>
</member>
<member name="T:GalaSoft.MvvmLight.Messaging.NotificationMessage`1">
<summary>
Passes a string message (Notification) and a generic value (Content) to a recipient.
</summary>
<typeparam name="T">The type of the Content property.</typeparam>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessage`1.#ctor(`0,System.String)">
<summary>
Initializes a new instance of the NotificationMessage class.
</summary>
<param name="content">A value to be passed to recipient(s).</param>
<param name="notification">A string containing any arbitrary message to be
passed to recipient(s)</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessage`1.#ctor(System.Object,`0,System.String)">
<summary>
Initializes a new instance of the NotificationMessage class.
</summary>
<param name="sender">The message's sender.</param>
<param name="content">A value to be passed to recipient(s).</param>
<param name="notification">A string containing any arbitrary message to be
passed to recipient(s)</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessage`1.#ctor(System.Object,System.Object,`0,System.String)">
<summary>
Initializes a new instance of the NotificationMessage class.
</summary>
<param name="sender">The message's sender.</param>
<param name="target">The message's intended target. This parameter can be used
to give an indication as to whom the message was intended for. Of course
this is only an indication, amd may be null.</param>
<param name="content">A value to be passed to recipient(s).</param>
<param name="notification">A string containing any arbitrary message to be
passed to recipient(s)</param>
</member>
<member name="P:GalaSoft.MvvmLight.Messaging.NotificationMessage`1.Notification">
<summary>
Gets a string containing any arbitrary message to be
passed to recipient(s).
</summary>
</member>
<member name="T:GalaSoft.MvvmLight.Messaging.NotificationMessageWithCallback">
<summary>
Provides a message class with a built-in callback. When the recipient
is done processing the message, it can execute the callback to
notify the sender that it is done. Use the <see cref="M:GalaSoft.MvvmLight.Messaging.NotificationMessageWithCallback.Execute(System.Object[])" />
method to execute the callback. The callback method has one parameter.
<seealso cref="T:GalaSoft.MvvmLight.Messaging.NotificationMessageAction"/> and
<seealso cref="T:GalaSoft.MvvmLight.Messaging.NotificationMessageAction`1"/>.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessageWithCallback.#ctor(System.String,System.Delegate)">
<summary>
Initializes a new instance of the <see cref="T:GalaSoft.MvvmLight.Messaging.NotificationMessageWithCallback" /> class.
</summary>
<param name="notification">An arbitrary string that will be
carried by the message.</param>
<param name="callback">The callback method that can be executed
by the recipient to notify the sender that the message has been
processed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessageWithCallback.#ctor(System.Object,System.String,System.Delegate)">
<summary>
Initializes a new instance of the <see cref="T:GalaSoft.MvvmLight.Messaging.NotificationMessageWithCallback" /> class.
</summary>
<param name="sender">The message's sender.</param>
<param name="notification">An arbitrary string that will be
carried by the message.</param>
<param name="callback">The callback method that can be executed
by the recipient to notify the sender that the message has been
processed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessageWithCallback.#ctor(System.Object,System.Object,System.String,System.Delegate)">
<summary>
Initializes a new instance of the <see cref="T:GalaSoft.MvvmLight.Messaging.NotificationMessageWithCallback" /> class.
</summary>
<param name="sender">The message's sender.</param>
<param name="target">The message's intended target. This parameter can be used
to give an indication as to whom the message was intended for. Of course
this is only an indication, amd may be null.</param>
<param name="notification">An arbitrary string that will be
carried by the message.</param>
<param name="callback">The callback method that can be executed
by the recipient to notify the sender that the message has been
processed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.NotificationMessageWithCallback.Execute(System.Object[])">
<summary>
Executes the callback that was provided with the message with an
arbitrary number of parameters.
</summary>
<param name="arguments">A number of parameters that will
be passed to the callback method.</param>
<returns>The object returned by the callback method.</returns>
</member>
<member name="T:GalaSoft.MvvmLight.Messaging.PropertyChangedMessage`1">
<summary>
Passes a string property name (PropertyName) and a generic value
(<see cref="P:GalaSoft.MvvmLight.Messaging.PropertyChangedMessage`1.OldValue" /> and <see cref="P:GalaSoft.MvvmLight.Messaging.PropertyChangedMessage`1.NewValue" />) to a recipient.
