using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NDSD_Screwdriver.Entity { public class MonitorEntity { /// /// 每一行中元素的集合 /// public List RowEntitys { get; set; } /// /// 行编号 /// public int RowIndex { get; set; } } public class RowEntity { /// /// 列编号 /// public int ColumnIndex { get; set; } /// /// 方格颜色 /// public Brush Color { get; set; } = Brushes.Transparent; /// /// 方格值 /// public string Value { get; set; } = ""; } }