You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

373 lines
7.4 KiB
C#

1 year ago
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
using Mesnac.Controls.Default.Utils;
namespace Mesnac.Controls.Default
{
/// <summary>
/// Class for the analog meter control
/// </summary>
///
//[ToolboxBitmap(typeof(Meter))]
[ToolboxBitmap(typeof(Timer))]
public partial class Meter : UserControl
{
#region Properties variables
private Color bodyColor;
private Color needleColor;
private Color scaleColor;
private bool viewGlass;
private double currValue;
private double minValue;
private double maxValue;
private int scaleDivisions;
private int scaleSubDivisions;
private LBAnalogMeterRenderer renderer;
#endregion
#region Class variables
protected PointF needleCenter;
protected RectangleF drawRect;
protected RectangleF glossyRect;
protected RectangleF needleCoverRect;
protected float startAngle;
protected float endAngle;
protected float drawRatio;
protected LBAnalogMeterRenderer defaultRenderer;
#endregion
#region Costructors
public Meter()
{
// Initialization
InitializeComponent();
// Properties initialization
this.bodyColor = Color.Red;
this.needleColor = Color.Yellow;
this.scaleColor = Color.White;
this.viewGlass = false;
this.startAngle = 135;
this.endAngle = 405;
this.minValue = 0;
this.maxValue = 100;
this.currValue = 0;
this.scaleDivisions = 11;
this.scaleSubDivisions = 9;
this.renderer = null;
// Set the styles for drawing
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.UserPaint, true);
// Create the default renderer
this.defaultRenderer = new LBDefaultAnalogMeterRenderer();
this.defaultRenderer.AnalogMeter = this;
CalculateDimensions();
}
#endregion
#region Properties
//action setup
private bool _bHaveAction = false;
public bool bHaveAction
{
get
{
return _bHaveAction;
}
set
{
_bHaveAction = value;
}
}
private string _ScaleName = null;
public string ScaleName
{
get
{
return _ScaleName;
}
set
{
_ScaleName = value;
}
}
[
Category("Appearance"),
Description("Color of the body of the control")
]
public Color BodyColor
{
get { return bodyColor; }
set
{
bodyColor = value;
Invalidate();
}
}
[
Category("Appearance"),
Description("Color of the needle")
]
public Color NeedleColor
{
get { return needleColor; }
set
{
needleColor = value;
Invalidate();
}
}
[
Category("Appearance"),
Description("Show or hide the glass effect")
]
public bool ViewGlass
{
get { return viewGlass; }
set
{
viewGlass = value;
Invalidate();
}
}
[
Category("Appearance"),
Description("Color of the scale of the control")
]
public Color ScaleColor
{
get { return scaleColor; }
set
{
scaleColor = value;
Invalidate();
}
}
[
Category("Behavior"),
Description("Value of the data")
]
public double Value
{
get { return currValue; }
set
{
double val = value;
if ( val > maxValue )
val = maxValue;
if ( val < minValue )
val = minValue;
currValue = val;
Invalidate();
}
}
[
Category("Behavior"),
Description("Minimum value of the data")
]
public double MinValue
{
get { return minValue; }
set
{
minValue = value;
Invalidate();
}
}
[
Category("Behavior"),
Description("Maximum value of the data")
]
public double MaxValue
{
get { return maxValue; }
set
{
maxValue = value;
Invalidate();
}
}
[
Category("Appearance"),
Description("Number of the scale divisions")
]
public int ScaleDivisions
{
get { return scaleDivisions; }
set
{
scaleDivisions = value;
CalculateDimensions();
Invalidate();
}
}
[
Category("Appearance"),
Description("Number of the scale subdivisions")
]
public int ScaleSubDivisions
{
get { return scaleSubDivisions; }
set
{
scaleSubDivisions = value;
CalculateDimensions();
Invalidate();
}
}
[Browsable(false)]
public LBAnalogMeterRenderer Renderer
{
get { return this.renderer; }
set
{
this.renderer = value;
if ( this.renderer != null )
renderer.AnalogMeter = this;
Invalidate();
}
}
#endregion
#region Public methods
public float GetDrawRatio()
{
return this.drawRatio;
}
public float GetStartAngle()
{
return this.startAngle;
}
public float GetEndAngle()
{
return this.endAngle;
}
public PointF GetNeedleCenter()
{
return this.needleCenter;
}
#endregion
#region Events delegates
protected override void OnSizeChanged ( EventArgs e )
{
base.OnSizeChanged( e );
// Calculate dimensions
CalculateDimensions();
this.Invalidate();
}
protected override void OnPaintBackground( PaintEventArgs e )
{
}
protected override void OnPaint ( PaintEventArgs e )
{
RectangleF _rc = new RectangleF(0, 0, this.Width, this.Height );
e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
if ( this.renderer == null )
{
this.defaultRenderer.DrawBackground( e.Graphics, _rc );
this.defaultRenderer.DrawBody( e.Graphics, drawRect );
this.defaultRenderer.DrawThresholds( e.Graphics, drawRect );
this.defaultRenderer.DrawDivisions( e.Graphics, drawRect );
this.defaultRenderer.DrawUM( e.Graphics, drawRect );
this.defaultRenderer.DrawValue( e.Graphics, drawRect );
this.defaultRenderer.DrawNeedle( e.Graphics, drawRect );
this.defaultRenderer.DrawNeedleCover( e.Graphics, this.needleCoverRect );
this.defaultRenderer.DrawGlass( e.Graphics, this.glossyRect );
}
}
#endregion
#region Virtual functions
protected virtual void CalculateDimensions()
{
// Rectangle
float x, y, w, h;
x = 0;
y = 0;
w = this.Size.Width;
h = this.Size.Height;
// Calculate ratio
drawRatio = (Math.Min(w,h)) / 200;
if ( drawRatio == 0.0 )
drawRatio = 1;
// Draw rectangle
drawRect.X = x;
drawRect.Y = y;
drawRect.Width = w - 2;
drawRect.Height = h - 2;
if ( w < h )
drawRect.Height = w;
else if ( w > h )
drawRect.Width = h;
if ( drawRect.Width < 10 )
drawRect.Width = 10;
if ( drawRect.Height < 10 )
drawRect.Height = 10;
// Calculate needle center
needleCenter.X = drawRect.X + ( drawRect.Width / 2 );
needleCenter.Y = drawRect.Y + ( drawRect.Height / 2 );
// Needle cover rect
needleCoverRect.X = needleCenter.X - ( 20 * drawRatio );
needleCoverRect.Y = needleCenter.Y - ( 20 * drawRatio );
needleCoverRect.Width = 40 * drawRatio;
needleCoverRect.Height = 40 * drawRatio;
// Glass effect rect
glossyRect.X = drawRect.X + ( 20 * drawRatio );
glossyRect.Y = drawRect.Y + ( 10 * drawRatio );
glossyRect.Width = drawRect.Width - ( 40 * drawRatio );
glossyRect.Height = needleCenter.Y + ( 30 * drawRatio );
}
#endregion
}
}