This message type can be used to propagate a PropertyChanged event to
a recipient using the messenging system.
</summary>
<typeparam name="T">The type of the OldValue and NewValue property.</typeparam>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.PropertyChangedMessage`1.#ctor(System.Object,`0,`0,System.String)">
<summary>
Initializes a new instance of the <see cref="T:GalaSoft.MvvmLight.Messaging.PropertyChangedMessage`1" /> class.
</summary>
<param name="sender">The message's sender.</param>
<param name="oldValue">The property's value before the change occurred.</param>
<param name="newValue">The property's value after the change occurred.</param>
<param name="propertyName">The name of the property that changed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.PropertyChangedMessage`1.#ctor(`0,`0,System.String)">
<summary>
Initializes a new instance of the <see cref="T:GalaSoft.MvvmLight.Messaging.PropertyChangedMessage`1" /> class.
</summary>
<param name="oldValue">The property's value before the change occurred.</param>
<param name="newValue">The property's value after the change occurred.</param>
<param name="propertyName">The name of the property that changed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.PropertyChangedMessage`1.#ctor(System.Object,System.Object,`0,`0,System.String)">
<summary>
Initializes a new instance of the <see cref="T:GalaSoft.MvvmLight.Messaging.PropertyChangedMessage`1" /> class.
</summary>
<param name="sender">The message's sender.</param>
<param name="target">The message's intended target. This parameter can be used
to give an indication as to whom the message was intended for. Of course
this is only an indication, amd may be null.</param>
<param name="oldValue">The property's value before the change occurred.</param>
<param name="newValue">The property's value after the change occurred.</param>
<param name="propertyName">The name of the property that changed.</param>
</member>
<member name="P:GalaSoft.MvvmLight.Messaging.PropertyChangedMessage`1.NewValue">
<summary>
Gets the value that the property has after the change.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Messaging.PropertyChangedMessage`1.OldValue">
<summary>
Gets the value that the property had before the change.
</summary>
</member>
<member name="T:GalaSoft.MvvmLight.Messaging.PropertyChangedMessageBase">
<summary>
Basis class for the <see cref="T:GalaSoft.MvvmLight.Messaging.PropertyChangedMessage`1" /> class. This
class allows a recipient to register for all PropertyChangedMessages without
having to specify the type T.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.PropertyChangedMessageBase.#ctor(System.Object,System.String)">
<summary>
Initializes a new instance of the <see cref="T:GalaSoft.MvvmLight.Messaging.PropertyChangedMessageBase" /> class.
</summary>
<param name="sender">The message's sender.</param>
<param name="propertyName">The name of the property that changed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.PropertyChangedMessageBase.#ctor(System.Object,System.Object,System.String)">
<summary>
Initializes a new instance of the <see cref="T:GalaSoft.MvvmLight.Messaging.PropertyChangedMessageBase" /> class.
</summary>
<param name="sender">The message's sender.</param>
<param name="target">The message's intended target. This parameter can be used
to give an indication as to whom the message was intended for. Of course
this is only an indication, amd may be null.</param>
<param name="propertyName">The name of the property that changed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Messaging.PropertyChangedMessageBase.#ctor(System.String)">
<summary>
Initializes a new instance of the <see cref="T:GalaSoft.MvvmLight.Messaging.PropertyChangedMessageBase" /> class.
</summary>
<param name="propertyName">The name of the property that changed.</param>
</member>
<member name="P:GalaSoft.MvvmLight.Messaging.PropertyChangedMessageBase.PropertyName">
<summary>
Gets or sets the name of the property that changed.
</summary>
</member>
<member name="T:GalaSoft.MvvmLight.ObservableObject">
<summary>
A base class for objects of which the properties must be observable.
