You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

463 lines
14 KiB
C#

1 year ago
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Mesnac.Controls.Feeding
{
/// <summary>
/// 混炼画面称量物料信息
/// </summary>
public partial class RecipeInfoCB : UserControl
{
#region 字段定义
private string _dataName;
private DataTable _data;
private string _smallMaterialValueName1;
private float _smallMaterialValue1;
private string _smallMaterialValueName2;
private float _smallMaterialValue2;
private string _smallMaterialValueName3;
private float _smallMaterialValue3;
private string _smallMaterialValueName4;
private float _smallMaterialValue4;
private string _smallMaterialValueName5;
private float _smallMaterialValue5;
private string _smallMaterialValueName6;
private float _smallMaterialValue6;
private string _smallMaterialValueName7;
private float _smallMaterialValue7;
private string _smallMaterialValueName8;
private float _smallMaterialValue8;
private string _smallMaterialValueName9;
private float _smallMaterialValue9;
private string _smallMaterialValueName10;
private float _smallMaterialValue10;
private string _smallMaterialValueName11;
private float _smallMaterialValue11;
private string _smallMaterialValueName12;
private float _smallMaterialValue12;
private string _smallMaterialValueName13;
private float _smallMaterialValue13;
private string _smallMaterialValueName14;
private float _smallMaterialValue14;
private string _smallMaterialValueName15;
private float _smallMaterialValue15;
#endregion
public RecipeInfoCB()
{
InitializeComponent();
}
/// <summary>
/// 数据源动画属性
/// </summary>
public string DataName
{
get { return _dataName; }
set { _dataName = value; }
}
/// <summary>
/// 数据源
/// </summary>
public DataTable Data
{
get { return _data; }
set
{
if (value != null)
{
_data = value;
string controlname = "recipeInfo";
InitControl();
for (int i = 0; i < _data.Rows.Count; i++)
{
#region 不显示卸料称量信息
double setWeight = 0;
double.TryParse(_data.Rows[i]["设定"].ToString(), out setWeight);
if (setWeight == 0)
{
continue;
}
#endregion
Mesnac.Controls.Feeding.RecipeInfo RecipeInfo = GetControl(controlname + (i + 1).ToString()) as Mesnac.Controls.Feeding.RecipeInfo;
if (RecipeInfo != null)
{
RecipeInfo.Visible = true;
InitRecipeInfo(RecipeInfo, _data.Rows[i]["罐号"].ToString(), _data.Rows[i]["设定"].ToString(), _data.Rows[i]["误差"].ToString());
}
}
}
}
}
/// <summary>
/// 获取控件
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
private Control GetControl(string name)
{
foreach (Control Item in this.Controls)
{
if (Item.Name == name)
{
return Item;
}
}
return null;
}
private void InitControl()
{
foreach (Control Item in this.Controls)
{
if (Item.Name.Contains("recipeInfo"))
{
Item.Visible = false;
}
}
}
/// <summary>
/// 初始化配方信息
/// </summary>
private void InitRecipeInfo(Mesnac.Controls.Feeding.RecipeInfo recipeinfo, string jarno,string setvalue, string errorvalue)
{
float defualt = 0;
setvalue = float.TryParse(setvalue, out defualt) ? Convert.ToDecimal(setvalue).ToString("f2") : defualt.ToString();
errorvalue = float.TryParse(errorvalue, out defualt) ? Convert.ToDecimal(errorvalue).ToString("f2") : defualt.ToString();
//setvalue = String.Format("{0:N2}", setvalue);
//errorvalue = String.Format("{0:N2}", errorvalue);
recipeinfo.JarNo = jarno;
recipeinfo.SetValue = setvalue;
recipeinfo.ErrorValue = errorvalue;
}
private void RefreshCurrentValue(int index, float value)
{
string controlname = "recipeInfo";
Mesnac.Controls.Feeding.RecipeInfo RecipeInfo = GetControl(controlname + index.ToString()) as Mesnac.Controls.Feeding.RecipeInfo;
if (RecipeInfo != null)
RecipeInfo.FactValue = value;
}
#region 物料实际值属性
/// <summary>
/// 第1种物料实际值
/// </summary>
public float SmallMaterialValue1
{
get { return this._smallMaterialValue1; }
set
{
this._smallMaterialValue1 = value;
this.RefreshCurrentValue(1, value);
}
}
/// <summary>
/// 第2种物料实际值
/// </summary>
public float SmallMaterialValue2
{
get { return this._smallMaterialValue2; }
set
{
this._smallMaterialValue2 = value;
this.RefreshCurrentValue(2, value);
}
}
/// <summary>
/// 第3种物料实际值
/// </summary>
public float SmallMaterialValue3
{
get { return this._smallMaterialValue3; }
set
{
this._smallMaterialValue3 = value;
this.RefreshCurrentValue(3, value);
}
}
/// <summary>
/// 第4种物料实际值
/// </summary>
public float SmallMaterialValue4
{
get { return this._smallMaterialValue4; }
set
{
this._smallMaterialValue4 = value;
this.RefreshCurrentValue(4, value);
}
}
/// <summary>
/// 第5种物料实际值
/// </summary>
public float SmallMaterialValue5
{
get { return this._smallMaterialValue5; }
set
{
this._smallMaterialValue5 = value;
this.RefreshCurrentValue(5, value);
}
}
/// <summary>
/// 第6种物料实际值
/// </summary>
public float SmallMaterialValue6
{
