using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NDSD_Screwdriver.Entity
{
public class MonitorEntity
{
///
/// 每一行中元素的集合
///
public List RowEntitys { get; set; }
///
/// 行编号
///
public int RowIndex { get; set; }
}
public class RowEntity
{
///
/// 列编号
///
public int ColumnIndex { get; set; }
///
/// 方格颜色
///
public Brush Color { get; set; } = Brushes.Transparent;
///
/// 方格值
///
public string Value { get; set; } = "";
}
}