</summary>
</member>
<member name="E:GalaSoft.MvvmLight.ObservableObject.PropertyChanged">
<summary>
Occurs after a property value changes.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.ObservableObject.PropertyChangedHandler">
<summary>
Provides access to the PropertyChanged event handler to derived classes.
</summary>
</member>
<member name="E:GalaSoft.MvvmLight.ObservableObject.PropertyChanging">
<summary>
Occurs before a property value changes.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.ObservableObject.PropertyChangingHandler">
<summary>
Provides access to the PropertyChanging event handler to derived classes.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.ObservableObject.VerifyPropertyName(System.String)">
<summary>
Verifies that a property name exists in this ViewModel. This method
can be called before the property is used, for instance before
calling RaisePropertyChanged. It avoids errors when a property name
is changed but some places are missed.
</summary>
<remarks>This method is only active in DEBUG mode.</remarks>
<param name="propertyName">The name of the property that will be
checked.</param>
</member>
<member name="M:GalaSoft.MvvmLight.ObservableObject.RaisePropertyChanging(System.String)">
<summary>
Raises the PropertyChanging event if needed.
</summary>
<remarks>If the propertyName parameter
does not correspond to an existing property on the current class, an
exception is thrown in DEBUG configuration only.</remarks>
<param name="propertyName">The name of the property that
changed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.ObservableObject.RaisePropertyChanged(System.String)">
<summary>
Raises the PropertyChanged event if needed.
</summary>
<remarks>If the propertyName parameter
does not correspond to an existing property on the current class, an
exception is thrown in DEBUG configuration only.</remarks>
<param name="propertyName">The name of the property that
changed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.ObservableObject.RaisePropertyChanging``1(System.Linq.Expressions.Expression{System.Func{``0}})">
<summary>
Raises the PropertyChanging event if needed.
</summary>
<typeparam name="T">The type of the property that
changes.</typeparam>
<param name="propertyExpression">An expression identifying the property
that changes.</param>
</member>
<member name="M:GalaSoft.MvvmLight.ObservableObject.RaisePropertyChanged``1(System.Linq.Expressions.Expression{System.Func{``0}})">
<summary>
Raises the PropertyChanged event if needed.
</summary>
<typeparam name="T">The type of the property that
changed.</typeparam>
<param name="propertyExpression">An expression identifying the property
that changed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.ObservableObject.GetPropertyName``1(System.Linq.Expressions.Expression{System.Func{``0}})">
<summary>
Extracts the name of a property from an expression.
</summary>
<typeparam name="T">The type of the property.</typeparam>
<param name="propertyExpression">An expression returning the property's name.</param>
<returns>The name of the property returned by the expression.</returns>
<exception cref="T:System.ArgumentNullException">If the expression is null.</exception>
<exception cref="T:System.ArgumentException">If the expression does not represent a property.</exception>
</member>
<member name="M:GalaSoft.MvvmLight.ObservableObject.Set``1(System.Linq.Expressions.Expression{System.Func{``0}},``0@,``0)">
<summary>
Assigns a new value to the property. Then, raises the
PropertyChanged event if needed.
</summary>
<typeparam name="T">The type of the property that
changed.</typeparam>
<param name="propertyExpression">An expression identifying the property
that changed.</param>
<param name="field">The field storing the property's value.</param>
<param name="newValue">The property's value after the change
occurred.</param>
<returns>True if the PropertyChanged event has been raised,
false otherwise. The event is not raised if the old
value is equal to the new value.</returns>
</member>
<member name="M:GalaSoft.MvvmLight.ObservableObject.Set``1(System.String,``0@,``0)">
<summary>
Assigns a new value to the property. Then, raises the
PropertyChanged event if needed.
</summary>
<typeparam name="T">The type of the property that
changed.</typeparam>
<param name="propertyName">The name of the property that
changed.</param>
<param name="field">The field storing the property's value.</param>
<param name="newValue">The property's value after the change
occurred.</param>
<returns>True if the PropertyChanged event has been raised,
false otherwise. The event is not raised if the old
value is equal to the new value.</returns>
</member>
<member name="T:GalaSoft.MvvmLight.ViewModelBase">
<summary>
A base class for the ViewModel classes in the MVVM pattern.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.ViewModelBase.#ctor">
<summary>
Initializes a new instance of the ViewModelBase class.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.ViewModelBase.#ctor(GalaSoft.MvvmLight.Messaging.IMessenger)">
<summary>
Initializes a new instance of the ViewModelBase class.
