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C#

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using ICSharpCode.Core;
using Mesnac.Action.ChemicalWeighing.Entity;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Mesnac.Action.ChemicalWeighing.MaterialManage
{
public partial class FrmMaterial : Form
{
#region 字段定义
private ActionType _actionType = ActionType.Add; //操作类型0-为添加1-为修改
private Pmt_material _material = null; //物料对象
#endregion
public FrmMaterial()
{
InitializeComponent();
}
/// <summary>
/// 新增物料窗体的构造方法
/// </summary>
/// <param name="actionType">操作类型 0为新增</param>
public FrmMaterial(ActionType actionType)
{
InitializeComponent();
this._actionType = actionType;
}
/// <summary>
/// 修改物料信息的构造方法
/// </summary>
/// <param name="actionType">操作类型1-为修改</param>
/// <param name="user">用户信息传入的</param>
public FrmMaterial(ActionType actionType, Pmt_material material)
{
InitializeComponent();
this._actionType = actionType;
this._material = material;
}
/// <summary>
/// 物料信息
/// </summary>
public Pmt_material Material
{
get { return this._material; }
}
private void FrmMaterial_Load(object sender, EventArgs e)
{
this.InitUI();
this.InitData();
}
/// <summary>
/// 初始化界面文本
/// </summary>
public void InitUI()
{
if (this._actionType == ActionType.Add)
{
this.Text = StringParser.Parse(ResourceService.GetString("Menac_Action_ChemicalWeighing_MaterialManage_FrmMaterial_Text_Add")); //添加物料
}
else if (this._actionType == ActionType.Modify)
{
this.Text = StringParser.Parse(ResourceService.GetString("Menac_Action_ChemicalWeighing_MaterialManage_FrmMaterial_Text_Modify")); //修改物料信息
}
this.label1.Text = StringParser.Parse(ResourceService.GetString("Menac_Action_ChemicalWeighing_MaterialManage_FrmMaterial_label1_Text")); //物料名称:
this.label2.Text = StringParser.Parse(ResourceService.GetString("Menac_Action_ChemicalWeighing_MaterialManage_FrmMaterial_label2_Text")); //物料编码:
}
/// <summary>
/// 数据初始化
/// </summary>
public void InitData()
{
//当操作类型为修改时,将选中行的数据填入到修改窗体的对应控件中
if (this._actionType == ActionType.Modify)
{
this.MNameTB.Text = _material.Material_name;
this.MCodeTB.Text = _material.Material_code;
this.chcIsEnable.Checked = _material.IsEnable == "是" ? true : false;
}
}
private void btnOK_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(MNameTB.Text))
{
MessageBox.Show("物料名不能为空!!");
this.MNameTB.Focus();
return;
}
if (string.IsNullOrEmpty(MCodeTB.Text))
{
MessageBox.Show("物料编码不能为空!!");
this.MCodeTB.Focus();
return;
}
//创建对象
Pmt_material material = new Pmt_material
{
Material_name = MNameTB.Text,
Material_code = MCodeTB.Text,
IsEnable = chcIsEnable.Checked == true ? "是" : "否",
ID = Guid.NewGuid().ToString("N")
};
//获取包含所有物料对象的集合
List<Pmt_material> list = MaterialHelper.getMaterialList();
//当新增物料时
//当修改物料时 且物料名、编码都修改了 物料名和编码唯一性都需要验证
if (_actionType == ActionType.Add || (_actionType == ActionType.Modify && (_material.Material_name != material.Material_name && _material.Material_code != material.Material_code)))
{
//物料名唯一性验证
if (list.Exists(m => m.Material_name == material.Material_name))
{
MessageBox.Show("物料名已存在!!请更换物料名!!");
return;
}
//物料编码唯一性验证
if (list.Exists(u => u.Material_code == material.Material_code))
{
MessageBox.Show("物料编码已存在!!请更换物料编码!!");
return;
}
}
//修改物料时 只修改了物料名
if(_actionType == ActionType.Modify && (_material.Material_name != material.Material_name && _material.Material_code == material.Material_code))
{
//物料名唯一性验证
if (list.Exists(m => m.Material_name == material.Material_name))
{
MessageBox.Show("物料名已存在!!请更换物料名!!");
return;
}
}
//修改物料时 只修改了物料编码
if (_actionType == ActionType.Modify && (_material.Material_name == material.Material_name && _material.Material_code != material.Material_code))
{
//物料编码唯一性验证
if (list.Exists(u => u.Material_code == material.Material_code))
{
MessageBox.Show("物料编码已存在!!请更换物料编码!!");
return;
}
}
this._material = material;
this.DialogResult = System.Windows.Forms.DialogResult.OK;
}
private void btnCancel_Click(object sender, EventArgs e)
{
}
}
}