添加项目文件。

master
SoulStar 3 months ago
parent ec4312c723
commit 667bdb0016

@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.10.35122.118
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NDSD-Screwdriver", "NDSD-Screwdriver\NDSD-Screwdriver.csproj", "{2448106D-4FBA-4E8F-83B7-3C727C4A4ECE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NDSD-TouchSocket", "NDSD-TouchSocket\NDSD-TouchSocket.csproj", "{B2580256-9ED8-4985-BE38-3F771B13E9FD}"
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{2448106D-4FBA-4E8F-83B7-3C727C4A4ECE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2448106D-4FBA-4E8F-83B7-3C727C4A4ECE}.Release|Any CPU.Build.0 = Release|Any CPU
{B2580256-9ED8-4985-BE38-3F771B13E9FD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B2580256-9ED8-4985-BE38-3F771B13E9FD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B2580256-9ED8-4985-BE38-3F771B13E9FD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B2580256-9ED8-4985-BE38-3F771B13E9FD}.Release|Any CPU.Build.0 = Release|Any CPU
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@ -0,0 +1,363 @@
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<configuration>
<startup>
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@ -0,0 +1,40 @@
namespace NDSD_Screwdriver
{
partial class Form1
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要修改
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace NDSD_Screwdriver
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

@ -0,0 +1,80 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2448106D-4FBA-4E8F-83B7-3C727C4A4ECE}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>NDSD_Screwdriver</RootNamespace>
<AssemblyName>NDSD-Screwdriver</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
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<SubType>Form</SubType>
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<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
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<None Include="App.config" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.10.35122.118
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NDSD-Screwdriver", "NDSD-Screwdriver.csproj", "{2448106D-4FBA-4E8F-83B7-3C727C4A4ECE}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NDSD-TouchSocket", "..\NDSD-TouchSocket\NDSD-TouchSocket.csproj", "{B2580256-9ED8-4985-BE38-3F771B13E9FD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2448106D-4FBA-4E8F-83B7-3C727C4A4ECE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2448106D-4FBA-4E8F-83B7-3C727C4A4ECE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2448106D-4FBA-4E8F-83B7-3C727C4A4ECE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2448106D-4FBA-4E8F-83B7-3C727C4A4ECE}.Release|Any CPU.Build.0 = Release|Any CPU
{B2580256-9ED8-4985-BE38-3F771B13E9FD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B2580256-9ED8-4985-BE38-3F771B13E9FD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B2580256-9ED8-4985-BE38-3F771B13E9FD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B2580256-9ED8-4985-BE38-3F771B13E9FD}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {68FA4DBD-E55A-4D47-B660-0E598271CF8F}
EndGlobalSection
EndGlobal

@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace NDSD_Screwdriver
{
internal static class Program
{
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("NDSD-Screwdriver")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NDSD-Screwdriver")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("2448106d-4fba-4e8f-83b7-3c727c4a4ece")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本: 4.0.30319.42000
//
// 对此文件的更改可能导致不正确的行为,如果
// 重新生成代码,则所做更改将丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace NDSD_Screwdriver.Properties
{
/// <summary>
/// 强类型资源类,用于查找本地化字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// 返回此类使用的缓存 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NDSD_Screwdriver.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
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Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
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that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
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value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace NDSD_Screwdriver.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NDSD_TouchSocket
{
internal class BufferAnalysis
{
private static bool LastState;
public static int CountNumber = 0;
public static void JudgeSingle(bool state)
{
if (state == true)
{
LastState = state;
CountNumber++;
}
else if (state == false && LastState == false)
{
LastState = state;
CountNumber++;
}
}
/// <summary>
/// 将一个数组拆成另外一个数组
/// </summary>
/// <param name="originbyte">原始数组,被拆分的数组</param>
/// <param name="oringinstartindex">从原始数组第几个元素开始</param>
/// <param name="destbytelength">目标数组的长度</param>
/// <param name="destbytestartindex">目标数组开始的元素序号默认为0</param>
/// <returns></returns>
public static byte[] SplitByteArray(byte[] originbyte, int oringinstartindex, int destbytelength, int destbytestartindex = 0)
{
byte[] result = new byte[destbytelength];
System.Array.Copy(originbyte, oringinstartindex, result, destbytestartindex, destbytelength);
return result;
}
}
}

@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NDSD_TouchSocket
{
public class DOperate
{
SendAnalysis sendAnalysis;
public DOperate()
{
sendAnalysis = new SendAnalysis();
}
public byte[] DOpen(Port port)
{
return sendAnalysis.DOpenDataAnalysis((byte)port);
}
public byte[] DClose(Port port)
{
return sendAnalysis.DCloseDataAnlysis((byte)port);
}
}
public enum Port
{
D1 = 0x05,
D2,
D3,
D4,
D5,
D6,
D7,
D8,
D9,
D10,
D11,
D12,
D13,
D14,
D15,
D16,
}
}