</summary>
<param name="messenger">An instance of a <see cref="T:GalaSoft.MvvmLight.Messaging.Messenger" />
used to broadcast messages to other objects. If null, this class
will attempt to broadcast using the Messenger's default
instance.</param>
</member>
<member name="P:GalaSoft.MvvmLight.ViewModelBase.IsInDesignMode">
<summary>
Gets a value indicating whether the control is in design mode
(running under Blend or Visual Studio).
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.ViewModelBase.IsInDesignModeStatic">
<summary>
Gets a value indicating whether the control is in design mode
(running in Blend or Visual Studio).
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.ViewModelBase.MessengerInstance">
<summary>
Gets or sets an instance of a <see cref="T:GalaSoft.MvvmLight.Messaging.IMessenger" /> used to
broadcast messages to other objects. If null, this class will
attempt to broadcast using the Messenger's default instance.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.ViewModelBase.Cleanup">
<summary>
Unregisters this instance from the Messenger class.
<para>To cleanup additional resources, override this method, clean
up and then call base.Cleanup().</para>
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.ViewModelBase.Broadcast``1(``0,``0,System.String)">
<summary>
Broadcasts a PropertyChangedMessage using either the instance of
the Messenger that was passed to this class (if available)
or the Messenger's default instance.
</summary>
<typeparam name="T">The type of the property that
changed.</typeparam>
<param name="oldValue">The value of the property before it
changed.</param>
<param name="newValue">The value of the property after it
changed.</param>
<param name="propertyName">The name of the property that
changed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.ViewModelBase.RaisePropertyChanged``1(System.String,``0,``0,System.Boolean)">
<summary>
Raises the PropertyChanged event if needed, and broadcasts a
PropertyChangedMessage using the Messenger instance (or the
static default instance if no Messenger instance is available).
</summary>
<typeparam name="T">The type of the property that
changed.</typeparam>
<param name="propertyName">The name of the property that
changed.</param>
<param name="oldValue">The property's value before the change
occurred.</param>
<param name="newValue">The property's value after the change
occurred.</param>
<param name="broadcast">If true, a PropertyChangedMessage will
be broadcasted. If false, only the event will be raised.</param>
<remarks>If the propertyName parameter
does not correspond to an existing property on the current class, an
exception is thrown in DEBUG configuration only.</remarks>
</member>
<member name="M:GalaSoft.MvvmLight.ViewModelBase.RaisePropertyChanged``1(System.Linq.Expressions.Expression{System.Func{``0}},``0,``0,System.Boolean)">
<summary>
Raises the PropertyChanged event if needed, and broadcasts a
PropertyChangedMessage using the Messenger instance (or the
static default instance if no Messenger instance is available).
</summary>
<typeparam name="T">The type of the property that
changed.</typeparam>
<param name="propertyExpression">An expression identifying the property
that changed.</param>
<param name="oldValue">The property's value before the change
occurred.</param>
<param name="newValue">The property's value after the change
occurred.</param>
<param name="broadcast">If true, a PropertyChangedMessage will
be broadcasted. If false, only the event will be raised.</param>
</member>
<member name="M:GalaSoft.MvvmLight.ViewModelBase.Set``1(System.Linq.Expressions.Expression{System.Func{``0}},``0@,``0,System.Boolean)">
<summary>
Assigns a new value to the property. Then, raises the
PropertyChanged event if needed, and broadcasts a
PropertyChangedMessage using the Messenger instance (or the
static default instance if no Messenger instance is available).
