using Admin.Core.Common; using Aucma.Core.PLc; using log4net; using System.Timers; namespace Aucma.Core.Tasks { /// /// 实时任务列表 /// public class AucamTaskService : IAucamTaskService { //private static readonly log4net.ILog log = LogManager.GetLogger(typeof(AucamTaskService)); System.Timers.Timer timer1 = new System.Timers.Timer(1000); System.Timers.Timer timer2 = new System.Timers.Timer(1000); System.Timers.Timer timer3 = new System.Timers.Timer(1000); public Task AucamTaskAsync() { timer1.Elapsed += new System.Timers.ElapsedEventHandler(Run1); //到达时间的时候执行事件; timer1.AutoReset = true;//设置是执行一次(false)还是一直执行(true); timer1.Enabled = true;//需要调用 timer.Start()或者timer.Enabled = true来启动它, timer1.Start();//timer.Start()的内部原理还是设置timer.Enabled = true; timer2.Elapsed += new System.Timers.ElapsedEventHandler(Run2); //到达时间的时候执行事件; timer2.AutoReset = true;//设置是执行一次(false)还是一直执行(true); timer2.Enabled = true;//需要调用 timer.Start()或者timer.Enabled = true来启动它, timer2.Start();//timer.Start()的内部原理还是设置timer.Enabled = true; timer3.Elapsed += new System.Timers.ElapsedEventHandler(Run3); //到达时间的时候执行事件; timer3.AutoReset = true;//设置是执行一次(false)还是一直执行(true); timer3.Enabled = true;//需要调用 timer.Start()或者timer.Enabled = true来启动它, timer3.Start();//timer.Start()的内部原理还是设置timer.Enabled = true; return Task.CompletedTask; } /// /// 钣金——前板 /// /// /// private void Run1(object? sender, ElapsedEventArgs e) { Console.WriteLine("前板"); } /// /// 钣金——后板 /// /// /// private void Run2(object? sender, ElapsedEventArgs e) { Console.WriteLine("后板"); } /// /// 钣金——实时任务列表 /// /// /// private void Run3(object? sender, ElapsedEventArgs e) { Console.WriteLine("实时任务列表"); } } }