@ -0,0 +1,83 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B2580256-9ED8-4985-BE38-3F771B13E9FD}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>NDSD_TouchSocket</RootNamespace>
<AssemblyName>NDSD-TouchSocket</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\NDSD-Screwdriver\packages\Newtonsoft.Json.13.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\NDSD-Screwdriver\packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Core" />
<Reference Include="System.Memory, Version=4.0.1.2, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\NDSD-Screwdriver\packages\System.Memory.4.5.5\lib\net461\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Numerics" />
<Reference Include="System.Numerics.Vectors, Version=4.1.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\NDSD-Screwdriver\packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=4.0.4.1, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\NDSD-Screwdriver\packages\System.Runtime.CompilerServices.Unsafe.4.5.3\lib\net461\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\NDSD-Screwdriver\packages\System.Threading.Tasks.Extensions.4.5.4\lib\net461\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="TouchSocket, Version=2.1.0.0, Culture=neutral, PublicKeyToken=5f39d7da98dac6a9, processorArchitecture=MSIL">
<HintPath>..\NDSD-Screwdriver\packages\TouchSocket.2.1.0-rc.9\lib\net472\TouchSocket.dll</HintPath>
</Reference>
<Reference Include="TouchSocket.Core, Version=2.1.0.0, Culture=neutral, PublicKeyToken=d6c415a2f58eda72, processorArchitecture=MSIL">
<HintPath>..\NDSD-Screwdriver\packages\TouchSocket.Core.2.1.0-rc.9\lib\net472\TouchSocket.Core.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="BufferAnalysis.cs" />
<Compile Include="DOperate.cs" />
<Compile Include="SendAnalysis.cs" />
<Compile Include="TcpServer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utils.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Analyzer Include="..\NDSD-Screwdriver\packages\TouchSocket.Core.2.1.0-rc.9\analyzers\dotnet\cs\TouchSocket.Core.SourceGenerator.dll" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("NDSD-TouchSocket")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NDSD-TouchSocket")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("b2580256-9ed8-4985-be38-3f771b13e9fd")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NDSD_TouchSocket
{
public class SendAnalysis
{
private string DOperateHead = "01 05 00 ";
private string DOpenData = " FF 00";
private string DCloseData = " 00 00";
//开启
public byte[] DOpenDataAnalysis(byte port)
{
string CrcData = DOperateHead + port.ToString("X2") + DOpenData; //结合
return CrcCombine(CrcData);
}
//关闭
public byte[] DCloseDataAnlysis(byte port)
{
string CrcData = DOperateHead + port.ToString("X2") + DCloseData; //结合
return CrcCombine(CrcData);
}
//结合CRC
public byte[] CrcCombine(string CrcData)
{
byte[] body = CrcData.ToBytesFromHexString(); //byte的校验体
int crc = CRC16.CalculateCRC(body, body.Length); //int32CRC值
byte highByte = (byte)(crc >> 8); // 获取高字节
byte lowByte = (byte)(crc & 0xFF); // 获取低字节
byte[] crcBytes = { lowByte, highByte };
return body.Concat(crcBytes).ToArray();
}
}
}