</summary>
<typeparam name="T">The type of the property that
changed.</typeparam>
<param name="propertyExpression">An expression identifying the property
that changed.</param>
<param name="field">The field storing the property's value.</param>
<param name="newValue">The property's value after the change
occurred.</param>
<param name="broadcast">If true, a PropertyChangedMessage will
be broadcasted. If false, only the event will be raised.</param>
<returns>True if the PropertyChanged event was raised, false otherwise.</returns>
</member>
<member name="M:GalaSoft.MvvmLight.ViewModelBase.Set``1(System.String,``0@,``0,System.Boolean)">
<summary>
Assigns a new value to the property. Then, raises the
PropertyChanged event if needed, and broadcasts a
PropertyChangedMessage using the Messenger instance (or the
static default instance if no Messenger instance is available).
</summary>
<typeparam name="T">The type of the property that
changed.</typeparam>
<param name="propertyName">The name of the property that
changed.</param>
<param name="field">The field storing the property's value.</param>
<param name="newValue">The property's value after the change
occurred.</param>
<param name="broadcast">If true, a PropertyChangedMessage will
be broadcasted. If false, only the event will be raised.</param>
<returns>True if the PropertyChanged event was raised, false otherwise.</returns>
</member>
<member name="T:GalaSoft.MvvmLight.Views.IDialogService">
<summary>
An interface defining how dialogs should
be displayed in various frameworks such as Windows,
Windows Phone, Android, iOS etc.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Views.IDialogService.ShowError(System.String,System.String,System.String,System.Action)">
<summary>
Displays information about an error.
</summary>
<param name="message">The message to be shown to the user.</param>
<param name="title">The title of the dialog box. This may be null.</param>
<param name="buttonText">The text shown in the only button
in the dialog box. If left null, the text "OK" will be used.</param>
<param name="afterHideCallback">A callback that should be executed after
the dialog box is closed by the user.</param>
<returns>A Task allowing this async method to be awaited.</returns>
</member>
<member name="M:GalaSoft.MvvmLight.Views.IDialogService.ShowError(System.Exception,System.String,System.String,System.Action)">
<summary>
Displays information about an error.
</summary>
<param name="error">The exception of which the message must be shown to the user.</param>
<param name="title">The title of the dialog box. This may be null.</param>
<param name="buttonText">The text shown in the only button
in the dialog box. If left null, the text "OK" will be used.</param>
<param name="afterHideCallback">A callback that should be executed after
the dialog box is closed by the user.</param>
<returns>A Task allowing this async method to be awaited.</returns>
</member>
<member name="M:GalaSoft.MvvmLight.Views.IDialogService.ShowMessage(System.String,System.String)">
<summary>
Displays information to the user. The dialog box will have only
one button with the text "OK".
</summary>
<param name="message">The message to be shown to the user.</param>
<param name="title">The title of the dialog box. This may be null.</param>
<returns>A Task allowing this async method to be awaited.</returns>
</member>
<member name="M:GalaSoft.MvvmLight.Views.IDialogService.ShowMessage(System.String,System.String,System.String,System.Action)">
<summary>
Displays information to the user. The dialog box will have only
one button.
</summary>
<param name="message">The message to be shown to the user.</param>
<param name="title">The title of the dialog box. This may be null.</param>
<param name="buttonText">The text shown in the only button
in the dialog box. If left null, the text "OK" will be used.</param>
<param name="afterHideCallback">A callback that should be executed after
the dialog box is closed by the user.</param>
<returns>A Task allowing this async method to be awaited.</returns>
</member>
<member name="M:GalaSoft.MvvmLight.Views.IDialogService.ShowMessage(System.String,System.String,System.String,System.String,System.Action{System.Boolean})">
<summary>
Displays information to the user. The dialog box will have only
one button.
</summary>
<param name="message">The message to be shown to the user.</param>
<param name="title">The title of the dialog box. This may be null.</param>
<param name="buttonConfirmText">The text shown in the "confirm" button
in the dialog box. If left null, the text "OK" will be used.</param>
<param name="buttonCancelText">The text shown in the "cancel" button
in the dialog box. If left null, the text "Cancel" will be used.</param>
<param name="afterHideCallback">A callback that should be executed after
the dialog box is closed by the user. The callback method will get a boolean
parameter indicating if the "confirm" button (true) or the "cancel" button
(false) was pressed by the user.</param>
<returns>A Task allowing this async method to be awaited. The task will return
true or false depending on the dialog result.</returns>
</member>
<member name="M:GalaSoft.MvvmLight.Views.IDialogService.ShowMessageBox(System.String,System.String)">
<summary>
Displays information to the user in a simple dialog box. The dialog box will have only
one button with the text "OK". This method should be used for debugging purposes.
