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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Mesnac.Communication
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{
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public sealed class SocketAsyncEventArgsWithId : IDisposable
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{
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private string uid = "-1";
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private bool state = false;
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private bool isAllowReceive = true;
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private MySocketAsyncEventArgs receiveSaea;
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private MySocketAsyncEventArgs sendSaea;
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public SocketAsyncEventArgsWithId()
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{
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this.receiveSaea = new MySocketAsyncEventArgs("Receive");
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this.sendSaea = new MySocketAsyncEventArgs("Send");
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}
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public string UID
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{
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get { return uid; }
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set
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{
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uid = value;
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receiveSaea.UID = value;
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sendSaea.UID = value;
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}
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}
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public bool State
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{
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get { return this.state; }
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set { this.state = value; }
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}
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/// <summary>
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/// 是否允许接收
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/// </summary>
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public bool IsAllowReceive
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{
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get { return this.isAllowReceive; }
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set { this.isAllowReceive = value; }
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}
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public MySocketAsyncEventArgs ReceiveSAEA
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{
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get { return this.receiveSaea; }
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set { this.receiveSaea = value; }
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}
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public MySocketAsyncEventArgs SendSAEA
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{
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get { return this.sendSaea; }
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set { this.sendSaea = value; }
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}
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public void Dispose()
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{
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this.receiveSaea.Dispose();
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this.sendSaea.Dispose();
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}
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}
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}
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