@ -0,0 +1,171 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TouchSocket.Core;
using TouchSocket.Sockets;
namespace NDSD_TouchSocket
{
public class TcpServer
{
private static readonly Lazy<TcpServer> lazy = new Lazy<TcpServer>(() => new TcpServer());
public static TcpServer Instance => lazy.Value;
TcpService service = new TcpService();
public bool ServerOpen(string ip, string port)
{
try
{
service.Connecting = (client, e) =>
{
Console.WriteLine(client.IP + " 正在连接");
return EasyTask.CompletedTask;
};//有客户端正在连接
service.Connected = (client, e) =>
{
Console.WriteLine(client.IP + " 成功连接");
service.ResetIdAsync(client.Id, client.IP);
return EasyTask.CompletedTask;
};//有客户端成功连接
service.Closing = (client, e) =>
{
Console.WriteLine(client.IP + " 正在断开连接");
return EasyTask.CompletedTask;
};//有客户端正在断开连接,只有当主动断开时才有效。
service.Closed = (client, e) =>
{
Console.WriteLine(client.IP + " 断开连接");
return EasyTask.CompletedTask;
};//有客户端断开连接
service.Received = (client, e) =>
{
////从客户端收到信息
//var mes = Encoding.ASCII.GetString(e.ByteBlock.Buffer, 0, e.ByteBlock.Len);//注意数据长度是byteBlock.Len
//logHelper.Info($"已从{client.IP}:{client.Port}接收到信息:{mes}");
BufferMemory(BufferAnalysis.SplitByteArray(e.ByteBlock.Span.ToArray(), 0, e.ByteBlock.Length));
return EasyTask.CompletedTask;
};
service.Setup(new TouchSocketConfig()//载入配置
.SetListenOptions(option =>
{
option.Add(new TcpListenOption()
{
IpHost = ip + ":" + port,
Name = "Server",//名称用于区分监听
ServiceSslOption = null,//可以针对当前监听单独启用ssl加密
Adapter = () => new NormalDataHandlingAdapter(),//可以单独对当前地址监听,配置适配器
//还有其他可配置项,都是单独对当前地址有效。
});
})
.ConfigureContainer(a =>//容器的配置顺序应该在最前面
{
a.AddConsoleLogger();//添加一个控制台日志注入注意在maui中控制台日志不可用
})
.ConfigurePlugins(a =>
{
//a.Add();//此处可以添加插件
}));
try
{
service.Start();
return true;
}
catch (Exception ex)
{
return false;
}
}
catch (Exception ex)
{
return false;
}
}
public bool Isopen()
{
if (service.ServerState == ServerState.None)
{
return false;
}
return true;
}
public bool Isstart()
{
if (service.ServerState == ServerState.Stopped)
{
return false;
}
return true;
}
public bool ServerStart()
{
try
{
service.Start();
return true;
}
catch (Exception ex)
{
return false;
}
}
public bool ServerStop()
{
try
{
service.Stop();
return true;
}
catch (Exception ex)
{
return false;
}
}
public bool ServerDispose()
{
try
{
service.Dispose();
return true;
}
catch (Exception ex)
{
return false;
}
}
public async void SendMessage(byte[] bytes)
{
//尝试性获取
if (service.TryGetClient("192.168.0.178", out var sessionClient))
{
await sessionClient.SendAsync(bytes);
}
return;
}
private void BufferMemory(byte[] bytes)
{
if (bytes[4] == 0x00 && bytes[5] == 0xB9)
{
BufferAnalysis.JudgeSingle(false);
}
else if (bytes[4] == 0xFF && bytes[5] == 0xF9)
{
BufferAnalysis.JudgeSingle(true);
}
}
}
}

