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using Microsoft.Extensions.Logging;
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using SlnMesnac.Config;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using TouchSocket.Core;
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using TouchSocket.Sockets;
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namespace SlnMesnac.TouchSocket
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{
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public class TcpServer
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{
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private DebugConfig config = DebugConfig.Instance;
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private ILogger<TcpServer> _logger;
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private readonly TcpService _service;
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#region 委托事件
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/// <summary>
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/// 刷新扫码器状态
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/// </summary>
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/// <param name="materialCodeStr"></param>
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/// <param name="ip"></param>
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public delegate void RefreshState(string ip, bool flag);
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public static event RefreshState RefreshStateEvent;
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//NoRead事件通知
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//public delegate void MessageNoRead();
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//public static event MessageNoRead MessageNoReadEvent;
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//扫码事件
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public delegate void RefreshMaterialCodeStr(string materialCodeStr, string ip);
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public static event RefreshMaterialCodeStr RefreshMaterialCodeStrEvent;
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//相机拍照识别结果
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public delegate void CameraResult(string result);
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public static event CameraResult CameraResultEvent;
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//光电信号推送
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public delegate void SerialSignalPush(string ip, int flag);
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public static event SerialSignalPush SerialSignalPushEvent;
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#endregion
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public TcpServer(ILogger<TcpServer> logger,TcpService tcpService)
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{
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_logger = logger;
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_service = tcpService;
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}
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public void Init(int serverPort)
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{
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try
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{
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Console.WriteLine("启动Socket服务");
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_service.Connecting = (client, e) => {
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_logger.LogInformation($"客户端{client.IP}正在接入服务");
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return EasyTask.CompletedTask;
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};
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_service.Connected = (client, e) => {
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_logger.LogInformation($"客户端{client.IP}接入服务成功");
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RefreshStateEvent?.Invoke(client.IP, true);
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return EasyTask.CompletedTask;
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};
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_service.Disconnected = (client, e) => {
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_logger.LogInformation($"客户端{client.IP}断开连接");
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RefreshStateEvent?.Invoke(client.IP, false);
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return EasyTask.CompletedTask;
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};
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_service.Received = (client, e) =>
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{
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try
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{
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// 串口模块光电信号
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if (client.IP == config.SerialIP)
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{
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int result = ChangeSerialSignal(e.ByteBlock.Buffer,e.ByteBlock.Len);
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if(result == -1)
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{
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client.Logger.Info($"{client.IP}:{client.Port}》接收到光电信息异常");
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}
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else
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{
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string message = result == 1 ? "触发" : "释放";
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client.Logger.Info($"{client.IP}:{client.Port}》接收到光电信息:{message}");
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SerialSignalPushEvent?.Invoke(client.IP, result);
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}
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}
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else //扫码器及相机
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{
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//从客户端收到信息
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var mes = Encoding.UTF8.GetString(e.ByteBlock.Buffer, 0, e.ByteBlock.Len);//注意:数据长度是byteBlock.Len
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//心跳包
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if (mes == "heartbeat")
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{
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//扫码器心跳连接
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client.Logger.Info($"心跳{client.IP}:{client.Port}》接收到心跳信息:{mes}");
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RefreshStateEvent?.Invoke(client.IP, true);
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}
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else if (mes == "NoRead")
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{
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client.Logger.Info($"客户端{client.IP}:{client.Port}》NoRead事件{mes}");
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// TODO扫码器扫码失败报警
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}
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else
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{
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string code = mes.Trim().TrimEnd('\0');
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client.Logger.Info($"客户端{client.IP}:{client.Port}》接收到信息:{mes}");
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// 区分相机扫码器数据
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if (client.IP == config.ScannerIP)
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{
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if (code.Contains("heart"))
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{
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return Task.CompletedTask;
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}
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RefreshMaterialCodeStrEvent?.Invoke(code, client.IP);
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}
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else if (client.IP == config.CameraIP)
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{
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// 相机返回数据
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CameraResultEvent?.Invoke(code);
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}
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}
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}
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}
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catch (Exception ex)
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{
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_logger.LogError($"socket接收数据异常:{ex.Message}");
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}
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return EasyTask.CompletedTask;
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};
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_service.Setup(new TouchSocketConfig()//载入配置
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.SetListenIPHosts(new IPHost[] { new IPHost($"0.0.0.0:{serverPort}") })
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.ConfigureContainer(a =>//容器的配置顺序应该在最前面
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{
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a.AddConsoleLogger();
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})
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.ConfigurePlugins(a =>
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{
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//自定义插件
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}));
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_service.Start();
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_logger.LogInformation($"TcpServer启动成功,监听端口:{serverPort}");
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}
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catch (Exception ex)
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{
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//throw new InvalidOperationException($"TcpServer启动异常:{ex.Message}");
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_logger.LogError($"TcpServer启动异常:{ex.Message}");
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}
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}
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/// <summary>
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/// 向所有客户端发送心跳
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/// </summary>
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//public void SendHeartBeat()
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//{
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// var clients = _service.SocketClients.GetClients();
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// foreach (var item in clients)
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// {
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// _service.Send(item.Id, "heartbeat");
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// }
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//}
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/// <summary>
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/// 向指定相机发送指令
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/// </summary>
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public void SendCommand(string ip, string command)
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{
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ISocketClient client = _service.SocketClients.GetClients().FirstOrDefault(x => x.IP ==ip);
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if (client != null)
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{
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_service.Send(client.Id, command);
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}
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}
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/// <summary>
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/// 转换光电信号
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/// 释放 01 03 02 01 00 B9 D4
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/// 触发 01 03 02 01 FF F9 94
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/// </summary>
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/// <returns></returns>
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public int ChangeSerialSignal(byte[] data,int len)
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{
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try
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{
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if (data == null || len < 0)
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{
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return -1;
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}
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len = Math.Min(len, data.Length);
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byte[] CheckByte = new byte[len];
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Array.Copy(data, 0, CheckByte, 0, len);
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byte[] release = new byte[] { (byte)0x01, (byte)0x03, (byte)0x02, (byte)0x01, (byte)0x00, (byte)0xB9, (byte)0xD4 };
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byte[] trigger = new byte[] { (byte)0x01, (byte)0x03, (byte)0x02, (byte)0x01, (byte)0xFF, (byte)0xF9, (byte)0x94 };
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if (CheckByte.Length == release.Length && CheckByte.SequenceEqual(release))
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{
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return 0;
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}
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else if (CheckByte.Length == trigger.Length && CheckByte.SequenceEqual(trigger))
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{
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return 1;
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}
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// 异常
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return -1;
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}catch(Exception ex)
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{
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return -1;
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}
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}
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}
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}
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