get { return this._smallMaterialValue6; }
set
{
this._smallMaterialValue6 = value;
this.RefreshCurrentValue(6, value);
}
}
/// <summary>
/// 第7种物料实际值
/// </summary>
public float SmallMaterialValue7
{
get { return this._smallMaterialValue7; }
set
{
this._smallMaterialValue7 = value;
this.RefreshCurrentValue(7, value);
}
}
/// <summary>
/// 第8种物料实际值
/// </summary>
public float SmallMaterialValue8
{
get { return this._smallMaterialValue8; }
set
{
this._smallMaterialValue8 = value;
this.RefreshCurrentValue(8, value);
}
}
/// <summary>
/// 第9种物料实际值
/// </summary>
public float SmallMaterialValue9
{
get { return this._smallMaterialValue9; }
set
{
this._smallMaterialValue9 = value;
this.RefreshCurrentValue(9, value);
}
}
/// <summary>
/// 第10种物料实际值
/// </summary>
public float SmallMaterialValue10
{
get { return this._smallMaterialValue10; }
set
{
this._smallMaterialValue10 = value;
this.RefreshCurrentValue(10, value);
}
}
/// <summary>
/// 第11种物料实际值
/// </summary>
public float SmallMaterialValue11
{
get { return this._smallMaterialValue11; }
set
{
this._smallMaterialValue11 = value;
this.RefreshCurrentValue(11, value);
}
}
/// <summary>
/// 第12种物料实际值
/// </summary>
public float SmallMaterialValue12
{
get { return this._smallMaterialValue12; }
set
{
this._smallMaterialValue12 = value;
this.RefreshCurrentValue(12, value);
}
}
/// <summary>
/// 第13种物料实际值
/// </summary>
public float SmallMaterialValue13
{
get { return this._smallMaterialValue13; }
set
{
this._smallMaterialValue13 = value;
this.RefreshCurrentValue(13, value);
}
}
/// <summary>
/// 第14种物料实际值
/// </summary>
public float SmallMaterialValue14
{
get { return this._smallMaterialValue14; }
set
{
this._smallMaterialValue14 = value;
this.RefreshCurrentValue(14, value);
}
}
/// <summary>
/// 第15种物料实际值
/// </summary>
public float SmallMaterialValue15
{
get { return this._smallMaterialValue15; }
set
{
this._smallMaterialValue15 = value;
this.RefreshCurrentValue(15, value);
}
}
#endregion
#region 物料实际值动画属性
/// <summary>
/// 第1种物料实际值动画属性
/// </summary>
public string SmallMaterialValueName1
{
get { return this._smallMaterialValueName1; }
set { this._smallMaterialValueName1 = value; }
}
/// <summary>
/// 第2种物料实际值动画属性
/// </summary>
public string SmallMaterialValueName2
{
get { return this._smallMaterialValueName2; }
set { this._smallMaterialValueName2 = value; }
}
/// <summary>
/// 第3种物料实际值动画属性
/// </summary>
public string SmallMaterialValueName3
{
get { return this._smallMaterialValueName3; }
set { this._smallMaterialValueName3 = value; }
}
/// <summary>
/// 第4种物料实际值动画属性
/// </summary>
public string SmallMaterialValueName4
{
get { return this._smallMaterialValueName4; }
set { this._smallMaterialValueName4 = value; }
}
/// <summary>
/// 第5种物料实际值动画属性
/// </summary>
public string SmallMaterialValueName5
{
get { return this._smallMaterialValueName5; }
set { this._smallMaterialValueName5 = value; }
}
/// <summary>
/// 第6种物料实际值动画属性
/// </summary>
public string SmallMaterialValueName6
{
get { return this._smallMaterialValueName6; }
set { this._smallMaterialValueName6 = value; }
}
/// <summary>
/// 第7种物料实际值动画属性
/// </summary>
public string SmallMaterialValueName7
{
get { return this._smallMaterialValueName7; }
set { this._smallMaterialValueName7 = value; }
}
/// <summary>
/// 第8种物料实际值动画属性
/// </summary>
public string SmallMaterialValueName8
{
get { return this._smallMaterialValueName8; }
set { this._smallMaterialValueName8 = value; }
}
/// <summary>
/// 第9种物料实际值动画属性
/// </summary>
public string SmallMaterialValueName9
{
get { return this._smallMaterialValueName9; }
set { this._smallMaterialValueName9 = value; }
}
/// <summary>
/// 第10种物料实际值动画属性
/// </summary>
public string SmallMaterialValueName10
{
get { return this._smallMaterialValueName10; }
set { this._smallMaterialValueName10 = value; }
}
/// <summary>
/// 第11种物料实际值动画属性
/// </summary>
public string SmallMaterialValueName11
{
get { return this._smallMaterialValueName11; }
set { this._smallMaterialValueName11 = value; }
}
/// <summary>
/// 第12种物料实际值动画属性
/// </summary>
public string SmallMaterialValueName12
{
get { return this._smallMaterialValueName12; }
set { this._smallMaterialValueName12 = value; }
}
/// <summary>
/// 第13种物料实际值动画属性
/// </summary>
public string SmallMaterialValueName13
{
get { return this._smallMaterialValueName13; }
set { this._smallMaterialValueName13 = value; }
}
/// <summary>
/// 第14种物料实际值动画属性
/// </summary>
public string SmallMaterialValueName14
{
get { return this._smallMaterialValueName14; }
set { this._smallMaterialValueName14 = value; }
}
/// <summary>
/// 第15种物料实际值动画属性
/// </summary>
public string SmallMaterialValueName15
{
get { return this._smallMaterialValueName15; }
set { this._smallMaterialValueName15 = value; }
}
#endregion
}
}