@ -0,0 +1,133 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NDSD_TouchSocket
{
public static class Utils
{
/// <summary>
/// 16进制格式字符串转字节数组
/// </summary>
/// <param name="hexString"></param>
/// <returns></returns>
public static byte[] ToBytesFromHexString(this string hexString)
{
//以 ' ' 分割字符串,并去掉空字符
string[] chars = hexString.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
byte[] returnBytes = new byte[chars.Length];
//逐个字符变为16进制字节数据
for (int i = 0; i < chars.Length; i++)
{
returnBytes[i] = Convert.ToByte(chars[i], 16);
}
return returnBytes;
}
/// <summary>
/// 用指定编码将给定的字符串转16进制格式字符串
/// </summary>
/// <param name="plainString">待转换的字符串</param>
/// <param name="encode">编码规则</param>
/// <returns></returns>
public static string ToHexString(this string plainString, Encoding encode)
{
byte[] byteDatas = encode.GetBytes(plainString);
return ToHexStrFromByte(byteDatas);
}
/// <summary>
/// 字节数组转16进制字符串空格分隔
/// </summary>
/// <param name="byteDatas"></param>
/// <returns></returns>
public static string ToHexStrFromByte(this byte[] byteDatas)
{
StringBuilder builder = new StringBuilder();
for (int i = 0; i < byteDatas.Length; i++)
{
builder.Append(string.Format("{0:X2} ", byteDatas[i]));
}
return builder.ToString().Trim();
}
}
public static class CRC16
{
private static readonly byte[] auchCRCHi = new byte[] {
0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0,
0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41,
0x00, 0xC1, 0x81, 0x40, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0,
0x80, 0x41, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40,
0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1,
0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0, 0x80, 0x41,
0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1,
0x81, 0x40, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41,
0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0,
0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x00, 0xC1, 0x81, 0x40,
0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1,
0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40,
0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0,
0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x00, 0xC1, 0x81, 0x40,
0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0,
0x80, 0x41, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40,
0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0,
0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41,
0x00, 0xC1, 0x81, 0x40, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0,
0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41,
0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0,
0x80, 0x41, 0x00, 0xC1, 0x81, 0x40, 0x00, 0xC1, 0x81, 0x40,
0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0, 0x80, 0x41, 0x00, 0xC1,
0x81, 0x40, 0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41,
0x00, 0xC1, 0x81, 0x40, 0x01, 0xC0, 0x80, 0x41, 0x01, 0xC0,
0x80, 0x41, 0x00, 0xC1, 0x81, 0x40
};
private static readonly byte[] auchCRCLo = new byte[] {
0x00, 0xC0, 0xC1, 0x01, 0xC3, 0x03, 0x02, 0xC2, 0xC6, 0x06,
0x07, 0xC7, 0x05, 0xC5, 0xC4, 0x04, 0xCC, 0x0C, 0x0D, 0xCD,
0x0F, 0xCF, 0xCE, 0x0E, 0x0A, 0xCA, 0xCB, 0x0B, 0xC9, 0x09,
0x08, 0xC8, 0xD8, 0x18, 0x19, 0xD9, 0x1B, 0xDB, 0xDA, 0x1A,
0x1E, 0xDE, 0xDF, 0x1F, 0xDD, 0x1D, 0x1C, 0xDC, 0x14, 0xD4,
0xD5, 0x15, 0xD7, 0x17, 0x16, 0xD6, 0xD2, 0x12, 0x13, 0xD3,
0x11, 0xD1, 0xD0, 0x10, 0xF0, 0x30, 0x31, 0xF1, 0x33, 0xF3,
0xF2, 0x32, 0x36, 0xF6, 0xF7, 0x37, 0xF5, 0x35, 0x34, 0xF4,
0x3C, 0xFC, 0xFD, 0x3D, 0xFF, 0x3F, 0x3E, 0xFE, 0xFA, 0x3A,
0x3B, 0xFB, 0x39, 0xF9, 0xF8, 0x38, 0x28, 0xE8, 0xE9, 0x29,
0xEB, 0x2B, 0x2A, 0xEA, 0xEE, 0x2E, 0x2F, 0xEF, 0x2D, 0xED,
0xEC, 0x2C, 0xE4, 0x24, 0x25, 0xE5, 0x27, 0xE7, 0xE6, 0x26,
0x22, 0xE2, 0xE3, 0x23, 0xE1, 0x21, 0x20, 0xE0, 0xA0, 0x60,
0x61, 0xA1, 0x63, 0xA3, 0xA2, 0x62, 0x66, 0xA6, 0xA7, 0x67,
0xA5, 0x65, 0x64, 0xA4, 0x6C, 0xAC, 0xAD, 0x6D, 0xAF, 0x6F,
0x6E, 0xAE, 0xAA, 0x6A, 0x6B, 0xAB, 0x69, 0xA9, 0xA8, 0x68,
0x78, 0xB8, 0xB9, 0x79, 0xBB, 0x7B, 0x7A, 0xBA, 0xBE, 0x7E,
0x7F, 0xBF, 0x7D, 0xBD, 0xBC, 0x7C, 0xB4, 0x74, 0x75, 0xB5,
0x77, 0xB7, 0xB6, 0x76, 0x72, 0xB2, 0xB3, 0x73, 0xB1, 0x71,
0x70, 0xB0, 0x50, 0x90, 0x91, 0x51, 0x93, 0x53, 0x52, 0x92,
0x96, 0x56, 0x57, 0x97, 0x55, 0x95, 0x94, 0x54, 0x9C, 0x5C,
0x5D, 0x9D, 0x5F, 0x9F, 0x9E, 0x5E, 0x5A, 0x9A, 0x9B, 0x5B,
0x99, 0x59, 0x58, 0x98, 0x88, 0x48, 0x49, 0x89, 0x4B, 0x8B,
0x8A, 0x4A, 0x4E, 0x8E, 0x8F, 0x4F, 0x8D, 0x4D, 0x4C, 0x8C,
0x44, 0x84, 0x85, 0x45, 0x87, 0x47, 0x46, 0x86, 0x82, 0x42,
0x43, 0x83, 0x41, 0x81, 0x80, 0x40
};
public static int CalculateCRC(byte[] puchMsg, int usDataLen)
{
byte uchCRCHi = 0xFF;
byte uchCRCLo = 0xFF;
int uIndex;
for (int i = 0; i < usDataLen; i++)
{
uIndex = uchCRCLo ^ puchMsg[i];
uchCRCLo = (byte)(uchCRCHi ^ auchCRCHi[uIndex]);
uchCRCHi = auchCRCLo[uIndex];
}
return (uchCRCHi << 8) | uchCRCLo; // 返回校验值
}
}
}

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="13.0.3" targetFramework="net48" />
<package id="System.Buffers" version="4.5.1" targetFramework="net48" />
<package id="System.Memory" version="4.5.5" targetFramework="net48" />
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net48" />
<package id="System.Runtime.CompilerServices.Unsafe" version="4.5.3" targetFramework="net48" />
<package id="System.Threading.Tasks.Extensions" version="4.5.4" targetFramework="net48" />
<package id="TouchSocket" version="2.1.0-rc.9" targetFramework="net48" />
<package id="TouchSocket.Core" version="2.1.0-rc.9" targetFramework="net48" />
</packages>
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