</summary>
<param name="message">The message to be shown to the user.</param>
<param name="title">The title of the dialog box. This may be null.</param>
<returns>A Task allowing this async method to be awaited.</returns>
</member>
<member name="T:GalaSoft.MvvmLight.Views.INavigationService">
<summary>
An interface defining how navigation between pages should
be performed in various frameworks such as Windows,
Windows Phone, Android, iOS etc.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Views.INavigationService.CurrentPageKey">
<summary>
The key corresponding to the currently displayed page.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Views.INavigationService.GoBack">
<summary>
If possible, instructs the navigation service
to discard the current page and display the previous page
on the navigation stack.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Views.INavigationService.NavigateTo(System.String)">
<summary>
Instructs the navigation service to display a new page
corresponding to the given key. Depending on the platforms,
the navigation service might have to be configured with a
key/page list.
</summary>
<param name="pageKey">The key corresponding to the page
that should be displayed.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Views.INavigationService.NavigateTo(System.String,System.Object)">
<summary>
Instructs the navigation service to display a new page
corresponding to the given key, and passes a parameter
to the new page.
Depending on the platforms, the navigation service might
have to be Configure with a key/page list.
</summary>
<param name="pageKey">The key corresponding to the page
that should be displayed.</param>
<param name="parameter">The parameter that should be passed
to the new page.</param>
</member>
<member name="T:GalaSoft.MvvmLight.Threading.DispatcherHelper">
<summary>
Helper class for dispatcher operations on the UI thread.
</summary>
</member>
<member name="P:GalaSoft.MvvmLight.Threading.DispatcherHelper.UIDispatcher">
<summary>
Gets a reference to the UI thread's dispatcher, after the
<see cref="M:GalaSoft.MvvmLight.Threading.DispatcherHelper.Initialize" /> method has been called on the UI thread.
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Threading.DispatcherHelper.CheckBeginInvokeOnUI(System.Action)">
<summary>
Executes an action on the UI thread. If this method is called
from the UI thread, the action is executed immendiately. If the
method is called from another thread, the action will be enqueued
on the UI thread's dispatcher and executed asynchronously.
<para>For additional operations on the UI thread, you can get a
reference to the UI thread's dispatcher thanks to the property
<see cref="P:GalaSoft.MvvmLight.Threading.DispatcherHelper.UIDispatcher" /></para>.
</summary>
<param name="action">The action that will be executed on the UI
thread.</param>
</member>
<member name="M:GalaSoft.MvvmLight.Threading.DispatcherHelper.RunAsync(System.Action)">
<summary>
Invokes an action asynchronously on the UI thread.
</summary>
<param name="action">The action that must be executed.</param>
<returns>An object, which is returned immediately after BeginInvoke is called, that can be used to interact
with the delegate as it is pending execution in the event queue.</returns>
</member>
<member name="M:GalaSoft.MvvmLight.Threading.DispatcherHelper.Initialize">
<summary>
This method should be called once on the UI thread to ensure that
the <see cref="P:GalaSoft.MvvmLight.Threading.DispatcherHelper.UIDispatcher" /> property is initialized.
<para>In a Silverlight application, call this method in the
Application_Startup event handler, after the MainPage is constructed.</para>
<para>In WPF, call this method on the static App() constructor.</para>
</summary>
</member>
<member name="M:GalaSoft.MvvmLight.Threading.DispatcherHelper.Reset">
<summary>
Resets the class by deleting the <see cref="P:GalaSoft.MvvmLight.Threading.DispatcherHelper.UIDispatcher"/>
</summary>
</member>
</members>
</doc>