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using ICSharpCode.Core;
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using Mesnac.Action.ChemicalWeighing.Entity;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Mesnac.Action.ChemicalWeighing.MaterialManage
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{
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public partial class FrmMaterial : Form
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{
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#region 字段定义
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private ActionType _actionType = ActionType.Add; //操作类型,0-为添加,1-为修改
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private Pmt_material _material = null; //物料对象
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#endregion
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public FrmMaterial()
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{
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InitializeComponent();
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}
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/// <summary>
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/// 新增物料窗体的构造方法
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/// </summary>
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/// <param name="actionType">操作类型 0为新增</param>
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public FrmMaterial(ActionType actionType)
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{
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InitializeComponent();
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this._actionType = actionType;
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}
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/// <summary>
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/// 修改物料信息的构造方法
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/// </summary>
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/// <param name="actionType">操作类型,1-为修改</param>
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/// <param name="user">用户信息传入的</param>
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public FrmMaterial(ActionType actionType, Pmt_material material)
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{
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InitializeComponent();
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this._actionType = actionType;
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this._material = material;
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}
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/// <summary>
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/// 物料信息
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/// </summary>
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public Pmt_material Material
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{
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get { return this._material; }
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}
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private void FrmMaterial_Load(object sender, EventArgs e)
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{
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this.InitUI();
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this.InitData();
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}
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/// <summary>
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/// 初始化界面文本
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/// </summary>
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public void InitUI()
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{
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if (this._actionType == ActionType.Add)
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{
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this.Text = StringParser.Parse(ResourceService.GetString("Menac_Action_ChemicalWeighing_MaterialManage_FrmMaterial_Text_Add")); //添加物料
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}
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else if (this._actionType == ActionType.Modify)
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{
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this.Text = StringParser.Parse(ResourceService.GetString("Menac_Action_ChemicalWeighing_MaterialManage_FrmMaterial_Text_Modify")); //修改物料信息
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}
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this.label1.Text = StringParser.Parse(ResourceService.GetString("Menac_Action_ChemicalWeighing_MaterialManage_FrmMaterial_label1_Text")); //物料名称:
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this.label2.Text = StringParser.Parse(ResourceService.GetString("Menac_Action_ChemicalWeighing_MaterialManage_FrmMaterial_label2_Text")); //物料编码:
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}
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/// <summary>
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/// 数据初始化
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/// </summary>
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public void InitData()
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{
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//当操作类型为修改时,将选中行的数据填入到修改窗体的对应控件中
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if (this._actionType == ActionType.Modify)
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{
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this.MNameTB.Text = _material.Material_name;
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this.MCodeTB.Text = _material.Material_code;
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this.chcIsEnable.Checked = _material.IsEnable == "是" ? true : false;
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}
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}
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private void btnOK_Click(object sender, EventArgs e)
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{
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if (string.IsNullOrEmpty(MNameTB.Text))
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{
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MessageBox.Show("物料名不能为空!!");
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this.MNameTB.Focus();
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return;
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}
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if (string.IsNullOrEmpty(MCodeTB.Text))
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{
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MessageBox.Show("物料编码不能为空!!");
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this.MCodeTB.Focus();
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return;
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}
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//创建对象
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Pmt_material material = new Pmt_material
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{
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Material_name = MNameTB.Text,
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Material_code = MCodeTB.Text,
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IsEnable = chcIsEnable.Checked == true ? "是" : "否",
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ID = Guid.NewGuid().ToString("N")
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};
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//获取包含所有物料对象的集合
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List<Pmt_material> list = MaterialHelper.getMaterialList();
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//当新增物料时
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//当修改物料时 且物料名、编码都修改了 物料名和编码唯一性都需要验证
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if (_actionType == ActionType.Add || (_actionType == ActionType.Modify && (_material.Material_name != material.Material_name && _material.Material_code != material.Material_code)))
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{
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//物料名唯一性验证
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if (list.Exists(m => m.Material_name == material.Material_name))
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{
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MessageBox.Show("物料名已存在!!请更换物料名!!");
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return;
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}
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//物料编码唯一性验证
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if (list.Exists(u => u.Material_code == material.Material_code))
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{
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MessageBox.Show("物料编码已存在!!请更换物料编码!!");
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return;
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}
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}
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//修改物料时 只修改了物料名
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if(_actionType == ActionType.Modify && (_material.Material_name != material.Material_name && _material.Material_code == material.Material_code))
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{
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//物料名唯一性验证
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if (list.Exists(m => m.Material_name == material.Material_name))
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{
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MessageBox.Show("物料名已存在!!请更换物料名!!");
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return;
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}
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}
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//修改物料时 只修改了物料编码
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if (_actionType == ActionType.Modify && (_material.Material_name == material.Material_name && _material.Material_code != material.Material_code))
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{
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//物料编码唯一性验证
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if (list.Exists(u => u.Material_code == material.Material_code))
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{
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MessageBox.Show("物料编码已存在!!请更换物料编码!!");
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return;
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}
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}
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this._material = material;
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this.DialogResult = System.Windows.Forms.DialogResult.OK;
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}
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private void btnCancel_Click(object sender, EventArgs e)
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{
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}
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}
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}
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