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using Microsoft.Extensions.DependencyInjection;
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using SlnMesnac.Config;
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using System;
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using System.Collections.Generic;
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using System.IO.Ports;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace SlnMesnac.Common
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{
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public sealed class GunHelper
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{
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#region 单例实现
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private static readonly GunHelper lazy = new GunHelper();
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#region 变量定义
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private static SerialPort serialPort = new SerialPort();
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#endregion
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/// <summary>
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/// 扫码委托
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/// </summary>
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/// <param name="materialCodeStr"></param>
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/// <param name="ip"></param>
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public delegate void RefreshMaterialCodeStr(string code);
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public static event RefreshMaterialCodeStr RefreshMaterialCodeStrEvent;
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public static GunHelper Instance
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{
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get
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{
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return lazy;
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}
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}
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#endregion
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//初始化串口并启动接收数据
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public void InstanceSerialPort()
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{
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try
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{
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string port = System.IO.Ports.SerialPort.GetPortNames().FirstOrDefault();
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//实例化串行端口
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//端口名 注:因为使用的是USB转RS232 所以去设备管理器中查看一下虚拟com口的名字
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serialPort.PortName = port;// portName;
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//波特率 霍尼威尔扫码枪115200,普通9600
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serialPort.BaudRate = 0x2580;
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//奇偶校验
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serialPort.Parity = Parity.None;
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//停止位
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serialPort.StopBits = StopBits.One;
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//数据位
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serialPort.DataBits = 0x8;
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//忽略null字节
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serialPort.DiscardNull = true;
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//接收事件
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serialPort.DataReceived += new System.IO.Ports.SerialDataReceivedEventHandler(serialPort1_DataReceived);
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//开启串口
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serialPort.Open();
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex.Message.ToString());
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}
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}
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/// <summary>
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/// 接收数据
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void serialPort1_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
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{
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string result = "";
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int bytesToRead = serialPort.BytesToRead;
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byte[] buf = new byte[bytesToRead];
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serialPort.Read(buf, 0x0, bytesToRead);
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for (int i = 0x0; i < buf.Length; i++)
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{
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int num = (int)buf[i];
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result =result+num.ToString("X2");
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}
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Console.WriteLine(result);
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}
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/// <summary>
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/// 发送数据方法
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/// OK-校验成功关闭灯光,NG-校验失败闪烁红灯
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/// </summary>
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/// <param name="data"></param>
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public void SendData(string data)
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{
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try
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{
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if (serialPort.IsOpen)
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{
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byte[] buffer = null;
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if (data == "NG")
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{
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buffer = GetBytesByCommand("OpenRed");
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}
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else if (data == "OK")
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{
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buffer = GetBytesByCommand("CloseRed");
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}
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serialPort.Write(buffer, 0x0, 0x4);
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}
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else
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{
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Console.WriteLine("串口未打开,请先初始化串口并打开连接。");
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"发送数据时发生错误:{ex.Message}");
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}
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}
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/// <summary>
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/// 蜂鸣报警灯常用指令
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/// </summary>
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/// <param name="command"></param>
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/// <returns></returns>
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private byte[] GetBytesByCommand(string command)
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{
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byte[] buffer = null;
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switch (command)
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{
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// 打开红灯+蜂鸣
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case "OpenRed": buffer = new byte[] { 0xA0, 0x00, 0x02, 0xA2 }; break;
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// 关闭红灯+蜂鸣
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case "CloseRed": buffer = new byte[] { 0xA0, 0x00, 0x00, 0xA0 }; break;
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////闪烁红灯+蜂鸣
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//case "FlashRed": buffer = new byte[] { 0xA0, 0x07, 0x02, 0xA9 }; break;
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//// 打开绿灯
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//case "OpenGreen": buffer = new byte[] { 0xA0, 0x00, 0x01, 0xA1 }; break;
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//// 关闭绿灯
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//case "CloseGreen": buffer = new byte[] { 0xA0, 0x00, 0x00, 0xA0 }; break;
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//// 闪烁绿灯
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//case "FlashGreen": buffer = new byte[] { 0xA0, 0x00, 0x02, 0xA2 }; break;
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default:return null;
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}
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return buffer;
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}
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}
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}
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